Alien Hominid Invasion Game Cover

Alien Hominid Invasion is a co-op shooter game where up to four players can invade Earth and sabotage the plans of not-so-secret agents. Choose from three difficulty levels and unlock an arsenal of unique weapons and cosmetics. The game offers a variety of ways to play, including online and couch co-op, with difficulty settings adjustable for each player's skill level. Complete missions, level up, and mutate your alien to deploy new mechanics and customize your playstyle.

  • Nintendo Switch
  • PC
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Xbox

Reviews

88%
Audience ScoreBased on 1,921 reviews
gameplay65 positive mentions
grinding12 negative mentions
  • Fun and chaotic gameplay that is enjoyable, especially with friends.
  • Great art style and soundtrack that captures the Behemoth charm.
  • Variety of weapons and customization options enhance replayability.
  • Gameplay can become repetitive and lacks level variety.
  • Visual clutter makes it difficult to track the player's character during chaotic moments.
  • Difficulty spikes can feel unfair, especially in solo play.
  • gameplay216 mentions

    The gameplay of "Alien Hominid Invasion" is characterized by a fun yet repetitive loop, with many players noting a lack of variety in objectives and level design that leads to monotony over time. While the game retains the charm and humor of its predecessor, it struggles with chaotic enemy encounters and procedural generation that can feel overwhelming and poorly thought out. Despite some enjoyable mechanics and cooperative play, many reviewers express disappointment in the absence of innovation and the overall staleness of the gameplay experience.

    • ā€œThe gameplay is so fun and fast!ā€
    • ā€œThe charming art style, hilarious humor, and exhilarating gameplay will keep you hooked for hours.ā€
    • ā€œGod damn is the gameplay loop fun and addicting!ā€
    • ā€œThe main gameplay loop is seriously repetitive, with very little to break up the monotony of entering a level, completing objectives, with an escalating threat timer and retreat.ā€
    • ā€œIt's just... boring and repetitive; gameplay is too chaotic, with little skill to put in as enemies, bullets, modifiers, etc. It feels absolutely random, and you can hardly tell where you're going to get shot from.ā€
    • ā€œThis game ultimately falls flat when wanting diverse gameplay filled with unique systems and characters, henceforth failing at being a roguelike.ā€
  • story193 mentions

    The game's story is generally perceived as lacking depth and coherence, with many players noting its repetitive mission structure and minimal narrative progression. While some appreciate the humor and connections to previous titles, others criticize the overall simplicity and confusion surrounding the plot, leading to a sense of disappointment compared to earlier games by the developer. Despite its entertaining cutscenes and chaotic gameplay, the story feels short and underdeveloped, leaving players wanting more substantial content and variety.

    • ā€œI love how the story carries on from the prequel.ā€
    • ā€œThe game was very good, the bosses were a blast to fight, and the story was amazing; it has everything a good sequel needs!ā€
    • ā€œEdit: I've finished the game since, but there's still a lot to do and unlock. I loved the story, the humor, the personable art style, and the love put behind the game. It was a wonderful experience from start to finish; I genuinely hope they have some DLC prepared instead of a sequel, given I really want to see what happens next and the game has a bit of an ending that leaves it open for more, but without being a cliffhanger.ā€
    • ā€œThey promised a lot with the story (or at least the marketing for the game seemed like it promised a lot), and they delivered... absolutely nothing. In fact, they just made it more confusing by adding a 4th kid to the final cutscene of the game and making him the general.ā€
    • ā€œThis game has barely any story. The aliens arrive on Earth after 19 years, they kill some agents, some bosses are built, the agents are actually all made in a cloning facility or something, the mothership becomes evil and you defeat her, Russians are back (don't show up in-game at all, only in the very end of the final cutscene!) and that is it.ā€
    • ā€œIn creating a roguelike, they lost the charm of their linear narrative storytelling that allowed for world building and a true sense of progression.ā€
  • graphics98 mentions

    The graphics of the game are widely praised for their vibrant, hand-drawn art style and fluid animations, maintaining the charming aesthetic characteristic of The Behemoth's previous titles. However, some players feel that the visuals, while polished, lack the unique personality and humor found in earlier games, leading to a perception of a more marketable but less engaging design. Overall, the graphics are considered above par, contributing positively to the gameplay experience, though opinions vary on their innovation and depth.

