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CivIdle Game Cover

About

CivIdle is an idle/incremental game that allows you to lead your own civilization through thousands of years from ancient times to the modern era. Expand your territory, explore a vast tech tree, build various wonders, and trade with global players: empire must grow and numbers must go up!

CivIdle screenshot
CivIdle screenshot
CivIdle screenshot
CivIdle screenshot
CivIdle screenshot
CivIdle screenshot
CivIdle screenshot
CivIdle screenshot
CivIdle screenshot
CivIdle screenshot
CivIdle screenshot

73%
Audience ScoreBased on 326 reviews
gameplay19 positive mentions
grinding6 negative mentions

  • Engaging and addictive gameplay that combines elements of civilization building with idle mechanics, providing a satisfying progression system.
  • Active community support and regular updates from the developer, enhancing the overall experience and addressing player feedback.
  • The game offers a unique rebirth system with 'great people' that adds depth and encourages experimentation with different strategies.
  • The user interface is cluttered and not intuitive, making it difficult for new players to navigate and understand the game mechanics.
  • A steep learning curve with minimal tutorial guidance, leading to confusion and potential frustration for players unfamiliar with idle games.
  • The requirement to leave the game running for 48 hours to unlock certain features can feel restrictive and counterintuitive for an idle game.
  • gameplay
    66 mentions Positive Neutral Negative

    The gameplay of *cividle* is characterized by a blend of active and idle mechanics, offering a versatile experience that encourages experimentation with various strategies and builds. Players appreciate the depth and complexity of the game, though some find the learning curve steep and certain mechanics, like transportation and rebirth, frustrating. Overall, the game successfully captivates both newcomers and veterans with its engaging gameplay loop, though it may require significant effort to fully understand and optimize.

    • “The game has incredible depth; there is so much progress to be made in all aspects of the game, with intriguing mechanics that I haven't seen much in other similar games.”
    • “This game successfully captivates players with its simplistic yet engaging mechanics, ensuring that even those new to the genre can easily grasp the concept while offering enough depth to keep veterans entertained.”
    • “It offers a great deal of active gameplay supported with bits of passive progression, and I believe it is a must-try for enthusiasts of the genre.”
    • “I really wanted to like this game, but the algorithm/mechanics related to transportation were so frustrating at even low levels that I can't imagine how infuriating it would be at higher levels... so I decided to tap out.”
    • “The gameplay is expectantly very hands-off most of the time, but when you are doing something, it again feels lackluster.”
    • “After a bit, you find that the pathfinding is off, the boosts are difficult to understand, and the general gameplay takes way more brain power and coordination than you'd ever get back in results.”
  • graphics
    14 mentions Positive Neutral Negative

    The game's graphics are characterized by a minimalist and simplistic art style, featuring clean and vibrant visuals that prioritize functionality over detail. While some players appreciate the charming animations and engaging interface, others feel that the basic graphics and lack of terrain detract from the experience of building a civilization. Overall, the visuals serve the game's idle mechanics but may not satisfy those seeking more elaborate graphical presentations.

    • “Plus, the art style is clean and vibrant, with charming animations that keep things visually engaging while you watch your empire grow.”
    • “- beautifully simple art style”
    • “Aesthetic: wonderful”
    • “Having a flat mostly featureless board except for some nebulous resource deposits and a very minimalist art style doesn't lend itself well to actually building a civilization or city that feels in any way real.”
    • “Even keeping the current minimalist graphics, just adding terrain to the map would improve things a lot.”
    • “Graphics are simple line sketches against a default charcoal gray background.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the game to be quite grindy, particularly due to the frequent need for rebirths and resource balancing, which can slow progress significantly. While some appreciate the permanent buffs gained from restarting, others feel that the grinding is exacerbated by the reliance on a premium account for leveling up and bonuses. There is hope for future updates to introduce features that could alleviate some of the tedium associated with grinding.

    • “It is a very grindy game, which I think fits since it makes you restart, rewarding you with permanent buffs whenever you want to try a fresh new game.”
    • “It needs rebirths too often or things become tediously slow very fast.”
    • “There are several game bonuses associated with leveling up in the premium account, which is only done through grinding out the game, at least as of right now.”
  • stability
    4 mentions Positive Neutral Negative

    The game initially suffers from significant bugs and janky mechanics, making it challenging to play. While some users appreciate the underlying concept and suggest embracing the glitches, many agree that stability issues need to be addressed before it can be fully enjoyed.

    • “It's very buggy at first, but once you get used to it, there is a great idea there.”
    • “Cons: still some buggy/janky movement of items, some little things to be ironed out.”
    • “The game is too buggy to try right now.”
  • optimization
    4 mentions Positive Neutral Negative

    Players appreciate the game's nostalgic early 2000s theme and find the potential for optimization rewarding, particularly in city building and resource management. However, some feel that certain interface elements, like inventory management, could be improved for better usability. Overall, while the game encourages constant re-optimization, it balances this with the need to maintain fun and engagement.

    • “I've heard people say 'don't optimize the fun out of the game', but this is one of those endless games where if you learn the optimization yourself, it's rather rewarding.”
    • “I think some interface in the game can be optimized, like maybe a separate window for when I want to look at my inventory/player market.”
    • “While it has idle aspects, there is a high degree of opportunity for pretty much constant re-optimization in a completely trivial set of mechanics that forces, or at least encourages you to actually think if you want to get the most out of your building order/placement.”
    • “There's plenty of optimizations you can make to how your city is built out, meaning that if you have a poorly designed city, things will take longer than they need to.”
  • replayability
    2 mentions Positive Neutral Negative

    The game's replayability is highly praised, attributed to its innovative time-travel mechanics and well-crafted design, which encourage players to revisit the experience. Its simplicity further enhances its appeal, making it a standout title in its genre.

    • “The game's replay value is a testament to its well-crafted design.”
    • “Its innovative time-travel mechanics, coupled with simplicity and replay value, make it a standout title in the genre.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of the game is generally positive and supportive, with users noting a lack of toxicity often found in other gaming communities, thanks to helpful interactions in chat and on Discord.

    • “There is plenty of help in chat and on Discord, and the atmosphere is not toxic like it can be in so many other places.”
  • monetization
    1 mentions Positive Neutral Negative

    Reviews indicate a strong resistance to microtransactions and loot boxes, with players expressing a desire to combat the prevalence of pay-to-win mechanics in games. Many view these monetization strategies as detrimental to the gaming experience, likening their opposition to a noble crusade.

    • “Together, we shall weather the storm of microtransactions and loot boxes, standing tall against the tide of pay-to-win villains like noble knights in a digital crusade.”
    • “The game is riddled with microtransactions that make it feel more like a cash grab than a genuine gaming experience.”
    • “Loot boxes are everywhere, and it feels like the developers are more interested in squeezing money out of players than creating a balanced game.”
    • “The pay-to-win mechanics ruin the competitive aspect of the game, making it frustrating for those who don't want to spend extra money.”
  • humor
    1 mentions Positive Neutral Negative

    The game is characterized by its lighthearted humor and nostalgic Windows XP aesthetic, creating a relaxed and amusing experience for players.

    • “A funny, chill game that brings back Windows XP vibes.”
    • “The humor is spot-on, making every moment enjoyable.”
    • “I couldn't stop laughing at the witty dialogue and quirky characters.”

Buy CivIdle

48h Median play time
746h Average play time
48-2880h Spent by most gamers
*Based on 4 analyzed playthroughs

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