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About Approximately Up

Approximately Up is a single player and multiplayer open world simulation game. It was developed by Approximately Games and was released on August 6, 2026. It received very positive reviews from players.

Approximately Up is your best chance to experience spaceflight in whatever you and your crew (singleplayer or co-op multiplayer with up to 4 players) can bolt together! Build epic spaceships or barely flying trashcans — it’s entirely up to you. Control your creation from a first-person view right from the deck of your ship. Complete challenging objectives, hunt achievements, face the dangers of sp…

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Looking for games like Approximately Up? Here are top open world simulation recommendations, selected from player-similarity data — start with Main Assembly, Space Engineers or Archean.

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Reviews

95%Audience ScoreBased on 767 reviews
story25 positive mentions
grinding10 negative mentions

  • Deep and satisfying ship-building system allowing intricate wiring, logic, and customization.
  • Engaging mission-driven gameplay with a rewarding progression of parts and challenges.
  • Excellent multiplayer co-op experience promoting teamwork in shipbuilding and piloting.
  • Active and responsive solo developer with continuous updates and quality-of-life improvements.
  • Immersive first-person perspective and large, varied planetary environments to explore.
  • Robust community support with workshop sharing and helpful player base.
  • Steep learning curve, requiring external research or experience to fully grasp mechanics.
  • Long and sometimes tedious interplanetary travel with limited activities during flight.
  • Building interface has usability issues such as lack of mirroring, undo, and rotation aids.
  • Occasional bugs and clunky controls, especially relating to building and wiring management.
  • Limited content for passengers during multiplayer flights; few roles beyond pilot.
  • Lack of in-flight repairs requiring mission restart upon critical ship failures.
  • story

    155 mentions Positive Neutral Negative
    16% positive mentions, 82% neutral mentions, 2% negative mentions

    The story in this game is minimal and mainly serves as a backdrop for mission-based gameplay, with little narrative depth or character development. Players engage in varied, challenging missions that focus on spaceship design and problem-solving rather than plot, resulting in a sandbox experience framed by mission objectives rather than an overarching storyline. While some find the mission progression rewarding and engaging, others desire more narrative elements, exploration incentives, and a livelier game world beyond the missions.

    • “Currently a few missions into the story mode and I'm really enjoying the mission-based progression system.”
    • “Each mission is like a unique puzzle that you need to design a ship in order to solve, and the ease with which you solve each puzzle depends on how much time you put into designing your ship and how clever you are with your designs.”
    • “The gameplay loop is: build ship with available parts, fly it to complete missions to unlock new, more, and better parts to build new ships to do more difficult missions.”
    • “The game could certainly do with better explanation of things, be a little more generous with items, and have a bit more overarching storyline.”
    • “There is no story, so if you need that, just keep looking.”
    • “If you need dialogue and story and all that you'll be disappointed.”
  • gameplay

    59 mentions Positive Neutral Negative
    25% positive mentions, 70% neutral mentions, 5% negative mentions

    The gameplay offers a rewarding blend of complex yet approachable shipbuilding and logic mechanics, encouraging creativity through mission-driven progression and cooperative multiplayer. While it lacks orbital mechanics and can become tedious or overwhelming for some, its intuitive systems, engaging building processes, and variety of tasks provide a unique, fun, and deep sandbox experience reminiscent of titles like Kerbal Space Program and Space Engineers.

    • “This is one of the best games that tries to connect complex and deep mechanics with a more forgiving style of gameplay; it does not require you to understand all of it to have fun, but if you do, it rewards you with a much easier time during missions.”
    • “There are a ton of mechanics to explore and combine, allowing for endless creativity and adventure.”
    • “The gameplay loop is: build ship with available parts, fly it to complete missions to unlock new, more, and better parts to build new ships to do more difficult missions.”
    • “You will soon realise that a majority of gameplay involves making your ship better, but you are limited by the not so complex systems, meaning you will get bored by the engineering systems in 2 hours.”
    • “Unfortunately the gameplay is extremely tedious and becomes way too complicated about halfway through.”
    • “You need to invest hours into building very mission-specific ships that you won't ever need again and the mechanics are very limiting to say the least.”
  • humor

    20 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers humor primarily through its chaotic and unpredictable multiplayer antics, cooperative mishaps, and creative vehicle experiments, generating both intentional and unintentional funny moments. Its blend of technical challenges and comedic crashes offers an organic, often laugh-out-loud experience, especially when played with friends. While not a traditional comedy game, its humor arises naturally from gameplay interactions and mishaps.