    • ā€œThe game feels good to play, looks fantastic as always because the Behemoth has a great art style.ā€
    • ā€œThe art style is phenomenal and the gameplay is equally as enjoyable.ā€
    • ā€œThe hand-drawn, cartoon aesthetic is a visual treat.ā€
    • ā€œAlso, speaking of visuals, the art style of the game comes off as very smoothed out and polished in a very unsatisfying way. There's barely any personality to anything that happens, and the jokes and visual gags have never been worse compared to the solid stuff from the previous Behemoth games.ā€
    • ā€œIt feels stylistically cute and safe compared to the old style of Behemoth games, which were particularly scratchy and stylized to a point where you could easily recognize it as a Behemoth product. This game just feels like the art style cut out its charms to be more safe for marketability.ā€
    • ā€œArt style feels like a watered-down, overly polished version of Dan Paladin's work.ā€
  • humor88 mentions

    The humor in "Alien Hominid Invasion" is consistently praised for its quirky, lighthearted nature, featuring funny dialogue, amusing cutscenes, and charming character designs that evoke laughter throughout gameplay. Players appreciate the game's chaotic co-op experience and the trademark Behemoth style, which combines silly antics with engaging action. While some feel the humor may not reach the heights of previous titles, it still delivers a fun and entertaining experience that keeps players engaged.

    • ā€œThe game doesn't take itself too seriously, and the quirky dialogue, cutscenes, and various alien shenanigans will have you laughing out loud.ā€
    • ā€œThe charming art style, hilarious humor, and exhilarating gameplay will keep you hooked for hours.ā€
    • ā€œWhat sets Alien Hominid Invasion apart is its sense of humor.ā€
  • music83 mentions

    The music in the game has received widespread acclaim, with many reviewers praising its energetic and engaging soundtrack, often describing it as a "banger" that enhances the overall experience. Composed by Patric Catani, the music is noted for its dynamic quality and ability to complement the fast-paced gameplay, although some mention it can be a bit repetitive. Overall, the soundtrack stands out as a highlight, with many players expressing a desire to listen to it outside of the game.

    • ā€œThe music is great, and the art style is downright awesome.ā€
    • ā€œOf course, as with every game from the Behemoth, the game has one banger of a soundtrack.ā€
    • ā€œOh, and the soundtrack is wonderful too, I even went and bought it on Bandcamp!ā€
    • ā€œI still love the art style, theme, music, and more, but the actual gameplay is just bad.ā€
    • ā€œReally fun addition to the series, end of mission song that plays haunts me in my sleep though.ā€
    • ā€œThe music track is so strange but yet such a jam to listen to.ā€
  • replayability42 mentions

    The game's replayability is a mixed bag, with some players finding it fun and chaotic, especially in multiplayer settings, while others criticize it for repetitive gameplay and a lack of meaningful post-story content. Although it offers a more forgiving experience than its predecessor, many feel it falls short of expectations, especially compared to other titles from the same developers. Overall, while some enjoy the replay value, others believe it could have been significantly improved.

    • ā€œDamn near perfect party experience and easily replayable just like the rest of Behemoth's catalog.ā€
    • ā€œExperience after experience, they've delivered a unique, fun, addictive, and replayable video game.ā€
    • ā€œIt's just a really, really fun game, tons of content and replayability as well; thank god these guys are still making games.ā€
    • ā€œThey tried to make this game replayable, but they failed so hard. It's not even a 'so bad it's good' type of gameplay loop; it's a tedious, boring, repetitive loop that's going to make you want to turn this game off after you beat the first headquarters, as it's just going to be that but over and over again.ā€
    • ā€œThe main gameplay loop is very basic, and while I never got tired of it, the level objectives being repeated over and over definitely hurts the replayability of it.ā€
    • ā€œThere is also a lack of extra modifiers or anything that adds extra replay value after beating the story, further compounding the problems with replayability.ā€
  • grinding12 mentions

    The grinding mechanics in the game are criticized for being excessively tedious and repetitive, leading to a frustrating gameplay experience that detracts from replayability. Players express dissatisfaction with the need to repeatedly navigate through the same levels and tiles, especially after failures, which makes testing builds or completing objectives feel like a chore. While some acknowledge the solid difficulty settings, the overall sentiment is that the grinding aspect is more of a burden than an engaging challenge.

