- June 6, 2019
- Thirdverse, Co., Ltd.
- 10h median play time
SWORDS of GARGANTUA
Platforms
About
"Swords of Gargantua is a VR sword-action game with single-player and online co-op modes for up to 3 players. Battle through the Tesseract Abyss, defeating enemies and leveling up your weapons to take on the giant Gargantua. Utilize voice chat, realistic sound, and user-created mods for an enhanced experience."











- The game features solid sword fighting mechanics and offers a fun multiplayer experience with a variety of weapons.
- The addition of an offline mode allows players to enjoy the game even if the servers go down, enhancing its longevity.
- The game has a unique roguelite arena fighting concept that can be engaging, especially with friends.
- The game suffers from repetitive gameplay, with players often facing the same enemies in similar environments, leading to boredom.
- There are significant issues with controls and mechanics, including inconsistent blocking, janky movement, and poor hit detection.
- The developer's decision to make the game primarily online and then shut down services has left many players feeling cheated and frustrated.
gameplay
54 mentions Positive Neutral NegativeThe gameplay has been criticized for being repetitive and clunky, often reducing the experience to defeating waves of enemies in a series of rooms with minimal variation. While some players appreciate the potential and aesthetic appeal, many find the mechanics frustrating, particularly regarding movement and combat, leading to a lack of depth and replayability. Overall, the game may appeal to those seeking a "souls-like" experience, but it struggles with execution and player engagement.
“The gameplay is a little hard to learn at first, and it might be a little clunky at times, but it's still a good game if you're willing to give it a fair try.”
“This game is as close as it can be to the Sword Art Online world in terms of combat gameplay and visuals.”
“You can see from the multi-floor dungeon concept with bosses, the co-op PvE melee gameplay, and even the GUI looks like it was taken from the SAO world... which is good!”
“The gameplay is not great and extremely repetitive; spawn in a room, defeat enemies, go to the next room.”
“This game absolutely does not support Valve Index controllers. The grabbing mechanics are clunky, the movement is mediocre, and the fighting is awful (half the time my hands will swap position, so I'm forced to adapt to fighting left-handed). I want to like this game, really, I do, but the clunky fighting was not what I signed up for.”
“Where the game more or less succeeds in fighting mechanics, it suffers in movement, dodging, and locking on, which are all pretty vital aspects of the game.”