- December 1, 2016
- Overflow
- 2h median play time
Abode
Platforms
About
"Abode" is a VR-exclusive comedy action game that offers both multi-player and single-player options, with striking graphics but can be buggy. As a vigilant detective, explore and investigate an abandoned apartment, repair broken equipment, and utilize items to unveil secrets in a 1-hour gameplay. The game boasts a masterful atmosphere that enhances the investigative experience.
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- Engaging puzzles that provide a satisfying challenge without being overly difficult.
- Well-designed environment with a charming art style and immersive atmosphere.
- Fun interactions with objects, including unique mechanics like a record player and a variety of items to manipulate.
- Very short gameplay, typically around 30-60 minutes, which may not justify the price for some players.
- Some bugs and glitches, such as items disappearing or physics issues that can disrupt gameplay.
- The ending feels disjointed and may not provide a satisfying conclusion to the experience.
graphics
43 mentions Positive Neutral NegativeThe graphics of the game are generally described as simplistic yet charming, featuring a low-poly aesthetic that complements the gameplay without overwhelming the player. While some reviewers noted the visuals as basic, they appreciated the effective art direction and the immersive atmosphere it creates, particularly in a cyberpunk noir style. Overall, the graphics are considered good enough to enhance the experience, with a focus on clarity and interaction rather than high detail.
“The graphics are a charming mix of low-poly and high-tech neon, the audio is nice and quiet, the puzzles are just hard enough to make you think but not so hard that they're impossible.”
“The graphics are amazing (simple, but super sharp).”
“The graphics are a bit simplistic, but there are interesting puzzles and a lot of variety.”
“Graphics are a bit lacking, but it makes up for it in puzzles.”
“The graphics were somewhat low-detail, but fit the aesthetic of the game as a whole, and were simple enough that I never got tripped up by illegible or small text while trying to solve a puzzle.”