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Call of the Sea

While the puzzles could have been done better, the storyline in Call of the Sea is top notch with fantastic voice acting and atmospheric sounds.
Call of the Sea Game Cover
83%Game Brain Score
Most mentioned positive aspects:story, graphics
Most mentioned negative aspects:grinding, replayability
87% User Score Based on 3,584 reviews
Critic Score 75%Based on 4 reviews

Platforms

Nintendo SwitchXbox Series X|SPCAmazon LunaPlaystation 5CloudPlaystation 4Xbox OneXboxSteam DeckWindowsPlayStation
Call of the Sea Game Cover

About Call of the Sea

Call of the Sea is a single player and multiplayer casual simulation game with mystery and historical themes. It was developed by Out of the Blue Games and was released on December 8, 2020. It received mostly positive reviews from critics and positive reviews from players.

Call of the Sea is a first-person adventure puzzle game set in the 1930's that tells the story of Norah, a woman on the trail of her missing husband's expedition. The search takes place on a strange but beautiful island in the South Pacific, filled with secrets waiting to be unearthed. It’s an otherworldly tale of mystery, adventure, and self-discovery.

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Games Like Call of the Sea

Looking for games like Call of the Sea? Here are top casual simulation recommendations with a mystery and historical focus, selected from player-similarity data — start with RiME, Quern: Undying Thoughts or Tales of the Neon Sea.

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Reviews

87%Audience ScoreBased on 3,584 reviews
story1.7k positive mentions
grinding92 negative mentions

  • Beautiful and captivating art style with lush, vibrant environments and excellent visual design.
  • Engaging, emotional story with strong Lovecraftian elements presented in a unique, touching way.
  • Well-balanced puzzles that are challenging yet approachable, integrated organically with the setting and narrative.
  • Outstanding voice acting, especially by Cissy Jones, enhancing the emotional and immersive experience.
  • Good pacing and level design with optional chapter select and journal system to track clues and progress.
  • Atmospheric music and sound design that complement the story and setting beautifully.
  • Protagonist's slow walking and climbing animations make traversal tedious and frustrating.
  • Excessive and often self-explanatory narration from the main character can break immersion and feel repetitive.
  • Some puzzles are obtuse or poorly explained, causing confusion or reliance on external guides.
  • Minor technical issues including performance stutters, occasional soft locks, and bugs involving invisible walls or stuck states.
  • Limited replayability due to linear gameplay and predictable story for players familiar with Lovecraftian themes.
  • A few narrative moments feel underdeveloped or rushed, especially towards the ending, with some story elements lacking depth.
  • story

    3,315 mentions Positive Neutral Negative
    51% positive mentions, 47% neutral mentions, 2% negative mentions

    Call of the Sea presents a captivating, emotionally driven story that blends a heartfelt love narrative with Lovecraftian mystery in a visually stunning tropical setting. While the plot is generally engaging and well-voiced, some players found it predictable or uneven, with occasional pacing issues and exposition-heavy narration; nevertheless, its unique approach to cosmic themes and strong character focus make the story the game's standout feature. The narrative is effectively integrated with exploration and puzzles, providing a moving experience that appeals especially to fans of story-rich, atmospheric adventure games.

    • “A beautiful story, finely crafted, with intricate details that manage to give life to an otherwise empty world.”
    • “The story is so beautifully written and so much love was poured into these characters.”
    • “The meticulous construction of every element, from the lovecraftian lore to the environmental storytelling, elevates this from a simple puzzle game into an unforgettable experience.”
    • “Unfortunately let down by a lacklustre plot and uneven tone.”
    • “You can't enjoy the story because when you find notes she talks over it when you try to read it, and then gives random emotional speeches throughout the levels.”
    • “The story is stupid, and the main character feels the need to talk all the time.”
  • graphics

    1,043 mentions Positive Neutral Negative
    69% positive mentions, 30% neutral mentions, 1% negative mentions

    The graphics of the game are widely praised for their stunning, vibrant, and charming art style, with many reviewers highlighting beautiful visual design, atmospheric lighting, and well-crafted environments that significantly enhance immersion. While the cartoonish and colorful aesthetic is often noted as a perfect fit for the game's narrative and tone, some users experienced occasional graphical glitches, performance issues, and limited optimization, especially on lower-end systems. Overall, the visuals are considered a standout feature that greatly contributes to the game's emotional and mysterious ambiance.

