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About Barony

Barony is a single player and multiplayer role playing game with a fantasy theme. It was developed by Turning Wheel LLC and was released on June 23, 2015. It received mostly positive reviews from critics and very positive reviews from players.

Barony is a 3D, first-person roguelike that brings back the cryptic and intricate designs of classic roguelikes such as Nethack and melds them with RPGs like Ultima Underworld, System Shock, and Daggerfall. Challenge is the calling card of this hard-boiled dungeon-crawler.

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Looking for games like Barony? Here are top role playing recommendations with a fantasy focus, selected from player-similarity data — start with Vagante, Legend of Dungeon or Heroes of Hammerwatch.

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Reviews

91%Audience ScoreBased on 12,803 reviews
gameplay368 positive mentions
grinding83 negative mentions

  • Exceptional replayability fueled by diverse classes, races, procedurally generated levels, and constant updates, offering varied and challenging gameplay each run.
  • Strong cooperative multiplayer experience with humorous, slapstick moments that enhance fun and bonding among players.
  • Deep and complex RPG mechanics with rich character customization options, immersive atmosphere, and a memorable soundtrack that complements the dungeon-crawling experience.
  • Gameplay can feel repetitive and grind-heavy with limited meaningful progression, leading to potential boredom over long sessions.
  • Visuals are simplistic voxel-based graphics which some find charming and nostalgic, but others view as outdated or off-putting, lacking important quality-of-life enhancements like texture mods.
  • Stability and optimization issues reported including glitches, crashes, multiplayer problems, and performance drops that can disrupt gameplay and frustrate players.
  • gameplay

    1,270 mentions Positive Neutral Negative
    29% positive mentions, 66% neutral mentions, 5% negative mentions

    The gameplay of the game is a challenging, old-school roguelike dungeon crawler with deep and complex mechanics that reward player knowledge and strategic thinking. While the core combat is simple and sometimes criticized as clunky or repetitive, the variety of classes, races, and mechanics like alchemy, appraising, stealth, and survival elements create rich and varied playthroughs with high replayability. The game's steep learning curve and punishing difficulty may frustrate some, but mastering its intricate systems and emergent gameplay offers a highly satisfying and rewarding experience, especially in co-op mode.

    • “The trailer clearly represents what is going to happen ingame - lots of deaths, great variety in gameplay experience (playing other characters, exploring new biomes, finding secrets, dealing with potion, summon & engineering mechanics is truly a refreshing experience instead of a "copy-paste do the same stuff with other optics" approach).”
    • “Barony is a challenging first-person roguelike with deep RPG mechanics, procedurally generated dungeons, and excellent co-op multiplayer.”
    • “The game offers a lot of customization options to help better tailor the gameplay style and pacing to suit various kinds of players, for example you can choose to disable all random traps in dungeons in the lobby settings, or disable hunger which turns food into healing items but now you no longer get regular passive HP regen, and the best part is you are not punished for using these settings and can still earn all achievements with them as far as I know.”
    • “The gameplay and combat are very basic, bland, and pretty uninteresting.”
    • “Right now, a run can drag on for several hours; you level up a bit, your basic attributes and skills increase somewhat, but nothing really changes. You don't really become stronger, and your class or gameplay doesn't evolve in any way.”
    • “The gameplay loop gets really samey after a few hours.”
  • graphics

    509 mentions Positive Neutral Negative
    27% positive mentions, 68% neutral mentions, 5% negative mentions

    The graphics of the game feature a simplistic, voxel-based, pixel art style reminiscent of Minecraft and classic 90s dungeon crawlers, which some players find charming and nostalgic while others consider outdated or off-putting. Despite the basic visuals, the art style effectively supports the game's atmosphere and gameplay, running smoothly on low-end systems and allowing the developers to focus on deep mechanics. Overall, the graphics are not cutting-edge but serve the game's design intent well, with appeal depending heavily on personal taste and tolerance for retro aesthetics.

