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"Stationeers is a hardcore Science Fiction Simulation game that allows 2-players or more to cooperatively build and manage a space station's complex systems, such as atmospherics, electrical, and gravity. With stunning graphics but high grinding, it offers a stellar atmosphere and hilarious moments, despite occasional bugs. Your survival and optimization of these systems will require knowledge, practice, and resource management."

Stationeers screenshot
Stationeers screenshot
Stationeers screenshot
Stationeers screenshot
Stationeers screenshot
Stationeers screenshot
Stationeers screenshot
Stationeers screenshot
Stationeers screenshot
Stationeers screenshot
Stationeers screenshot
+18

85%
Audience ScoreBased on 8,766 reviews
gameplay322 positive mentions
grinding314 negative mentions

  • Stationeers offers a unique and complex survival experience, challenging players to master intricate systems like atmospherics, power management, and automation.
  • The game encourages creativity and problem-solving, allowing players to engineer their own solutions to various challenges, leading to a rewarding sense of accomplishment.
  • Frequent updates from the developers show a commitment to improving the game, with a supportive community that provides resources and assistance for new players.
  • The steep learning curve and lack of functional tutorials can be overwhelming for new players, making it difficult to get started without external resources like YouTube videos.
  • The user interface and inventory management system are clunky and unintuitive, leading to frustration when trying to manage tools and resources.
  • Some features, such as rovers and certain mechanics, have been removed or are not fully implemented, which can be disappointing for players expecting a more complete experience.
  • gameplay
    1,424 mentions Positive Neutral Negative

    The gameplay of Stationeers is characterized by its complex mechanics and steep learning curve, requiring players to engage deeply with systems involving resource management, crafting, and base building. While many players appreciate the intricate interplay of mechanics and the rewarding challenge it presents, others find the lack of clear tutorials and the cumbersome inventory system frustrating. Overall, the game offers a unique and immersive experience for those willing to invest time in mastering its systems, but it may not appeal to casual gamers seeking straightforward gameplay.

    • “The intricate interplay of various systems creates a challenging but rewarding experience for those who enjoy mastering complex mechanics.”
    • “The core gameplay loop revolves around resource management, crafting, and base building.”
    • “From managing resources to constructing complex bases, the game offers a depth of gameplay that's hard to find elsewhere.”
    • “The game has exactly two hotbar slots, and to do most actions you need a specific tool in your hand, meaning an immediate core mechanic of the game is inventory juggling.”
    • “There's currently 3 very short tutorials about how a couple mechanics work, but you're mostly going to find yourself frustrated and looking up outdated guides, trying to find the most updated and applicable one to help keep you alive.”
    • “The core gameplay is just mindless tasks created to take up your time, instead of incentivizing research, or some other means of gameplay progression.”
  • atmosphere
    872 mentions Positive Neutral Negative

    The atmosphere in Stationeers is a standout feature, offering a highly detailed and immersive simulation of atmospheric conditions, including pressure, temperature, and gas composition. Players must manage these elements meticulously to create habitable environments, making the game both challenging and rewarding. The complex systems encourage experimentation and problem-solving, appealing to those who enjoy deep engineering mechanics in a survival context.

    • “Stationeers is a deeply engaging and intricately detailed space simulation that pushes players to master complex systems like engineering, atmospheric management, and automation.”
    • “The complex systems, from power management to atmospheric composition, are a true testament to the developer's commitment to realism and immersion.”
    • “The atmosphere system has led to some great moments, and its complexity makes it interesting to experiment and play around with.”
    • “The immersion is out of this atmosphere.”
    • “This isn't 'Stationeers - the ultra realistic space building and survival simulation game', this is 'Wallace and Gromit go to the moon - complete with eating tomato soup in zero atmosphere environments while your face gets ripped off by rapid decompression'.”
    • “Major gamebreaking issues include the world settings ignoring any custom settings you make, this includes people in multiplayer having different atmosphere settings in the same world as you, meaning they can suffocate when the air is set to breathable if they died to suffocation before.”
  • graphics
    328 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players noting that while the art style is simplistic and somewhat cartoonish, it effectively serves the game's immersive and technical themes. Some users appreciate the quirky visuals and find them charming, while others criticize the graphics for being outdated or lacking polish, suggesting that improvements are needed as the game continues to develop. Overall, the graphics are functional but not groundbreaking, with a focus on gameplay mechanics over visual fidelity.

