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In "Eden Crafters" , you must transform hostile planets into habitable havens for humanity, overcoming treacherous landscapes and radioactive areas. Gather resources, craft tools, and build factories to automate processes, all while terraforming the environment in singleplayer or online co-op mode. Your mission: create a thriving Eden, optimizing efficiency in climate control, atmosphere, and water sustainability.

Eden Crafters screenshot
Eden Crafters screenshot
Eden Crafters screenshot
Eden Crafters screenshot
Eden Crafters screenshot
Eden Crafters screenshot
Eden Crafters screenshot
Eden Crafters screenshot
Eden Crafters screenshot

89%
Audience ScoreBased on 863 reviews
gameplay31 positive mentions
grinding28 negative mentions

  • Eden Crafters combines elements of Satisfactory and Planet Crafter, offering a unique blend of automation and terraforming gameplay.
  • The game features a variety of quality-of-life tools, such as a drone for building and warehouses that make resources globally accessible.
  • The developers are responsive to player feedback and regularly update the game, showing a commitment to improving the overall experience.
  • The game feels unpolished and janky, with issues like conveyor belts not functioning properly and a clunky building interface.
  • Some players have reported frequent crashes and loss of progress, which can be frustrating during gameplay.
  • The terraforming process can become repetitive, and the lack of clear objectives or guidance may leave players feeling lost.
  • gameplay
    79 mentions Positive Neutral Negative

    The gameplay is generally praised for its fun and engaging mechanics, particularly in exploration, automation, and factory-building, reminiscent of titles like Factorio and Satisfactory. However, issues such as poor performance, lack of save functionality, and some clunky mechanics detract from the experience. Overall, while the game shows great potential with solid systems and replayability, it requires further polish and optimization to fully realize its capabilities.

    • “Love the gameplay, it's so much fun to figure out how everything works and explore the planet.”
    • “Explore the world, find ore nodes, process them, automate them, and get them into a warehouse via conveyor belts where you then have access to them at any workbench in the world, which is a huge quality of life mechanic.”
    • “Gameplay and progression is fun and rewarding; every system in place so far seems really well thought out and what's in there has been executed extremely well.”
    • “Even worse, none of the gameplay is saved between crashes, meaning every reload is like Groundhog Day.”
    • “This has the same gameplay loop as Planet Crafter, with an attempt at the automation and factory complexity of Satisfactory, but misses the mark in terms of usability and aesthetics.”
    • “The way that the tsunami destroys your turbines is just nuts - it is just an annoyance and adds nothing to the gameplay, and because the power system seems broken, if I have mines on one island and the wave hits, I have to walk for miles to rebuild turbines again because the power grid doesn't seem to reach that far.”
  • graphics
    61 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many players noting that while they are generally average or mediocre compared to similar titles like "Satisfactory" and "Planet Crafter," there are moments of potential and detail that shine through. Some users appreciate the smooth performance and the aesthetic possibilities in base-building, while others criticize the rough terrain and lack of polish, suggesting that improvements could elevate the overall experience. Overall, the graphics are seen as a work in progress, with room for enhancement to match the gameplay mechanics.

    • “Fantastic graphics with seamless transitions.”
    • “The terrain is realistic and carefully detailed with gorgeous graphics of the ore that sparkles and responds with the environment around it as it changes.”
    • “The game's visuals are satisfactory, creating an immersive world to explore.”
    • “My only complaint is the graphics; they are pretty crappy compared to other building games. If the developers would have only made it more pleasing graphics-wise, they could have given Satisfactory a run for its money, but it looks like they went cheap in that area.”
    • “Graphics are however far worse than similar games.”
    • “Graphics look like they're from 1980.”
  • grinding
    32 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be a mixed experience; while some enjoy the early game simplicity and the eventual rewards of crafting and farming, many criticize it for being overly tedious and lacking meaningful progression. The initial stages can feel slow and repetitive, particularly with tasks like terraforming and material gathering, but improvements such as auto crafting and increased storage capacity help alleviate some of the grind later on. Overall, the game is seen as fun but often too grindy, with some players questioning the enjoyment derived from its crafting mechanics.

    • “Fun and not too grindy, but you do have to work for the awesome stuff.”
    • “Crafting is not that tedious, especially when you unlock [spoiler]warehouse[/spoiler].”
    • “Game is fun but somewhat grindy.”
    • “Way too grindy and seems like there is no real point to the game.”
    • “The graphics are mediocre in comparison, and the crafting system is overly grindy, which raises the question of whether that's really enjoyable.”
  • stability
    23 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with some players noting it is generally playable but plagued by various bugs and glitches, particularly with UI and object interactions. While a few users report a relatively stable experience, others express frustration over the game's early access state and lack of polish, leading to requests for refunds. Overall, the consensus suggests that while the game shows potential, it requires significant improvements to enhance stability.