    • “Perfect graphic fidelity, smart controls, and excellent implementation of classic RPG elements like cursed objects and randomly generated dungeons.”
    • “The voxel graphics are perfect for such a charmingly retro vibe between the difficulty and silliness.”
    • “The graphics, level design, and magic system are very well done.”
    • “I was able to fix these graphics problems using launch option ld_library_path="$(pwd)" %command% for native version thanks to @demonich, props bro.”
    • “Graphical settings are an elaborate joke - game runs so bad it feels like I'm playing on a 2007 notebook, but I have a modern gaming machine.”
    • “It has ugly Minecraft-like graphics, which may bother you or not... but while this is not a problem in Minecraft itself, as there are tons of available texture packs and visual mods that can make it look really nice, Barony doesn't have any noteworthy texture packs available, so the placeholder-quality textures, ugly UI elements and low-res voxel models are just there to stay, at least for now.”
  • replayability

    300 mentions Positive Neutral Negative
    50% positive mentions, 49% neutral mentions, 1% negative mentions

    The game boasts exceptional replayability driven by its diverse classes, races (often expanded via DLC), procedurally generated levels, and constant updates, providing near-infinite variety and challenging playstyles. Its combination of randomized content, multiple build options, and multiplayer modes keeps each run fresh and engaging, though some note repeated elements can feel stale over time. Overall, it is highly recommended for players who value depth, challenge, and extensive replay value.

    • “Fully fleshed out hidden gem of a game with rich mechanics and replayability, all for 2 euro??”
    • “The amount of classes and races, along with the DLC, make this game incredibly replayable and add new and different challenges and mechanics each playthrough; furthered by the randomly generated dungeon levels, special enemies and rooms/levels, and the growing difficulty as you progress.”
    • “One of its strongest aspects is its excellent replayability—no two runs ever feel the same thanks to procedurally generated levels, tons of loot, and varied enemy encounters.”
    • “I know there's replayability with different classes and builds, but same old items and enemies get stale fast.”
    • “Basically I think the game is worth a full playthrough, but beyond that it doesn't have enough replayability for me.”
    • “The biggest issue I have with the game currently is the lack of replayability.”
  • humor

    274 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game features a strong sense of humor that shines especially in cooperative play, where slapstick moments, hilarious deaths (often involving boulders or traps), and chaotic interactions with friends provide countless laughs. Its comedic elements include quirky dialogue, funny sound effects, whimsical lore, and unexpected, often absurd scenarios, making even frustrating or punishing gameplay entertaining and amusing. While solo play can be tough and sometimes less funny, the humor combined with its challenging roguelike mechanics creates a memorable and enjoyable experience.

    • “It's the kind of game where you say “one more run” and suddenly it’s 3 am and you’re both laughing like gremlins because you died to the same trap again.”
    • “If you want a co‑op experience that’s equal parts bonding, bickering, and belly‑laughing, Barony is absolutely worth your time.”
    • “With friends the game blossoms into slapstick theatre: one player kites ogres while another accidentally poisons the party with a mis-thrown flask; victory feels earned and failure is usually hilarious.”
  • music

    156 mentions Positive Neutral Negative
    47% positive mentions, 50% neutral mentions, 3% negative mentions

    The music in this game is widely praised for its atmospheric, moody, and immersive soundtrack that effectively enhances the dungeon-crawling experience, with many reviewers calling it nostalgic, fitting, and emotionally engaging. While some find it repetitive or unpolished, the overall consensus highlights its strong contribution to the game's tension and ambiance, with adaptive combat tracks and mod support further enriching the audio experience.

    • “The soundtrack complements the gameplay with moody, ambient music and sound effects that heighten tension and immersion.”
    • “An absolute blast of a rogue-like TTRPG-esque game, Barony has a wonderful OST and sound effects that really immerse you into the dungeon you delve within.”
    • “The soundtrack of this game is amazing; it really makes the game way more immersive, and after some time even nostalgic.”
    • “The soundtrack is really grating.”
    • “The music is boring and meandering, got that college midi-project feel.”
    • “Soundtrack is meh, it's just copypasta fantasy music.”
  • story

    152 mentions Positive Neutral Negative
    16% positive mentions, 78% neutral mentions, 6% negative mentions

    The story in the game is generally simple and minimalistic, fitting the classic dungeon crawler style with some environmental storytelling and lore found in items and books. While not a major focus and often considered uninspired or basic, it provides enough context and atmosphere to complement the gameplay, appealing mainly to fans of nostalgic roguelikes who appreciate emergent, player-driven narratives rather than rich, linear plots.

