- March 30, 2015
- Weird and Wry
- 18h median play time
The Spatials
Platforms
About
"The Spatials" is a real-time strategy game with simulation and management elements. As the captain of a space station, you'll build and customize your base, manage your crew, and explore the galaxy in search of resources and adventure. Expect quirky humor, retro-futuristic aesthetics, and complex strategic challenges.
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- The game combines base building, resource management, and exploration in a fun and engaging way.
- The graphics are colorful and charming, contributing to a light-hearted atmosphere.
- The humor and references to sci-fi culture, particularly Star Trek, add a unique charm to the gameplay.
- The tutorial is lacking in detail, making it difficult for new players to understand the mechanics.
- Gameplay can become repetitive, with missions feeling similar and lacking variety.
- The user interface can be clunky and confusing, leading to frustration during gameplay.
story
191 mentions Positive Neutral NegativeThe game's story is loosely structured around base building and away missions, with players managing a crew to explore various planets and complete repetitive objectives like defeating enemies or gathering resources. While the humorous dialogue and Star Trek-inspired aesthetic add charm, many players find the missions monotonous and disconnected from a deeper narrative, leading to a sense that the story is more of an afterthought than a driving force. Overall, the gameplay offers a mix of lighthearted themes and character progression, but lacks the engaging storytelling that could elevate the experience.
“I love the cute storyline you follow through visiting specific planets in star systems.”
“The game has a wonderfully Star Trek aesthetic to it, the interface makes me warm and fuzzy inside, and the away missions are a nice game element that is rare if nonexistent in similar games.”
“The missions are fun, but trying to manage the characters, character skills, character inventories, character contract missions, characters in embassies, and characters needed for production is not fun especially through all the various menus with slightly different interfaces.”
“Finally, the missions just feel disconnected with the story they're trying to convey.”
“It seems that the story is an afterthought more than anything.”
“The missions are also almost identical in nature, so it gets repetitive very quickly.”