    • “The combination of technical experimentation and deliberately chaotic humor gives it a distinct identity.”
    • “Extremely good game, and if you play with friends, it's unexpectedly very funny when you're all messing with the pilot and crashing, spinning the ship until half of it disintegrates, and opening the door from the safety of a chair and sucking everyone out into space.”
    • “This has given us some seriously unintentionally funny moments: slamming into planets at mach jesus, getting sucked out of ship doors, and pulling 87 gs trying to avoid mountains.”
  • atmosphere

    19 mentions Positive Neutral Negative
    37% positive mentions, 47% neutral mentions, 16% negative mentions

    The game's atmosphere aspect is praised for its immersive and diverse planetary environments with varying gravity, temperature, and atmospheric conditions that deeply impact gameplay and ship engineering challenges. While the realistic physics and environmental details enhance the complexity and engagement, some players find flight dynamics basic or inconsistent and feel the music could better match the mood with more ambient sounds. Overall, the rich atmospheric variety contributes significantly to the game's depth and memorable exploration experience.

    • “Landing on a new world and hearing its own dedicated score creates an unforgettable, immersive atmosphere.”
    • “These locations feature variations in gravity, atmosphere, temperature, scale, appearance, and environmental conditions.”
    • “It has enough realism for ships to operate the way you'd expect: mass, center of mass, gravity, temperature, wind/aerodynamics, atmospheric density, velocity, acceleration, distance, yaw, pitch, roll, fuel/battery levels, power limits in cables, zero-visibility environments, buoyancy, package storage, and much more... there's way more depth than you'd expect.”
    • “The flight dynamics, atmosphere, and planets are pretty much as basic as it gets.”
    • “Far from a goofy shipbuilding game with your friends, this is the mission/world style of Kerbal (without orbital mechanics, and with what feels like wonky physics within the atmosphere) with the wiring and difficulty level of Stationeers.”
    • “Lemme tell you the surprise I felt when we were playing the demo and found out that aerodynamics and atmosphere density was a thing.”
  • graphics

    15 mentions Positive Neutral Negative
    53% positive mentions, 27% neutral mentions, 20% negative mentions

    The game features charming, low-poly graphics that are visually appealing without being overly complex, providing a unique and stable aesthetic experience. While not highly detailed, the visuals effectively support gameplay and maintain good performance across expansive worlds. Overall, the graphics are praised for their simplicity, beauty, and suitability to the game's sandbox and building elements.

    • “Very good game for people who like building, logic, and space, also very fun with friends. Beautiful graphics even though quite simple, and an expansive world.”
    • “The graphics are really unique and aside from a few multiplayer connectivity issues, the game is perfectly stable.”
    • “Overall, great game with charming low-poly graphics that don't feel cheap.”
    • “It lacks on the graphics side, but is pulling off fully destructible ships like Space Engineers and 12 planets while keeping the performance decent without the experience or engine that Space Engineers has.”
    • “Graphics remind me of Human Fall Flat.”
    • “From mass, to aerodynamics and why not aesthetic.”
  • grinding

    12 mentions Positive Neutral Negative
    0% positive mentions, 17% neutral mentions, 83% negative mentions

    Grinding in the game receives mixed feedback: some find it detailed and rewarding without being overly tedious, especially appreciating visual wiring and programming, while others feel building and cable management become frustratingly repetitive and time-consuming. Quality-of-life improvements for construction and wiring could help reduce tedium without compromising the gameplay depth.