    • “Even after ending a long run, the promise of delving further, discovering a secret hidden deep under Hamlet or generating another improbable doomed expedition story out of Barony's systems kept me coming back.”
    • “Barony doesn't just try to recreate the old school dungeon crawler experience, it drastically improves and expands upon it with modern design ideas and functionality, sprinkled in with its own wonderful light-hearted and fascinating world, style, worldbuilding and story, which allows those interested to engage with such but is entirely optional if you're only interested in the gameplay.”
    • “Each run forms its own story depending on the items you acquire (or don't—becoming a godlike wizard 30 minutes in and then dying to hunger) and the paths you take.”
    • “The story is not very memorable and generic, the AI on all accounts are dumb as a rock, the combat was fun but the numbers in later game seem to encourage high rate of fire / multi-hit weapon configurations which severely hinder survivability in terms of strategy.”
    • “As for the story, it is about what you would expect from a game from the era it is emulating - mediocre, but unobtrusive, so you can easily ignore it. Additionally, the narrative is minimal and mostly implied through environmental storytelling, which might leave those seeking a rich plot wanting more.”
    • “The story is uninspired, and there is nothing new here.”
  • grinding

    93 mentions Positive Neutral Negative
    3% positive mentions, 8% neutral mentions, 89% negative mentions

    Grinding in this game is widely described as tedious, repetitive, and time-consuming, often requiring lengthy skill farming to progress or survive, which some find discouraging and frustrating. While some players appreciate the depth and satisfaction gained from the grinding mechanics, others feel it lacks meaningful progression and can make the gameplay feel unfair or monotonous. Overall, grinding is a significant aspect that can impact enjoyment, making the experience polarizing depending on player preference and tolerance for grind-heavy gameplay.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “If it had some kind of actual progression, that could somewhat excuse the tedious and boring gameplay and combat.”
    • “Before you experience hours of pointless trial and error to understand this game, you'll be grinding for experience for even more hours just to stand a chance at beating the game.”
    • “Before the 5.0.1 update, I could've recommended this game as a hardcore-yet-fun type to sink some time into, but unfortunately that's now impossible with the latest changes to it... the appraisal system paired with nerfs to other systems make it almost unplayable without major amounts of RNG grinding and praying you can get anything done in the early game.”
  • atmosphere

    69 mentions Positive Neutral Negative
    57% positive mentions, 39% neutral mentions, 4% negative mentions

    Barony delivers a deeply immersive and nostalgic atmosphere, blending dark, claustrophobic dungeon design with retro voxel art and dynamic, eerie soundscapes that create consistent tension and suspense. Despite its simplistic graphics, the game's audio, lighting, and environmental design effectively evoke a haunting and iconic dungeon-crawling experience, enhanced by cooperative multiplayer and RPG mechanics. Overall, the atmosphere is widely praised for its ability to engross players in a challenging, evocative, and memorable adventure.

    • “The atmosphere, the music, the constant danger, everything creates a really immersive experience that I don't get anywhere else.”
    • “On another note, other than the absolutely stellar gameplay, the presentation is equally outstanding, whether it is the beautiful voxel art, atmospheric soundscapes, or the retro UI, the game is undeniably a delight for the senses.”
    • “The atmosphere is just dark enough to compel the player into feeling a true sense of fear while scrambling to survive all of Barony's unique surprises.”
    • “Pretty good, like first person doom but the voxel graphics kind of ruin the atmosphere.”
    • “I can't find a single thing about this game that is done well other than the retro atmosphere, that is made pointless by the gameplay; wish I played less than 2 hours so I could refund.”
    • “The sounds are a bit basic and bitcrushed, but they feel right at home in the atmosphere Barony presents, with that same cheesy classic 90s fantasy flair they were going for in the story and visuals.”
  • stability

    50 mentions Positive Neutral Negative
    18% positive mentions, 2% neutral mentions, 80% negative mentions

    Stability in the game is mixed, with many users reporting frequent glitches, bugs, crashes, and multiplayer issues that can disrupt gameplay or even freeze systems. However, several players note it runs well on various systems, especially in single-player mode, and some glitches are minor or manageable with saving and restarting. Overall, while the game shows great potential, its current instability—particularly in multiplayer—detracts from the experience for many.

