- April 24, 2017
- Blackjard Softworks
- 3h median play time
VR Dungeon Knight
Platforms
About
"VR Dungeon Knight" is a VR Role Playing Game with both single-player and local co-op modes. It features randomly generated dungeons, a variety of weapons, classes and enemies. Despite some bugs, it boasts outstanding graphics, a masterful soundtrack and plenty of humor. The game's highly emotional story and replayability make it a must-play for dungeon crawler enthusiasts.
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- Great atmosphere and immersive gameplay that captures the essence of dungeon crawling in VR.
- Variety of weapons and classes allows for diverse playstyles and customization.
- Fun co-op experience that enhances the overall enjoyment of the game.
- Numerous bugs and glitches, including issues with enemy animations and hit detection.
- Performance issues, particularly a memory leak that causes lag after extended play sessions.
- Limited content and repetitive dungeon layouts can lead to a lack of long-term engagement.
gameplay
444 mentions Positive Neutral NegativeThe gameplay of the game is generally described as fun and engaging, featuring a variety of mechanics such as climbing, combat, and looting that contribute to a satisfying dungeon-crawling experience. However, many players note issues with poorly explained mechanics, clunky controls, and performance problems that detract from the overall enjoyment. While the game shows promise with its diverse gameplay styles and procedural generation, it requires further refinement and updates to address its current shortcomings.
“Really fun, a great example of how simple fun gameplay trumps unpolished graphics.”
“The gameplay itself is fun so far, will update as I play more.”
“It has really versatile yet simple mechanics for climbing, swimming, and 'jumping' through a randomly generated dungeon, and it all feels really good to play.”
“The game mechanics are wonky.”
“Runs really poorly to the point where the game was literally unplayable; turned down all of the settings in the settings room to as low as possible, due to the mechanical issues it was difficult to test the gameplay itself.”
“Honestly, mechanics aren't well explained at all; the parrying mechanic is complete crap when it comes to projectiles.”