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Asylamba: Influence Game Cover

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Asylamba: Influence is a single player casual strategy game. It was developed by Jacky Casas and was released on May 23, 2018. It received mostly positive reviews from players.

Making your culture shine is often more effective than taking out weapons!

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74%Audience ScoreBased on 39 reviews
gameplay5 positive mentions
story3 negative mentions

  • The game offers a unique blend of strategy and puzzle mechanics, providing a fresh take on the genre.
  • Short play sessions make it ideal for casual gaming, allowing players to enjoy quick challenges during breaks.
  • The graphics are clean and visually appealing, enhancing the overall experience despite some minimalistic design choices.
  • The game suffers from performance issues, including lag and framerate drops, which can hinder gameplay.
  • Some levels lack balance, making them either too easy or frustratingly difficult, leading to a need for re-balancing.
  • The music is often described as annoying or boring, detracting from the overall enjoyment of the game.
  • gameplay

    17 mentions Positive Neutral Negative

    The gameplay is characterized by its complexity and depth, requiring players to make quick decisions while managing multiple elements like economy and invasion. While some find the mechanics initially overwhelming, the tutorial effectively guides players through the learning process. Overall, the game is praised for its polished design and engaging mechanics, though some users suggest that the pacing could be improved.

    • “Gameplay is requiring you to make quick decisions, and handle both economy and invasion at the same time.”
    • “Very nice little real-time strategy game with a polished design and interesting mechanics.”
    • “A game with simple mechanics but allowing complex strategies.”
    • “I am not sure it is a qualifying construct in narrative, because I am not sure that stories can be made for this flow of gameplay.”
    • “The four different classes of influence also all appear to be mechanically identical.”
    • “I recommend reducing the difficulty while unfamiliar with the mechanics.”
  • music

    11 mentions Positive Neutral Negative

    The music in the game has received largely negative feedback, with many players describing it as annoying or unappealing, particularly during gameplay, leading some to mute it entirely. While a few users found the main menu soundtrack acceptable, the overall consensus is that the music is repetitive and lacks quality, with hopes for future updates to improve it.

    • “Soundtrack is pretty good.”
    • “I don't remember if I had to mute music in any game completely in the last 20 years.”
    • “A good game, but the music is quickly boring.”
    • “I hope the music folder can be made accessible, so I can replace the tracks with something relaxing instead of being forced to listen to some noise that disturbs my peace when playing this nice game.”
    • “There is terrible music playing in skirmish or campaign levels that sounds like noise instead of tunes.”
    • “I don't remember having to mute the music in any game completely in the last 20 years.”
  • story

    9 mentions Positive Neutral Negative

    The game's story is described as vague and lacking depth, revolving around competing planets and ambassadorial themes, which may leave players wanting more narrative substance. However, the engaging gameplay and beautiful visuals during missions compensate for this, as players find themselves repeatedly tackling short but intense challenges reminiscent of Asimov's Foundation series. Overall, while the story construction is noted as an achievement, the narrative itself does not fully resonate with players.

    • “The missions are short but sometimes very intense.”
    • “Having thus remarked upon an achievement in story construction, I wish I could say the same about the game's sense of narrative.”
    • “Can you imagine stories for a flow of ambassadors and symbolic central structures, in a story of the vaguest description between competing planets?”
    • “What I can say so far is that the way you get to influence reminds me a lot of Asimov's Foundation story.”
  • graphics

    8 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some users praising the clean and streamlined interface, while others highlight the appealing and fresh visuals that enhance the gameplay experience. Overall, the graphics are described as simple yet effective, contributing positively to the game's unique mechanics and thematic elements.

    • “The interface and graphics are streamlined and clean.”
    • “Super nice puzzle game, nice & clean graphics and space opera background.”
    • “It's very fresh and clean graphically, unlike the shareware titles of my misspent youth, and it's got an inventive new twist on the genre - you don't send warships, you send emissaries such as scholars, priests, artists, and merchants to conquer them culturally.”
    • “Graphics: 2/10”
    • “A graphically simple but mechanically deep game about interplanetary influence.”
  • grinding

    3 mentions Positive Neutral Negative

    Players find the grinding aspect tedious due to bugged achievements, which complicate the process of unlocking them and detracts from the overall experience.

    • “Achievements are bugged, making them tedious to unlock.”
    • “The grinding feels endless and lacks meaningful rewards.”
    • “Repetitive tasks with little variation make the grind feel like a chore.”
  • replayability

    3 mentions Positive Neutral Negative

    Players appreciate the game's multiple difficulty levels, which enhance its replayability by allowing them to experience challenges tailored to their skill level.

    • “The game offers several levels of difficulty, ensuring high replayability.”
    • “Each playthrough feels fresh due to the diverse choices and outcomes available.”
    • “The random events and character interactions keep me coming back for more.”
    • “The game offers several levels of difficulty, but they don't significantly change the overall experience, leading to a lack of true replayability.”
    • “While there are multiple difficulty settings, the core gameplay remains the same, making it feel repetitive after the first playthrough.”
    • “I found the replayability lacking; once you complete the game, there's little incentive to go back and play again.”
  • optimization

    3 mentions Positive Neutral Negative

    The game's optimization is inconsistent, with opponents sometimes appearing to play poorly while at other times utilizing their abilities in a highly effective manner, leading to a frustrating experience. Overall, it lacks the necessary optimization expected from a 2D puzzle game.

    • “In some levels, you'll feel like the opponents are playing badly on purpose, and other times they use their abilities in an optimized way that doesn't leave you much hope.”
    • “In some levels, you'll feel like the opponents are playing badly on purpose, while at other times they use their abilities in an optimized way that leaves you with little hope.”
    • “The game's optimization is inconsistent; sometimes it feels like the AI is intentionally underperforming, and other times it executes its strategies flawlessly, making it frustrating to compete.”
    • “There are moments when the optimization seems to favor the enemies, as they utilize their skills in a way that feels unfair and leaves players at a disadvantage.”
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Asylamba: Influence is a casual strategy game.

Asylamba: Influence is available on PC, Mac OS, Windows and Linux.

Asylamba: Influence was released on May 23, 2018.

Asylamba: Influence was developed by Jacky Casas.

Asylamba: Influence has received mostly positive reviews from players. Most players liked Asylamba: Influence for its gameplay but disliked it for its music.

Asylamba: Influence is a single player game.

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