- May 2, 2017
- Overflow
- 3h median play time
Conductor
Platforms
About
Conductor is a single-player, action-adventure VR game set in a post-Industrial apocalypse. As the Conductor, you must control a locomotive, using your gravity cannon to solve puzzles and defend against Overcorp. Visit unique stations, manipulate the environment, and experience a compelling visual and musical atmosphere in this 1.5-2.5 hour teleportation-based puzzle-action game.
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- Engaging puzzles that are fun to solve and provide a sense of accomplishment.
- Atmospheric setting with a unique train mechanic that enhances immersion.
- Short but enjoyable experience, making it a good option for casual VR gaming.
- Game is quite short, typically taking around 1.5 to 2 hours to complete.
- Some technical issues, including bugs and performance drops, can detract from the experience.
- Limited replayability and a lack of depth in the story and character development.
story
106 mentions Positive Neutral NegativeThe game's story is generally described as minimal and vague, with players noting that while there are some intriguing elements and atmospheric world-building, the narrative often feels thin and underdeveloped. Many reviews highlight that the focus is primarily on puzzle-solving, with the story serving more as a backdrop rather than a driving force, leading to a mixed reception regarding its depth and engagement. Overall, while some players appreciated the subtle storytelling and found it adequate, others expressed a desire for a more fleshed-out narrative experience.
“The story is subtly added to the game, and develops well given that this is a short game focusing on puzzle-solving.”
“The puzzles themselves create a cool story and help maintain the believability and immersion of the dystopian world that is presented.”
“It's really atmospheric and has more of a story than an escape room.”
“Honestly, the storyline is very thin, but it hardly matters because the puzzles themselves are interesting and engrossing.”
“There are bits of story every now and again, but you can ignore them as there is no payoff at all.”
“Despite the fair amount of story given to the player, the world never really builds on the dialogue to make the game more interesting; it just exists.”