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About All That Time

All That Time is a single player casual simulation game with horror and mystery themes. It was developed by Ouzzie and was released on June 10, 2026. It received positive reviews from players.

All That Time is a psychological horror experience centered around memory reconstruction, surreal exploration, and environmental puzzle-solving. As an operator inside a failing reconstruction system, you are tasked with entering unstable liminal memories connected to patients through a liminal hub known as Echo Mall. Inside these dreamlike environments, you must investigate personal spaces, locat…

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Looking for games like All That Time? Here are top casual simulation recommendations with a horror and mystery focus, selected from player-similarity data — start with Anemoiapolis: Chapter 1, The Alien Cube or Dreamcore: Rabbit Hole.

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Reviews

87%Audience ScoreBased on 23 reviews
graphics5 positive mentions
gameplay3 negative mentions

  • The game offers stunning and nostalgic visuals, especially the Frutiger Aero aesthetic, which is unique and impressively realized for a solo developer.
  • The atmosphere and ambiance create a highly immersive and unsettling liminal space experience that fans of exploration and psychological horror will appreciate.
  • The puzzles encourage thorough exploration and the soundtrack complements the eerie mood well, enhancing the overall experience.
  • Sprint speed is too slow and there is no sprint toggle, making movement feel tedious and frustrating for some players.
  • The story is often confusing or underdeveloped, with some translation and writing quality issues that impact immersion.
  • Technical issues such as performance hiccups, lack of saved settings, UI bugs, and non-optimized widescreen support detract from the gameplay experience.
  • story

    14 mentions Positive Neutral Negative
    21% positive mentions, 58% neutral mentions, 21% negative mentions

    The story delivers an immersive, psychologically unsettling experience set in liminal, surreal environments, though many find it confusing and feel it needs clearer development and integration. Players appreciate the atmospheric tension but suggest improvements such as reducing narrative interruptions and enhancing storytelling methods to better complement exploration. Overall, the narrative concept is strong but somewhat underpolished and could benefit from refinement.

    • “I literally started with the first critical mission, and beyond the anxiety of always having something on you or making a mistake, the 'critical' aspect really haunts your mind. I found it very immersive and stunning, even overwhelming at times due to the liminal environment that almost suffocates you. Instead of offering the immense illusion of a non-existent world, it’s deeply engaging. I love it, and the constant mix of pressure and anxiety makes me enjoy it even more.”
    • “I would've been happy even if it were purely a walking-simulator-style exploration game, but there was a story and mechanics on top, which was pretty neat.”
    • “Echo Mall serves as a fascinating hub, connecting surreal dreamlike worlds that gradually become more unstable as the story unfolds.”
    • “Story-wise, I am still very much confused about what's going on.”
    • “The story is what needs to be worked on.”
    • “Story could totally use more work; I personally think a story that does not interrupt the exploration much would be better.”
  • graphics

    10 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The game features visually appealing graphics that strongly embrace the frutiger aero and liminal space aesthetics, making it especially attractive for fans of dreamcore and psychological horror. While the visuals effectively complement the game's atmosphere and levels, some minor inconsistencies, like the use of glass panels and color choices, slightly detract from the overall cohesion. Overall, the graphics are fitting and immersive but not exceptionally groundbreaking.

    • “I am a big fan of liminal spaces and the Frutiger Aero aesthetic, and this game absolutely delivers on that front.”
    • “It really delivers on visuals, which is the main reason I got the game, and I felt that the improved movement speed was just right to explore the levels.”
    • “Especially in the second level, the graphics perfectly fit the area, with detailed elements like glass panels enhancing the atmosphere.”
  • gameplay

    7 mentions Positive Neutral Negative
    29% positive mentions, 28% neutral mentions, 43% negative mentions

    The gameplay is generally well-received, with praise for level design and immersive mechanics, though some find the story secondary and note occasional tedious elements like excessive running. Overall, the gameplay strikes a good balance between exploration and engaging features.

    • “I loved the gameplay; I loved the level designs, and the soundtrack was really nice and soothing.”
    • “Sometimes these games could have the worst gameplay ever like North and still be very good.”
    • “In these kinds of games, it's unacceptable to expect players to hold shift for 99% of the gameplay, which is very much not fun.”
    • “Gameplay/story is okay; not great but not needed that much.”
    • “I would've been happy even if it were purely a walking-simulator-style exploration game, but there was a story and mechanics on top, which was pretty neat.”
  • music

    5 mentions Positive Neutral Negative
    60% positive mentions, 20% neutral mentions, 20% negative mentions

    The music in the game is praised for its soothing and emotive qualities, effectively enhancing the game's atmosphere and emotional impact. However, some users noted minor issues with awkward soundtrack looping that disrupt the seamless audio experience. Overall, the soundtrack is a strong and integral part of the game's design.

    • “I loved the gameplay; I loved the level designs, and the soundtrack was really nice and soothing.”
    • “I read in the end credits that the purpose of the game was to make the player 'feel' the emotions of the game, and the airport soundtrack, lighting, and vibe was very surreal.”
    • “The actual music is great, so getting the loop to be seamless would tie up the audio side for sure.”
    • “There were parts of the level audio where the soundtrack would reach the loop point, but then it would go completely silent or fade awkwardly.”
  • optimization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from optimization issues, particularly lacking support for widescreen monitors, resulting in persistent black bars on the sides of the screen during gameplay.

    • “The performance issue is sadly a problem.”
    • “My biggest complaint is definitely the fact that this game is not optimized for widescreen monitors - I had black bars on the sides of my screen throughout the playthrough.”
  • stability

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game experiences occasional glitches and initial lag during map loading, with some menu and UI elements feeling clunky or buggy. However, these issues appear to be manageable and do not significantly hinder overall stability.

    • “It glitches on map loading and at first it lagged for 2-3 minutes, I almost deleted the game (but thank God I didn't).”
    • “Firstly, some of the menu/UI elements felt a little clunky or buggy at times.”
  • atmosphere

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The game's atmosphere effectively builds tension through nostalgia and an underlying sense of unease, moving beyond typical jump scares. However, some feel it lacks personality and could benefit from more immersive storytelling elements, such as in-level computers narrating the story.

    • “Rather than relying on jump scares, the game creates tension through atmosphere, nostalgia, and the feeling that something is constantly wrong beneath the surface.”
    • “Instead of having the story on a sheet of paper to read, why not have a computer in each level with someone saying it out to you? The atmosphere of the game isn't good; it's lacking personality.”
  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users emphasize that grinding should avoid making the game feel tedious or unnecessarily time-consuming, as this negatively impacts the overall experience.

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Frequently Asked Questions

All That Time is a casual simulation game with horror and mystery themes. Common tags for All That Time include first-person, indie, surreal, psychological, exploration and others.

All That Time is available on PC and Windows.

All That Time was released on June 10, 2026.

All That Time was developed by Ouzzie.

All That Time has received positive reviews from players. Most players liked All That Time for its graphics but disliked it for its story.

All That Time is a single player game.

Similar games include Anemoiapolis: Chapter 1, The Alien Cube, Dreamcore: Rabbit Hole, Supernormal, God's Basement and others.