Uragun Game Cover
Starting at $9.99Buy now

"Uragun is a single-player Science Fiction Hack and Slash game with stunning visuals. As a Mech unit, you must navigate through a world overrun by corrupted AI, with the goal of finding your missing pilot friend. Levels feature handcrafted design and randomized enemy placement, providing unique challenges in each playthrough, and allowing you to research new skills, mod your Mech and its weapons, and customize your Mech's look."

  • PC
  • Windows

Reviews

68%
Audience ScoreBased on 174 reviews
gameplay12 positive mentions
grinding10 negative mentions
  • Solid shooting mechanics with enjoyable enemy design and environments.
  • Great upgrade tree and customization options for weapons and mechs, providing a fun and engaging gameplay experience.
  • Challenging but fair difficulty that rewards skill and perseverance, making it addictive for players who enjoy twin-stick shooters.
  • The rogue-lite elements feel forced and detract from the overall experience, leading to repetitive gameplay and lack of meaningful progression.
  • Limited weapon variety and minor upgrades make the gameplay feel stale and unexciting over time.
  • Frequent crashes and bugs, along with balancing issues, hinder the enjoyment and overall polish of the game.
  • gameplay46 mentions

    The gameplay offers a solid and smooth experience, with fast-paced mechanics that are easy to grasp within an hour, providing around 5-8 hours of playtime. While the core shooting and movement are praised for their satisfaction, some players feel that the introduction of roguelite elements and tower defense mechanics disrupts the overall experience, leading to a lack of variability and creativity in enemy design. Despite these criticisms, many reviewers appreciate the game's humor, attention to detail, and balanced difficulty, making it a recommended choice for those seeking engaging gameplay.

    • “What I liked about this game is that while on the surface it looks complicated, the actual gameplay only takes about an hour to fully understand.”
    • “The core gameplay (specifically the movement and shooting) is extremely smooth and satisfying.”
    • “The core shooting gameplay was already solid from the start and now the rogue-lite structure adds a lot to the game's replay value.”
    • “Just this mechanic alone feels so extremely out of place, as to ruin the entire experience.”
    • “But fundamentally changing the entire gameplay loop during early access feels awful.”
    • “You basically just run and gun with zero to no variability, so it makes the gameplay quite boring really quickly, even though you face new types of enemies.”
  • story34 mentions

    The story of Uragun revolves around a sentient weapon on a mission to save a world, which offers a charming premise but is hampered by minimal dialogue and lack of depth in narrative progression. While the game hints at a potentially engaging storyline, the execution feels simplistic and forgettable, especially in its current early access state with limited missions. Overall, players express curiosity about the story but find it overshadowed by gameplay mechanics and balancing issues.

    • “Offers a cute romp into a sentient weapon trying to complete an unobtainable mission, but potentially saving a world.”
    • “Though it had my curiosity, as it hints at a potentially great story.”
    • “I even like the small background story.”
    • “Instead of a simplistic mission-based top-down shooter with some level of care put into level design, it turned into a miserable roguelike.”
    • “Tight controls, forgettable story, and mediocre art.”
    • “Currently there are only a handful of missions because of its early access, which makes it hard to get a full read on the game.”
  • graphics24 mentions

    The graphics in Uragun are generally praised for their vibrant art style, smooth animations, and engaging visual effects, contributing to an enjoyable gameplay experience. While some users find the graphics to be excellent and fitting for a casual game, a few mention inconsistencies or "weird" elements. Overall, the visuals are highlighted as a strong aspect of the game, enhancing the combat and level design.

    • “If you want a cool casual game with nice graphics and great SFX, to blast away a few hours, Uragun is the bomb!”
    • “Uragun is an incredibly smooth twin-stick top-down mech shooter with great controls and graphic effects.”
    • “I like the art style, level design, and especially the different enemy types.”
    • “The graphics are weird.”
    • “The gameplay and visuals are well done, but not competitive.”
    • “Love the artwork and how the mecha moves in the environment.”
  • music14 mentions

    The music in the game receives mixed reviews, with some players finding it chaotic and difficult to differentiate, while others appreciate its fitting techno style and sound design that enhances gameplay. Many agree that the soundtrack contributes to the futuristic atmosphere, but there are calls for more variety and regional themes to improve immersion. Overall, while the music has its strengths, it could benefit from greater diversity and clarity.

