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Knights in Tight Spaces Game Cover

About

Collector's Edition About the Game Knights in Tight Spaces is a turn-based tactical game in the same universe as Fights in Tight Spaces. It is a standalone title that sends us back to medieval times, building on the much-loved gameplay in new and dynamic ways. Knights in Tight Spaces' battles have a striking and stylish appearance, with strong action-movie visual effects and animations. …

Knights in Tight Spaces screenshot
Knights in Tight Spaces screenshot
Knights in Tight Spaces screenshot
Knights in Tight Spaces screenshot
Knights in Tight Spaces screenshot
Knights in Tight Spaces screenshot
Knights in Tight Spaces screenshot

91%
Audience ScoreBased on 34 reviews
graphics3 positive mentions
music3 negative mentions

  • The game introduces new mechanics, classes, and enemies, providing a fresh experience for fans of the original.
  • The art style and soundtrack are well-received, enhancing the overall atmosphere of the game.
  • The addition of multiple party members adds tactical depth and variety to combat, making it engaging and strategic.
  • The sound design is lacking, with attack sounds feeling flat and less impactful compared to the original game.
  • Fights can become lengthy and tedious, especially without a fast-forward feature for replays.
  • The user interface has several issues, including poor readability of card names and a less intuitive layout compared to the previous game.
  • gameplay
    17 mentions Positive Neutral Negative

    The gameplay is praised for its variety, featuring new moves, stages, mechanics, and classes that enhance strategic depth and tactical engagement. While some players find the attack animations less satisfying and the party mechanic can prolong fights, the overall experience is enriched by the addition of equipment upgrades and diverse combat options. The unique art style and solid battle mechanics contribute to a fun and visually appealing gameplay experience.

    • “There are new moves, new stages, new mechanics, new classes, and lots of new enemies.”
    • “Fun, full of meaningful choices to create your strategy during the combats, nice art and creative gameplay.”
    • “I prefer the more fluid, straightforward gameplay of just one bloke against the world, but I certainly get that others might feel the increased focus on tactical depth appealing.”
    • “Equipment and consumables add a lot of new gameplay depth, and class-locking some of it actually gives people incentives not to just go with their preferred playstyle/composition all of the time and trying to diversify.”
    • “The use of extra characters makes fights more tactically interesting, and the different classes available also vary the gameplay significantly.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game is widely praised for its energetic and engaging soundtrack, reminiscent of the high-tempo style from the previous installment. However, some players express disappointment that the music stops abruptly after fights, detracting from the replay experience. Overall, the soundtrack is considered a standout feature, enhancing the game's stylish atmosphere.

    • “The soundtrack is an absolute banger as always!”
    • “The soundtrack is also in that same John Wick high-tempo techno/drum beat style of the first game.”
    • “Why does the music stop after the fight ends?”
    • “Replays feel dead without it, and the music is one of my favorite things from both games.”
    • “Please make the music continue until you return to the map, just like how the original did it!”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics are praised for their unique art style and pleasing aesthetics, effectively blending a fantasy RPG theme with the original game's features. Users appreciate the solid gameplay mechanics that complement the visual design, alongside a sound design that matches the overall quality.

    • “I love the aesthetics and the newly added mechanics.”
    • “The artwork is very pleasing.”
    • “The art style is unique and the gameplay and battle mechanics are really solid.”
  • story
    3 mentions Positive Neutral Negative

    The story aspect of the game has received mixed feedback, with some players expressing disappointment over repetitive encounters and a lack of variety in events and side quests. Additionally, frustrations with random difficulty spikes in protection missions have led to negative experiences, particularly in the DLC campaign's final mission.

    • “I also haven't encountered any different events or side quests yet; each run had the exact same ones.”
    • “My only disappointment in the game is the protection encounters on higher difficulties. There is a good chance that no matter how perfectly you play, you cannot achieve the bonus protection missions because of how the game starts.”
    • “I'm a fan of the franchise, but I've left a negative review because of the awful, painful RNG in the DLC campaign's last mission.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's refined yet minimalistic visual style, combined with a medieval flair, effectively creates an engaging atmosphere that draws players in. The solid music tracks further enhance this immersive experience.

    • “The refined, yet still pretty minimalistic visual style alongside the medieval flair suits the game well and definitely creates an energetic atmosphere to get absorbed in. The music tracks are, as always, solid throughout.”
  • replayability
    1 mentions Positive Neutral Negative

    Players appreciate the game's replayability, citing the variety of characters available as a key factor that encourages extended playtime and exploration of different gameplay experiences.

    • “So far in my 3 hours of playtime, I see myself playing this game for a long time due to its replayability, especially with the different cast of characters you can use.”

Buy Knights in Tight Spaces

3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs

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