    • “Runs great on my system.”
    • “Awesome dungeon crawler with great co-op and ambiance (reference to Wizardry but with humor), constantly updated - runs great on Linux etc.!”
    • “Easily some of the best $7 I have ever spent, no glitches or errors found so far, with solid gameplay and well-written story.”
    • “Good game but it glitches a lot and keeps kicking me out of the game.”
    • “Would love to be able to write anything about this game but as soon as I make any progress, the game freezes my entire computer.”
    • “This would easily be one of the most recommended co-op games if it didn't have so many frequent game-breaking glitches.”
  • optimization

    38 mentions Positive Neutral Negative
    47% positive mentions, 35% neutral mentions, 18% negative mentions

    Optimization experiences are mixed across these games: some titles run smoothly even on older or modest hardware with stable high frame rates and fast loading, while others suffer from persistent issues like stuttering, crashing (notably on HDR monitors), and significant frame drops in later stages. Although several games are praised for efficient optimization enabling deep gameplay and content without compromising performance, others face frustrating performance dips and unoptimized UI elements that impact playability and enjoyment. Overall, optimization remains a key factor influencing user satisfaction, with ongoing updates often helping but not fully resolving all issues.

    • “Performance is as you'd expect great, I get a stable 480 fps on a gaming laptop with an i9 and a 4070.”
    • “- Well optimized, has run on every PC I've owned.”
    • “It is also very well optimized, you could probably run it on mom's MacBook from 2011.”
    • “There's a years-old bug with HDR monitors that causes random stuttering.”
    • “I want to like it, but it randomly starts stuttering and my game crashes losing all my progress every time, making it really annoying to want to try to play for a long time because it could all be lost at the blink of an eye.”
    • “This performance drop is significant and there are a lot of framedrops/stutter in the second half of the game, to the point it is nearly unplayable and sometimes can cause a good run to end.”
  • emotional

    25 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Players experience a wide emotional spectrum while playing, from heartfelt frustration and heartbreaking defeats to moments of joy and deep camaraderie. The game's intense challenge, strategic depth, and adaptive audio create a rewarding emotional rollercoaster that fosters strong community bonds and investment. Many users highlight tear-inducing moments and genuine emotional engagement, making the gameplay both impactful and memorable.

    • “To be hours into a run just to die to something so trivial... starvation... it's heartbreaking and laughable.”
    • “Background music adapts to the pace of play, and the overall audio experience adds emotional weight to even the most routine waves.”
    • “Lived through 2 hours of an emotional rollercoaster, looting, ups, downs, character building, just to get crushed by a boulder.”
  • monetization

    4 mentions Positive Neutral Negative
    0% positive mentions, 50% neutral mentions, 50% negative mentions

    The monetization is praised for avoiding typical cash-grab practices, reflecting a developer team genuinely committed to their game’s quality and long-term success. Although the game remains niche and underadvertised, its approach to microtransactions is notably distinct from exploitative industry trends.

    • “---{ microtransactions }---”
    • “Add me if you want to practice triggering NPCs with microaggressions, rather than throwing fists at real-life NPCs during our current economic recession--until the new Karen cop class is introduced by our political venture risk-free elite to upsell its own traffic infrastructure--run again on racketeering tickets--in a vast, elaborate Ponzi racketeering bid, necessitated by the NWO in its latest bipartisan bid at 'microtransactions-as-taxation,' as an in-game, 'passive income' recession-era venture by power structures selling you a ten-step formula to your own tax deductibles, with real gambling bid 'Karen bots' policing, and a minigame where you wager actual money as a delegate, as an attempt to down-bid your parole agent in an elective bid to keep the world economy alive long enough to deforest every rainforest, then kill the bees, then depopulate Earth--as sent by whatever queen-of-England grandstands for your local area code; PO box, zip code; or roaming, nomadic tribal ethnic spatial-grazing, bioterritorial perimeter.”
  • character development

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The character development system is detailed and well-crafted, showing clear attention to depth. However, users desire more meaningful development choices, such as deity worship, mutations, and additional optional exploration opportunities.

    • “The character development system is very detailed, and you can tell a lot of care was put into the game.”
    • “Would love to see more character development decisions, such as a deity to worship or mutations, and more optional areas to explore on the way down.”
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Play Times

17h Median play time
76h Average play time
6-57h Spent by most gamers
*Based on 62 analyzed playthroughs
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Frequently Asked Questions

Barony is a role playing game with fantasy theme. Common tags for Barony include co-op campaign, first-person, indie, trading, pixel graphics and others.

Barony is available on Nintendo Switch, PC, Mac OS, Steam Deck and others.

On average players spend around 76 hours playing Barony.

Barony was released on June 23, 2015.

Barony was developed by Turning Wheel LLC.

Barony has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Barony for its gameplay but disliked it for its grinding.

Barony is a single player game with multiplayer and local co-op support.

Similar games include Vagante, Legend of Dungeon, Heroes of Hammerwatch, Hammerwatch, For The King and others.