SWORDS of GARGANTUA
- June 6, 2019
- Thirdverse, Co., Ltd.
- 10h median play time
"Swords of Gargantua is a VR sword-action game with single-player and online co-op modes for up to 3 players. Battle through the Tesseract Abyss, defeating enemies and leveling up your weapons to take on the giant Gargantua. Utilize voice chat, realistic sound, and user-created mods for an enhanced experience."
Reviews
- The game features solid sword fighting mechanics and offers a fun multiplayer experience with a variety of weapons.
- The addition of an offline mode allows players to enjoy the game even if the servers go down, enhancing its longevity.
- The game has a unique roguelite arena fighting concept that can be engaging, especially with friends.
- The game suffers from repetitive gameplay, with players often facing the same enemies in similar environments, leading to boredom.
- There are significant issues with controls and mechanics, including inconsistent blocking, janky movement, and poor hit detection.
- The developer's decision to make the game primarily online and then shut down services has left many players feeling cheated and frustrated.
- gameplay54 mentions
- 11 % positive mentions
- 74 % neutral mentions
- 15 % negative mentions
The gameplay has been criticized for being repetitive and clunky, often reducing the experience to defeating waves of enemies in a series of rooms with minimal variation. While some players appreciate the potential and aesthetic appeal, many find the mechanics frustrating, particularly regarding movement and combat, leading to a lack of depth and replayability. Overall, the game may appeal to those seeking a "souls-like" experience, but it struggles with execution and player engagement.
“The gameplay is a little hard to learn at first, and it might be a little clunky at times, but it's still a good game if you're willing to give it a fair try.”
“This game is as close as it can be to the Sword Art Online world in terms of combat gameplay and visuals.”
“You can see from the multi-floor dungeon concept with bosses, the co-op PvE melee gameplay, and even the GUI looks like it was taken from the SAO world... which is good!”
“The gameplay is not great and extremely repetitive; spawn in a room, defeat enemies, go to the next room.”
“This game absolutely does not support Valve Index controllers. The grabbing mechanics are clunky, the movement is mediocre, and the fighting is awful (half the time my hands will swap position, so I'm forced to adapt to fighting left-handed). I want to like this game, really, I do, but the clunky fighting was not what I signed up for.”
“Where the game more or less succeeds in fighting mechanics, it suffers in movement, dodging, and locking on, which are all pretty vital aspects of the game.”
- story48 mentions
- 21 % positive mentions
- 73 % neutral mentions
- 6 % negative mentions
The game initially presents an engaging and epic story, enhanced by strong voice acting, but quickly devolves into repetitive combat with little narrative progression. Players express disappointment over the lack of follow-up to the story and the absence of meaningful gameplay variety, leading to a perception that the game prioritizes combat over storytelling. Overall, while the game starts with potential, it fails to deliver a fulfilling narrative experience.
“The game starts very strong, telling you an epic story with an awesome background and putting you in the shoes of a hero.”
“Throughout the story, you also get to hear great voice acting (from a single person).”
“You learn the story and you become one of the chosen to defeat the enemies.”
“If you're in it for story or free roam or anything that resembles freedom, this game is not for you.”
“Not a whole lot of story here, just fighting similar enemies of increasing difficulty in an arena.”
“So I did a few rounds, expecting something to happen, expecting the story to progress or maybe some dialogue.”
- graphics16 mentions
- 38 % positive mentions
- 44 % neutral mentions
- 19 % negative mentions
The graphics of the game receive mixed reviews, with some praising the visual quality and large environments, while others criticize the dated art style and lackluster design. Many users find the minimalist approach unappealing, and technical issues such as weapon glitches detract from the overall experience. Overall, the game's graphics seem to be a point of contention, with opinions varying widely among players.
“Graphics are great, both the enemies and the stadium-sized environments.”
“The game looks good visually - although it has this minimalist art style which is not for everyone - with a believable lore.”
“Graphics are good, had no technical issues.”
“Graphics are dated, enemies just fall over and die half the time, and the most aggravating of all is how often my weapon just dropped or disappeared regardless of how hard or lightly I held the grips.”
“Between screens, the game flashes a huge 3D loading graphic stretched in front of you, creating a very unsettling snap in perspective and a feeling of falling.”
“The graphics, level design, enemy variety, general art direction, and sound are also completely lackluster and not impressive.”
- music14 mentions
- 29 % positive mentions
- 50 % neutral mentions
- 21 % negative mentions
The music in the game has received high praise for its beauty, with players particularly enjoying the menu and gameplay tracks, as well as the impressive intro music. Many users have expressed a desire for the official soundtrack release, noting that the adventure music evokes memories of the Mizutsune theme from Monster Hunter. Overall, the soundtrack is considered a standout feature, enhancing the engaging arena combat and multiplayer experience.
“However, aside from that, it's hours of engaging arena combat with a great multiplayer and an even greater soundtrack.”
“Also, the music in the intro movie is top tier; I'm hoping they release the OST sometime soon.”
“The adventure music really reminded me of the Mizutsune in Monster Hunter.”
“Music and enemy design at least so far are very nice, my one complaint is the dodging system. It reads your head movement along with the left trigger to dash whichever way you want. After playing up to level 50-60, that system becomes a chore. You know how to dodge, but sometimes it doesn't quite read it, and you find yourself jerking your head to the side trying to get out of the way.”
“I'm still waiting for the soundtrack to come out because the menu music as well as the gameplay music is beautiful.”
- replayability6 mentions
- 17 % positive mentions
- 33 % neutral mentions
- 50 % negative mentions
The game offers significant replayability, particularly for fans of challenging roguelikes that require memorization. However, some users criticize its limited modes and variations, suggesting that this lack of content detracts from its overall replay value and makes it less recommendable at full price compared to other games with more diverse gameplay options.
“This game has a high level of replayability, making each playthrough feel fresh and engaging.”
“With how little modes and variations there are for this game, this is its major downfall and why I can't recommend it at full price when you have other games that have more replayability and more content revolving around the gameplay.”
“The replayability is ridiculous.”
“Really tough memorization roguelike with a lot of replayability.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, players report a mixed experience with stability; while some experience minimal lag and no noticeable glitches, others find the game to be very unpolished and plagued by bugs, particularly in the options menu and gameplay.
“Very unpolished and infuriating; the options menu and many other aspects, including the main gameplay, are extremely buggy.”
- emotional4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users report that the game evokes strong physical sensations, such as dizziness and nausea, suggesting an intense emotional experience that may be overwhelming for some players.