Dehumanized
- July 12, 2018
- BurningDust Games
"Dehumanized" is a roguelite sidescroller action shooter, inspired by Metroid and Binding of Isaac, where players explore Capitol Island to find a cure for a plague that has overtaken it. Through physics-based interactions, players can raise and throw objects, jump, and fly, and must learn the rules of the world to survive. With enhanced weapons, over 200 props to boost abilities, and randomly combined levels, players must decide whether to kill and destroy or stick to their beliefs and humanity to uncover the truth behind the plague.
Reviews
- The game is a fun platformer with a cute art style and enjoyable gameplay.
- It has potential for improvement and offers a fresh take on the roguelike genre with interesting items and mechanics.
- The low price point makes it accessible, and it runs well with smooth gameplay despite some minor bugs.
- The game lacks content, with only a few levels and a short playtime, making it feel incomplete.
- Controls can be unresponsive and clunky, leading to frustrating gameplay experiences.
- There are significant bugs and performance issues that detract from the overall enjoyment, especially during boss fights.
- gameplay6 mentions
- 50 % positive mentions
- 17 % neutral mentions
- 33 % negative mentions
The gameplay is characterized by smooth mechanics and a challenging yet accessible experience, reminiscent of "The Binding of Isaac" but lacking some imaginative elements. Players note that while the game incorporates rogue-like features, it maintains a straightforward learning curve, making it easy to pick up initially.
“Smooth gameplay.”
“As for actual gameplay, fairly challenging, though easy to pick up early on.”
“I’ll elaborate a bit, but check out my first impressions video for my thoughts and some gameplay footage.”
“If your game has roguelike mechanics, then you can't afford this kind of thing.”
“The strongest influence here is clearly The Binding of Isaac, but with less imagination and a change in gameplay and perspective.”
- grinding3 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
Players acknowledge that grinding is a necessary element in roguelikes, though opinions vary on its enjoyment. Some feel that increasing the grind could enhance the game's competitiveness with titles like Dead Cells and Enter the Gungeon, suggesting that a more substantial grind could justify a higher price. Overall, the grinding aspect is seen as somewhat excessive at times.
“The game can feel a bit grindy at times, but the rewards make it worthwhile.”
“Grinding is a necessary part of the experience, and it adds depth to character progression.”
“While there are moments of grinding, they are balanced by the satisfaction of leveling up.”
“I'm not super fond of grinding games, but it's a necessity for roguelikes.”
“If the game was expanded and made more grindy, I could see it easily competing with games like Dead Cells and Enter the Gungeon, and it would be understandable having a higher price tag with that content.”
“A bit grindy sometimes.”
- graphics3 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The graphics feature simplistic visuals that may lead to performance issues, yet the character and enemy designs are praised for their cuteness and aesthetic appeal.
“The character design is very cute, and the enemy designs are very aesthetically pleasing.”
“Hit detection also seemed off and the performance was terrible on my PC despite the simplistic visuals.”
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from noticeable optimization issues, including character stutter and poor hit detection, leading to subpar performance even on capable PCs, despite its simplistic visuals. Overall, players feel it requires significant improvements to meet expectations.
“The character stutters a bit and could use some optimization; the character design doesn't match the trailer. Other than that, it seems alright for a game of this price.”
“Hit detection also seemed off, and the performance was terrible on my PC despite the simplistic visuals.”
- atmosphere1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The atmosphere is consistently described as pleasing, contributing positively to the overall experience of the game.
“The atmosphere is incredibly immersive, drawing you into the game's world.”
“The haunting soundtrack and stunning visuals create a captivating atmosphere.”
“Every detail contributes to a rich atmosphere that enhances the overall experience.”
- stability1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Users emphasize that for a game to be considered stable, it must be completely fair and free of bugs, especially in high-stakes situations.
“When the stakes are high, your game needs to be 100% fair and bug-free.”
“The game's stability allows for a seamless experience, making every session enjoyable.”
“I appreciate how the developers prioritize stability, ensuring that crashes and glitches are minimal.”
- music1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music is well-received, complementing the beautiful scenery and enhancing the overall experience.
“The music is nice, and the scenery is lovely.”
- character development1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The character development is highlighted by charming and visually appealing designs, both for the protagonists and the enemies, contributing to an engaging aesthetic experience.
- story1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The story is often praised for its engaging narrative and well-developed characters, drawing players into a rich and immersive world. However, some reviews note pacing issues and predictability in plot twists, which can detract from the overall experience. Overall, the storytelling is a highlight for many, despite some criticisms.