ALTAIR BREAKER
- August 18, 2022
- Thirdverse, Co., Ltd.
Altair Breaker is a thrilling hack-and-slash game with satisfying combat and stunning visuals. Fight against hordes of enemies using a variety of weapons and abilities, and customize your character to fit your playstyle. Explore diverse environments, defeat powerful bosses, and uncover the secrets of the mystical world of Altair.
Reviews
- The game features great face-to-face combat and has improved graphics, offering a visually appealing experience.
- The gameplay mechanics, such as gliding and climbing, are fun and add variety to the sword-fighting action.
- The parry system has seen significant improvements, enhancing the overall combat experience.
- The game suffers from repetitive enemies and environments, leading to a lack of variety and challenge.
- Movement mechanics are clunky and unresponsive, making navigation feel tedious and frustrating.
- The absence of a main menu and forced social lobby can lead to a chaotic and unpleasant multiplayer experience.
- gameplay16 mentions
- 25 % positive mentions
- 56 % neutral mentions
- 19 % negative mentions
The gameplay has received mixed reviews, with some players enjoying the fun mechanics of climbing and gliding, which make it more accessible for VR newcomers. However, many criticize the repetitive nature of the gameplay loop, limited enemy variety, and clunky controls, leading to a tedious experience overall. While some aspects, like swordplay, are praised for their execution, the overall lack of challenge and variety detracts from the enjoyment.
“I personally felt like the swordplay and mechanics in 'Swords of Gargantua' felt amazing, like Dark Souls perfectly translated to VR.”
“The gameplay mechanics like gliding and climbing just feel fun.”
“[Intuitive gameplay that features some nifty moves which can be fun to use, sharp anime-like visuals.]”
“As for gameplay, if you thought SOG had a weird dash system, hope you like breaking your left thumbstick trying to double tap a direction to dash.”
“I played for about 2 hours and the gameplay loop was the same 3 rooms which spawn 2-3 mob types: swordy boy, dual swordy boy, and mage that just run away from you. It's annoying to chase them because the mobility is so bad.”
“Gameplay is very tedious with a lack of challenge and variety, repetitious enemies and environments, and clunky compartmentalized menus.”
- graphics11 mentions
- 64 % positive mentions
- 18 % neutral mentions
- 18 % negative mentions
The graphics in the game are generally praised for their sharp, anime-inspired visuals, contributing to an enjoyable battle experience. However, some users noted minor issues, such as the presence of unrealistic PNG clouds that detract from the overall aesthetic. Overall, the visuals are considered a strong point of the game.
“The graphics I find look a lot better in Altair Breaker, just more anime.”
“Great graphics and battle experience.”
“Intuitive gameplay that features some nifty moves which can be fun to use, sharp anime-like visuals.”
“The graphics I find look a lot better in Altair Breaker; they just feel more anime.”
“Upgrading items is also a lectern, but it has the same visuals, which is disappointing.”
- story8 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The story aspect of the game has received criticism for lacking an engaging narrative, as it does not feature an opening lore cutscene like its predecessor, "Swords of Gaurgantua." Instead, players are immediately placed in a "social lobby," which detracts from the immersive experience and context of the game. While the gameplay remains enjoyable, the absence of a compelling story may leave some players wanting more depth and connection to the game's world.
“The first game opens on a great lore opening cutscene story that gives enough lore on who you are and why you're doing what you're doing.”
“Eventually, because 'Swords of Gargantua' also had 4 player co-op, I played through the game with my family and we loved the mission of completing that game.”
“This game has no opening story/lore cutscene and just takes you to a 'social lobby'.”
“This game has no opening story/lore cutscene and just takes you to a 'social lobby'.”
- grinding5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is characterized as grindy, requiring players to collect various gems and coins, which can feel tedious due to repetitious enemies and environments. While it may appeal to fans of VR sword-based games, the lack of challenge and variety may detract from the overall experience.
“Looking at the several different gems and coins you need to loot, it's easy to tell this is meant to be a grindy game.”
“Gameplay is very tedious with a lack of challenge and variety, repetitious enemies and environments, and clunky compartmentalized menus.”
“It's still a grindy game, but if you and a few friends want a good VR sword-based game to play or you are a fan of Swords of Gargantua, I'd definitely recommend it.”