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About All That Time

All That Time is a single player casual simulation game with horror and mystery themes. It was developed by Ouzzie and was released on June 10, 2026. It received positive reviews from players.

All That Time is a psychological horror experience centered around memory reconstruction, surreal exploration, and environmental puzzle-solving. As an operator inside a failing reconstruction system, you are tasked with entering unstable liminal memories connected to patients through a liminal hub known as Echo Mall. Inside these dreamlike environments, you must investigate personal spaces, locat…

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Games Like All That Time

Looking for games like All That Time? Here are top casual simulation recommendations with a horror and mystery focus, selected from player-similarity data — start with LIMINAL SHIFT, Dreamcore: Rabbit Hole or Anemoiapolis: Chapter 1.

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Reviews

81%Audience ScoreBased on 27 reviews
graphics7 positive mentions
optimization2 negative mentions

  • The game features stunning visuals and a unique Frutiger Aero aesthetic that effectively evokes nostalgia and liminal space vibes.
  • Impressive level design and atmosphere create a surreal and immersive experience, especially considering it is primarily a solo developer project.
  • The puzzles encourage exploration and attention to detail, with multiple endings adding replay value.
  • Lack of a save feature and slow movement speed frustrate gameplay and make progress fragile.
  • The story is confusing and poorly delivered, with some immersion breaking due to AI-like text and translation issues.
  • Several bugs and technical issues exist including UI glitches, non-saving settings, poor widescreen optimization, and awkward puzzle mechanics.
  • story

    16 mentions Positive Neutral Negative
    19% positive mentions, 62% neutral mentions, 19% negative mentions

    The story has strong potential with a compelling, immersive psychological horror theme focused on liminal spaces and distorted memories, though many find it confusing and in need of clearer delivery. The narrative's slow pacing, lack of save points, and reliance on reading notes rather than integrated storytelling detract from the experience. Improvements in pacing, story integration, and atmosphere could significantly enhance player engagement.

    • “Flawless story line.”
    • “All that time delivers a genuinely unsettling psychological horror experience built around liminal spaces, distorted memories, and environmental storytelling.”
    • “Echo mall serves as a fascinating hub, connecting surreal dreamlike worlds that gradually become more unstable as the story unfolds.”
    • “Story-wise I am still very much confused about what's going on.”
    • “The story is what needs to be worked on.”
    • “Story could totally use more work. I personally think a story that does not interrupt the exploration much would be better.”
  • graphics

    12 mentions Positive Neutral Negative
    58% positive mentions, 42% neutral mentions, 0% negative mentions

    The graphics are widely praised for their stunning visuals and unique liminal, dreamcore, and retro-inspired aesthetic, particularly resonating with fans of psychological horror. Some users note minor inconsistencies in color choices and the abundance of glass elements, but overall the visuals strongly enhance the game's atmosphere. However, slow movement and lack of save points can detract from the experience despite the impressive graphics.

    • “Perfectly stunning visuals.”
    • “I am a big fan of liminal spaces and the Frutiger Aero aesthetic and this game absolutely delivers on that front.”
    • “It really delivers on visuals which is the main reason I got the game, and I felt that the improved movement speed was just right to explore the levels.”
  • gameplay

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    The gameplay is generally well-received, with praise for level design, soundtrack, and exploration mechanics, though the story is considered secondary. Some users appreciate its simplicity, while others note occasional tedious elements like excessive sprinting. Overall, the gameplay balances engaging exploration with minimal complexity.

    • “I loved the gameplay; I loved the level designs, and the soundtrack was really nice and soothing.”
    • “I would've been happy even if it were purely a walking-simulator-style exploration game, but there was a story and mechanics on top, which was pretty neat.”
    • “Sometimes these games could have the worst gameplay ever like north and still be very good.”
    • “In these kinds of games, it's kinda unacceptable to expect people to hold shift for 99% of the gameplay; that is very much not fun.”
    • “Gameplay/story is okay; not great but not needed that much.”
    • “Sometimes these games could have the worst gameplay ever like North and still be very good.”
  • music

    5 mentions Positive Neutral Negative
    60% positive mentions, 20% neutral mentions, 20% negative mentions

    The music in the game is praised for being soothing, emotionally resonant, and well-integrated with the gameplay and atmosphere. However, some users noted occasional awkward fades at loop points, suggesting that smoother looping would enhance the overall audio experience.

    • “I loved the gameplay; I loved the level designs, and the soundtrack was really nice and soothing.”
    • “I read in the end credits that the purpose of the game was to make the player "feel" the emotions of the game, and the airport soundtrack, lighting, and vibe was very surreal.”
    • “The actual music is great, so getting the loop to be seamless would tie up the audio side for sure.”
    • “There were parts in the level audio where the soundtrack would reach the loop point, but then it would go completely silent or fade out awkwardly.”
  • optimization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from performance issues and lacks proper optimization for widescreen monitors, resulting in black bars on the sides of the screen throughout gameplay.

    • “The performance issue is sadly a problem.”
    • “My biggest complaint is definitely the fact that this game is not optimized for widescreen monitors - I had black bars on the sides of my screen throughout the play-through.”
  • stability

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is somewhat inconsistent, with initial lag during map loading and occasional glitches. Additionally, some menu and UI elements can feel clunky or buggy, impacting the overall smoothness.

    • “It glitches on map loading and at first it lagged for 2-3 minutes, I almost deleted the game (but thank God I didn't).”
    • “Firstly, some of the menu/UI elements felt a little clunky or buggy at times.”
  • atmosphere

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The game's atmosphere effectively builds tension and nostalgia, creating a lingering sense of unease beyond jump scares. However, some users feel it lacks personality and suggest more immersive storytelling methods to enhance the overall mood.

    • “Rather than relying on jump scares, the game creates tension through atmosphere, nostalgia, and the feeling that something is constantly wrong beneath the surface.”
    • “Instead of having the story on a sheet of paper to read, why not have a computer in each level with someone explaining it to you? The atmosphere of the game isn't good; it's lacking personality.”
  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users appreciate when grinding is balanced to avoid making the game feel tedious or unnecessarily time-consuming, as excessive grinding tends to have a negative impact on the overall experience.

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Frequently Asked Questions

All That Time is a casual simulation game with horror and mystery themes. Common tags for All That Time include first-person, indie, surreal, psychological, exploration and others.

All That Time is available on PC and Windows.

All That Time was released on June 10, 2026.

All That Time was developed by Ouzzie.

All That Time has received positive reviews from players. Most players liked All That Time for its graphics but disliked it for its story.

All That Time is a single player game.

Similar games include LIMINAL SHIFT, Dreamcore: Rabbit Hole, Anemoiapolis: Chapter 1, The Alien Cube, Aporia: Beyond The Valley and others.