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Dehumanized

Dehumanized Game Cover
46%Game Brain Score
gameplay, atmosphere
graphics, stability
62% User Score Based on 26 reviews

Platforms

PCWindows
Dehumanized Game Cover

About

Dehumanized is a single player role playing game. It was developed by BurningDust Games and was released on July 12, 2018. It received mostly positive reviews from players.

"Dehumanized" is a roguelite sidescroller action shooter, inspired by Metroid and Binding of Isaac, where players explore Capitol Island to find a cure for a plague that has overtaken it. Through physics-based interactions, players can raise and throw objects, jump, and fly, and must learn the rules of the world to survive. With enhanced weapons, over 200 props to boost abilities, and randomly combined levels, players must decide whether to kill and destroy or stick to their beliefs and humanity to uncover the truth behind the plague.

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62%
Audience ScoreBased on 26 reviews
gameplay3 positive mentions
stability2 negative mentions

  • DeHumanized offers a unique progression system where players gain powers from defeated enemies, adding depth and responsibility to gameplay.
  • The game features engaging physics and environmental interactions that enhance exploration and strategy, making each run feel rewarding.
  • Despite being in Early Access, the game shows potential with its fun mechanics, cute art style, and a low price point that makes it accessible.
  • The game suffers from numerous bugs and performance issues, including freezing and control glitches that detract from the overall experience.
  • Players have reported a steep learning curve due to vague mechanics and limited content, leading to a feeling of being lost, especially early on.
  • The game lacks sufficient variety and depth in its current build, making repeat playthroughs feel similar and less engaging.
  • gameplay
    7 mentions Positive Neutral Negative

    The gameplay is described as atmospheric and rewarding, particularly when players grasp the mechanics, leading to a satisfying experience. While it features smooth controls and is accessible for beginners, it also presents a fair challenge. However, some critics note that it lacks the creativity of similar titles, like The Binding of Isaac, and may struggle with rogue-like mechanics.

    • “Atmospheric and rewarding when it clicks... when you understand the mechanics, it feels like pieces click into place.”
    • “Smooth gameplay.”
    • “As for actual gameplay, fairly challenging, though easy to pick up early on.”
    • “If your game has rogue-like mechanics, then you can't afford this kind of thing.”
    • “The strongest influence here is clearly The Binding of Isaac, but with less imagination and a change in gameplay and perspective.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics feature simplistic visuals that some users found underwhelming, leading to performance issues on certain PCs. However, the character and enemy designs are praised for their cuteness and aesthetic appeal.

    • “The character design is very cute, and the enemy designs are very aesthetically pleasing.”
    • “Hit detection also seemed off and the performance was terrible on my PC despite the simplistic visuals.”
  • stability
    3 mentions Positive Neutral Negative

    The game exhibits significant stability issues typical of early access titles, including freezing during transitions and control glitches. Users report a buggy experience, with poor translations and a sluggish interface, which detracts from the overall gameplay, especially in high-stakes situations where reliability is crucial.

    • “When the stakes are high, your game needs to be 100% fair and bug-free.”
    • “As with many early access titles, there are issues: freezing in certain transitions, input or control glitches (jumping, etc.).”
    • “Buggy, poorly translated, and with a janky, slow interface.”
  • grinding
    3 mentions Positive Neutral Negative

    Players acknowledge that grinding is a necessary element in roguelikes, though opinions vary on its enjoyment. Some feel that an increase in grind could enhance the game's competitiveness with titles like Dead Cells and Enter the Gungeon, suggesting that more content could justify a higher price. Overall, the grinding aspect is seen as somewhat excessive at times.

    • “The grinding can feel a bit repetitive at times, but it ultimately adds depth to the gameplay.”
    • “While the grind is present, it offers a rewarding sense of progression that keeps me engaged.”
    • “I appreciate the grind because it allows me to fully explore the game's mechanics and develop my character.”
    • “I'm not super fond of grinding games, but it's a necessity for roguelikes.”
    • “If the game was expanded and made more grindy, I could see it easily competing with games like Dead Cells and Enter the Gungeon, and it would be understandable having a higher price tag with that content.”
    • “A bit grindy sometimes.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere is described as rewarding and engaging, particularly when players grasp the mechanics, leading to a satisfying sense of progression. Overall, it is characterized as pleasing and immersive.

    • “Atmospheric and rewarding when it clicks... when you understand the mechanics, it feels like pieces click into place.”
    • “The atmosphere is pleasing.”
  • story
    2 mentions Positive Neutral Negative

    The game's story is criticized for its lack of coherence and depth, leaving players confused about the character's motivations and emotional shifts. Overall, the narrative fails to provide a meaningful context for the events unfolding in the game.

    • “There's no story or reason for anything happening, and the character seems utterly bipolar in expression.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization has been criticized for character stutter, poor hit detection, and subpar performance on PC, despite its simplistic visuals. Users feel that it requires significant improvements to meet expectations, especially given its price point.

    • “Has a bit of character stutter; could use some optimization, and the character does not match the trailer. Other than that, it seems alright for a game of this price.”
    • “Hit detection also seemed off, and the performance was terrible on my PC despite the simplistic visuals.”
  • music
    1 mentions Positive Neutral Negative

    The music is well-received, complementing the beautiful scenery and enhancing the overall experience.

    • “The music is nice, and the scenery is lovely.”
  • character development
    1 mentions Positive Neutral Negative

    The character development is highlighted by charming and visually appealing designs, both for the main characters and enemies, contributing to an engaging aesthetic experience.

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Frequently Asked Questions

Dehumanized is a role playing game.

Dehumanized is available on PC and Windows.

Dehumanized was released on July 12, 2018.

Dehumanized was developed by BurningDust Games.

Dehumanized has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its graphics.

Dehumanized is a single player game.

Similar games include GoNNER, UnderMine, Dark Light, BlazBlue Entropy Effect, Neon Abyss and others.