    • “The graphics and atmospheric effects in Stationeers contribute to the immersive space environment.”
    • “Graphically, Stationeers delivers a stunning and immersive experience.”
    • “The graphics are surprisingly pleasing in their simplicity, especially when combined with the satisfaction of watching your freshly made system work.”
    • “The graphics are poor, and there is no music during tutorial missions.”
    • “Graphically it's not state of the art.”
    • “I do not like the graphics, especially terrain and rendering distance is awful.”
  • grinding
    324 mentions Positive Neutral Negative

    The grinding aspect of the game is frequently described as tedious and cumbersome, with players noting that the inventory management and tool-switching mechanics can detract from the overall enjoyment. While some find satisfaction in the complexity and depth of the systems, many express frustration over the repetitive nature of tasks like mining, building, and farming, which can feel unnecessarily prolonged. Despite these challenges, some players appreciate the rewarding feeling of overcoming the game's steep learning curve and achieving functional designs.

    • “You'll need a second life for grinding.”
    • “The game is hard, has no tutorial or onboarding to speak of and is often tedious.”
    • “Stationeers almost scratches that deep engineering itch but often falls short because it's unnecessarily tedious and the systems have very unrealistic quirks that are not officially explained.”
    • “The tool system is tedious, adds nothing to the game, and destroys any sense of immersion.”
  • optimization
    272 mentions Positive Neutral Negative

    The optimization of "Stationeers" has been a mixed bag, with many players experiencing significant performance issues, especially in large or complex bases, even on high-end systems. While developers have made consistent efforts to improve performance through regular updates and optimizations, some users still report low frame rates and stuttering, particularly as base complexity increases. Overall, while there are notable improvements, further optimization is still needed to enhance the gaming experience.

    • “The developers have also continued to add new and interesting content throughout the early access phase and have also increased the performance and fixed many bugs in the game. I plan to play this for a long while and I'm happy to own a copy of it.”
    • “Progress over the last year has been great with a lot of depth added and a slew of performance improvements.”
    • “Awesome co-op game with a steep learning curve, but luckily there are tutorials you can do to help get familiar with the systems... also very optimized, I play on 1440p at max settings @ constant 144fps (i9 10900KF and RTX 3090 with 64GB RAM).”
    • “Performance of the game has been declining as well, to the point that running the game on an RTX 4090, with a Core i9 CPU and 64 GB of RAM to match, gives us only 30-40 FPS in basic scenes with just a few dozen pipes present; the game will stutter as you pan your camera while the sun sets and casts shadows at certain angles on the pipes as it drops down to less than 15 FPS until it just goes back to its usual 30-40 FPS.”
    • “It's a fun little space game, but at the moment the optimization needs serious work.”
    • “Shame, because the game is enjoyable, but I can't recommend games that have optimization issues to the point that they threaten the physical health of the PC.”
  • stability
    234 mentions Positive Neutral Negative

    The game's stability is a significant concern among players, with many describing it as "buggy" and "unfinished," particularly in multiplayer modes. While some users appreciate the game's potential and ongoing updates, they report frequent glitches, crashes, and frustrating gameplay experiences, especially during tutorials. Overall, the game is seen as a challenging but rewarding experience for those willing to navigate its current instability, with many suggesting it needs further development before being fully recommended.

    • “The game is well made and runs great!”
    • “The game isn't buggy, and is great value for money.”
    • “Almost all of the core gameplay is already there, and it's largely bug free in my experience.”
    • “It was a buggy, unfinished, incredibly complicated mess.”
    • “The multiplayer is a buggy mess that hasn't been properly fixed in a very long time now and is virtually unplayable.”
    • “This game will never be finished and will remain a buggy mess until it is completely abandoned.”
  • story
    158 mentions Positive Neutral Negative

    The game's story aspect is currently lacking, with many players noting the absence of a structured narrative, quests, or mission objectives, which leads to a sense of aimlessness. While the sandbox elements allow for creative building and exploration, players express a strong desire for more defined goals and challenges, such as missions or a storyline, to enhance engagement. Developers have hinted at future updates that may introduce these features, but as of now, the game feels incomplete in terms of its narrative potential.

    • “This early access feels like a never-ending story, but it's a good story.”
    • “So let me just start off with a brief introduction to what is about to be one heck of a story.”
    • “The things you can do already in alpha are almost limitless, and when the survival, mission, and ship building elements are introduced, this will be an absolute gem.”
    • “Has no story, no purpose.”
    • “There is no story, there are no quests.”
    • “Most of the content is more about 'I want to' rather than 'I have to' because you can build a tiny self-sustaining base in a few hours and be done with the game; there isn't any story, quests, or missions driving you forward yet.”
  • humor
    80 mentions Positive Neutral Negative

    The humor in the game is described as complex and often hilariously frustrating, with players experiencing comedic moments stemming from their own incompetence and the game's unforgiving mechanics. Many reviews highlight the fun of multiplayer interactions, where unexpected disasters lead to laughter, while the quirky design choices and humorous world-building add to the overall comedic experience. Despite some frustrations with the game's systems, players find joy in the absurdity of their failures and the chaotic scenarios that unfold.

