SWORDS of GARGANTUA Game Cover
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"Swords of Gargantua is a VR sword-action game with single-player and online co-op modes for up to 3 players. Battle through the Tesseract Abyss, defeating enemies and leveling up your weapons to take on the giant Gargantua. Utilize voice chat, realistic sound, and user-created mods for an enhanced experience."

  • PC
  • Virtual Reality
  • Windows
  • Oculus Quest
  • Oculus VR

Reviews

47%
Audience ScoreBased on 161 reviews
story5 positive mentions
gameplay4 negative mentions
  • The game features solid sword fighting mechanics and offers a fun multiplayer experience with a good community.
  • The graphics and environments are visually appealing, and the game has a variety of weapons to choose from.
  • The combat is challenging and engaging, providing a satisfying experience for players who enjoy melee action.
  • The game suffers from repetitive gameplay, with limited enemy variety and a lack of meaningful progression or story.
  • Many players have reported technical issues, including poor hit detection, clunky controls, and frustrating movement mechanics.
  • The developers have discontinued support for the game, making it unplayable in single-player mode and leading to dissatisfaction among the player base.
  • gameplay27 mentions

    The gameplay has been criticized for being repetitive and clunky, often involving simple enemy encounters in a series of rooms with frustrating mechanics and poor camera control. While some players appreciate the potential and aesthetic appeal, many find the movement and combat mechanics lacking, leading to a shallow experience that fails to justify its price. Overall, the game offers limited variety and depth, making it hard to recommend despite its extensive content.

    • “The gameplay is a little hard to learn at first, and it might be a little clunky at times, but it's still a good game if you're willing to give it a fair try.”
    • “This game is as close as it can be to the Sword Art Online world in terms of combat gameplay and visuals.”
    • “You can see from the multi-floor dungeon concept with bosses, the co-op PvE melee gameplay, and even the GUI looks like it was taken from the SAO world... which is good!”
    • “The gameplay is not great and extremely repetitive; spawn in a room, defeat enemies, go to the next room.”
    • “This game absolutely does not support Valve Index controllers. The grabbing mechanics are clunky, the movement is mediocre, and the fighting is awful. Half the time my hands will swap positions, forcing me to adapt to fighting left-handed. I want to like this game, really, I do, but the clunky fighting was not what I signed up for.”
    • “Repeated use of assets, slow animations, and no actual diversity in gameplay as it's all just defending one pillar from waves of enemies.”
  • story24 mentions

    The game's story begins with an engaging premise and strong voice acting, but players quickly find that it lacks depth and progression, devolving into repetitive combat without meaningful narrative development. Despite initial expectations of an epic quest, the gameplay primarily revolves around fighting similar enemies in a stagnant environment, leaving many feeling disappointed by the absence of a substantial story or exploration. Overall, the game is criticized for prioritizing combat over storytelling, making it less appealing for those seeking a rich narrative experience.

    • “The game starts very strong, telling you an epic story with an awesome background and putting you in the shoes of a hero.”
    • “You learn the story and you become one of the chosen to defeat the enemies.”
    • “They lured me in with some epic quest or campaign.”
    • “There's no follow-up to the story.”
    • “If you're in it for story or free roam or anything that resembles freedom, this game is not for you.”
    • “Not a whole lot of story here, just fighting similar enemies of increasing difficulty in an arena.”
  • graphics8 mentions

    The graphics of the game receive mixed reviews, with some players praising the visual quality and environments, while others criticize the dated art style and lackluster design. Issues such as weapon glitches and unsettling loading screens detract from the overall experience for some users. Overall, the game's graphics may appeal to those who appreciate minimalist aesthetics, but others find them bland and unimpressive.

    • “Graphics are great, both the enemies and the stadium-sized environments.”
    • “The game looks good visually, although it has this minimalist art style which is not for everyone, with a believable lore.”
    • “Graphics are good, had no technical issues.”
    • “Graphics are dated; enemies just fall over and die half the time. The most aggravating part is how often my weapon just dropped or disappeared, regardless of how hard or lightly I held the grips.”
    • “Between screens, the game flashes a huge 3D loading graphic stretched in front of you, creating a very unsettling snap in perspective and a feeling of falling.”
    • “The graphics, level design, enemy variety, general art direction, and sound are completely lackluster and not impressive.”
  • music7 mentions

    The music in the game has received high praise for its beauty and engagement, with players particularly enjoying both the menu and gameplay soundtracks. Many have noted that the adventure music evokes nostalgia, reminiscent of themes from other popular games like Monster Hunter. Overall, the soundtrack is considered a standout feature, with players eagerly awaiting its official release.

    • “I'm still waiting for the soundtrack to come out because the menu music as well as the gameplay music is beautiful.”
    • “Also, the music in the intro movie is top tier; I'm hoping they release the OST sometime soon.”
    • “The adventure music really reminded me of the Mizutsune in Monster Hunter.”
    • “Music and enemy design, at least so far, are very nice. My one complaint is the dodging system; it reads your head movement along with the left trigger to dash whichever way you want. After playing up to level 50-60, that system becomes a chore. You know how to dodge, but sometimes it doesn't quite read it, and you find yourself jerking your head to the side trying to get out of the way.”
    • “I'm still waiting for the soundtrack to come out because the menu music, as well as the gameplay music, is beautiful.”
  • replayability3 mentions

    The game's replayability is a mixed bag; while some players appreciate the challenging roguelike elements that encourage repeated play, others criticize the limited modes and variations, deeming it a significant drawback that affects its overall value compared to other titles with richer content.

    • “Really tough memorization roguelike with a lot of replayability.”
    • “This game's major downfall is the lack of modes and variations, which is why I can't recommend it at full price when there are other games with more replayability and content.”
    • “The replayability is ridiculous.”
    • “With how little modes and variations there are for this game, this is its major downfall and why I can't recommend it at full price when you have other games that have more replayability and more content revolving around the gameplay.”
  • stability2 mentions

    Overall, users report a mixed experience with stability; while some experience minimal lag and no noticeable glitches, others find the game to be unpolished and plagued by significant bugs, particularly in the options menu and gameplay.

    • “Very unpolished and infuriating; the options menu and many other aspects, including the main gameplay, are extremely buggy.”
  • emotional2 mentions

    Users report that the emotional aspect of the experience is intense, often leading to feelings of dizziness and nausea, suggesting a strong, immersive impact that can be overwhelming.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
10hAverage play time
10-10hSpent by most gamers
*Based on 1 analyzed playthroughs

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