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About Approximately Up

Approximately Up is a single player and multiplayer open world simulation game. It was developed by Approximately Games and was released on August 6, 2026. It received very positive reviews from players.

Approximately Up is your best chance to experience spaceflight in whatever you and your crew (singleplayer or co-op multiplayer with up to 4 players) can bolt together! Build epic spaceships or barely flying trashcans — it’s entirely up to you. Control your creation from a first-person view right from the deck of your ship. Complete challenging objectives, hunt achievements, face the dangers of sp…

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Looking for games like Approximately Up? Here are top open world simulation recommendations, selected from player-similarity data — start with Mars First Logistics, Main Assembly or Space Engineers.

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Reviews

94%Audience ScoreBased on 658 reviews
story20 positive mentions
grinding13 negative mentions

  • Incredibly detailed and rewarding ship-building system that allows for creative and complex designs with manual wiring and logic circuits.
  • Immersive space exploration with multiple planets, realistic physics, and a satisfying mission progression that unlocks new parts and challenges.
  • Strong developer engagement and community support, with regular updates and multiplayer cooperative play enhancing the experience.
  • Steep learning curve with limited in-game tutorials causing difficulty for newcomers; requires external research or prior knowledge.
  • Building interface is clunky and tedious, especially wiring management, with lack of mirroring, undo, and sometimes awkward first-person building controls.
  • Long travel times between planets without sufficient in-game activities during transit and no fast-forward beyond a moderate speed, making some missions feel slow.
  • story

    138 mentions Positive Neutral Negative
    14% positive mentions, 84% neutral mentions, 2% negative mentions

    The game offers a mission-based progression system with around 68 diverse and challenging missions that emphasize shipbuilding, problem-solving, and exploration rather than a deep narrative. Each mission includes some lore but lacks choices or a traditional story, functioning more as a structured sandbox focused on engineering and completing objectives. Players appreciate the rewarding loop of designing ships to overcome increasingly complex tasks, though some find missions repetitive or tedious due to high preparation demands and limited retry options.

    • “It's a very fun spaceship building game where you complete missions with your friends (or by yourself).”
    • “Currently a few missions into the story mode and I'm really enjoying the mission-based progression system.”
    • “The missions are fun either solo or with friends and there's so many different ways to build your ship that I can't get bored of it.”
    • “There are missions for simply discovering planets, so you can lose the third star easily (there's no way to retry missions so you can easily 'ruin' your save - this just happened to me), and there are also timed missions so there's no reason for this star to exist in the first place as being too slow is an outright failure for those.”
    • “You need to invest hours into building very mission-specific ships that you won't ever need again and the mechanics are very limiting to say the least.”
    • “There are a lot of underwater missions yet there are literally no way to make an efficient underwater ship (atmo thrusters which are the only thrusters that work underwater work at like 5% capacity when underwater, making underwater missions a literal slog).”
  • gameplay

    53 mentions Positive Neutral Negative
    26% positive mentions, 68% neutral mentions, 6% negative mentions

    The gameplay offers a rewarding blend of complex ship-building and accessible mechanics, appealing to both casual players and engineering enthusiasts. It features a deep, engaging loop of designing ships, completing varied missions, and unlocking content, supported by cooperative multiplayer and stable performance. While some find the mechanics intricate or tedious over time, the overall experience is praised for creativity, challenge, and lasting depth.

    • “This is one of the best games that tries to connect complex and deep mechanics with a more forgiving style of gameplay. It does not require you to understand all of it to have fun, but if you do, it rewards you with a much easier time during missions.”
    • “There are a ton of mechanics to explore and combine, allowing for endless creativity and adventure.”
    • “The gameplay loop is: build ship with available parts, fly it to complete missions to unlock new, more, and better parts to build new ships to do more difficult missions.”
    • “You will soon realize that a majority of gameplay involves making your ship better, but you are limited by the not so complex systems, meaning you will get bored by the engineering systems in 2 hours.”
    • “Unfortunately, the gameplay is extremely tedious and becomes way too complicated about halfway through.”
    • “You need to invest hours into building very mission-specific ships that you won't ever need again, and the mechanics are very limiting to say the least.”
  • atmosphere

    22 mentions Positive Neutral Negative
    27% positive mentions, 59% neutral mentions, 14% negative mentions

    The game's atmosphere is praised for its immersive and varied planetary environments, each featuring unique gravity, temperature, and atmospheric conditions that enhance realism and challenge. However, some users note inconsistencies and oversimplifications in atmospheric physics and flight dynamics, alongside repetitive music that detracts from the overall mood. Overall, the rich environmental diversity and attention to detail create a compelling and engaging atmosphere despite certain technical flaws.

    • “Landing on a new world and hearing its own dedicated score creates an unforgettable, immersive atmosphere.”
    • “These locations feature variations in gravity, atmosphere, temperature, scale, appearance, and environmental conditions.”
    • “It is visually beautiful with different planets, atmospheres, and environments in general.”
    • “There's a barometric altimeter, and the game says that the moon has atmosphere... but most of the moon's surface extends above the atmosphere.”
    • “Unfortunately, it also can't be used to make an altimeter, because it measures to the nearest edge-of-atmosphere.”
    • “If you're in an atmosphere, it gives erratic negative readings, rather than properly scanning in a cone.”
  • humor

    16 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is driven by cooperative and emergent moments, especially when playing with friends, where chaotic ship crashes and unexpected mishaps create organic, often hilarious scenarios. While not all players find it outright funny, many enjoy the blend of technical gameplay with comical failures, resulting in a unique and entertaining experience.

