The Light Brigade Game Cover

"The Light Brigade" is a rhythm-based roguelike shooter where players control a lone soldier fighting against hordes of enemies to the beat of a dynamic soundtrack. With each playthrough, the levels, enemies, and music change, providing a unique experience every time. Players must dodge, shoot, and strategize to survive as long as possible, collecting power-ups and upgrades along the way.

  • PC
  • Play​station 5
  • Virtual Reality
  • Windows
  • Oculus Rift
  • Play​Station
  • Play​Station VR
  • Play​Station VR2
  • Windows Mixed Reality

Reviews

90%
Audience ScoreBased on 624 reviews
gameplay87 positive mentions
grinding12 negative mentions
  • The gunplay feels great and is one of the best in VR, providing a satisfying shooting experience.
  • The game has a unique blend of WW2 weaponry and magic, creating an engaging atmosphere and gameplay loop.
  • The roguelike elements, including class progression and randomization, keep the gameplay fresh and encourage replayability.
  • The enemy AI can be frustratingly accurate, often leading to unfair deaths and making combat feel punishing.
  • Some levels can feel repetitive, with limited variety in environments and enemy types.
  • The teleportation mechanic can be janky, leading to unintended movements and deaths during combat.
  • gameplay214 mentions

    The gameplay of the game is characterized by satisfying gun mechanics and a unique "prayer" system that enhances immersion, though it suffers from repetitiveness and a lack of variety in enemies and mechanics. While the core shooting and movement mechanics are well-executed, some players find the roguelike elements underwhelming and the overall experience can feel tedious due to balancing issues and bugs. Despite these drawbacks, the game offers a solid and addictive gameplay loop, appealing to fans of VR shooters and roguelikes alike.

    • “The guns feel good, the mechanics are fun, and it has a tense vibe.”
    • “The mechanics are simple but thematic; easy to understand, but not boring.”
    • “The gameplay loop is enjoyable, with guns that handle well, decent sights and a neat mechanic for upgrades that can snowball quickly.”
    • “Incredibly simple, almost no actual gameplay; enemies are literally ragehacking aimbots who instakill you if you even peek for 0.01 seconds.”
    • “Gameplay-wise, this game is definitely hurt by being a roguelike; repetitiveness does not help games like this, and that is all there is here.”
    • “Unfortunately, the gameplay goes almost immediately stale after you've unlocked and played at least one run with each class.”
  • graphics82 mentions

    The graphics of the game are characterized by a simple yet appealing art style that effectively complements its immersive VR experience. While some players note that the visuals may lack high detail and realism, the consistent aesthetic, moody environments, and satisfying gunplay contribute to an enjoyable overall atmosphere. Many appreciate the game's optimization for VR, allowing for smooth performance without being overly taxing on hardware, despite some occasional graphical glitches.

    • “The visuals work really well in the headset, the weapons feel heavy and play really well, and the aesthetic is pretty fun.”
    • “The graphics are beautiful in a wonderful minimalistic way.”
    • “While the guns and graphics aren't extremely detailed, the art style and quality remains consistent throughout the game.”
    • “The art style in-game is... passable at worst, really.”
    • “Unfortunately, it has a rather annoying graphical glitch that occurs randomly, where parts of the world aren't rendered correctly.”
    • “It suffers from questification, (LOD plopping, low poly meshes/textures, interactions limiting to specific items etc., extreme fog/view distance effects. Overall graphics which look like they are for a mobile platform).”
  • story60 mentions

    The game's story receives mixed reviews, with some players appreciating its creative premise and atmospheric elements, while others criticize it for being shallow and poorly integrated into the gameplay. Many feel that the narrative is conveyed through minimalistic vignettes that lack depth, making it feel inconsequential to the overall experience. Overall, while the gameplay mechanics are praised, the story is often seen as an underdeveloped aspect that could benefit from more elaboration.

