- September 7, 2020
- Colony Siege
- 10h median play time
Colony Siege
Platforms
About
"Colony Siege is a blend of RTS and tower defense gameplay, allowing you to defend your colony through base building, unit physics, and various weapons like towers, traps, and mobile units. Two enemy factions, the biomechanical xeno swarm and the corrupted Riven, require different strategies. The campaign offers single player and 2-player online co-op in a non-linear setting."











- Colony Siege offers a fun blend of tower defense and RTS mechanics, allowing for creative strategies and unit management.
- The game features a variety of towers, traps, and units, providing players with numerous tactical options and replayability.
- The graphics and overall production quality are commendable, contributing to an engaging gameplay experience.
- The enemy pathing can be erratic and buggy, making it difficult to effectively manage defenses and control enemy routes.
- Many perks and units feel underwhelming or situational, leading to a lack of meaningful choices in gameplay.
- The difficulty spikes significantly in later levels, often requiring specific strategies or units that may not be accessible without prior grinding.
story
74 mentions Positive Neutral NegativeThe story in the game is generally considered weak, with many players finding the writing and voice acting subpar, leading them to skip the narrative elements after a few missions. While there are attempts to create an emotional context and a sense of progression through mission briefings, the overall execution feels lacking, and the final mission is often described as anticlimactic. Despite these criticisms, some players appreciate the effort to integrate a storyline into the gameplay, even if it doesn't significantly enhance the experience.
“The story is quite in depth, and actually slightly emotional.”
“The story adds a nice touch to it as it also lets us understand and participate in the personality of the hero quite well.”
“There are voice acted briefings before each mission, outlining the story of the game.”
“While there is a story, which is told via a narration before each mission, the writing and voice acting is so bad I stopped listening after a couple of missions and just skipped over.”
“The story is non-existent except for text and voice over during loadout selection of a map, which is a shame, because it feels like there are elements of a bigger story, yet they never get explored.”
“It certainly lacks some of the lasting appeal that I found in Sol Survivor, even in co-op, the story was very bland, and the final level was a tad anti-climactic.”