- March 31, 2022
- MarpleGames
- 17h median play time
Orb of Creation
Platforms
About
In "Orb of Creation" , you're a wizard recreating the world with magic and ingenuity, by conjuring resources, buying upgrades, and casting spells. This active incremental-puzzle game features a vast sandbox of magic, artifacts, and alchemy, with countless opportunities for exploration and optimization. With a simple yet engaging spell-casting system and constantly expanding gameplay, you can play at your own pace and discover the orb's complexity without hand-holding.
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- Engaging and addictive gameplay with a unique blend of incremental and puzzle mechanics.
- Constantly introduces new systems and upgrades, keeping the experience fresh and rewarding.
- High production values with great visuals and a captivating soundtrack.
- Currently in early access with a lack of updates and communication from the developer, leading to concerns about abandonment.
- Can become overwhelming due to the complexity and number of systems to manage, which may deter some players.
- No offline progression, requiring active play to make meaningful progress.
gameplay
290 mentions Positive Neutral NegativeThe gameplay is characterized by a rich and evolving set of mechanics that keep players engaged through continuous exploration and discovery. Players appreciate the active nature of the game, which emphasizes resource management and strategic decision-making over traditional idle mechanics, resulting in a satisfying experience with a significant amount of content. While some players note the absence of automation features and a potential lack of narrative depth, the overall consensus is that the game offers a compelling and enjoyable incremental experience with plenty of opportunities for optimization and creativity.
“The unfolding mechanics are spectacular; there's always another milestone to reach for, a new mountain of mechanics, and with them, new upgrades and efficiency gains to discover.”
“Great gameplay, very detailed mechanics, a lot of thought put into the progression.”
“The gameplay is active which makes it an incremental game but not an idler.”
“All that being said, the reason I am not recommending the game is that the gameplay - essentially composed of casting spells, crafting stuff, and upgrading skills - is neither interesting nor engaging enough to justify the lack of automation features, especially auto-casting.”
“There is only really about 12 hours of actual gameplay, then the rest is just overgrinding preparing for new content.”
“I understand the importance of 'exploration' but the jargon of the game is not explained at all and one is expected to develop a deeply connected map of mechanics on their own.”