- August 21, 2017
- Mike Watson
Assault on the Necrospire
48%Game Brain Score
music
gameplay, graphics
70% User Score 20 reviews
Platforms
About
Assault on the Necrospire is a roguelike with an emphasis on interesting loot and character building. Your mission is to destroy the Necromancer. Wipe the dust off your spellbook; you're going to need it.






Audience ScoreBased on 20 reviews
music2 positive mentions
gameplay3 negative mentions
- The game features a variety of items that can alter gameplay, allowing for interesting combinations and strategies.
- The graphics are well-drawn with a retro aesthetic that appeals to many players.
- The game has responsive controls and offers a pleasant ambient soundtrack, enhancing the overall experience.
- The game lacks a save function, which can lead to frustrating experiences after long play sessions.
- Controls can be unintuitive, especially for those using a controller, and there is no option to rebind them.
- The gameplay can feel repetitive and lacks meaningful diversity in enemies and room layouts, leading to a bland experience.
gameplay
10 mentions Positive Neutral NegativeThe gameplay has been criticized for its poor design and frustrating artificial difficulty curve, leading to unchallenging and repetitive experiences. While there are some interesting items and difficulty modifiers that can enhance gameplay, the overall mechanics lack depth, often reducing combat to a monotonous "hold down left mouse button" approach, which detracts from the game's potential for tactical engagement and variety.
“Lots of items that alter the gameplay (instead of just altering stats), which opens room for interesting combinations.”
“Difficulty modifiers adjust the gameplay, opening new experiences, instead of simply following a set path.”
“There are a few interesting items you'll come across to spice up the gameplay a bit, but at the moment there's not a lot to it.”
“Its randomized levels and rogue-like progression are basic and provide very little variety or emergent gameplay besides the basics, and while different mobs spawn everywhere you have no need to adapt or alter your tactics or think ahead... it's all identical 'hold down left mouse button and wait.'”
“When most of your game consists of 'hold down left mouse button and wait' in terms of combat or tactical complexity, in a game where combat is 95% of the gameplay - that is a massive issue and needs to be addressed from the ground up.”