VR Dungeon Knight
- April 24, 2017
- Blackjard Softworks
- 3h median play time
"VR Dungeon Knight" is a VR Role Playing Game with both single-player and local co-op modes. It features randomly generated dungeons, a variety of weapons, classes and enemies. Despite some bugs, it boasts outstanding graphics, a masterful soundtrack and plenty of humor. The game's highly emotional story and replayability make it a must-play for dungeon crawler enthusiasts.
Reviews
- Great atmosphere and immersive dungeon crawling experience.
- Variety of weapons and classes allows for different playstyles.
- Fun co-op gameplay enhances the experience.
- Game has been abandoned with no updates for a long time.
- Combat mechanics can feel clunky and unresponsive.
- Multiplayer connectivity issues make it difficult to play with friends.
- gameplay222 mentions
- 32 % positive mentions
- 61 % neutral mentions
- 7 % negative mentions
The gameplay of the game is generally described as fun and engaging, with a variety of mechanics including combat, climbing, and stealth that cater to different play styles. However, many players noted issues with the clarity of mechanics, performance problems, and some clunky controls that detract from the overall experience. While the game shows promise with its procedural dungeons and RPG elements, it requires further refinement and updates to fully realize its potential.
“The gameplay is fun, with a good choice of weapon combinations (pistols, shields, magic staff, swords, axes, a big hunting rifle...).”
“It has really versatile yet simple mechanics for climbing, swimming, and 'jumping' through a randomly generated dungeon, and it all feels really good to play; the combat feels equally good.”
“The gameplay is basic but solid: swing sword, shoot bow, point gun, launch spells; and I really enjoy that the designer has taken a more old-school approach to dungeon delving by designing his game around overcoming obstacles just as much as combat.”
“The game mechanics are wonky.”
“Runs really poorly to the point where the game was literally unplayable; turned down all of the settings in the settings room to as low as possible, due to the mechanical issues it was difficult to test the gameplay itself.”
“Honestly, mechanics aren't well explained at all; the parrying mechanic is complete crap when it comes to projectiles.”
- graphics122 mentions
- 49 % positive mentions
- 48 % neutral mentions
- 3 % negative mentions
The graphics of the game receive mixed reviews, with some players appreciating the charming, cartoonish art style and vibrant environments, while others criticize the overall polish and performance issues, such as graphical glitches and frame rate drops. Many acknowledge that the visuals are decent for a single-developer project, but there are calls for improvements and updates to enhance the graphical experience. Overall, the game's graphics are seen as a blend of potential and current limitations, with a unique aesthetic that suits its gameplay.
“The graphics are crisp and nice, the combat feels good.”
“The visuals are solid, the mechanics are great, the developer is very active.”
“Graphics are beautiful, the environments are vivid and atmospheric, and I was totally immersed playing it.”
“I play on a 1070 Ti and my friend plays on a 4090, and both of us had to drop down to minimum graphics settings available in the game. Still, after a little while, the game just starts slowing down until it's like playing in bullet time, regardless of how strong the computer is until you restart.”
“The graphics are what you expect in this type of game style.”
“Graphics and effects, on the other hand, are quite bad. Magic spells are just a glowing box with minimal particles and slow movement speed, and for some reason, all projectiles bounce around as if you are firing rubber bullets.”
- atmosphere73 mentions
- 59 % positive mentions
- 37 % neutral mentions
- 4 % negative mentions
The atmosphere of the game is widely praised for its immersive and eerie qualities, effectively capturing the essence of a dungeon crawler with a mix of dark, spooky elements and vibrant graphics. Players appreciate the detailed environments, ambient sound design, and the sense of tension and adventure that permeates the gameplay, making it a standout feature despite some criticisms of combat mechanics. Overall, the game's atmosphere is considered a significant strength, enhancing the overall experience and engagement for players.
“The atmosphere of the game along with the random traps have definitely made for an excellent dungeon crawler in my opinion.”
“The lighting and atmosphere is perfectly executed and it sounds like the audio has been expertly done as well because there is all kinds of creepy ambiance that basically just puts you on edge the entire time.”
“I would have liked to leave a good review but the fighting is poorly done; otherwise, the atmosphere of the game was really nice and I liked the style of the game. Too bad the combat is so bad.”
“The sense of adventure and the deep creepy atmosphere of the dungeon just ooze from every corner of this game.”
“I get that it's supposed to feel claustrophobic and the atmosphere definitely did add some tension when you saw the glowing eyes of enemies in the darkness, but it's still a bit shortsighted for me.”
