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Knights in Tight Spaces Game Cover

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Knights in Tight Spaces is a single player strategy game. It was developed by Ground Shatter and was released on March 4, 2025. It received positive reviews from critics and mostly positive reviews from players.

Knights in Tight Spaces is a turn-based tactical game set in medieval times, blending strategic card play with dynamic action sequences. Players assemble unique parties, utilizing deck synergies and team-up moves to overcome challenging levels. With stylish visuals and an electronic soundtrack, mastering the environment and careful team selection are key to victory.

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74%
Audience ScoreBased on 477 reviews
gameplay48 positive mentions
grinding15 negative mentions

  • Engaging tactical gameplay that combines deck-building with party mechanics, allowing for strategic combos and interactions between characters.
  • Visually appealing art style and a captivating soundtrack that enhances the overall experience.
  • Variety of character classes and equipment options that add depth and replayability to the game.
  • The user interface can be cluttered and difficult to read, making it hard to track enemy actions and character statuses during combat.
  • Runs can be excessively long, with some players feeling that the game punishes them for mistakes due to the lack of quick retries or save options.
  • The shared deck mechanic can lead to frustrating situations where characters draw cards that are unusable for their class, diluting the effectiveness of party composition.
  • gameplay
    192 mentions Positive Neutral Negative

    The gameplay in this title builds upon the mechanics of its predecessor, "Fights in Tight Spaces," introducing new elements like party dynamics and equipment upgrades that enhance tactical depth and strategy. While many players appreciate the satisfying combat and deck-building aspects, some express concerns about the complexity and balance of the new mechanics, which can lead to frustration and a feeling of clutter. Overall, the game offers a mix of familiar and innovative gameplay, appealing to fans of tactical card-based combat, though it may require further refinement to address design issues and improve the overall experience.

    • “I loved Enter the Breach, and this feels like a continuation, and at times an extension, of the gameplay there. When the combat is singing, and you are strategically taking out tons of enemies, it feels really good.”
    • “The turn-based mechanics are simple to learn but offer a ton of depth, making each encounter a satisfying puzzle to solve.”
    • “The gameplay expands on Fits, and the story is kind of interesting, I guess, from where I got.”
    • “Finally, push is clearly supposed to be a big mechanic but many of the characters don't really seem to use push and there don't seem to be magic options for pushing, so those goals feel like a real waste.”
    • “A slow and sluggish gameplay loop - once again, single run attempts take at least 30 minutes to an hour, which is just far too long for what's going on on screen.”
    • “The plethora of issues, unpolished elements and weird game decisions are constantly producing points of frustration, even as the core gameplay remains solid.”
  • story
    141 mentions Positive Neutral Negative

    The story in the game has received mixed reviews, with many players finding it thin and repetitive, often feeling like a filler that detracts from the overall experience. While some appreciate the attempts at branching narratives and side quests, others criticize the dialogue as uninteresting and the pacing as slow, leading to a tedious gameplay experience. Overall, the consensus suggests that the game is more focused on strategy and gameplay mechanics than on delivering a compelling story.

    • “The story's okay, a slow-burn Illuminati-type conspiracy reveal, spidering out into magic, undead, traitor kings, and smart-ass dialogue.”
    • “Just a lovely deckbuilder, with the addition of a fascinating story.”
    • “A fantastic strategy game with some twists and turns in a compact story!”
    • “The story is thinner than paper, and less interesting at that.”
    • “The story mode is barebones.”
    • “The story does not change at all for each class; there's a whole bunch of text you have to go through, and the story is long.”
  • graphics
    85 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many praising the unique art style and vibrant environments, while others criticize the visuals for being cluttered and less readable compared to its predecessor. Some players appreciate the stylish animations and medieval aesthetic, but note that the frame rate issues and quality-of-life problems detract from the overall experience. Overall, while the graphics show improvement in detail and color, they may hinder gameplay clarity for some users.