    • “Just remember to bring a sense of humor – and maybe a fire extinguisher or two.”
    • “The greatest enemy of the game is your own incompetence, which can lead to some hilarious moments.”
    • “It's a fun, immersive semi-sim with a cool voxel world, based physics, and it can be incredibly funny when you're playing with friends and you have no idea why the inside of your base is burning and a hole has randomly burst open in one of your frames...”
    • “- two toolbelts instead of a hotbar has to just be an unfunny joke, right?”
    • “Is the harder planets cranked to the max? I've died so many times in the game it's not funny.”
  • replayability
    58 mentions Positive Neutral Negative

    The game is praised for its high replayability, with many players noting nearly infinite replay value due to procedurally generated landscapes, diverse planetary environments, and extensive customization options. Frequent updates and a supportive community further enhance the experience, allowing players to learn from past mistakes and explore new challenges. However, some users mention that starting over can be time-consuming, which may detract from the overall replay value for certain players.

    • “Hundreds of hours of content, nearly infinite replayability, deep and intricate game systems, heaps of skills to master, and more features yet to come.”
    • “The availability of player-created mods enhances the game's replayability, introducing new challenges and opportunities for customization.”
    • “There is quite a bit of replayability—different planets have different atmospheres, temperatures, solar light levels, weather, and mineral compositions, which means that every planet has different problems you have to solve in different ways.”
    • “The replay value is non-existent, as you can't come back and re-solve challenges that you have already solved.”
    • “This means that the game has almost no replay value, because if you start a new base, you have to set up all those systems again, which takes hours.”
    • “It can be a bit challenging and is best played with friends, but has lots of potential for replayability with the vast amount of customization options.”
  • music
    30 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players appreciating the subtle soundtrack that enhances the atmosphere, while others criticize the lack of background music and soundscapes, particularly during tutorial missions. Many users suggest that the game would benefit from more engaging music, similar to that of other titles, to fill the perceived emptiness of the worlds. Overall, the current sound design is seen as functional but lacking depth, prompting players to seek external music for a more immersive experience.

    • “The soundtrack and sound effects are subtle yet effective, creating an atmosphere of unease and triumph as one makes progress.”
    • “I like the background music in the game as well.”
    • “The one thing I would suggest - background music similar to Planet Crafter would be very, very good for the game.”
    • “Graphics are poor, and there is no music during tutorial missions.”
    • “The worlds feel kind of empty; there's no real music playing in the background (I guess I could put on some myself, but that just ruins the fun).”
    • “There's also a complete lack of any soundscape - you'll find yourself wondering if your sound is still working until you weld something, because there's no breathing, footsteps, ambiance music, nothing.”
  • monetization
    28 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn significant criticism, with many users labeling it as a "cash grab" due to the presence of DLC in an early access title and perceived low production value. Players express frustration over the game's monetization practices, including the implementation of microtransactions and the lack of trust in the developers' commitment to delivering a polished product. Overall, the sentiment suggests that the game's monetization approach detracts from its potential and raises concerns about its long-term viability.

    • “As long as the devs listen to the community, are active, and don't incorporate lots of microtransactions, this game is a sure gem in the making.”
    • “I'm normally against microtransactions, but to be honest, I'd happily pay like a fiver to have, say, TotalBiscuit as my suit voice.”
    • “What I thought was going to be a genuine attempt at a love letter to SS13 has turned into an obvious cash grab. DLC should not exist for an early access game, cosmetic or not, especially a $30 early access game.”
    • “An early access cash grab with low production value, vague promises, and the worst user interface ever invented for a video game.”
    • “A game with DLC (not against proper DLC when the game launches) and is still in early access... makes you wonder if we can trust it or if the game is just a cash grab.”
  • emotional
    14 mentions Positive Neutral Negative

    The emotional aspect of the game is described as both heartwarming and heartbreaking, with players expressing deep feelings of connection and frustration. While some find it a "wholesome gift to the world," others struggle with its mechanics and lack of tutorials, leading to emotional fatigue. Overall, the game evokes strong reactions, including moments of joy and sadness.

    • “The game made me cry.”
    • “And it made me cry again as I ate my granola bars!”
    • “At $33 USD, Stationeers is heartbreaking.”

Buy Stationeers

57h Median play time
228h Average play time
20-343h Spent by most gamers
*Based on 150 analyzed playthroughs

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