    • “The OST is decent and makes you feel like you're in a futuristic mech shooter but would love to get more.”
    • “These types of games are great because of their soundtracks and would think adding a soundtrack for each of the different regions would add a lot for the immersion.”
    • “Music is not good.”
    • “The OST is decent and makes you feel like you're in a futuristic mech shooter, but I would love to get more.”
    • “Kudos on the sound design and music with several little cues on when I can dash and heal again, etc.”
  • grinding10 mentions

    Players find the grinding aspect of the game to be tedious and frustrating, often requiring extensive metaprogression to achieve meaningful upgrades. While some appreciate the casual nature of the game amidst a landscape of grind-heavy titles, many feel that the repetitive gameplay and lackluster combat make the grinding feel more like a chore than an engaging challenge. Overall, the grinding is seen as a significant drawback that detracts from the overall enjoyment of the game.

    • “The process to get upgrades can be a little grindy at times.”
    • “5 hours of metaprogression grinding and I still can't reliably beat the first boss, and even if I do, it will be with so little health as to essentially end the run.”
    • “"Perfunctory" is this game in a nutshell, and its great undoing, because even if the progression/upgrades were compelling, the fighting is not, the levels are not, the enemies are not, the game is not, and the worst thing you can do with such a game is double down on the enforced repetition of a roguelite, where you walk through the same whole sweep of levels over and over, from a tediously slow start to hopefully less tedious end.”
  • optimization8 mentions

    Overall, the game is praised for its strong optimization, running smoothly without any stuttering issues despite its relatively large file size of 10GB. Players report steady performance and enjoyable combat, indicating a well-optimized experience that leaves them eager for future updates.

    • “I will say this, the game runs smoothly, no stuttering at all.”
    • “The game runs smoothly and combat is already a lot of fun.”
    • “The performance for me was also steady as well to boot, so I'm for sure looking forward to what else is coming for this game!”
    • “It's also hard to believe how 'optimized' this game is; the game runs well, but it takes up 10GB of file size.”
    • “The performance for me was also steady, so I'm definitely looking forward to what else is coming for this game!”
  • replayability8 mentions

    The game's transition to a roguelite structure has significantly enhanced its replayability, with many players appreciating the added variety and challenge. However, some critics argue that the reliance on difficulty spikes and random elements feels artificial, suggesting that a more traditional game design might have offered a better overall experience. Overall, while the core gameplay is solid, opinions on the replayability aspect are mixed, with some praising it and others feeling it lacks depth.

    • “The core shooting gameplay was already solid from the start and now the rogue-lite structure adds a lot to the game's replay value.”
    • “Since my previous review, the game became a roguelite and it greatly increased the replayability.”
    • “Like most roguelites, the core gameplay is decent, but the whole experience would have been better if they just made a proper game instead of ramping the difficulty and throwing in a bunch of RNG in an attempt to create artificial replayability.”
    • “The core shooting gameplay was already solid from the start, and now the rogue-lite structure adds a lot to the game's replay value.”
    • “You could try and implement that as an option for gameplay (and that would add a huge amount of points for you, not only on replayability but actual interest, as it would be cool to see as the robot while you destroy mechs).”
  • stability4 mentions

    The game exhibits notable stability issues, including significant bugs like camera glitches and texture problems. However, players generally view these as typical "early access perks," suggesting that while the game is fun, it may require further polish.

    • “There's some significant bugs in this (camera flying away from your mech and not coming back, magenta square texture glitches), but overall it's a fun shoot 'em up.”
    • “Game might feel buggy right now, but I can write that among 'early access perks'.”
  • humor4 mentions

    The game's humor is well-received, with players noting it elicited genuine laughs, particularly through its amusing robot character and clever enemy variety. Overall, the humor complements the solid gameplay mechanics effectively.

    • “The mechanics feel solid, the enemy variety is wicked, not to mention the humor in the game got a few laughs out of me!”
  • atmosphere2 mentions

    The atmosphere of the game is criticized for lacking personality and depth, with reviewers noting a significant absence of props or elements that could enhance the overall experience.

    • “Literally no personality at all or real props for added atmosphere.”
    • “Literally no personality at all or real props for added atmosphere.”
  • character development2 mentions

    While the reviews highlight the impressive art style, vibrant colors, and well-designed environments, they do not provide specific insights into character development. The focus remains primarily on the visual aspects rather than the growth or depth of the characters themselves.

  • monetization2 mentions

    The monetization strategy heavily relies on ads, which are frequently described as intrusive and disruptive to the gameplay experience.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Uragun

Play time

8hMedian play time
8hAverage play time
8-8hSpent by most gamers
*Based on 2 analyzed playthroughs

Videos

Similar Games

Game News