Revenge of the Titans Game Cover
A more hectic take on the Tower Defence genre, Revenge of the Titans offers a retro styled experience with a highly strategic twist. Addictive gameplay and a cool visual style are not enough to completely mask the game's eclectic balancing and repetitive sprites
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"Revenge of the Titans" is a real-time strategy and tower defense game where you must defend Earth's bases from relentless Titan attacks across the solar system. Assemble defensive positions with turrets, droids, barricades, and mines, while managing funds by mining nearby resources. The game features a 50-level campaign, endless and survival modes, and numerous buildings and technologies to research.

  • Mac OS
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Linux
  • Play​Station

Reviews

67%
Audience ScoreBased on 430 reviews
graphics44 positive mentions
grinding4 negative mentions
  • Engaging and challenging gameplay that keeps players on their toes.
  • Unique blend of tower defense and RTS elements, allowing for strategic planning and resource management.
  • Charming retro graphics and a humorous storyline enhance the overall experience.
  • Difficulty spikes can be frustrating, especially if players don't manage resources effectively.
  • The tech tree can lead to unwinable scenarios if the wrong upgrades are chosen.
  • Lack of clear instructions and tooltips can make it hard for new players to understand mechanics.
  • graphics91 mentions

    The graphics of the game are characterized by a charming retro aesthetic, often described as pixel-art with a unique style reminiscent of 8-bit visuals. While many players appreciate the beautiful artwork and overall presentation, some find the graphics can be confusing during fast-paced gameplay, and a few critiques mention that they appear outdated or simplistic. Overall, the art style is a standout feature, contributing positively to the game's identity despite some usability issues.

    • “The visuals are amazing (like all Puppygames games).”
    • “No doubt one of the pros is the beautiful artwork.”
    • “The graphics are rogue-like, arcade style, black with neon elements, like the other Puppygames.”
    • “The graphics might seem outdated.”
    • “I've tried playing 3 times and it just seems extremely old graphics and boring.”
    • “Terrible graphics and annoying flashing screens makes this game unbearable to play.”
  • gameplay73 mentions

    The gameplay of the game is a mixed bag, with some players praising its fun and addictive tower defense mechanics, unique enemy behavior, and retro aesthetic, while others criticize its poor interface, lack of clear instructions, and repetitive nature. Many reviews highlight the challenge and depth of strategy involved, but also note that the game can be frustrating due to its mechanics and progression system. Overall, it offers a blend of engaging gameplay and visual appeal, but may not cater to all players' preferences.

    • “But the gameplay loop, the second-to-second thinking on your feet to predict what the titans are thinking - this game has a heart and soul to it that makes it not for everyone, but definitely worth your time.”
    • “I never would have thought tower defense and arcade-style gameplay could blend together so well, but Revenge of the Titans really pulled it off -- there's a cool balance between meticulously planned defenses and frantically slapping down towers in a desperate bid for time, all tied up with a slick retro style.”
    • “The variety of enemies present also feels just right, and is one of the best places the game makes use of arcade gameplay sensibilities -- you get no information about what enemies are incoming until they reach the battlefield, so the game is just as much about adapting your defenses on-the-fly as it is about big-picture planning, which feels really fresh for a tower defense game.”
    • “Tooltips are poorly written and even simple mechanics like when monsters spawn, how money carries over from level to level and what specific creatures do are either barely or never mentioned.”
    • “The gameplay isn't fun at all, and the progression and level system is terrible.”
    • “Unless you love trial and error gameplay, or games that require the use of a guide to complete, avoid this one.”
  • story48 mentions

    The game's story is described as simple yet entertaining, often infused with comedic elements, though some players find it lacking depth and originality. While the campaign spans 50 missions across various locations, the narrative primarily revolves around defending against an attack, with minimal plot development between missions. Overall, the story serves as a backdrop to the gameplay, which is more focused on strategy and tower defense mechanics than on a compelling narrative.

    • “The story, though simple, is told in a comedic way that makes it entertaining.”
    • “Its tropish and cute style is amusing and the story progression introduces new and varied monsters almost every level.”
    • “Great story, characters, gameplay, and music.”
    • “The story is... well a story... the gameplay is... well playable...., buy it on sale.”
    • “But yet again there is no real story other than the world is under attack and you are chosen to lead the defense force.”
    • “Unfortunately, enemies pop up with little warning that the developers designed for very specific methods of dispatching, and if you haven't researched those methods you're out of luck and have to start from 3 or more previous missions to reorganize your tech tree, so instead of the persistent tech tree encouraging interesting expression it turns into a trial-and-error situation where there is a specific path you're supposed to follow.”
  • music34 mentions

    The music in the game is widely praised for its charm and quality, featuring a blend of catchy chiptune renditions and synthesized classical pieces that enhance the overall experience. Many reviewers highlight the soundtrack as a standout element, complementing the game's retro graphics and engaging gameplay. While some find the music generic, the majority appreciate its fitting and enjoyable nature, contributing to the game's appeal.