    • “The aesthetics are great: art, animations, and music give very nice medieval gun fu vibes.”
    • “Very fun isometric game with a very nice art style!”
    • “The graphics are gorgeous, but my favorite game is Siralim Ultimate, so maybe don’t take me at face value for that opinion.”
    • “The visuals feel jittery and unpolished, almost like the developers were trying to imitate a Puss in Boots/Spiderverse low frame rate style... which is a choice... that I have yet to find pleasant to look at in any media that I've seen.”
    • “The new art style also makes it a lot harder to read the board, not in any way that makes the game unplayable but it does slow things down a bit.”
    • “The unique minimalist art style of the first game has been replaced by a much more detailed art style, one that makes the battlefield harder to read.”
  • music
    63 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its energetic and engaging soundtrack, which enhances the overall gameplay experience. Many players appreciate the blend of medieval aesthetics with modern beats, although some feel the music occasionally clashes with the game's theme. Overall, the soundtrack is considered a standout feature, with many expressing a desire for even more variety due to its addictive quality.

    • “The music, however, slams.”
    • “Particular highlights for me are multiple playable classes simultaneously, and a kick-ass soundtrack that makes each fight feel cinematic, even though it's turn-based.”
    • “The visuals are beautiful, the soundtrack is banging, and it is a ridiculously good time.”
    • “Boring and repetitive music.”
    • “And the music is cringe, it doesn't fit the gameplay at all.”
    • “The sound effects don't have the same oomph and the music is less catchy.”
  • replayability
    18 mentions Positive Neutral Negative

    The reviews reflect a mixed perspective on replayability across various games. While some titles are praised for their high replay value due to diverse gameplay mechanics and character options, others suffer from repetitive elements and limited variety, which detracts from their overall replayability. Overall, the presence of unique strategies and build variety appears to be crucial for enhancing replayability in games.

    • “An excellent card battler with great replay value.”
    • “The addition of the variety of builds in the knights in tight spaces entry is massive leading to much more fun and replayability.”
    • “So far in my 3 hours of playtime, I see myself playing this game for a long time due to it having the kind of replayability I am looking for with the different cast of characters you can use.”
    • “Replayability in this game is just horrible.”
    • “The pace of the game is the biggest thing that kills its replayability.”
    • “The setting is a bit undercooked, and the replayability of the game - which is a big deal for roguelikes - is hampered by the story mostly being the same.”
  • grinding
    15 mentions Positive Neutral Negative

    Players consistently find the grinding aspect of the game to be tedious and frustrating, often turning enjoyable gameplay into a chore. Many reviews highlight the lack of meaningful rewards for skipping sections, excessive encounters, and a repetitive meta-progression system that detracts from the overall experience. While some appreciate the game's potential, they feel it requires more content and options to alleviate the grind.

    • “Unforgivable and turns a good game into a tedious chore.”
    • “Because of this, the game feels very tedious and frustrating to make any progress.”
    • “It is entirely based on grindy and strange meta-progression, making gameplay repetitive.”
  • stability
    10 mentions Positive Neutral Negative

    The game's stability has received mixed reviews, with some users reporting smooth performance on Linux (Ubuntu) while others experience significant bugs, glitches, and crashes, particularly during combat and startup. Many players have noted issues such as AI freezes, unresponsive mechanics, and animation problems, indicating that the game feels unfinished and lacks essential fail-safes. Overall, while some aspects function well, the game is still considered a "buggy mess" in its current beta state.

    • “But where fights in tight spaces have gone through a lot of refinement and expansion, knights feel buggy and stuck.”
    • “Getting your progress halted because of a lockup of enemy turn on the baroness fight and not having a report bug button somewhere has really killed the vibe; turn-based games that don't implement a failsafe to prevent freezes of AI decision-making are not respecting players' time.”
    • “This is a beta; it's a buggy mess with a bunch of functions not working.”
  • optimization
    9 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with players reporting a decline in performance as they progress, including severe FPS drops and disorienting UI issues. Despite some enjoyment in deck building and strategy, many feel let down by the lack of improvements over the previous title, leading to frustration with unoptimized gameplay. Overall, the game appears to suffer from similar optimization problems as its predecessor, leaving players hoping for future updates or hardware upgrades to enhance their experience.

