- March 4, 2025
- Ground Shatter
- 3h median play time
Knights in Tight Spaces
Platforms
About
Collector's Edition About the Game Knights in Tight Spaces is a turn-based tactical game in the same universe as Fights in Tight Spaces. It is a standalone title that sends us back to medieval times, building on the much-loved gameplay in new and dynamic ways. Knights in Tight Spaces' battles have a striking and stylish appearance, with strong action-movie visual effects and animations. …







- The game introduces new mechanics, classes, and enemies, providing a fresh experience for fans of the original.
- The art style and soundtrack are well-received, enhancing the overall atmosphere of the game.
- The addition of multiple party members adds tactical depth and variety to combat, making it engaging and strategic.
- The sound design is lacking, with attack sounds feeling flat and less impactful compared to the original game.
- Fights can become lengthy and tedious, especially without a fast-forward feature for replays.
- The user interface has several issues, including poor readability of card names and a less intuitive layout compared to the previous game.
gameplay
17 mentions Positive Neutral NegativeThe gameplay is praised for its variety, featuring new moves, stages, mechanics, and classes that enhance strategic depth and tactical engagement. While some players find the attack animations less satisfying and the party mechanic can prolong fights, the overall experience is enriched by the addition of equipment upgrades and diverse combat options. The unique art style and solid battle mechanics contribute to a fun and visually appealing gameplay experience.
“There are new moves, new stages, new mechanics, new classes, and lots of new enemies.”
“Fun, full of meaningful choices to create your strategy during the combats, nice art and creative gameplay.”
“I prefer the more fluid, straightforward gameplay of just one bloke against the world, but I certainly get that others might feel the increased focus on tactical depth appealing.”
“Equipment and consumables add a lot of new gameplay depth, and class-locking some of it actually gives people incentives not to just go with their preferred playstyle/composition all of the time and trying to diversify.”
“The use of extra characters makes fights more tactically interesting, and the different classes available also vary the gameplay significantly.”