- October 16, 2024
- Osaris Games
- 7h median play time
Eden Crafters
Platforms
About
In "Eden Crafters" , you must transform hostile planets into habitable havens for humanity, overcoming treacherous landscapes and radioactive areas. Gather resources, craft tools, and build factories to automate processes, all while terraforming the environment in singleplayer or online co-op mode. Your mission: create a thriving Eden, optimizing efficiency in climate control, atmosphere, and water sustainability.
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- Solid mix of Planet Crafter and Satisfactory, offering engaging automation and terraforming mechanics.
- Smooth gameplay experience with minimal bugs reported, making it enjoyable for early access.
- Great potential for future updates, with a responsive developer actively addressing community feedback.
- Graphics and visual design are lacking, with some players describing it as amateurish and uninviting.
- Conveyor and pipe mechanics can be clunky, leading to frustration in building and organization.
- Limited content currently available, with some players feeling the game lacks depth and variety in exploration.
gameplay
42 mentions Positive Neutral NegativeThe gameplay is characterized by a mix of factory automation and exploration mechanics, drawing comparisons to titles like "Planet Crafter" and "Factorio." While many players appreciate the fun and rewarding gameplay loop, they also note issues with save mechanics, performance, and balancing that detract from the overall experience. Despite these challenges, the game shows significant potential with interesting mechanics and a solid foundation for future development.
“Love the gameplay, it's so much fun to figure out how everything works and explore the planet.”
“Gameplay and progression is fun and rewarding, every system in place so far seems really well thought out and what's in there has been executed extremely well.”
“What it lacks in terms of graphics and polish, it makes up for in mechanics and a gameplay flow that works well to convenience the player.”
“I'll say this first: this game has real potential, but it is clearly very early days and is a bit of a mess, both in design and gameplay balancing.”
“Even worse, none of the gameplay is saved between crashes, meaning every reload is like Groundhog Day.”
“This has the same gameplay loop as Planet Crafter, with an attempt at the automation and factory complexity of Satisfactory, but misses the mark in terms of usability and aesthetics.”