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About

"Roll" is a relaxing and meditative strategy game with clicker and roguelike elements, where you have 2500 rolls to craft the ideal dice set and earn points. The unique dicebuilding system lets you explore different strategies and synergies between upgrades in each run. The game features minimalistic UI and peaceful music to create a zen environment for players.

Roll screenshot
Roll screenshot
Roll screenshot
Roll screenshot
Roll screenshot
Roll screenshot
Roll screenshot
Roll screenshot
Roll screenshot
Roll screenshot
Roll screenshot
+1

92%
Audience ScoreBased on 730 reviews
gameplay8 positive mentions
graphics3 negative mentions

  • The game is addictive and fun, providing a satisfying experience of rolling dice and watching numbers go up.
  • There is a lot of strategic depth and variety in gameplay, allowing for different approaches and optimization strategies.
  • The developer is active in updating the game and addressing community feedback, enhancing the overall experience.
  • The game can become tedious and overwhelming due to the sheer number of upgrades and the complexity of interactions.
  • There are issues with unclear descriptions of upgrades and effects, leading to confusion during gameplay.
  • The UI transitions are slow, which can disrupt the flow of the game and make it feel less engaging.
  • gameplay
    40 mentions Positive Neutral Negative

    The gameplay is characterized by its relaxing and lighthearted nature, offering impressive strategic depth through simple mechanics. While some instructions may be confusing, players appreciate the game's minimalist design and high replay value, making it a worthwhile experience for those seeking a tranquil gaming session. Overall, it combines easy-to-understand mechanics with inventive gameplay that encourages exploration and experimentation.

    • “Impressive depth of strategy from such simple mechanics.”
    • “Chill, uncompromised, lighthearted gameplay with strategic depth for when you inevitably get hooked.”
    • “This game ticks a lot of boxes for me: simplistic design, satisfying sound, easy to understand mechanics, and a fun format that is unique.”
    • “It takes a mechanic (incremental upgrading) core to a hundred games I love and hold dear, and reduces it to a naked skeleton, laying bare the stupidity of the reward functions in my brain.”
    • “Mechanics: so complicated they have an entire paragraph explaining each of them.”
    • “Some of the instruction writing is a little confusing, but the longer I spend with it, the more I'm impressed by the design and the inventiveness shown in creating the mechanics.”
  • optimization
    22 mentions Positive Neutral Negative

    The game is praised for its smooth performance and engaging optimization mechanics, offering a variety of strategies for players. While it effectively balances complex optimization puzzles with a rewarding user interface, some users note that performance can lag during extensive gameplay, suggesting the need for a performance mode. Overall, it caters to both casual and competitive players, making it a standout in the optimization genre.

    • “There's quite a few different systems all interacting with each other here, and the ultimate 'optimization problem' has multiple solutions, meaning the possible strategies you can develop are also pretty varied.”
    • “The game also does a good job of balancing the cerebral optimization elements with a satisfying UI that makes making good choices feel very rewarding and which makes you care about how big the score is getting.”
    • “One of my favorite games for optimization puzzles and deck building.”
    • “I am currently at 608th place with 597 trillion points, and if I had not forced myself to finish the game instead of living out my actual nightmare of ineffective optimization, I could've gotten a lot higher.”
    • “I managed to upgrade so much that it took over a minute to roll 100 rolls even on the fastest setting (pause: none, performance mode, vsync on/off, fx off).”
    • “I don't know if there is a button that automatically 'rolls out' for you, but that would be nice if it could be optimized into the game, though I doubt it.”
  • replayability
    22 mentions Positive Neutral Negative

    Overall, the game "Roll" is praised for its high replayability due to its diverse build styles, random upgrades, and strategic depth, appealing to players who enjoy experimenting with different approaches to achieve higher scores. However, some users noted limitations in replay value, citing glitches and a lack of post-game content, which may affect long-term engagement for certain players. Despite these criticisms, many find the game entertaining enough for multiple playthroughs.

    • “Roll is a fantastically made dice builder with a crazy amount of replayability; there are so many build styles and strategies to perfect to make numbers go up.”
    • “The replay value is really good as the upgrades are always randomized.”
    • “This game allows for a lot of creativity with how you approach it, which makes for a lot of replay value considering the relatively straightforward concept.”
    • “Not a huge replay value, rather glitchy, and the animations are too slow, but aside from that rather fun.”
    • “Neat game, lacks (some) replay value though (like post-game upgrades, similar to idle games, or other minigames), but the main game still is entertaining throughout.”
    • “I had enough enjoyment for one playthrough out of it, and did not feel there's enough replayability there.”
  • graphics
    18 mentions Positive Neutral Negative

    The game's graphics are characterized by a minimalist aesthetic that some players appreciate for its simplicity, while others criticize it as being lazy or boring. Many users feel that the game does not require elaborate visuals, but there are calls for more engaging graphical elements to enhance the experience, such as vibrant colors or animations. Overall, the graphics evoke mixed feelings, balancing relaxation with a desire for more visual stimulation.