    • “It only took a few hours to finish it but it was like seeing a movie, a spectacle, and reading a book at the same time, charming and graphically beautiful as well as very well animated; this is an instant recommendation from me.”
    • “The graphics are stunning, the story engaging and the puzzles fun and challenging.”
    • “The game's visuals alone are worth the price of admission, but it's the marriage of Lovecraft's macabre narrative and the stunning artwork that truly sets this game apart.”
    • “Other than that, I've encountered quite a few graphic glitches, some textures without objects, some trees in the sky and the sort.”
    • “For how the game looks, it also runs really bad, at least on the Steam Deck, and lowering the graphic options just makes it lower the resolution and have awful lighting bugs (Michael Bay lens flares everywhere).”
    • “My main complaint is that my graphics card was running wild even with low graphics settings, and also as often, the movement speed even with the 'running' felt too slow most of the time.”
  • music

    391 mentions Positive Neutral Negative
    68% positive mentions, 31% neutral mentions, 1% negative mentions

    The music in the game is widely praised for being beautiful, atmospheric, and emotionally resonant, significantly enhancing the immersive experience and storytelling. Many reviewers highlight its orchestral, haunting, and soothing qualities, noting that the soundtrack perfectly complements the visuals and narrative tone. While some mention the music is sparse or understated, its quality and fitting placement consistently enrich the game's ambiance and mood.

    • “The musical score deserves special mention, with its ethereal, atmospheric compositions enhancing the sense of wonder and unease throughout the journey.”
    • “The soundtrack is breathtaking - probably my favourite part of the whole game, having its melodies stuck in my head weeks later.”
    • “The synergy between the atmospheric visuals and the mesmerizing music is an auditory delight that will leave you awe-struck.”
    • “It took me a long while to realize this was truly broken (I just thought the music of the game was purposefully weird or lazily done).”
    • “The soundtrack is very limited, with just a few emotional songs but they're pretty good, especially the music box one.”
    • “Some areas have ambient sound which is nice to not break immersion, and there is some canned music for a few transitional cutscenes, but it feels lacking like some good audio would really tie the experience together.”
  • gameplay

    320 mentions Positive Neutral Negative
    27% positive mentions, 66% neutral mentions, 7% negative mentions

    The gameplay in Call of the Sea centers on first-person exploration and puzzle-solving with a focus on story integration, featuring mostly straightforward but varied puzzles that complement the narrative. While the visuals, journal mechanic, and atmosphere receive praise for enhancing immersion, many reviewers note slow movement, occasional clunky mechanics, and some pacing issues involving backtracking and trial-and-error, which can lead to frustration. Overall, the gameplay is considered accessible and enjoyable for players seeking a relaxed, story-driven experience, though it may feel simplistic or sluggish to those expecting more dynamic or challenging puzzles.

    • “This thoughtful integration of gameplay and story is what makes Call of the Sea so special—every puzzle feels meaningful and organically tied to Norah’s journey of discovery.”
    • “What the game manages to do very well is its gameplay though, puzzles being always different, and the clue logging mechanics make it easy to think properly about what to solve and when.”
    • “The intuitive gameplay mechanics and clever puzzles keep the journey engaging, while Norah's emotional journey adds a heartfelt dimension.”
    • “For the entirety of the game, you walk like a snail—this gives quite a few hours of extra gameplay, but it's so frustrating.”
    • “Just overall abysmal gameplay.”
    • “My biggest frustration with the game is there is a fair amount of what I call 'travel padding,' where the devs had a solid 3-4 hour game and were able to add an extra couple of hours of gameplay by putting more distance between objectives, having you do a lot of back and forth-ing, and keeping the walking/running pace slow enough to ensure that nearly a third of the game can be attributed to aimless journeying.”
  • atmosphere

    318 mentions Positive Neutral Negative
    72% positive mentions, 27% neutral mentions, 1% negative mentions

    The game "Call of the Sea" is widely praised for its immersive and beautifully crafted atmosphere, combining colorful, vibrant visuals with eerie, Lovecraftian mystery elements that evolve from bright and relaxing to subtly unsettling. The rich sound design, evocative music, and detailed art style greatly enhance the mood, creating a compelling emotional journey and a strong sense of place that deeply engages players. While some note occasional pacing issues and puzzle design weaknesses, the atmosphere remains a standout feature that elevates the overall experience.

