- October 16, 2024
- Osaris Games
- 7h median play time
Eden Crafters
Platforms
About
In "Eden Crafters" , you must transform hostile planets into habitable havens for humanity, overcoming treacherous landscapes and radioactive areas. Gather resources, craft tools, and build factories to automate processes, all while terraforming the environment in singleplayer or online co-op mode. Your mission: create a thriving Eden, optimizing efficiency in climate control, atmosphere, and water sustainability.









- Eden Crafters combines elements of Satisfactory and Planet Crafter, offering a unique blend of automation and terraforming gameplay.
- The game features a variety of quality-of-life tools, such as a drone for building and warehouses that make resources globally accessible.
- The developers are responsive to player feedback and regularly update the game, showing a commitment to improving the overall experience.
- The game feels unpolished and janky, with issues like conveyor belts not functioning properly and a clunky building interface.
- Some players have reported frequent crashes and loss of progress, which can be frustrating during gameplay.
- The terraforming process can become repetitive, and the lack of clear objectives or guidance may leave players feeling lost.
- gameplay79 mentions Positive Neutral Negative
The gameplay is generally praised for its fun and engaging mechanics, particularly in exploration, automation, and factory-building, reminiscent of titles like Factorio and Satisfactory. However, issues such as poor performance, lack of save functionality, and some clunky mechanics detract from the experience. Overall, while the game shows great potential with solid systems and replayability, it requires further polish and optimization to fully realize its capabilities.
“Love the gameplay, it's so much fun to figure out how everything works and explore the planet.”
“Explore the world, find ore nodes, process them, automate them, and get them into a warehouse via conveyor belts where you then have access to them at any workbench in the world, which is a huge quality of life mechanic.”
“Gameplay and progression is fun and rewarding; every system in place so far seems really well thought out and what's in there has been executed extremely well.”
“Even worse, none of the gameplay is saved between crashes, meaning every reload is like Groundhog Day.”
“This has the same gameplay loop as Planet Crafter, with an attempt at the automation and factory complexity of Satisfactory, but misses the mark in terms of usability and aesthetics.”
“The way that the tsunami destroys your turbines is just nuts - it is just an annoyance and adds nothing to the gameplay, and because the power system seems broken, if I have mines on one island and the wave hits, I have to walk for miles to rebuild turbines again because the power grid doesn't seem to reach that far.”