    • “The soundtrack is also great, a chiptune rendition of Holst’s famous Planet Suite, and the sound design in general is top notch.”
    • “Fantastic tower defense with a perfectly fitted soundtrack!”
    • “An excellent tower defense game, with a great soundtrack and way too many customization options for its own good.”
    • “Irritating music and audio effects.”
    • “The art style and music in this game is very cartoony and looks very well done.”
    • “The game's aesthetics are fantastic, and make excellent use of the 8-bit style, further complemented by the badass soundtrack and powerful sound effects--your weapons sound dangerous, the monsters sound terrifying, and the notifications and power-ups sound like the coolest arcade game you've never played.”
  • humor18 mentions

    The humor in the game is widely praised, with players appreciating its funny cutscenes, charming art style, and clever design choices that add a lighthearted touch to the gameplay. Many reviews highlight the game's ability to blend humor with challenging mechanics, making it both entertaining and engaging. Overall, the comedic elements contribute significantly to the game's appeal, enhancing the overall experience for players.

    • “So literally the best strategy in the game involves not building static defenses, and that's just hilarious in a game that's in the tower defense genre supposedly.”
    • “A very addicting tower defense game with a lot of humor.”
    • “After you pick a new upgrade, you get a funny little cutscene from either the scientist, or my favorite, the general.”
  • replayability16 mentions

    The game offers a mix of replayability, particularly through its endless mode and technology tree, which encourages players to revisit levels with different strategies. However, some players find the linear campaign and lack of optional goals limit overall replay value, leading to mixed feelings about the game's long-term engagement. Overall, it appeals more to those who enjoy challenging gameplay and are willing to invest time in mastering its mechanics.

    • “Offers a tech tree which adds replayability and random levels.”
    • “I found that this actually created replayability, as I went back to try and conduct a better campaign.”
    • “This is a helluva fun tower defense game, I like the storyline and endless war modes, the technology tree is a great addition that gives you the sensation that you're winning the game your way (and offers replayability).”
    • “Just finished the game, that ending though, it was fitting for the type of game and role you play in it, but it was immensely underwhelming for what this game puts you through. I don't know how to feel about it, to be honest. 10/10 would never try again; the campaign has almost no replay value, endless mode is pretty cool though!”
    • “Losing upgrades when returning to older maps, and a linear campaign with few optional goals limits replayability a lot though.”
    • “I can guarantee, fans of 'smb' (aka masochists) would love this game simply for the replayability and difficulty curve, and I think that's the major issue.”
  • grinding5 mentions

    Players find the grinding aspect of the game to be tedious and frustrating, with many noting that it becomes increasingly boring as the game progresses. The challenge of balancing limited resources adds to the overall annoyance, making the experience feel more like a chore than enjoyable gameplay.

    • “You'll need a second life for grinding.”
    • “Grinding in this game is rewarding and keeps you engaged.”
    • “The grind is challenging but ultimately satisfying.”
    • “I found this game very boring and tedious.”
    • “This game can be fun, but at the same time it can be frustrating and tedious.”
    • “The game starts pretty good, but it becomes more and more tedious and annoying as the game progresses.”
  • stability2 mentions

    The game exhibits some bugs, but overall stability is maintained during gameplay. Players can interact with various elements, such as controlled turrets and collectible boosters, which adds to the experience despite the occasional glitches.

    • “This game is a little buggy.”
    • “During play, it also actively engages you with player-controlled turrets. For example, 'ghosts' need a special player-controlled turret to be killed at first, and it regularly drops some boosters like bombs, freezes, and more, or even money to pick up by point and clicking on the battlefield.”
  • optimization2 mentions

    The game's optimization features include dynamic difficulty adjustment, allowing players to revisit earlier levels to improve their performance and accumulate points, enhancing the overall gameplay experience.

    • “If you've advanced to level 6 of the campaign and you're not satisfied with your performance, you can go back and replay level 3 to accumulate more points.”
    • “The game adjusts the difficulty of each mission based on your performance so far.”
    • “If you've advanced to level 6 of the campaign and you're not happy with your performance, you might want to go back and replay level 3 to accumulate more points.”
  • atmosphere2 mentions

    The game's atmosphere is characterized as charming yet tense, blending elements of stress and customization within its tower defense and RTS hybrid gameplay. While the graphics can be beautiful, they are frequently overshadowed by a pervasive dark atmosphere.

    • “This is a charming, atmospheric, tense, and stressful tower defense/RTS hybrid with a lot of customization and arcade-like campaigns.”
    • “The graphics, at times, can be beautiful, but are often enhanced by the game's dark atmosphere.”
    • “The graphics, at times, can be beautiful, but are often hindered by the game's dark atmosphere.”
  • emotional1 mentions

    Players find the emotional aspect of the game to be a mix of humor and nostalgia, evoking laughter while also triggering feelings of sadness, particularly when recalling moments of loss reminiscent of classic games like Missile Command. The balance of joy and frustration enhances the overall emotional experience.

    • “It will make you laugh, and if you remember games like Missile Command, it can make you want to cry when you lose a city because you were too slow and not because the game is too hard. Ahh, the joy!”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
16hAverage play time
8-29hSpent by most gamers
*Based on 3 analyzed playthroughs

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