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Asylamba: Influence Game Cover

About

Asylamba: Influence is a real-time strategy game where you lead a civilization and expand into the galaxy using cultural influence as your weapon. Send artists, priests, scholars, and traders to propagate your culture, religion, knowledge, and commerce, while building grand buildings to maintain control over conquered systems. Manage resources and navigate relationships with other civilizations to achieve galactic dominance.

Asylamba: Influence screenshot
Asylamba: Influence screenshot
Asylamba: Influence screenshot

74%
Audience ScoreBased on 39 reviews
gameplay5 positive mentions
story3 negative mentions

  • The game offers a unique blend of strategy and puzzle mechanics, providing a fresh take on the genre.
  • Short play sessions make it ideal for casual gaming, allowing players to enjoy quick challenges during breaks.
  • The graphics are clean and visually appealing, enhancing the overall experience despite some minimalistic design choices.
  • The game suffers from performance issues, including lag and framerate drops, making it difficult to play smoothly.
  • Some levels can feel unbalanced, with difficulty spikes that may frustrate players, especially at higher levels.
  • The music is often described as annoying or boring, detracting from the overall enjoyment of the game.
  • gameplay
    17 mentions Positive Neutral Negative

    The gameplay is described as complex and engaging, requiring quick decision-making and strategic planning, particularly in managing economy and invasion elements. While some players find the mechanics initially overwhelming, the tutorial effectively guides them through the learning process. Overall, the game is praised for its polished design and depth, though some suggest that the pacing could be improved.

    • “Gameplay is requiring you to make quick decisions, and handle both economy and invasion at the same time.”
    • “Very nice little real-time strategy game with a polished design and interesting mechanics.”
    • “A game with simple mechanics but allowing complex strategies.”
    • “I am not sure it is a qualifying construct in narrative, because I am not sure that stories can be made for this flow of gameplay.”
    • “The four different classes of influence also all appear to be mechanically identical.”
    • “I recommend reducing the difficulty while unfamiliar with the mechanics.”
  • music
    11 mentions Positive Neutral Negative

    The music in the game has received largely negative feedback, with many players describing it as terrible, noisy, and distracting, leading some to mute it entirely. While a few users found the main menu soundtrack acceptable and noted that the overall sound design is decent, the in-game music is often considered repetitive and unengaging. Overall, the consensus suggests that improvements to the music would significantly enhance the gaming experience.

    • “Soundtrack is pretty good.”
    • “I highly recommend, but I really disliked its music, although I respect others who liked it.”
    • “A good game, but the music is quickly boring.”
    • “I hope the music folder can be made accessible, so I can replace the tracks with something relaxing instead of being forced to listen to some noise that disturbs my peace when playing this nice game.”
    • “There is terrible music playing in skirmish or campaign levels that sounds like noise instead of tunes.”
    • “I don't remember having to mute the music in any game completely in the last 20 years.”
  • story
    9 mentions Positive Neutral Negative

    The game's story is noted for its vague narrative involving competing planets and ambassadors, which some players find lacking in depth. However, the engaging gameplay and beautiful visuals during missions compensate for this, as players enjoy the challenge of retrying missions to find optimal strategies. The experience is reminiscent of Asimov's Foundation series, adding a layer of intrigue despite the narrative's shortcomings.

    • “The missions are short but sometimes very intense.”
    • “Having thus remarked upon an achievement in story construction, I wish I could say the same about the game's sense of narrative.”
    • “Can you imagine stories for a flow of ambassadors and symbolic central structures, in a story of the vaguest description between competing planets?”
    • “What I can say so far is that the way you get to influence reminds me a lot of Asimov's Foundation story.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics received mixed reviews, with some users praising the clean and fresh aesthetic, particularly in the context of a puzzle game, while others found them to be simplistic. Overall, the visuals are described as appealing and well-suited to the game's theme, enhancing the experience without overwhelming it.

    • “The interface and graphics are streamlined and clean.”
    • “Super nice puzzle game, nice and clean graphics and space opera background.”
    • “It's very fresh and clean graphically, unlike the shareware titles of my misspent youth, and it's got an inventive new twist on the genre.”
    • “Graphics: 2/10”
    • “A graphically simple but mechanically deep game about interplanetary influence.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization is inconsistent, with opponents sometimes appearing to play poorly while at other times utilizing their abilities in a highly effective manner, leading to a frustrating experience. Overall, players feel that the game lacks proper optimization for a 2D puzzle format.

    • “In some levels, you'll feel like the opponents are playing badly on purpose, and other times they use their abilities in an optimized way that doesn't leave you much hope.”
    • “In some levels, you'll feel like the opponents are playing badly on purpose, while at other times they use their abilities in an optimized way that leaves you with little hope.”
    • “The game's optimization is inconsistent; sometimes it feels like the AI is intentionally underperforming, and other times it seems overly efficient, making it frustrating to compete.”
    • “There are moments when the optimization feels off, as if the game is rigged to make certain encounters unwinnable due to the opponents' enhanced abilities.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect tedious due to bugged achievements, which complicate the process of unlocking them and detracts from the overall experience.

    • “Achievements are bugged, making them tedious to unlock.”
    • “The grinding feels endless and lacks any meaningful rewards.”
    • “Repetitive tasks with little variation make the grinding experience frustrating.”
  • replayability
    1 mentions Positive Neutral Negative

    Players appreciate the replayability offered by multiple difficulty levels, allowing them to revisit the game for new challenges and experiences.

    • “The game offers several levels of difficulty, ensuring high replayability.”
    • “With multiple endings and choices, each playthrough feels fresh and engaging.”
    • “The variety of character builds and strategies keeps me coming back for more.”
    • “The game offers several levels of difficulty, but they don't significantly change the overall experience, making replayability feel limited.”
    • “While there are multiple difficulty settings, the core gameplay remains the same, which diminishes the incentive to replay.”
    • “I found the replayability lacking; despite different difficulty levels, the game doesn't offer enough variety to keep me engaged.”

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