    • “Very relaxing game with a simple art style and quiet music/fx.”
    • “The sound design and overall aesthetic is surprisingly relaxing.”
    • “The game has a very minimalist aesthetic which I do like, but there's a big difference between minimalist and boring.”
    • “Somehow, this game has bad graphics.”
    • “Simple but it's not at the same time; I would like some more graphics to see what's going on, like colors on the best dice or some fireworks for lottery dice.”
  • grinding
    16 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and filled with trial and error, often hindered by unclear descriptions and cumbersome upgrade menus. While some enjoy the initial concept and the potential for progression, many feel that the experience is marred by excessive grind and the overpowering "big spender" passive, which diminishes challenge and increases monotony. Overall, the game is seen as designed for brief play sessions rather than extended grinding.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “Conceptually it's nice, but as a clicker, it's extremely tedious and there is a lot of trial and error due to weird descriptions of certain things/effects.”
    • “As another reviewer previously mentioned, 'big spender' is an overpowered passive that breaks the game and makes it incredibly easy and excruciatingly tedious.”
    • “I had fun playing it, but it's a very tedious game by design, and I'll probably only play a few more times.”
  • music
    16 mentions Positive Neutral Negative

    The music in the game is consistently praised for its calming and soothing qualities, featuring a minimalist and atmospheric blend of piano and strings that enhances the overall relaxing experience. Players find the chillout soundtrack hypnotic, effectively creating a zen-like ambiance that allows them to escape the chaos of the real world. Overall, the sound design contributes significantly to the game's charm and enjoyment.

    • “It's a very chill experience with some nice atmospheric piano and strings music in the background, and the decisions you'll be making will make you scratch your head in a good way, at least as you learn, but for the most part, you can fake your way through it and still have a lot of fun watching small numbers get a lot bigger.”
    • “It's quite relaxing and soothing with the background music.”
    • “The minimalist UI and slow, peaceful music create an ambiance that lulls you into a state of zen, leaving behind the chaos of the real world—unless you accidentally click your spacebar with manic enthusiasm.”
    • “There is something almost hypnotic about repeatedly rolling dice to a chillout soundtrack.”
    • “Very relaxing game with a simple art style and quiet music/effects.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is highlighted by the amusing design of the dice, which feature "many many dots." Players find the game's value for its price and replayability to be unexpectedly funny, especially given the mixed opinions on its affordability, making it a lighthearted option for casual gaming.

    • “I personally would say for its price and replayability, it's not bad for the price (which I find funny because a lot of people think $5 for a game with this much replayability is too much) and is worth buying if you want something to just fill in time between games or things in general.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere of the game is described as calm and relaxing, enhanced by soothing piano and string music. Players enjoy the satisfying experience of watching numbers increase while engaging in thought-provoking decisions, making it both enjoyable and accessible.

    • “It's a very chill experience with some nice atmospheric piano and strings music in the background, and the decisions you'll be making will make you scratch your head in a good way, at least as you learn, but for the most part, you can fake your way through it and still have a lot of fun watching small numbers get a lot bigger.”
    • “Probably a combination of the calm atmosphere and the satisfaction of watching numbers go up.”
  • story
    4 mentions Positive Neutral Negative

    The reviews indicate that the game lacks a story, with multiple users noting the absence of any narrative elements.

    • “No story.”
    • “No story.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is less focused on traditional storytelling and dialogue, instead immersing players in a captivating auditory experience through the rhythmic sounds of rolling dice, which creates a unique and satisfying atmosphere.

  • monetization
    2 mentions Positive Neutral Negative

    The monetization model of the game "roll" is praised for its absence of advertisements and loot boxes, offering a straightforward and enjoyable experience without the typical pressures of microtransactions. This approach emphasizes simplicity and enhances player satisfaction.

  • stability
    2 mentions Positive Neutral Negative

    The game is reported to have significant stability issues, with multiple users highlighting the presence of numerous bugs that negatively impact the overall experience.

    • “This game is buggy as hell.”
    • “This game is buggy as hell.”

Buy Roll

3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 2 analyzed playthroughs

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