- May 13, 2021
- Joseph Distler
- 3h median play time
Roll
Platforms
About
"Roll" is a relaxing and meditative strategy game with clicker and roguelike elements, where you have 2500 rolls to craft the ideal dice set and earn points. The unique dicebuilding system lets you explore different strategies and synergies between upgrades in each run. The game features minimalistic UI and peaceful music to create a zen environment for players.
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- The game is addictive and fun, providing a satisfying experience of rolling dice and watching numbers go up.
- It offers a good amount of replayability with various strategies and upgrades to explore, making each run feel different.
- The minimalist design and calming music create a relaxing atmosphere, making it a great game to play casually.
- The game can become tedious and overwhelming due to the sheer number of upgrades and the complexity of their interactions.
- There are issues with unclear descriptions of effects and mechanics, leading to confusion and frustration during gameplay.
- The slow UI animations and transitions can disrupt the flow of the game, making it feel less engaging.
gameplay
20 mentions Positive Neutral NegativeThe gameplay is characterized by its relaxing and lighthearted nature, offering impressive strategic depth despite its simple mechanics. While some players find the instructions a bit confusing, the game rewards exploration and experimentation, making it engaging and replayable. Overall, it provides great value with its minimalist design and innovative mechanics, appealing to those seeking a chill gaming experience.
“Impressive depth of strategy from such simple mechanics.”
“Chill, uncompromised, lighthearted gameplay with strategic depth for when you inevitably get hooked.”
“This game ticks a lot of boxes for me: simplistic design, satisfying sound, easy to understand mechanics, and a fun format that is unique.”
“It takes a mechanic (incremental upgrading) core to a hundred games I love and hold dear, and reduces it to a naked skeleton, laying bare the stupidity of the reward functions in my brain.”
“Mechanics: so complicated they have an entire paragraph explaining each of them.”
“Despite some quirks I'd like the developer to address (clearer explanations of certain mechanics, some display of permanent bonuses for the run), this is well worth a try.”