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Age of Darkness Final Stand Game Cover

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Age of Darkness Final Stand is a single player and multiplayer survival real-time strategy game with a fantasy theme. It was developed by PlaySide and was released on January 15, 2025. It received mostly positive reviews from players.

"Age of Darkness: Final Stand" is a dark fantasy strategy game where players must lead their armies against an encroaching horde of nightmarish enemies. By constructing and upgrading buildings, recruiting units, and managing resources, players must hold out against the onslaught in a procedurally generated world. The game features a day-night cycle, strategic unit placement, and a unique "Necrostruct" mechanic that allows players to turn enemy structures into their own.

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78%
Audience ScoreBased on 5,561 reviews
gameplay284 positive mentions
optimization59 negative mentions

  • The game offers a unique blend of RTS and tower defense mechanics, providing a challenging and engaging experience.
  • The dark fantasy setting and art style create an immersive atmosphere that enhances gameplay.
  • Co-op multiplayer mode adds a fun dynamic, allowing players to strategize and defend against hordes together.
  • The game suffers from significant bugs, including frequent crashes and desynchronization issues in multiplayer, making it frustrating to play.
  • Unit pathfinding and AI behavior are poor, often leading to units getting stuck or failing to respond to commands effectively.
  • The campaign is short and lacks depth, with a story that feels rushed and characters that are not well-developed.
  • gameplay
    904 mentions Positive Neutral Negative

    The gameplay of "Age of Darkness: Final Stand" has received mixed reviews, with many players praising its engaging core mechanics and strategic depth, particularly in survival mode, which combines elements of tower defense and resource management. However, criticisms focus on repetitive gameplay, poor pathfinding, and a lack of variety in factions and mechanics, leading to a feeling of stagnation after initial playthroughs. While the game shows promise with its unique features like hero mechanics and a day/night cycle, many players feel it still needs significant polishing and additional content to enhance the overall experience.

    • “Age of Darkness: Final Stand delivers a brutal, visually intense RTS survival experience with real-time base building, night raids, and horde mechanics that demand constant attention.”
    • “Developed by Playside Studios, the game drops players into a dark, nightmarish fantasy world where survival is not just about building armies but withstanding overwhelming waves of corrupted monsters in a mechanic the developers call 'death nights.' The blend of base-building, unit micromanagement, and wave-based survival creates an edge-of-your-seat challenge that feels both fresh and deeply punishing in the best way possible.”
    • “Its blend of tower defense, resource management, hero mechanics, and massive-scale survival battles makes for an incredibly tense and rewarding game loop.”
    • “The pathfinding is awful, the gameplay loop is so frustrating, always having to take the same steps, same build order 100% of the time without space for improvisation that it makes me sad.”
    • “Turns out it's a boring gameplay loop of waiting on resources and slowly clearing mobs so you can build more buildings that get more resources.”
    • “The core mechanics remain unpolished, content is scarce, and the same bugs that plagued it early on are still present.”
  • story
    849 mentions Positive Neutral Negative

    The story aspect of the game has received mixed reviews, with many players finding it bland, generic, and poorly executed. Critics highlight the short campaign of only ten missions, which often feels rushed and lacks depth, with characters that are one-dimensional and dialogue that is cringeworthy. While some appreciate the potential for an engaging narrative and the nostalgic feel reminiscent of classic RTS games, the overall consensus is that the story needs significant improvement to be compelling and memorable.

    • “The story is engaging and the missions feel fleshed out properly.”
    • “The campaign story is interesting and interweaves all the heroes you can play in survival, introducing new buildings and units as you progress.”
    • “The story is pretty well written, and also does a great job of teaching the mechanics of the game.”
    • “The storytelling is incredibly poor and superficial.”
    • “The story is bland, the missions are simple, and there’s no tension or depth.”
    • “The campaign's dialogues are abysmal, and the storytelling isn't much better.”
  • graphics
    406 mentions Positive Neutral Negative

    The graphics of the game have received a mixed reception, with many players praising the beautiful art style, atmospheric visuals, and detailed environments that enhance the dark fantasy theme. However, some users have reported issues such as graphical glitches, poor optimization, and animations that lack fluidity, which detract from the overall experience. Despite these criticisms, the game's aesthetic and visual design are often highlighted as standout features, contributing to an engaging atmosphere.

