- May 13, 2021
- Joseph Distler
- 3h median play time
Roll
Platforms
About
"Roll" is a relaxing and meditative strategy game with clicker and roguelike elements, where you have 2500 rolls to craft the ideal dice set and earn points. The unique dicebuilding system lets you explore different strategies and synergies between upgrades in each run. The game features minimalistic UI and peaceful music to create a zen environment for players.











- The game is addictive and fun, providing a satisfying experience of rolling dice and watching numbers go up.
- There is a lot of strategic depth and variety in gameplay, allowing for different approaches and optimization strategies.
- The developer is active in updating the game and addressing community feedback, enhancing the overall experience.
- The game can become tedious and overwhelming due to the sheer number of upgrades and the complexity of interactions.
- There are issues with unclear descriptions of upgrades and effects, leading to confusion during gameplay.
- The UI transitions are slow, which can disrupt the flow of the game and make it feel less engaging.
- gameplay40 mentions Positive Neutral Negative
The gameplay is characterized by its relaxing and lighthearted nature, offering impressive strategic depth through simple mechanics. While some instructions may be confusing, players appreciate the game's minimalist design and high replay value, making it a worthwhile experience for those seeking a tranquil gaming session. Overall, it combines easy-to-understand mechanics with inventive gameplay that encourages exploration and experimentation.
“Impressive depth of strategy from such simple mechanics.”
“Chill, uncompromised, lighthearted gameplay with strategic depth for when you inevitably get hooked.”
“This game ticks a lot of boxes for me: simplistic design, satisfying sound, easy to understand mechanics, and a fun format that is unique.”
“It takes a mechanic (incremental upgrading) core to a hundred games I love and hold dear, and reduces it to a naked skeleton, laying bare the stupidity of the reward functions in my brain.”
“Mechanics: so complicated they have an entire paragraph explaining each of them.”
“Some of the instruction writing is a little confusing, but the longer I spend with it, the more I'm impressed by the design and the inventiveness shown in creating the mechanics.”