- stability57 mentions
- 4 % positive mentions
- 0 % neutral mentions
- 96 % negative mentions
Overall, the game's stability is a mixed bag, with numerous users reporting significant bugs and glitches that hinder gameplay, particularly in multiplayer modes. While some players appreciate the fun and potential of the game, many find it too buggy and unpolished for a satisfying experience, especially in its early access state. Despite these issues, a few reviewers noted that the game runs well on their systems and remains enjoyable, suggesting that it may improve with further development.
“The game runs great and is a lot of fun!”
“Nice performance; it runs great on my PC.”
“While it has potential and some groundwork, it's still just way too buggy and wonky to be truly playable.”
“The game is very buggy; I don't know if the characters are meant to walk like someone has cut their hamstrings, but I would not recommend getting this game as my friend and I played it and it was only funny because of the characters. The enemies don't really fight; they are mainly buggy and disabled as well.”
“At the time of this review, the game was so buggy to the point where I could not complete the tutorial area because the enemy to practice on was not spawning correctly and was stuck underground.”
- story54 mentions
- 19 % positive mentions
- 72 % neutral mentions
- 9 % negative mentions
The game's story is minimal and not a primary focus, with players primarily engaging in dungeon quests filled with traps and combat against various monsters. While the art style is praised for its fantasy aesthetic, the narrative lacks depth, offering little in terms of character development or intricate plotlines. Overall, it serves as a straightforward dungeon crawler that prioritizes gameplay over storytelling, making it suitable for those seeking action and exploration rather than a rich narrative experience.
“Dark gloomy corridors filled with traps and ghouls keep you on your toes as you traverse either adventure dungeons, which are more puzzle and exploration-oriented, or nightmare dungeons, which are more combat-oriented, on your quest to find more loot and upgrades to prepare yourself to fight the evil necromancer.”
“Combat feels great, weapons feel natural, and the randomly generated dungeons make it exciting with each journey; I just wish there was a little more to the story.”
“Please read my little story to find out how truly awesome this game can be.”
“Don't expect an in-depth story (there's none) or character development (there won't be aside from assigning points), but it's a quick and dirty way to get yourself into some fun combat scenarios and some interesting puzzles.”
“Lastly, this should be obvious, but the game has no story so don't expect anything but killing random stuff and looting treasure, rinse and repeat.”
“It’s a pretty basic story, but it was never advertised to be a story game, so don't come here looking for an epic tale.”
- replayability40 mentions
- 45 % positive mentions
- 48 % neutral mentions
- 8 % negative mentions
The game boasts high replayability due to its procedurally generated dungeons, diverse classes, and various upgrade systems, which keep players engaged with new experiences each run. Many users highlight the combination of random generation and cooperative gameplay as key factors that enhance the game's longevity and enjoyment. Overall, players find it to be one of the most replayable VR titles available, offering countless hours of engaging content.
“The random generation of the dungeons is really good; it adds to the replay value.”
“Every dungeon is randomly generated, so there is limitless replay value.”
“Very high replayability due to the random dungeon spawning, the amount of time it takes you to grind out loot, the various classes, and the weapons and their upgrades.”
“This game, however, while not absolutely perfect, pulls together all the medieval and magic style elements I want in a game, while giving it extreme replayability by having randomly generated dungeons.”
“However, it currently feels like an advanced demo and I can’t find the replay value in it.”
“While there's not a lot of depth to it, the randomly generated dungeons coupled with the respectable variety of weapons adds some extensive replay value.”
- music37 mentions
- 38 % positive mentions
- 54 % neutral mentions
- 8 % negative mentions
The music in the game has received mixed reviews, with many praising its ability to enhance the atmosphere and evoke emotions, particularly in combat and exploration scenarios. While some users find the soundtrack beautiful and fitting for various situations, others note that it can feel repetitive or disjointed at times. Additionally, there are calls for better sound options, such as independent volume sliders, to improve the overall experience.
“Some of the soundtrack is real epic and adds so much, and the atmosphere can really catch you off guard with how eerie it is despite the colorful graphical style.”
“The composer did a great job with the soundtrack; I'm very impressed as a composer myself.”
“It fits the theme of every situation very well, the reward room music makes me do a cheerful little dance, and that delightfully bouncy clarinet is the best; it's the true reason I brave such a dangerous dungeon.”
“The music is a bit samey and sometimes feels a bit disjointed with what's happening at any given time.”
“Independent volume sliders for sound effects and music are a must; the options that are currently available aren't great.”
“While reviewing the footage, the music seems a little too mad hatter, bright and happy in the beginning that doesn't seem to mesh with the surroundings in some areas.”
- optimization25 mentions
- 28 % positive mentions
- 52 % neutral mentions
- 20 % negative mentions
The game's optimization has been widely criticized, with many players reporting severe performance issues, including stuttering and memory leaks that render it nearly unplayable after extended sessions. Despite some users experiencing decent performance on high-end systems, the overall consensus is that the game requires significant optimization improvements and development attention to address these persistent issues. While there is potential in the gameplay, the current state hampers enjoyment and recommendations.
