- February 16, 2024
- Fish Pond Studio
- 48h median play time
CivIdle
Platforms
About
CivIdle is an idle/incremental game that allows you to lead your own civilization through thousands of years from ancient times to the modern era. Expand your territory, explore a vast tech tree, build various wonders, and trade with global players: empire must grow and numbers must go up!
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- Engaging and addictive gameplay that combines elements of civilization building with idle mechanics, providing a satisfying progression system.
- Active community support and regular updates from the developer, enhancing the overall experience and addressing player feedback.
- The game offers a unique rebirth system with 'great people' that adds depth and encourages experimentation with different strategies.
- The user interface is cluttered and not intuitive, making it difficult for new players to navigate and understand the game mechanics.
- A steep learning curve with minimal tutorial guidance, leading to confusion and potential frustration for players unfamiliar with idle games.
- The requirement to leave the game running for 48 hours to unlock certain features can feel restrictive and counterintuitive for an idle game.
gameplay
66 mentions Positive Neutral NegativeThe gameplay of *cividle* is characterized by a blend of active and idle mechanics, offering a versatile experience that encourages experimentation with various strategies and builds. Players appreciate the depth and complexity of the game, though some find the learning curve steep and certain mechanics, like transportation and rebirth, frustrating. Overall, the game successfully captivates both newcomers and veterans with its engaging gameplay loop, though it may require significant effort to fully understand and optimize.
“The game has incredible depth; there is so much progress to be made in all aspects of the game, with intriguing mechanics that I haven't seen much in other similar games.”
“This game successfully captivates players with its simplistic yet engaging mechanics, ensuring that even those new to the genre can easily grasp the concept while offering enough depth to keep veterans entertained.”
“It offers a great deal of active gameplay supported with bits of passive progression, and I believe it is a must-try for enthusiasts of the genre.”
“I really wanted to like this game, but the algorithm/mechanics related to transportation were so frustrating at even low levels that I can't imagine how infuriating it would be at higher levels... so I decided to tap out.”
“The gameplay is expectantly very hands-off most of the time, but when you are doing something, it again feels lackluster.”
“After a bit, you find that the pathfinding is off, the boosts are difficult to understand, and the general gameplay takes way more brain power and coordination than you'd ever get back in results.”