    • “This gives cooperative play an organic source of humor rather than relying entirely on scripted comedy.”
    • “The combination of technical experimentation and deliberately chaotic humor gives it a distinct identity.”
    • “Extremely good game, and if you play with friends, it's unexpectedly very funny when you're all messing with the pilot and crashing, spinning the ship until half of it disintegrates, and opening the door from the safety of a chair and sucking everyone out into space.”
  • grinding

    15 mentions Positive Neutral Negative
    0% positive mentions, 13% neutral mentions, 87% negative mentions

    The grinding aspect is mixed, with some players finding the building and wiring tasks detailed but overly tedious and time-consuming, particularly due to cable management and repetitive manual work. However, others appreciate the game's reduction of tediousness compared to similar titles, enjoying the rewarding challenge of efficient building and upgrading. Overall, grinding can become overwhelming and complicated midway, potentially detracting from the experience.

    • “If you need 10 data lines, you have to run 10 data lines, and it's tedious as hell.”
    • “Unfortunately, the gameplay is extremely tedious and becomes way too complicated about halfway through.”
    • “- Cables bending only at a 90 degrees angle just makes wiring the ship really tedious (and yes, I do understand that it would be more complicated to code them so that they can be more flexible).”
  • graphics

    13 mentions Positive Neutral Negative
    46% positive mentions, 31% neutral mentions, 23% negative mentions

    The graphics are generally praised for their charming, low-poly style that balances simplicity with beauty, providing a unique and visually appealing experience without demanding high performance. While not aiming for photorealism, the visuals complement the expansive gameplay and are considered impressive, especially given the single-developer effort. Overall, the graphics effectively support the game's atmosphere and mechanics without overwhelming the player.

    • “Beautiful graphics even though quite simple, and an expansive world.”
    • “Overall, great game with charming low-poly graphics that don't feel cheap.”
    • “Imagine space engineers, but way more fun, more simple while still getting more freedom, and nice low-poly graphics.”
    • “It lacks on the graphics side, but is pulling off fully destructible ships like Space Engineers and 12 planets while keeping the performance decent without the experience or engine that Space Engineers has.”
    • “Graphics remind me of Human Fall Flat.”
    • “From mass, to aerodynamics and why not aesthetic.”
  • optimization

    9 mentions Positive Neutral Negative
    11% positive mentions, 56% neutral mentions, 33% negative mentions

    The game demonstrates impressive optimization by maintaining good performance and stability across large-scale features like fully destructible ships and multiple planets, even on older hardware. Its advanced circuitry and resource management systems enable efficient gameplay without performance issues, making it smooth and well-optimized compared to earlier versions and similar titles.

    • “It lacks on the graphics side, but is pulling off fully destructible ships like Space Engineers and 12 planets while keeping the performance decent without the experience or engine that Space Engineers has.”
    • “Congrats to the dev on the game's optimization at this scale.”
    • “Unlock more parts to build better ships to do harder pickups, travel to unknown bodies in space, etc. This game is also really optimized and runs on my 4-year-old laptop really well.”
    • “Performance is also a lot better compared to the demo.”
  • music

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    The music receives mixed feedback, with some users praising its uniqueness and dynamic nature, comparing it favorably to renowned soundtracks, while others find it repetitive and mismatched with the game's atmosphere, preferring more ambient sounds. Overall, the soundtrack is considered a standout feature by many, though opinions vary on its style and suitability.

    • “The ship building mechanics are fantastic, but my favorite part is easily the unique OST for every single planet.”
    • “The soundtrack is a banger and could give Hans Zimmer a run for his money.”
    • “The soundtrack is phenomenal as well!”
    • “The music is super repetitive and, in my opinion, does not match the game feel. I would have preferred some atmospheric or ambient sounds instead of the melodramatic interstellar-sounding piano melody.”
    • “Music and sounds rated 3/5.”
    • “Although the ship building mechanics are fantastic, the unique OST for every single planet could have been better.”
  • stability

    4 mentions Positive Neutral Negative
    25% positive mentions, 0% neutral mentions, 75% negative mentions

    The game's stability is highly praised, with very few bugs or glitches reported, reflecting the developer's careful attention. While building and troubleshooting complex ship systems can be challenging, the overall gameplay runs smoothly and reliably.

    • “Seriously, routing individual cables, troubleshooting, figuring out how things work, or don't!”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes a positive and uplifting emotional experience, fostering a wholesome community and inspiring players to feel a sense of achievement and wonder.

    • “Community seems quite wholesome and nice.”
    • “I didn't grow up to become an astronaut, however this made me feel like one.”
  • replayability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game boasts excellent replayability, earning a perfect score of 5/5, indicating that players find it highly engaging and worth replaying multiple times.

  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game features a fair monetization approach, offering a substantial free demo and an affordable full version without aggressive advertising or pressure to spend.

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Play Times

10h Median play time
104h Average play time
8-80h Spent by most gamers
*Based on 11 analyzed playthroughs
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Frequently Asked Questions

Approximately Up is a open world simulation game. Common tags for Approximately Up include first-person, futuristic, 3D, indie, exploration and others.

Approximately Up is available on PC and Windows.

On average players spend around 104 hours playing Approximately Up.

Approximately Up was released on August 6, 2026.

Approximately Up was developed by Approximately Games.

Approximately Up has received very positive reviews from players. Most players liked Approximately Up for its story but disliked it for its grinding.

Approximately Up is a single player game with multiplayer and local co-op support.

Similar games include Mars First Logistics, Main Assembly, Space Engineers, Nimbatus: The Space Drone Constructor, From The Depths and others.