- December 27, 2016
- OriginsVR
Alcatraz: VR Escape Room
59%Game Brain Score
stability, optimization
story, gameplay
80% User Score 25 reviews
Platforms
About
"Alcatraz: VR Escape Room" is an intermediate difficulty, story-based puzzle game for the HTC Vive, where players wake up locked in a room with a pounding headache and must escapefinding clues about their identity. Future plans include multi-platform support, multi-language options, and multiplayer functionality. Inspired by classic escape room games, players will uncover the mystery of their past as they progress through increasingly challenging puzzles.






Audience ScoreBased on 25 reviews
stability3 positive mentions
story3 negative mentions
- The game offers a fun and enjoyable escape room experience, especially for beginners in the genre.
- Puzzles are interesting and provide moments of satisfaction when solved, contributing to a sense of immersion.
- The game is reasonably polished with minimal bugs, making it a solid choice for VR escape room enthusiasts.
- The game is very short, typically taking only 30-45 minutes to complete, which may not justify the price for some players.
- Controls can be clunky and unintuitive, leading to frustration during gameplay.
- Several puzzles are overly simplistic, and the hint system can detract from the challenge by providing too much guidance.
story
2 mentions Positive Neutral NegativeThe story has intriguing elements, but players feel that the most compelling parts are revealed only after the game concludes. Additionally, technical issues, such as quest items becoming inaccessible, detract from the overall experience.
“I enjoyed this game; however, I got the impression that the most interesting part of the story occurs directly after the game ends.”
“The story feels disjointed and lacks a coherent flow, making it hard to stay engaged.”
“Character development is shallow, leaving me with little emotional investment in their journeys.”
“The plot twists are predictable and fail to deliver any real surprises or excitement.”