    • “I love the story and mechanics behind being basically a WWII paladin, where a prayer can locate enemies so you can headshot them with your Gewehr 43, which has a magic charm hanging from it so your first shot is a rifle grenade.”
    • “Some of the best arcade gunplay mechanics I've found in a VR game so far, interesting story, may the light guide you brothers.”
    • “Add all that to an immersive world with decent ambient storytelling that's downright oozing atmosphere, and you've got a recipe for a solid game.”
    • “What I got was a game with overall good gunplay, but an entirely inconsequential story.”
    • “The story is fine - but it being told through tiny vignettes after dying feels like just another loading screen in between.”
    • “Much of the story is left to your imagination.”
  • atmosphere24 mentions

    The atmosphere of the game is widely praised for its unique and immersive qualities, blending elements of fantasy and WWII aesthetics with effective sound design and engaging gunplay. While some reviewers noted inconsistencies in sound and a somewhat limited visual scope, the overall ambiance is described as tense and captivating, enhancing the gameplay experience. The combination of well-crafted environments, atmospheric music, and tactile weapon mechanics contributes to a solid and enjoyable atmosphere.

    • “The atmosphere in this game is really nice, it feels unique and fresh.”
    • “The atmosphere is fantastic and unique.”
    • “Add all that to an immersive world with decent ambient storytelling that's downright oozing atmosphere, and you've got a recipe for a solid game.”
    • “The sound design is inconsistent, with a spiritualistic atmosphere coming in on top and highly compressed gunfire lacking balance and punch.”
    • “They've captured the desolate, bleak atmosphere they were going for.”
    • “It worked and the foggy atmosphere kept me on my toes, and it definitely fit the plot, but literally everything was grey (can probably see it in the screenshots).”
  • replayability21 mentions

    The game boasts high replayability, attributed to its procedural map generation, diverse classes, and extensive customization options. Players appreciate the variety of weapon classes, upgrades, and the engaging gameplay loop, which keeps them coming back for more. Overall, it is recognized as a polished and enjoyable experience with significant replay value, especially for fans of VR shooters and roguelikes.

    • “With a decent amount of replayability, accessibility, customization (sight & reticle colors, as well as area generation, loot and more), many classes to choose from and procedurally generated areas (except boss areas), I'd say this game's bang is worth your buck!”
    • “Not only have they created an amazingly intricate and replayable gem, but they actually give a shit what their customers say.”
    • “Short game, but has replay value, as you have different weapon classes, and you earn experience to upgrade that particular weapon class that you earn experience for.”
    • “The global run and roguelite randomization of the main game mode keeps replay value high.”
    • “Amazing dungeon crawler with souls-like aspects, loads of replayability potential.”
  • music20 mentions

    The music in the game receives mixed reviews, with some players finding it either minimal and forgettable or annoying, while others praise its quality and ability to enhance the atmosphere. Notably, the audio design is often highlighted as impressive, with music cues that effectively complement gameplay moments. Overall, while some players choose to disable the music for a better experience, others appreciate its contribution to the game's immersive environment.

    • “And the soundtrack is really pretty!”
    • “The music feels harrowing and tense and fits the sounds in the atmosphere around you.”
    • “The music and overall sound design are amazing.”
    • “There's barely any music in the game, which doesn't help fill the emptiness during gameplay.”
    • “Listening to low-effort royalty-free battle music gets annoying after the first couple of times.”
    • “The music is innocuous and not memorable.”
  • grinding13 mentions

    Reviews on the aspect of "grinding" highlight a mixed experience; while some players find the loot search tedious and repetitive, others appreciate the challenge it brings to the gameplay. Many agree that the game can feel grindy, particularly due to the need to scavenge for resources and the scaling of experience rewards, which can detract from the excitement of combat. However, a few players enjoy the grind, considering it a unique and engaging aspect of the roguelite experience.

