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Locked In Mind is a single player casual puzzle game. It was developed by Bendegúz Anisics and was released on December 20, 2024. It received positive reviews from players.

"Locked In Mind" is a story-driven psychological horror game where you uncover the dark secrets of a mysterious asylum. As a patient with amnesia, you must use your wits and the items you find to escape and regain your memories. Along the way, you'll encounter other patients and staff members who may be friend or foe, as well as supernatural forces that threaten your sanity. Can you survive and uncover the truth behind your incarceration?

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84%
Audience ScoreBased on 292 reviews
graphics11 positive mentions
story4 negative mentions

  • The game offers a relaxing experience with puzzles that are entertaining and not overly challenging.
  • Each level has its own unique atmosphere, providing a variety of environments to explore and solve puzzles.
  • The hint system is helpful, allowing players to progress without feeling stuck for too long.
  • The game suffers from poor lighting and navigation issues, making it difficult to find interactable objects.
  • Many puzzles lack clear logic or clues, leading to frustration and reliance on trial and error.
  • There are numerous bugs and glitches that can hinder gameplay, such as items becoming unpickable or disappearing.
  • graphics
    38 mentions Positive Neutral Negative

    The graphics in the game receive mixed reviews, with some players praising the visuals as beautiful and well-optimized, especially after the Unreal Engine 5 upgrade, while others criticize them for being underwhelming and requiring excessive GPU power. Many users noted issues with lighting and graphical glitches, which detracted from the overall experience, although some found the atmosphere and design appealing. Overall, while the graphics can be impressive at higher settings, they are often seen as inconsistent and not fully realized.

    • “This game has beautiful graphics, even on performance settings.”
    • “The graphics, the atmosphere, the music, and the unknown of the game when you first play is incredible.”
    • “A fun game with surprisingly good graphics.”
    • “The main menu might be made to look simplistic, but the setting where you change the graphics quality looks cheap, with a dropdown that feels out of style compared to the rest of the design.”
    • “Due to Unreal Engine, the graphics are quite heavy, requiring a lot of GPU power for something that doesn't look any better than Half-Life 2.”
    • “They put too much into the graphics (unnecessary as the environments are generic), and the lighting is terrible.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with some players finding it intuitive and enjoyable, particularly praising the puzzles reminiscent of escape rooms. However, others criticize the navigation, clunky mechanics, and lack of tutorials, suggesting that the game feels unfinished and should be free given its current state. Overall, while there are engaging elements, significant improvements are needed for a smoother experience.

    • “The gameplay is intuitive.”
    • “Despite the short gameplay, 'Locked in Mind' offers some great puzzles for those who enjoy escape rooms.”
    • “The hint mechanic works well, but it is unlikely you will ever need it unless you are misinterpreting a clue.”
    • “Terrible gameplay: starting each level requires the 'new game' button, navigation is wonky, lighting is terrible, finding the spot where interactions can occur can be tedious.”
    • “The puzzles are a little too vague and there's no tutorial on how the mechanics work or what is expected.”
    • “Some of the mechanics are a bit clunky (the weights in the first room with their text hidden once you place them down, for example), but I believe issues like this are to be expected from an early access game that hasn't even made it a week from release.”
  • atmosphere
    13 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its variety and immersive qualities, ranging from relaxing and chill to thrilling and slightly scary. Players appreciate the engaging graphics and music that enhance the overall experience, although some have noted technical issues that can disrupt gameplay. Overall, the game's atmosphere contributes significantly to its enjoyment, making it a standout feature.

    • “I completed a game that took me through 5 escape rooms, each with its own atmosphere — from brain-teasing riddles to hands-on problem-solving.”
    • “Other than that, the graphics, the atmosphere, the music and the unknown of the game when you first play is incredible.”
    • “This game blew me away with its atmosphere, it kinda felt like a thriller rather than a puzzle game.”
    • “I give a thumbs up because I like the relaxing puzzles in the game and the atmosphere in the levels, but please, I beg you to fix all the bugs, because now after I put the lighter somewhere and I need it later to light the candle, I can't pick it up again and it's really annoying to have bugs that just will lock you from finishing the level.”
    • “Other than that, the graphics, the atmosphere, the music, and the unknown of the game when you first play is incredible.”
    • “This game blew me away with its atmosphere; it kind of felt like a thriller rather than a puzzle game.”
  • story
    13 mentions Positive Neutral Negative

    The reviews indicate a significant lack of a cohesive story in the game, with many players expressing disappointment over the absence of narrative connections between the puzzles and rooms. While the puzzles are generally well-received, the overall experience feels disconnected and lacks motivation, leading to a perception that the game is more of a puzzle challenge than a story-driven adventure. Players suggest that incorporating a storyline could enhance engagement and provide a more immersive experience.

