- July 12, 2018
- BurningDust Games
Dehumanized
Platforms
About
"Dehumanized" is a roguelite sidescroller action shooter, inspired by Metroid and Binding of Isaac, where players explore Capitol Island to find a cure for a plague that has overtaken it. Through physics-based interactions, players can raise and throw objects, jump, and fly, and must learn the rules of the world to survive. With enhanced weapons, over 200 props to boost abilities, and randomly combined levels, players must decide whether to kill and destroy or stick to their beliefs and humanity to uncover the truth behind the plague.











- The game is fun and offers a fresh take on the roguelite genre with interesting mechanics and items.
- Controls are generally easy to use, and the atmosphere and art style are pleasing.
- The low price point makes it accessible, and there is potential for improvement as the game develops further.
- The game lacks content, with only a few levels and a short playtime, making it feel incomplete.
- There are significant bugs and performance issues, including hit detection problems and control delays.
- Despite some polished elements, the overall experience feels unsatisfying and lacks cohesion.
gameplay
6 mentions Positive Neutral NegativeThe gameplay is characterized by smooth mechanics and a challenging experience that is easy to grasp initially. While it draws clear inspiration from "The Binding of Isaac," some reviewers feel it lacks the same level of creativity and depth. Overall, it offers a rogue-like experience that may appeal to fans of the genre.
“Smooth gameplay.”
“As for actual gameplay, fairly challenging, though easy to pick up early on.”
“I’ll elaborate a bit, but check out my first impressions video for my thoughts and some gameplay footage.”
“If your game has roguelike mechanics, then you can't afford this kind of thing.”
“The strongest influence here is clearly The Binding of Isaac, but with less imagination and a change in gameplay and perspective.”