    • “The graphics are a standout feature, with detailed landscapes, atmospheric lighting, and character models that bring the dark, foreboding world to life.”
    • “The dark fantasy setting is stunningly brought to life with impressive visuals, dynamic lighting, and a haunting soundtrack that sets the tone perfectly.”
    • “The game's graphics are outstanding and the attention to detail is impressive.”
    • “Graphics-wise, it looks okay; the models and textures are well-defined, but the animations are funky. There are no transitional interpolations between the animations of idling, fighting, and running; everyone just snaps into action, which looks weird.”
    • “The graphics are not good, especially the design of the maps, which consist of brown buildings on brown ground.”
    • “Unfortunately, the game runs poorly with significant graphics and sound stutters early game, even on the lowest settings and fullscreen.”
  • optimization
    194 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with many players reporting poor performance, frequent stuttering, and low frame rates even on high-end systems. Issues such as lag during intense gameplay, long loading times, and buggy pathfinding have been highlighted, leading to a frustrating experience for many. While some users noted improvements over time, the consensus is that the game still requires substantial optimization to enhance overall playability.

    • “The developers have clearly poured a lot of effort into this project, ensuring that the game not only runs smoothly but also presents a visually appealing experience.”
    • “Crisp graphics and great performance overall.”
    • “As the game progresses and has more work put to it, I imagine the optimizations will only improve from here.”
    • “For a game with hoards of enemies, it's poorly optimized and pathfinding is a joke that annoys tremendously.”
    • “Looks like a fun game, too bad it has poor performance, its lags and is slow, it ruins the experience.”
    • “The game is supremely unoptimized.”
  • stability
    152 mentions Positive Neutral Negative

    The game's stability is a significant concern, with numerous players reporting frequent crashes, freezes, and various bugs affecting gameplay, particularly in the campaign mode. While some users note improvements over time, many still describe the experience as frustratingly unstable, with issues like graphical glitches, pathfinding problems, and desynchronization in co-op mode persisting. Overall, the game is considered too buggy for a positive recommendation in its current state.

    • “Good game and completely bug free.”
    • “The gameplay is very promising and all in all it runs great and I didn't encounter any bugs.”
    • “Looks great, runs great and sound & music is very well done.”
    • “Game is buggy and runs terribly.”
    • “The game seems unfinished, is buggy and brings a lot of frustrating points with it.”
    • “It's very sad to see that it's still not done and is currently a buggy mess.”
  • music
    136 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its atmospheric and immersive qualities that enhance the overall experience, particularly during intense moments like horde attacks. However, some players noted issues with repetition, lack of variety, and instances where music abruptly stops or feels absent during critical gameplay moments. Overall, while the soundtrack is often described as haunting and fitting for the game's dark aesthetic, there are calls for improvements in its consistency and engagement throughout the gameplay.

    • “Accompanied by a haunting soundtrack and ominous sound effects, the atmosphere is thick and immersive, keeping you engaged even during slower buildup periods.”
    • “The dark fantasy setting is stunningly brought to life with impressive visuals, dynamic lighting, and a haunting soundtrack that sets the tone perfectly.”
    • “The music is great as well, fitting the atmosphere of the game and growing more dramatic as the situation intensifies.”
    • “The music feels nonexistent.”
    • “There was no music during the missions I played.”
    • “Music is often un-matching, unfulfilling, or plain absent in sections; having a good soundscape is key to the atmosphere of a game.”
  • replayability
    108 mentions Positive Neutral Negative

    Overall, the game exhibits a strong replayability factor, primarily due to its procedurally generated maps, distinct heroes, and various difficulty levels that cater to different skill sets. While many players appreciate the survival mode and the potential for diverse gameplay experiences, some express concerns about repetitiveness and a lack of depth in certain modes. The inclusion of co-op play and mod support further enhances replay value, though some players feel that additional content and features are needed to sustain long-term engagement.

    • “Infinitely replayable and very polished.”
    • “My favorite part of the game is the randomly generated maps that add so much replay value.”
    • “The gameplay is addictive, with a lot of replay value thanks to procedurally generated maps.”
    • “A fair criticism is that there are not many options for dealing with the crushers, and replayability gets a bit repetitive.”
    • “The survival mode is just boring after one or two wins; there is no replayability.”
    • “I'm going to try this game again in a year, and hopefully it'll have improved by then, but for now there just isn't enough depth or replayability in the survival mode.”
  • atmosphere
    103 mentions Positive Neutral Negative

    The atmosphere of "Age of Darkness: Final Stand" is widely praised for its dark, immersive quality, enhanced by striking visuals, a haunting soundtrack, and a gothic aesthetic that creates a tense and engaging experience. Players appreciate the game's ability to evoke feelings of dread and urgency, particularly during intense gameplay moments, while the dynamic day-night cycle and morale system further enrich the atmosphere. Overall, the combination of atmospheric design elements and soundscapes contributes to a compelling and memorable gaming experience.