    • ā€œThey tried to make this game replayable, but they failed so hard. It's not even a 'so bad it's good' type of gameplay loop; it's a tedious, boring, repetitive loop that's going to make you want to turn this game off after you beat the first headquarters, as it's just going to be that but over and over again.ā€
    • ā€œBeing unable to challenge a boss or try a specific objective or map without going through other tiles felt extremely tedious when trying to either test a build or complete the insane mode achievement.ā€
    • ā€œBackgrounds repeat, levels feel particularly grating to go through, and dying right before a boss stage means you have to restart all the way at the beginning and go through the same tedious cycle as before.ā€
  • optimization8 mentions

    Overall, the game's optimization is praised, with users reporting smooth performance on medium settings and minimal storage requirements. However, the lack of a built-in performance meter limits users' ability to gauge performance metrics directly.

    • ā€œPerformance-wise, the game runs flawlessly and takes hardly any space.ā€
    • ā€œSince there is no performance bar built into the game, I couldn't have measured the game's performance, but on approximately medium settings, it ran quite smoothly.ā€
    • ā€œSince there is no performance bar built into the game, I couldn't have measured the game's performance, but on approximately medium settings, it ran quite smoothly.ā€
    • ā€œEspecially after 4+ years of constant hype upkeep, like a series of shorts recorded live during lockdown, a live online performance of the music for the game, constant update streams and whatnot.ā€
    • ā€œSince there is no performance bar built into the game, I couldn't measure the game's performance, but on approximately medium settings, it ran quite smoothly.ā€
    • ā€œSince there is no performance bar built into the game, I couldn't measure the game's performance, but on approximately medium settings, it ran quite smoothly.ā€
  • monetization6 mentions

    The game is priced at $20, offering substantial content without any microtransactions, making it a good value, especially for multiplayer sessions. However, some players express frustration with the increasing difficulty and the presence of ads during boss fights, which can detract from the overall experience.

    • ā€œSo overall the game is worth your 20 dollars for all the content you get, especially if you're planning to play with friends. Even by yourself, this game is a blast (and no microtransactions or huge bugs).ā€
    • ā€œNo microtransactions.ā€
    • ā€œNo microtransactions.ā€
    • ā€œWhile the first playthrough was fun, it gets astronomically harder to the point where it's impossible to even play the game. There's so much chaos on the screen that it blocks your vision, and the dodge patterns are complete nonsense. I would like to say the boss fights are fun, but that's only when a million ads aren't spawning in while you fight the boss.ā€
  • emotional4 mentions

    Players find the game to be a wholesome experience that evokes strong emotions, with moments that can lead to tears, such as the poignant scene of a child losing their ice cream. Despite some challenges with controls, the emotional impact remains a highlight of the gameplay.

    • ā€œI cried when the kid lost his ice cream šŸ˜­ā€
    • ā€œIt's been tricky to use the controls super well and get good at dodging, but other than that, a super wholesome experience.ā€
  • character development2 mentions

    Character development in the game retains appealing elements such as character design, customization, and abilities; however, players find the core gameplay loop to be significantly unrewarding, which detracts from the overall experience.

    • ā€œThe elements I loved from the previous game are all there: the character design, the customization, the guns, the abilities... but the core gameplay loop is massively unrewarding.ā€
  • atmosphere2 mentions

    The atmosphere of the game is praised for its vibrant arcade style, enhanced by fluid parkour mechanics and engaging enemy designs. Players appreciate the unique blend of customization options and the rogue-like elements, contributing to an immersive and dynamic experience.

    • ā€œI love the parkour style, arcade atmosphere, controls, enemies, customizations, and this unique take on the roguelike genre.ā€
  • stability1 mentions

    Users report experiencing multiple minor glitches that, while manageable on their own, accumulate over time to create a frustrating overall experience.

    • ā€œAnnoying glitches that are fine individually but add up over time.ā€
    • ā€œThe game crashes frequently, making it hard to enjoy the experience.ā€
    • ā€œI encountered several bugs that disrupted gameplay and made it frustrating.ā€
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

7hMedian play time
6hAverage play time
2-10hSpent by most gamers
*Based on 8 analyzed playthroughs

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