    • “Bug free so far.”
    • “That's not to say it is bug free (though some of those I've come to recognize and enjoy as the game's unique 'personality').”
    • “This game was a waste of money, there are so many bugs and glitches, there’s no tutorial to get you started, overall it’s just a bad game, so I asked for a refund.”
    • “The early consensus was fun, but buggy.”
    • “Seems rough and in early stage, it's buggy but stable.”
  • music
    23 mentions Positive Neutral Negative

    The music in the game has received overwhelmingly positive feedback, with many players praising its relaxing, uplifting, and serene qualities. Reviewers describe the soundtrack as phenomenal and perfect for exploration and meditation, enhancing the overall gaming experience. Overall, the music is consistently rated as a standout feature, contributing significantly to the game's atmosphere.

    • “The soundtrack in this is out of this world good.”
    • “The music is relaxing and uplifting and pleasant to listen to while exploring or designing.”
    • “And the music is stunning!”
    • “The music in this game feels repetitive and uninspired.”
    • “I found the soundtrack to be quite bland and forgettable.”
    • “The music doesn't match the game's atmosphere, making it feel disjointed.”
  • story
    14 mentions Positive Neutral Negative

    The game's story is currently minimal and not fully developed, with players noting a lack of an introductory narrative and a short storyline. While the premise shows potential for a compelling narrative, the focus is primarily on gameplay mechanics and automation, which some find engaging despite the sparse storytelling. Overall, players express a desire for a more fleshed-out story with clear objectives and milestones.

    • “I love the premise of the game, and if the dev wanted to, it would give way to a very interesting story.”
    • “I was immediately hooked and the story/objectives don't slow down or stop, there's always something to be working towards.”
    • “Add a story with milestone goals.”
    • “Full of bugs, visually weird things, etc. storyline is very short, and developers pinpoint that it's not even finalized.”
    • “- no intro story.”
    • “~ add a story with milestone goals”
  • optimization
    13 mentions Positive Neutral Negative

    The optimization of the game has received mixed feedback, with some players noting that it runs smoothly while others highlight significant performance issues and the need for extensive optimization, especially for general hardware. Despite being in "beta," many users feel that the game requires improvements to ensure a better experience without demanding high-end systems. Overall, while the game is enjoyable, its optimization remains a concern for many players.

    • “I generally do not like factory optimization sim type games, but this made it very approachable to me.”
    • “Aside from that, Planet Crafter runs smoothly.”
    • “So far great game, a few bugs here and there and some performance issues, but overall a great experience!”
    • “It's definitely still 'beta' as it needs extreme optimization for use on general hardware, and not require a supercomputer to run the basic interface.”
    • “However, it's not optimized very well.”
    • “It just needs optimized a lot.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The game's atmosphere is described as clear and relaxed, offering a more natural feel compared to similar titles like Planet Crafter due to its area-level terraforming. However, it lacks excitement and realism, as players do not need to address atmospheric conditions in the same way, despite having appealing water graphics.

    • “The game creates a clear objective and a relaxed atmosphere.”
    • “It feels more natural than Planet Crafter due to terraforming done on an area level, not on a planetary scale.”
    • “You don't actually need to fix the atmosphere first (air, pressure, heat) like in Planet Crafter, which makes it a little less realistic.”
    • “The game's atmosphere lacks excitement, although the water graphics are nice.”
    • “You don't actually need to fix the atmosphere first (air, pressure, heat) like in Planet Crafter, so it's a little less realistic.”
  • replayability
    7 mentions Positive Neutral Negative

    Players note that the game has significant potential for replayability, currently rated around 7/10, primarily due to the varied approaches to automation and resource management. While some gameplay elements are still in development and may be buggy, the combination of content and mechanics encourages players to revisit worlds for different experiences. Overall, the game is seen as having the foundation for infinite replayability as it evolves.

    • “Do not turn this game down simply because it's in development; this has the potential to be a game destined for greatness and infinite replayability.”
    • “It offers a satisfying blend of both genres, with plenty of content and replayability.”
    • “I have only played 1 world out of 2 currently, so replayability is probably 7/10. I will replay the same world as I have only half automated things, making components near the nodes and shipping them manually. By the time an advanced machine has used your components, your hubs are full of components to refill, which keeps the gameplay engaging.”
    • “The first two planets were playable, but the gameplay was buggy.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is largely derived from its numerous bugs, which players find amusing despite their prevalence in this early version. While the comedic elements are entertaining, some users feel that the chaos escalates too rapidly, potentially overwhelming the humor.

    • “It is hilarious, but it gets too crazy too quickly.”
    • “There are many bugs, but many of them are funny, and it's to be expected from an early version of the game.”
  • emotional
    4 mentions Positive Neutral Negative

    Players express a strong emotional connection to the game, highlighting its ability to evoke tears of joy and a desire for long-term engagement with friends. However, some users note technical issues, such as bugs affecting the gameplay experience.

    • “Super duper super extremely good! I love it and I cried because it was so good. I will play this forever with my friends, probably not forever, you know.”

Buy Eden Crafters

7h Median play time
135h Average play time
5-87h Spent by most gamers
*Based on 12 analyzed playthroughs

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