    • “One example of this outperformance is the cards charity and heal self.”
    • “So in the end, that is just deck building and optimization and I find myself enjoying building new strategies with decks and characters that complement each other.”
    • “I'll be back to give a proper review when I can actually play it, whether that's when it gets some optimization, or I get a new laptop...”
    • “The game runs fine early game, but after that the performance just goes down.”
    • “Also really poor performance, huge FPS drops.”
    • “It's disappointing that this game was basically built from the ground up and then turned out to have the same kind of problems the first game had, plus poor optimization.”
  • character development
    7 mentions Positive Neutral Negative

    Character development in the game receives mixed reviews, with some players finding the background stories and character arcs to be superficial and the protagonist's humor grating. However, others appreciate the variety in character designs and the overall charm of the art style, noting that it complements the game's fantasy setting. While not universally praised, the character designs are seen as fitting within the game's aesthetic, contributing to an enjoyable experience.

    • “I'm only a few hours in, and I'm pleased to report that so far the same love has been put into the character design, the subtle (and not so subtle) humor, and the variety of cards and enemy types.”
    • “Love the fantasy/DnD setting, and the art style/character designs are very charming!”
    • “This game is very fun; I really like the art, and the party mechanics are super fun.”
    • “The background story and character development is also cursory with an annoyingly 'witty' protagonist.”
    • “But the character design is just atrocious.”
    • “Honestly, I just don't like the character design.”
  • humor
    3 mentions Positive Neutral Negative

    The game is recognized for its humor, effectively standing out in a crowded market. However, some users note that the need for extreme or humorous expressions can overshadow the gameplay experience, particularly in tight combat scenarios.

    • “A funny game indeed; however, considering the success of fights in tight spaces, I have to say that I didn't see a better game.”
    • “The humor in this game is top-notch, making every encounter a delightful experience.”
    • “The witty dialogue and hilarious scenarios kept me laughing throughout my playthrough.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is enhanced by a refined, minimalistic visual style infused with medieval elements, creating an engaging and energetic environment. The atmospheric electronic soundtrack is highly praised, making it a recommended purchase for fans of the genre.

    • “If nothing else, I will definitely buy the soundtrack, and if you enjoy atmospheric electronics, I highly recommend you do the same.”
    • “The refined, yet still pretty minimalistic visual style alongside the medieval flair suits the game well and definitely creates an energetic atmosphere to get absorbed in. The music tracks are, as always, solid throughout.”
  • emotional
    2 mentions Positive Neutral Negative

    Users feel that the emotional impact of the game is diminished compared to its predecessor, lacking the charm and engaging narrative that made them feel like they were embodying iconic characters. The repetitive storyline and encounters contribute to a sense of boredom, further detracting from the emotional experience.

    • “What is not okay is having to run through the same boring story with the exact same encounters every time.”
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88%Critics’ scoreBased on 1 critic reviews
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18h Median play time
34h Average play time
16-100h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Knights in Tight Spaces is a strategy game.

Knights in Tight Spaces is available on PC and Windows.

On average players spend around 34 hours playing Knights in Tight Spaces.

Knights in Tight Spaces was released on March 4, 2025.

Knights in Tight Spaces was developed by Ground Shatter.

Knights in Tight Spaces has received positive reviews from players and positive reviews from critics. Most players liked this game for its gameplay but disliked it for its story.

Knights in Tight Spaces is a single player game.

Similar games include Fights in Tight Spaces, Trials of Fire, Hand of Fate 2, Gordian Quest, Arcanium: Rise of Akhan and others.