- May 14, 2020
- Stray Fawn Studio
- 17h median play time
Nimbatus: The Space Drone Constructor
While it might initially seem a bit overwhelming, the creative potential in Nimbatus - The Space Drone Constructor is mind-bogglingly fun.
Platforms
About
In "Nimbatus: The Space Drone Constructor," you are the captain of a mobile drone factory, where you can design and build your own custom drones using over 75 physically simulated parts. Explore a physics-based universe in three different game modes: a survival campaign, sandbox mode with adjustable parameters, and competitive arenas to show off your engineering skills. Confront challenging enemies and obstacles or focus on creative freedom.











- The core concept of building and customizing drones is engaging and allows for a lot of creativity.
- The game features a variety of game modes, including a fun Sumo mode where players can pit their automated drones against each other.
- The physics engine and mechanics provide a satisfying experience when designing and testing drones.
- The campaign missions can feel repetitive and lack variety, often leading to a grind.
- The game suffers from a steep learning curve, with minimal guidance on how to effectively use all the components.
- There are issues with stability and control, as drones can behave unpredictably, leading to frustration during gameplay.
story
402 mentions Positive Neutral NegativeThe story aspect of the game has received largely negative feedback, with many players finding the campaign underdeveloped and repetitive. Most missions lack variety, often revolving around similar objectives such as collecting items or destroying targets, which leads to a monotonous gameplay experience. While the game offers creative drone-building mechanics, the overall narrative and mission design feel shallow and uninspired, leaving players wanting more depth and diversity in both story and gameplay.
“The single player campaign has since been greatly improved, and now has a wide variety of missions that keep requiring different configurations and different weapons vs utilities vs maneuverability.”
“With a bit of creativity, you can build all kinds of crazy (and deadly) space-drones to harvest resources and complete missions while you keep one step ahead of 'the corp'.”
“The missions in campaign mode are quite challenging and the pacing is similar to FTL.”
“The campaign consisted of repeating the same 3 or 4 mission templates 15 or so times.”
“The missions are really repetitive.”
“The story is a waste of time.”