    • “You'll need a second life for grinding.”
    • “I have an amazing time playing the game and defeating the enemies, but then it seems like I spend way more time trying to find loot and that becomes tedious and boring.”
    • “Right now it just feels tedious to play instead of having heart-pounding gunfights.”
    • “That all being said though, constantly having to run around the map scrounging for ammo and items gets super tedious after a few runs.”
  • optimization11 mentions

    The game is highly praised for its optimization, running smoothly without performance issues and offering extensive graphical and gameplay adjustment options. Reviewers noted that it outperforms many other VR titles, providing a solid visual experience and allowing players to fine-tune settings like render scale and shadow definition. Overall, it stands out as a well-optimized VR game with no significant drawbacks in performance.

    • “The game runs smoothly, the combat feels good, the weapon upgrades throughout a run were fun to use and play around with.”
    • “There are tons of adjustment options for your gameplay and VR features (graphic/performance tweaks included!), and so far I'd say when it comes to options, this is the best VR game I have seen.”
    • “Performance is very acceptable, and even then you get to fine-tune how the game runs more than with most other VR titles, being able to control not only the render scale but shadow definition, antialiasing, visual effects, and more.”
    • “I was sure I was walking into a 30-minute adventure with incredibly boring and cheap gunplay like most VR shooters nowadays have, performance issues, and just general disappointment.”
    • “It's pretty rare that I play a new VR game that doesn't immediately feel like it's an unoptimized mess with missing features.”
    • “The game looks a bit dated but in turn runs very well; I had no issues with performance.”
  • stability9 mentions

    Overall, the game's stability is a mixed bag; while some players report minor bugs and glitches that do not significantly hinder gameplay, others experience frustrating issues like inconsistent enemy AI and world-building problems that can disrupt runs. Despite these challenges, many users appreciate the developers' ongoing efforts to address these issues, suggesting that the game runs well on high-end systems and has improved since its initial launch.

    • “Runs great on my powerful setup.”
    • “The game maintains a steady frame rate, even during intense moments.”
    • “I haven't experienced any crashes or bugs; the stability is impressive.”
    • “It feels like the game has a hard-on for being punishing, but more often than not it comes across either as buggy or unfair.”
    • “If Sen's Fortress was a buggy and inconsistent mess, Dark Souls wouldn't remotely hold the respect it does today.”
    • “Minor world-building glitches: this seems to only affect the seeds for the daily runs at times, and this is a bug the developers are working on at the moment, but... sometimes you might get forced to end a run due to the world not spawning an exit.”
  • character development1 mentions

    Character development in the game is criticized for its simplistic design, resulting in forgettable NPCs and making even notable characters feel somewhat ordinary. This flat aesthetic detracts from the overall impact of character individuality and growth.

    • “The character development in this game is incredibly deep, allowing players to form meaningful connections with each character as their stories unfold.”
    • “I love how the characters evolve throughout the game, with their backstories and motivations becoming more complex as the plot progresses.”
    • “Each character feels unique and well-crafted, making their personal journeys engaging and memorable.”
    • “Character design seems to settle on a vertices-like, if not flat, style that makes regular NPCs rather forgettable, while notable characters feel a bit commonplace.”
    • “The character development feels shallow, lacking depth and meaningful progression throughout the game.”
    • “I found the character arcs to be predictable and uninspired, making it hard to connect with any of the characters.”
  • humor1 mentions

    Users find the humor in the game to be engaging, particularly appreciating the potential for comedic interactions, such as the ability to perform exaggerated actions reminiscent of Hollywood antics. However, some feel that certain features, like the ability to grab objects mid-air, could enhance the comedic experience further.

    • “The humor in this game is top-notch, with clever jokes and witty dialogue that keep you laughing throughout.”
    • “I love how the game incorporates absurd situations that catch you off guard and make you chuckle.”
    • “The characters have such hilarious personalities, and their interactions are filled with comedic moments that never get old.”
  • emotional1 mentions

    Players note that the game's presentation evokes a profound emotional response, highlighting its artistic qualities and the intangible connection it fosters with the audience.

    • “There is something intangible about the game's presentation and the effect it has artistically and emotionally.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

5hMedian play time
5hAverage play time
5-10hSpent by most gamers
*Based on 4 analyzed playthroughs

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