- January 19, 2023
- Triheart Studio
- 6h median play time
Golfie
Platforms
About
"Golfie is a roguelike, deckbuilding minigolf game for 1-8 players, where strategy, planning, and skill are key. Build unique decks to perform spectacular shots or take on your friends in the chaotic multiplayer mode. In single-player, conquer procedurally-generated holes, and watch out for over par - it'll deplete your energy and end your run."
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- Unique blend of mini-golf and roguelike deck-building mechanics that keeps gameplay fresh and engaging.
- Fun multiplayer experience that encourages creativity and strategy with various power-ups and card combinations.
- Charming graphics and a whimsical atmosphere that enhance the overall enjoyment of the game.
- Frustrating controls and inconsistent physics can lead to moments of aggravation, especially when trying to navigate obstacles.
- Procedurally generated levels can feel repetitive and lack the polish of handcrafted designs, leading to some poorly designed holes.
- The reliance on power shots can make gameplay feel unbalanced, as players may find themselves unable to progress without specific cards.
gameplay
48 mentions Positive Neutral NegativeThe gameplay of Golfie is a mixed bag, featuring a unique blend of golf mechanics with deck-building and roguelike elements that some players find engaging, while others criticize it for inconsistency and lack of polish. Many users note that the card mechanics can lead to frustrating experiences, particularly when drawing unfavorable hands, and the game fails to adequately explain its mechanics, making it challenging for newcomers. Despite its potential and enjoyable aspects, the overall execution leaves much to be desired, with calls for more variety and refinement in the gameplay experience.
“Golfie is fun and simple to learn, with some interesting mechanics.”
“Fun blending of mini golf with some deck-building and roguelike gameplay.”
“The ways in which you can combine your cards to influence the final shape of your shot starts to feel very intuitive after a while, letting you feel at first like you have a wide range of mechanical options.”
“The play mechanics are awful to use unless you've played several hours of the game.”
“A fantastic idea, but it feels very unfinished, like they got the core mechanics down and then just released it without the requisite polish.”
“The only thing that bugs me about the gameplay is that if you draw a terrible hand that doesn't add power or flight to your ball, you basically can't do anything meaningful for that stroke.”