“A better tutorial and fixing the optimization problems would go a long way, but the core gameplay loop needs a lot more love and attention.”
“Not to mention I found that my performance gets worse over time as I played the game, which makes me believe there may be a memory leak, rendering it pretty much unplayable for any extended period of time.”
“The atmosphere is great, performance is pretty good, concept is awesome.”
“I'm experiencing serious performance issues with this game!”
“I purchased the game in the hopes that the poor performance and the general lack of features and different levels would be fixed and expanded upon; however, due to the devs abandoning this project, I cannot recommend the game in its current state.”
“Not to mention, I found that my performance gets worse over time as I played the game, which makes me believe there may be a memory leak, rendering it pretty much unplayable for any extended period of time.”
- humor23 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is largely derived from its janky mechanics and amusing character animations, which often lead to hilarious moments during gameplay, especially in co-op mode. Players find the buggy physics and unexpected glitches, such as characters moving awkwardly or having extra limbs, to be a source of laughter, although some may find these issues frustrating. Overall, while the game can be a funny distraction, its humor is heavily tied to its ongoing development and technical shortcomings.
“The mini bosses were hilarious.”
“It's kinda janky here and there but at the core it's hilariously fun.”
“Co-op is hilarious, as it is equal parts buggy as it can be fun, but as has been stated is a work in progress.”
- grinding13 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The grinding aspect of the game is a mixed bag; while it offers a nostalgic dungeon-crawling experience with various builds and secrets, the lack of seamless navigation and frequent loading screens can make the process tedious. Players who enjoy grinding for loot and character upgrades may find it rewarding, but those averse to repetitive gameplay might feel overwhelmed by the extensive grinding required to progress. Overall, the game caters to fans of the genre, though it demands a significant time investment.
“There are no maps/automaps and the dungeons aren't seamless, so lots of mini loading which makes an already confusing dungeon very tedious to navigate.”
“You'll have to keep grinding dungeons hoping that you'll randomly upgrade the weapon you like, smash hundreds of boxes for every bit of gold you can get for the pricey armors, grind tons of enemies for XP so you can increase your stats and ultimately beat the game.”
“Cons: after 6 hours I feel like I've seen pretty much all the game has to show, have unlocked everything except the last couple of classes which require a lot of grinding.”
- emotional8 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express a mix of frustration and enjoyment regarding the emotional aspect of the game. While some find the experience immersive and appreciate the beautiful artwork and fun mechanics, others report feelings of sickness and annoyance due to janky controls and bugs, leading to a desire to refund the game. Overall, the emotional response is polarized, with some players feeling engaged and others feeling disoriented.
“Made me feel like a real goblin slayer.”
“Great experience, beautiful artwork, and truly wholesome fun.”
“The locomotion is fantastic; I loved the arm swinging, it made me feel like I was walking in Saints Row 4 when you're in Pleasant Town.”
- monetization4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The monetization model of the game avoids microtransactions, focusing instead on a loot-based system where players earn items and experience through dungeon runs. While the leveling of weapons and items involves a degree of randomness akin to loot boxes, players appreciate the absence of cash grabs commonly seen in other games.
“The quest to level up your weapons is somewhat based on luck (think loot boxes but no microtransactions), and you are rewarded for successfully completing dungeons, with experience gained sticking regardless of the outcome.”
“Bows and arrows, daggers, swords, claymores, shields, lanterns, magic tomes to cast spells from, health potions, and the like are at your disposal. These items can level up as you earn loot from running the dungeon, albeit in a somewhat randomized, lootbox fashion (don't worry, there are no microtransactions).”
“Watch out for the cash grab!”
“The quest to level up your weapons is somewhat based on luck (think loot boxes but no microtransactions), and you are rewarded for successfully completing dungeons, but experience gained sticks regardless of the outcome.”
“Bows and arrows, daggers, swords, claymores, shields, lanterns, magic tomes to cast spells from, health potions, and the like are at your disposal. These items can level up as you earn loot from running the dungeon, albeit in a somewhat randomized, loot box fashion (don't worry, there are no microtransactions).”
- character development1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Character development in this game is minimal, with no in-depth story or significant growth for characters, primarily limited to point assignment. The focus is more on engaging combat and puzzles rather than narrative depth.
“Don't expect an in-depth story (there's none) or character development (there won't be aside from assigning points); it's a quick and dirty way to get yourself into some fun combat scenarios and interesting puzzles.”
“Character development is almost non-existent, leaving characters feeling flat and unengaging throughout the game.”
“The lack of meaningful character progression makes it hard to feel invested in the story or the characters themselves.”