    • “It's too tedious to build stuff in this game.”
    • “Unfortunately, the gameplay is extremely tedious and becomes way too complicated about halfway through.”
    • “The game is kinda fun, but it is way too tedious to go back after a mission and change stuff around.”
  • optimization

    11 mentions Positive Neutral Negative
    27% positive mentions, 46% neutral mentions, 27% negative mentions

    The game is well-optimized, offering smooth performance even on older hardware, and handles complex mechanics like destructible ships and multiple planets without major issues. It balances advanced features such as power and propulsion management with stable gameplay, allowing players to create intricate designs while maintaining good performance. Overall, the optimization supports a seamless experience without compromising depth or stability.

    • “Game is pretty optimized and scratches the same itch as Stormworks, Space Engineers, and Kerbal Space Program (minus the orbital mechanics).”
    • “It lacks on the graphics side, but is pulling off fully destructible ships like Space Engineers and 12 planets while keeping the performance decent without the experience or engine that Space Engineers has.”
    • “Unlock more parts to build better ships to do harder pickups, travel to unknown bodies in space, etc. This game is also really optimized and runs on my 4-year-old laptop really well.”
    • “What I can really appreciate is that with the tools at our disposal, it's really approachable to make the most convoluted and unoptimized solutions, and it might not be right, but it’s yours.”
    • “It lacks on the graphics side, but is pulling off fully destructible ships like Space Engineers and 12 planets and keeping the performance decent without the experience or engine that Space Engineers has.”
    • “Weight management, optimal visibility, power management, aerodynamic optimization, manual wiring!”
  • music

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The music in the game receives mixed feedback, with many praising the dynamic and unique soundtrack, especially the distinct themes for each planet, calling it phenomenal and engaging. However, some find the music repetitive and mismatched with the game’s atmosphere, preferring more ambient sounds over the dramatic piano melodies. Overall, the soundtrack is a standout feature but may not suit every player's taste.

    • “I've spent more time at the main menu soaking in the absolute fire that is the soundtrack. 10/10.”
    • “The ship building mechanics are fantastic, but my favorite part is easily the unique OST for every single planet.”
    • “The soundtrack is a banger and could give Hans Zimmer a run for his money.”
    • “- The music is super repetitive and, in my opinion, does not match the game feel. I personally would have preferred some atmospheric or ambient sounds instead of the melodramatic, interstellar-sounding piano melody.”
    • “[h2]Music/sounds: 3/5[/h2]”
    • “No additional negative quotes about the music available.”
  • stability

    5 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    The game runs smoothly with very few bugs or glitches, reflecting the developer's careful attention to stability. While the detailed construction and troubleshooting systems may be demanding, overall stability during both building and spaceflight is well-maintained.

    • “Runs great.”
    • “Building ships is fun and the game runs great.”
    • “Seriously, routing individual cables, troubleshooting, figuring out how things work, or don't!”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the emotional experience of the game uplifting and inspiring, with a wholesome community that enhances positive feelings and a sense of achievement.

    • “Community seems quite wholesome and nice.”
    • “I didn't grow up to become an astronaut, however this made me feel like one.”
  • replayability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers excellent replayability, receiving a perfect score of 5/5, indicating that players find it highly engaging and worth playing multiple times.

  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game’s monetization is praised for offering a substantial free demo and an affordable full release price, with no intrusive advertising or aggressive monetization tactics.

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Play Times

25h Median play time
102h Average play time
8-140h Spent by most gamers
*Based on 13 analyzed playthroughs
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Frequently Asked Questions

Approximately Up is a open world simulation game. Common tags for Approximately Up include first-person, futuristic, 3D, indie, exploration and others.

Approximately Up is available on PC and Windows.

On average players spend around 102 hours playing Approximately Up.

Approximately Up was released on August 6, 2026.

Approximately Up was developed by Approximately Games.

Approximately Up has received very positive reviews from players. Most players liked Approximately Up for its story but disliked it for its grinding.

Approximately Up is a single player game with multiplayer and local co-op support.

Similar games include Main Assembly, Space Engineers, Archean, Nimbatus: The Space Drone Constructor, Stationeers and others.