VERGE:Lost chapter
- September 30, 2015
- GDNomaD
"VERGE: Lost Chapter" is a first-person exploration and survival game where players are stranded in a remote mountain cabin during a sandstorm. With high-quality graphics and audio, players must uncover the mysteries of an abandoned building and endure the tense atmosphere of fear while ensuring their survival. The game offers simple yet enjoyable gameplay.
Reviews
- The art style and backgrounds are visually appealing, with many players expressing satisfaction with the profile backgrounds.
- Some players found the story to have potential, despite its poor execution.
- The game is inexpensive, making it accessible for those looking for a cheap experience.
- The game is grossly unoptimized, causing high GPU usage and poor performance even on low settings.
- Gameplay is extremely short and lacks depth, often described as a walking simulator with minimal interaction.
- Many players reported issues with loading screens, bugs, and a lack of coherent story, leading to a frustrating experience.
- graphics22 mentions
- 18 % positive mentions
- 68 % neutral mentions
- 14 % negative mentions
The graphics of the game receive mixed to negative feedback, with many users noting poor performance and significant stability issues that strain even high-end graphics cards. While some appreciate the art style and find certain outdoor visuals acceptable, the overall execution is criticized for being dated, inconsistent, and often visually unappealing, detracting from the gaming experience. Additionally, lighting problems and long loading times further diminish the game's graphical quality.
“The graphics look fine for an indie game, and there are two puzzles, which I found okay.”
“Yes, Game Guru does not feature the best graphics on the market, but I was surprised at how good this looked at Game Guru standards.”
“The first thing that struck me was the graphics.”
“Will have your graphics card tanking in performance at the lowest settings.”
“Graphically, the game looks absolutely disgusting even on the high settings, not to mention the texture problems and the lighting makes some of the segments nearly impossible.”
“The lighting isn't properly done and varies from oversaturated to barely visible in the same scene; graphics look majorly dated, I couldn't play more than 30 minutes of it.”
- story20 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The game's story is criticized for being poorly executed and underdeveloped, with many reviewers noting its lack of coherence and reliance on clichés. While some acknowledge a good premise or potential, the overall narrative is described as vague, confusing, and often difficult to engage with, leading to a disappointing experience.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“The story is about a person who was previously mentally ill and received treatment at a rehabilitation clinic.”
“It tells a super generic horror story of a retired psychologist who once worked at an insane asylum, going back 10 years later to visit the abandoned building.”
“Zero storyline, underdeveloped game.”
“The story is very vague and has a lame ending.”
“But no matter as it's not worth hunting down, the story makes absolutely no sense.”
- gameplay11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The gameplay has received mixed to negative feedback, with many users describing it as lackluster, buggy, and typical of low-quality indie titles. While some find it simple and enjoyable, others criticize it for being unsatisfying and detracting from the overall experience, with many suggesting that the game's backgrounds are its only redeeming feature.
“Overall, this game is a bit weird in gameplay, though I see that it is getting a lot of negative feedback. The only thing that I like about it is their backgrounds, so overall, I will give this game a good rating just because of that.”
“Simple but enjoyable gameplay.”
“The game can occasionally build a subpar form of tension, but then the overall gameplay and graphics take away from any real horror experience.”
“Please buy it for only the backgrounds and not for the gameplay.”
“Lackluster 10 minutes of gameplay.”
“The game also has something that really annoyed the living hell out of me and that's how buggy the entire gameplay is.”
- atmosphere8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The game's atmosphere is a mixed bag, with some players appreciating its initial creepiness and tension, while others criticize technical flaws like poor shadow rendering and endless loading screens that undermine the experience. Overall, it seems to evoke a sense of fear, albeit sometimes unintentionally through boredom or broken immersion.
“This game has a little scary atmosphere.”
“The spooky atmosphere was accentuated by endless loading screens, keeping me waiting in anticipation for either the next door or vertical text scroll.”
“It created a great atmosphere and got me sucked into the game.”
“And then you see something like floating trees or bad shadow rendering, dispelling what little atmosphere the game has managed.”
“The attempts to build atmosphere crumble from its decrepit, rusty foundations.”
“No shadows from the flashlight; it breaks the atmosphere a bit.”
- optimization5 mentions
- 0 % positive mentions
- 40 % neutral mentions
- 60 % negative mentions
The game is widely criticized for its poor optimization, with users reporting significant performance issues even on the lowest settings, leading to drastic fluctuations in framerate from 9 to 180 fps. Many feel that the game's excessive loading screens and cluttered design contribute to its overall lack of polish.
“Grossly unoptimized game.”
“Will have your graphics card tanking in performance at the lowest settings.”
“This feels like a junk drawer of ideas crammed into one poorly optimized game hampered by too many loading screens.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding in this game to be excessively tedious, characterized by repetitive key hunting and navigating meaningless mazes, which detracts from the overall experience. The combination of long loading screens and poor visibility further exacerbates the frustration, leading to a perception of the game as a poorly executed indie horror title.
“You'll need a second life for grinding.”
“I think this game almost perfectly exemplifies what a bad indie horror game is - tedious gameplay consists mainly of key hunting and meaningless mazes, overused assets and texture packs, unnecessarily long loading screens, bad visibility, and a plot that makes absolutely zero sense.”
- music2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The music in the game is praised for its relaxing qualities, effectively enhancing the overall experience. Reviewers note that the strategic placement of sound effects and music contributes to the authenticity of jump scares, elevating the game's tension without feeling forced.
“The placement of sound effects and music was perfectly timed to give the jump scares an authentic feel rather than cheap.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game has been criticized for its significant stability issues, with users reporting numerous bugs that detract from the overall gameplay experience. This instability has led to frustration, as players feel it undermines the value of their investment.
“The game also has something that really annoyed the living hell out of me, and that's how buggy the entire gameplay is.”
“It's buggy, it's boring, not even remotely scary; it's just a waste of the hard-earned money you go and bust your ass off making.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game offers minimal replayability, as it can be completed in just 30 minutes and lacks any features to encourage players to return.
“The game can be beaten in 30 minutes and has zero replay value.”
“Once you finish the game, there's no incentive to play it again.”
“The lack of different endings or choices makes replaying feel pointless.”