    • “The atmosphere is absolutely 10/10 throughout each zone, and the story is very touching and heartfelt all the way to the end.”
    • “The lovecraftian lore, the clever easter eggs, and the haunting atmosphere are all superb and meticulously constructed, elevating the entire gaming experience.”
    • “The atmosphere, the lights, the sounds, everything is perfect and immersive; I dove head first into the story and the outside world seemed to have vanished once I started to play.”
    • “The exposition-heavy narration of the main heroine ruins the atmosphere of this journey, which isn’t that strong to begin with, especially for a story dealing with eldritch terrors from beyond.”
    • “The cartoonish over-the-top colorful graphic style does not fit at all with the story or atmosphere of the game.”
    • “The difficulty is mostly on the easy side (which I don't mind), but a lot of puzzles also don't really fit the world-building, feeling very constructed and taking away from the atmosphere.”
  • emotional

    245 mentions Positive Neutral Negative
    99% positive mentions, 0% neutral mentions, 1% negative mentions

    Call of the Sea delivers a deeply emotional narrative centered on love, loss, and sacrifice, with many players moved to tears by its heartfelt story and touching ending. The strong voice acting and beautiful visuals enhance the emotional resonance, though some found the protagonist’s frequent internal monologues occasionally disrupted immersion. Overall, it offers a poignant, well-crafted Lovecraft-inspired journey that balances mystery and emotional depth through engaging puzzles and a compelling narrative.

    • “This game has traumatized me in a good way... the ending is so beautiful and so sad... I literally sit there with such heavy emotions after the ending... I can feel my heart breaking and literally cried for the characters in the end... the writer really did a really really good job.”
    • “The plot twist near the end made me feel emotions I really didn’t expect from this type of game, and the final choice carried so much weight.”
    • “Cissy Jones brings Norah to life with a performance that balances determination, vulnerability, and curiosity, while Yuri Lowenthal’s portrayal of Harry adds depth to the emotional stakes.”
    • “Nevertheless, all this gets squandered with a very clear example of tell-don't-show, resulting in an unengaging, uncreatively told—and frankly—ultimately boring story that slowly sucks out all sense of adventure from the whole thing.”
    • “Story-wise, it is the most predictable, obnoxious, boring story I have ever experienced.”
    • “Bland gameplay, boring story, and easy puzzles.”
  • grinding

    96 mentions Positive Neutral Negative
    2% positive mentions, 2% neutral mentions, 96% negative mentions

    Reviews consistently highlight that grinding in the game often feels tedious due to slow character movement, excessive backtracking, and some repetitive or overly simplistic puzzles. While many puzzles are well-designed and engaging, the pacing suffers from prolonged walking and trial-and-error mechanics, leading to moments of frustration and reduced enjoyment. Overall, the gameplay can feel like a slow, drawn-out experience despite its appealing visuals and intriguing story.

    • “You'll need a second life for grinding.”
    • “But they're not really tedious either.”
    • “However, traversal in the game was ridiculously slow and tedious, every ladder climb was a complete chore, and having to trek back and forth between clues was frustrating.”
    • “The puzzles can be tedious, with some having you run across the entire map to solve them, and some that are a bit too obscure to intuit the answer for, especially after level 2, making them much more of a chore than they need to be.”
    • “But later the game essentially switches all puzzles to horribly tedious busywork tasks, where you see the puzzle, understand the puzzle solution, but have to run around for 15 minutes and collect the puzzle pieces so you could finally move on.”
  • optimization

    96 mentions Positive Neutral Negative
    32% positive mentions, 45% neutral mentions, 23% negative mentions

    Optimization for the game is inconsistent, with many users reporting frequent stuttering, frame drops, and performance hiccups—particularly in later chapters and more demanding areas—despite its relatively modest system requirements. While some found it ran smoothly on higher-end PCs, the overall impression is that the game suffers from poor GPU optimization, causing frustration and occasional crashes, especially on mid-range hardware and the Steam Deck.

    • “Beautiful graphics, which are nicely optimized without DLSS or any newer technologies.”
    • “- Well optimized: runs very smoothly at the highest quality, and loads fairly quickly.”
    • “Graphics and art style are just incredible; performance is smooth too.”
    • “The optimization is bad, especially in the last chapter.”
    • “Performance really tanks starting with chapter 3, guess by then they gave up on what little optimization happened.”
    • “I have a RTX 3090 and this game is so badly optimized that even my speced up PC barely was able to run with full throttle fans; also the gameplay is very walking simulator-like, not puzzly at all.”
  • replayability

    43 mentions Positive Neutral Negative
    16% positive mentions, 65% neutral mentions, 19% negative mentions

    The game is relatively short and offers limited replayability, primarily appealing to completionists interested in achievements, secrets, and alternate endings. Its linear narrative and puzzle design mean most players will find little reason to replay once the story and puzzles are completed. Overall, it’s best enjoyed as a concise, one-time experience rather than for extended replay value.