    • “The puzzles are fair, but I'm more of a story and narrative person.”
    • “There is potential to add an underlying storyline here and give it a real creep factor, but regardless, it was fun with clever puzzles, and I am very excited for the next update!”
    • “I also like a game with a bit of a story so you know what is going on and have some motivation.”
    • “I wish there was a cohesive storyline throughout the whole thing and maybe a secret level (there's a hotel level but you can't access that even after completing the whole game).”
    • “There is no story or connection between the rooms though.”
    • “There's no plot in the game, you just find yourself in a room from which you need to find a way to get out.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game is generally described as pleasant and relaxing, contributing positively to the atmosphere. However, some players noted issues with volume inconsistency, particularly in the second level, and suggested the option to adjust music levels independently. Overall, while the music is not groundbreaking, it effectively complements the game's chill vibe.

    • “Other than that, the graphics, the atmosphere, the music, and the unknown of the game when you first play is incredible.”
    • “Short and to the point, nice atmosphere with relaxing music to put you in the perfect chill mood.”
    • “The music in the game is pleasant and unobtrusive, and the sounds are in their places.”
    • “The second level had music that was just way too loud and distracting compared to other levels, but some decent puzzles and an actual riddle thrown in.”
    • “Only thing I will say is maybe have the option to turn the music down and not the entire game, but not a bad game overall.”
    • “Music: average”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers limited replayability, with some players suggesting they may pause their playthrough to await future updates. However, it does feature a setting that enhances visibility, making it more enjoyable for those who choose to replay. Overall, while it may not have extensive replay value, it is considered a good deal for its price.

    • “The game is infinitely replayable.”
    • “Luckily, the game has a setting to increase the brightness—this setting doesn't just increase the brightness, but also removes the darkness completely, making the game more playable.”
    • “There probably isn't much replay value, so I think I'll wait a bit before continuing as I expect there is a fair amount of updates coming, but for 99 cents, this looks good.”
    • “There probably isn't much replay value, so I think I'll wait a bit before continuing as I expect there are a fair amount of updates coming, but for 99 cents, this looks good.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback, with players noting that controls on the Steam Deck are subpar and that certain graphical elements, such as room details and movement clarity, require improvement. While the graphics are praised for their beauty even on performance settings, the overall experience suffers from a lack of optimization in key areas.

    • “This game has beautiful graphics, even on performance settings.”
    • “Playing with Steam Deck controls isn't the best, as the game isn't optimized.”
    • “Just straight walking, generic elements; any necessary graphic hints aren't optimized to be read (they blur when you move).”
    • “Room details need to be optimized.”
  • stability
    4 mentions Positive Neutral Negative

    Overall, the game's stability is mixed; while graphics perform well on high settings and gameplay is largely free of bugs, players have reported minor graphical glitches and significant issues in specific areas, such as collision problems and missing items that hinder puzzle-solving. These inconsistencies detract from the overall experience, particularly in the second room.

    • “The graphics on high settings were incredibly neat and ran smoothly without any bugs or issues.”
    • “I experienced no crashes or glitches during my gameplay, which made for a very stable experience.”
    • “The game maintained a consistent frame rate, allowing for seamless navigation and an enjoyable experience.”
    • “The only nitpicks I have are: 1) lots of little graphical glitches, like items flickering, and 2) the stairs in the stage room had some weird collision the second time I tried to go up there.”
    • “I didn't find any bugs or glitches gameplay-wise, which is a bit of a rarity for escape rooms, but the first level has some shaders and lighting issues that make it difficult to see.”
    • “The second room, however, was really buggy; there were missing letters from the weights that made it impossible to solve very important things in order to complete the puzzle. It took me hours of thinking, and I eventually searched it on Google, which only proved that there were missing elements in the game.”
  • grinding
    2 mentions Positive Neutral Negative

    Players criticize the grinding aspect of the game, noting that the gameplay is frustrating due to poor navigation and lighting, making it tedious to find interactive spots. Additionally, there are no grindy achievements to motivate players further.

    • “Terrible gameplay: starting each level requires the 'new game' button, navigation is wonky, lighting is terrible, and finding the spot where interactions can occur can be tedious.”
    • “[b]Grindy achievement(s):[/b] no.”
  • emotional
    2 mentions Positive Neutral Negative

    Players express a mix of emotions regarding the game's challenges, with some feeling frustrated yet accomplished upon completing difficult levels. The experience of overcoming obstacles fosters a sense of empowerment, making the game memorable and rewarding despite initial feelings of inadequacy.

    • “I'm only recommending this game because it's the first I've beaten of these locked room types, and it made me feel like I could think critically without a walkthrough.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is generally well-received, with players finding it amusing and entertaining.

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10h Median play time
10h Average play time
10-10h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Locked In Mind is a casual puzzle game.

Locked In Mind is available on PC and Windows.

On average players spend around 10 hours playing Locked In Mind.

Locked In Mind was released on December 20, 2024.

Locked In Mind was developed by Bendegúz Anisics.

Locked In Mind has received positive reviews from players. Most players liked this game for its graphics but disliked it for its gameplay.

Locked In Mind is a single player game.

Similar games include Escape Room: The Sick Colleague, Escape First Alchemist Prologue, Tales of Escape, Escape Memoirs: Mini Stories, Discolored and others.