Age of Steel: Recharge Game Cover
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"Age of Steel: Recharge" is a real-time strategy game set in a post-apocalyptic world. Players must build and manage their base, gather resources, and create an army to fight off enemy factions. The game features a unique energy management system, adding an extra layer of strategy to base building and resource management.

  • Mac OS
  • PC
  • Windows

Reviews

58%
Audience ScoreBased on 52 reviews
story6 positive mentions
music3 negative mentions
  • The game features interesting pixel graphics and a straightforward gameplay style that appeals to fans of classic tower defense games.
  • It offers a casual gaming experience that can be enjoyable for short play sessions, making it a good option for players looking for a light distraction.
  • The mechanics of building and upgrading units provide a fun, albeit simple, strategy element that can be engaging for a brief period.
  • The campaign is very short, typically completed in about 3-4 hours, leading to a lack of content and replayability.
  • Gameplay can become repetitive quickly, as players often find that one effective strategy works across multiple levels, diminishing the challenge.
  • There are several UI issues and bugs, such as music controls that don't function properly and a limited unit cap that can hinder gameplay.
  • story14 mentions

    The game's story provides a basic backdrop for the main campaign, which involves unlocking new units and completing various mission objectives. While the narrative is described as passable, it does offer interesting settings and a nostalgic feel reminiscent of childhood army games. Overall, the story serves its purpose but does not stand out significantly.

    • “Fun-to-play side view strategy game with a story, ideal for short games of about 10 minutes.”
    • “Story and interesting settings with different missions (survive the waves, kill the boss).”
    • “There is a main campaign where you unlock new units as you go along, and there is a story to give it all background.”
    • “There is a main campaign where you unlock new units as you go along, and there is a story to give it all background which was passable but no more. The missions have some variety of objectives - make a certain amount of resources, build a certain tech/upgrade/unit, kill a number of enemies, survive a certain time, etc.”
    • “There is a main campaign where you unlock new units as you go along, and there is a story to give it all background which was passable but no more. The missions have some variety of objectives - make a certain amount of resources, build a certain tech/upgrade/unit, kill a number of enemies, survive a certain time, etc.”
    • “There is a main campaign where you unlock new units as you go along, and there is a story to give it all background which was passable but no more. The missions have some variety of objectives - make a certain amount of resources, build a certain tech/upgrade/unit, kill a number of enemies, survive a certain time, etc.”
  • gameplay14 mentions

    The gameplay features a lite-RTS style where players defend three lanes against waves of enemies, build and upgrade units, and research enhancements while managing their base. While the mechanics are engaging and the soundtrack adds to the experience, some players find the gameplay to be somewhat simplistic and repetitive, with minimal scenarios. Overall, it offers a fun challenge that keeps players engaged despite its straightforward approach.

    • “The gameplay consists of 3 lanes that you will all have to defend against waves of enemies, and every mission you obtain a unique weapon with which you can stir things up a bit.”
    • “The base gameplay works well, creating an interesting lite-RTS style experience where you build units, upgrade your base to create more unit types, or research upgrades to existing units, all while fending off enemy attacks.”
    • “It's simplistic in its approach, and even though I'm at 78% completion in 3 hours, I'm still having fun. The soundtrack and explosions are enjoyable, and the gameplay keeps you on your toes.”
    • “The graphics/style is interesting, but the gameplay looks a little boring and the scenario is minimal.”
    • “Your base is on the left side of the screen and you build while units get up and walk to the right side of the screen - gameplay.”
    • “The base gameplay works fine, creating an interesting lite-RTS style experience where you build units, upgrade your base to create more unit types, or research upgrades to existing units, all while fending off enemy attacks.”
  • graphics10 mentions

    The graphics are characterized by appealing low-resolution 16-bit pixel art, enhanced by nice effects, which align with current indie game trends. While the visuals are generally praised, some players find the gameplay uninspiring and the minimal scenarios detract from the overall experience. The game serves as a decent alternative for those seeking a break from more graphically intense titles.

    • “Pixel graphics with nice effects.”
    • “Great visuals.”
    • “The graphics are your usual low-res 16-bit style that has become quite popular in indie games nowadays.”
  • music6 mentions

    The music in the game has received mixed feedback, with some players finding it simplistic and expressing frustration over the inability to turn it off. However, the soundtrack is generally considered enjoyable, complementing the gameplay, which keeps players engaged. There are also requests for better audio options, particularly to separate music from sound effects.

    • “Its simplistic in its approach as you see (no, I'm not saying I finished the campaign in 2 hours, omg.. I'm at 78% in 3 and still having fun) the soundtrack and explosions are enjoyable and gameplay keeps you on your toes.”
    • “My main complaint is the music and that you can't really turn it off.”
    • “Please separate music and sounds in the options menu, and also the bullet sounds are pretty dull (wet farts).”
    • “Please separate music and sounds in the options menu, and also the bullet sounds are pretty dull (wet farts).”
  • replayability4 mentions

    Current reviews indicate that the game lacks significant replayability, with players expressing hope for future updates to enhance this aspect. As it stands, there is minimal incentive to replay the game.

    • “So there is no real replay value.”
    • “Hopefully, as the game is developed, there will be more replayability added to it.”
  • stability2 mentions

    Users report that the game experiences brief freezes lasting about a second when bosses are defeated, indicating a stability issue during critical moments.

    • “The game freezes for a second when bosses die.”
    • “The game freezes for a second when bosses die.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Age of Steel: Recharge

Play time

6hMedian play time
6hAverage play time
6-6hSpent by most gamers
*Based on 2 analyzed playthroughs

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