About
"Bar" is an incremental game where the objective is to fill the bar using various widgets, such as buttons and levers. As you progress, filling the bar becomes more challenging, requiring upgrades and customizations to your widgets. Once you can no longer fill the bar, you can start a new run with enhanced abilities. The game encourages you to "cleanse the maroon," but the meaning behind this phrase is not clear without further context.





- The game offers a fun and engaging mix of incremental and active gameplay, allowing for various strategies and synergies.
- Players appreciate the variety of mechanics, including widgets and swatches, which enhance the gameplay experience and provide a sense of progression.
- Despite some initial slow pacing, the game becomes more enjoyable as players unlock faster speeds and new features, making it addictive and rewarding.
- The game suffers from poor explanations of mechanics and bugs that can disrupt gameplay, leading to frustration for players.
- Many players find the lack of a pause feature to be a significant flaw, making it difficult to manage real-life interruptions during gameplay sessions.
- Some mechanics and widgets feel underwhelming or ineffective, leading to a lack of balance and variety in gameplay options.
gameplay
14 mentions Positive Neutral NegativeThe gameplay features a variety of mechanics, including colors, swatches, and widgets, which provide engaging ways to customize each run, though some widgets feel less impactful or ineffective. While the initial complexity can be overwhelming, players quickly grasp the core concepts, and the game gradually introduces new mechanics to encourage interaction. However, the early game can be slow, and the lack of clear explanations may hinder some players, despite the availability of an official guide.
“Although the mechanics may seem overwhelming upon first glance, it doesn't take long to get a firm grasp on the core concepts.”
“Between widgets, swatches, colors, and a plethora of other upgrades and mechanics, you can customize each run into something that idly ticks away at the bar in the background to something you're constantly engaging with and managing to plow through rounds as fast as possible, with a pretty nice middle ground.”
“Though the bar has a slow early game, the mechanics set in place allow the progression rate of the game to increase over time.”
“I will say in my experience, there are some widgets in the game that I feel don't have much impact or are strictly worse compared to a counterpart, along with a whole mechanic feeling weak and ineffective.”
“For the mechanic that feels completely weak and useless, it would be held in all aspects.”
“The game also doesn't explain all too well how it works, although there is an official guide on Steam for it, and the game does incrementally introduce new mechanics and essentially (not so subtly) forces you to interact with them.”