    • “Overall I enjoyed the game and there is some replay value in it if you want to go back into each level and find all the secrets.”
    • “The puzzles were challenging (some more than others) and the ending/chapter selection makes for some decent replay value.”
    • “There are secrets to find and a couple endings so it has a bit of replayability as well; not too many linear story games can say that.”
    • “The only downside I can say is that it only took about 5 hours to complete, and I don't imagine there will be much replayability.”
    • “Most of the levels revolve around a couple of puzzles and a bit of exploration for the plot, which limits the replay value because once you get them, it's fairly easy to shoot through them from memory or with little help from the internet.”
    • “Finished it in 6 hours straight, no replay value; definitely one to get on sale.”
  • stability

    37 mentions Positive Neutral Negative
    14% positive mentions, 2% neutral mentions, 84% negative mentions

    The game generally runs well on most systems with no major crashes, but numerous users report various graphical glitches, occasional freezes, and occasional bugs that can disrupt gameplay or require reloading. While these issues range from minor visual quirks to game-stalling softlocks, they do not appear universally and often do not prevent completion, though they impact overall immersion and smoothness. Stability is mixed, with some experiences being largely bug-free and others hindered by frustrating technical shortcomings.

    • “This play is mainly bug free. At some parts of the map you might become stuck, but otherwise all is flawless and you can pass through like a charm.”
    • “For the most part, my game was bug free, but I did get caught on geometry once or twice and had to reload a chapter when both my save and auto-save had me plunging infinitely downwards.”
    • “Technically, it's very polished - looks great, sounds great, and runs great.”
    • “Infuriating because I was really making headway, and the glitch freezes everything (only in one specific area on one specific level) causing me to have to force quit the game.”
    • “One thing that did bother me was some of the glitches, especially in chapter 6.”
    • “Mouse input is broken, graphical glitches, animation alignments, objects clipping, very imprecise collision geometry.”
  • humor

    12 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is noted for its witty and well-written main character, Norah, whose funny lines and voice acting add charm and levity. While some jokes are clever and elicit genuine laughs, others come off as awkward or unintentionally funny due to their tone or delivery, contributing to a quirky, sometimes dark comedic atmosphere. Overall, the humor is a mix of sharp wit and occasional so-bad-it’s-funny moments.

    • “Moreover, the beautiful story and the main character and her funny lines.”
    • “Norah also has something witty and funny to say about everything.”
    • “She's funny, smart, so very well-written, and her voice acting is impeccable.”
  • character development

    12 mentions Positive Neutral Negative
    42% positive mentions, 33% neutral mentions, 25% negative mentions

    Character development in the game is generally praised for its depth, particularly in the dynamic between the two main characters which effectively drives the story. While some find certain character moments sudden or unexplained, overall the well-crafted and fleshed-out characters contribute significantly to the engaging narrative and emotional impact.

    • “I expected a horror-esque puzzle game, but what I did not expect was a horror-esque puzzle game that is rather light on the horror and much deeper into the storytelling and character development.”
    • “Because of the strong character development and the dynamic between the two main characters, it propelled the story forward and made it very engaging.”
    • “Overall, it's a solid mystery/love story with good character development and pacing, all wrapped up in a satisfying ending.”
    • “Beyond that, she always seems to know things that the player never experienced, and she'll just have random character development at moments with no clear reason.”
    • “Character development for all of these people that you don't ever meet in game.”
    • “My second gripe is that as much as I adored Norah, and her character design.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Users appreciate fair monetization that rewards developers for quality games without relying on intrusive microtransactions or excessive bugs.

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Play Times

6h Median play time
6h Average play time
6h Main story
8h Completionist
5-8h Spent by most gamers
*Based on 34 analyzed playthroughs
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Frequently Asked Questions

Call of the Sea is a casual simulation game with mystery and historical themes. Common tags for Call of the Sea include first-person, indie, surreal, exploration, emotional and others.

Call of the Sea is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

The main story can be completed in around 6 hours, while the entire game is estimated to take about 8 hours to finish. On average players spend around 6 hours playing Call of the Sea.

Call of the Sea was released on December 8, 2020.

Call of the Sea was developed by Out of the Blue Games.

Call of the Sea has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Call of the Sea for its story but disliked it for its grinding.

Call of the Sea is a single player game with multiplayer support.

Similar games include RiME, Quern: Undying Thoughts, Tales of the Neon Sea, The Painscreek Killings, Aporia: Beyond The Valley and others.