    • “Age of Darkness: Final Stand is a compelling fusion of real-time strategy and survival horror, delivering a tense and atmospheric experience that sets it apart from traditional RTS titles.”
    • “The atmosphere is hauntingly gorgeous, with dark, oppressive visuals and a soundtrack that keeps the tension high.”
    • “Its dark, immersive atmosphere and dynamic day-night cycle add depth to the gameplay, while the need for constant vigilance and adaptation keeps the experience engaging.”
    • “Combined with the morale system—which affects units’ combat effectiveness and is influenced by light and fear—the game builds an atmosphere where even your troops can falter under pressure.”
    • “The atmosphere is intense, the visuals are striking, and the 'death night' events keep you constantly on edge.”
    • “Especially the graphics, atmosphere and music give that gloomy sense of helplessness in the game.”
  • grinding
    65 mentions Positive Neutral Negative

    The grinding aspect of the game has been widely criticized for being tedious, slow, and unengaging, with many players feeling that it detracts from the overall enjoyment. Reviewers noted that the campaign is particularly long and monotonous, often requiring excessive micromanagement and repetitive tasks that lead to frustration rather than fun. While some players found enjoyment in the game despite its grinding nature, the consensus is that it significantly hampers the pacing and overall experience.

    • “The hordes are very interesting as there can be up to 30,000 at the final wave, which makes a playthrough very exciting if you can manage to survive the previous nights. Exploration is not tedious and it requires a moderate amount of planning on where to go and where to set up shop; all in all, this aspect is nailed on how it should be.”
    • “In the end it was too tedious and I used a trainer, which oddly increased my enjoyment.”
    • “Seriously, this review is actually 100% because the campaign is long, tedious, boring, poorly thought out, and badly balanced (but not hard, just a long, boring slog).”
    • “The sheer amount of bugs is enough to frustrate a player, not to mention that the gameplay feels like the designer deliberately tries to make things frustrating, tedious, and difficult.”
  • humor
    17 mentions Positive Neutral Negative

    The humor in the game is often derived from its technical flaws, such as poor NPC pathfinding and clunky unit movements, which players find amusing despite their frustration. Additionally, the contrast between the game's serious themes and its unexpectedly comedic moments creates a unique and entertaining experience. Overall, players appreciate the game's ability to blend challenge with humor, making for a memorable and often hilarious gameplay experience.

    • “It's funny to see the evolution of this game.”
    • “The only difference would be that it's not trying to be a dark fantasy, but more of an extremely challenging and hilarious campaign mode of interesting missions and strategy.”
    • “The game has no problem with taking 10 minutes of your time and urinating on it while laughing at you.”
    • “It's not funny, seriously.”
    • “The jokes fall flat and feel forced.”
    • “I expected humor, but it was more cringeworthy than amusing.”
  • monetization
    8 mentions Positive Neutral Negative

    The monetization aspect of the game has been heavily criticized, with many users labeling its release as a "cash grab" and expressing disappointment over the lack of in-game stores, advertisements, and loot boxes. While some players felt misled by the advertising, others noted the game's focus on analytics and profit maximization strategies. Overall, the sentiment suggests a negative perception of the game's monetization practices.

    • “No game store, no advertisements, no loot boxes.”
    • “The monetization model is refreshingly straightforward and player-friendly.”
    • “I appreciate that the game doesn't pressure me into spending money to enjoy the full experience.”
    • “Released 1.0 for a cash grab.”
    • “Nope, stay away from this cash grab game.”
    • “There was a lot of advertising for it, and I got sucked in. It was a good lesson to wait and make sure a game is playable on early access release.”
  • emotional
    7 mentions Positive Neutral Negative

    Reviews indicate a disconnect between the game's promotional material and its actual emotional impact, with attempts at emotional storytelling feeling forced and lacking proper buildup. While some characters are criticized for their shallow traits, players express a sense of satisfaction and emotional fulfillment from achieving victories in gameplay, suggesting that the game's mechanics can evoke positive feelings despite its narrative shortcomings.

    • “Especially emotional; it is kind of unbelievable.”
    • “Haven't played an RTS game that's made me feel good on achieving a victory/successful night in a long time... if this is how good it feels now, I can't wait for the final product.”
    • “That really made me feel good to see that.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is criticized for being inconsistent and lacking depth, with many players feeling that important narrative elements are missing or poorly executed. While the character designs and environments are praised, the overall storytelling suffers from inadequate foreshadowing and abrupt transitions that detract from the characters' growth.

    • “The environments are well-crafted and the character designs are outstanding.”
    • “Not even the character development made sense, even for the end, which again, is a very low bar for a character you barely see.”
    • “Campaign lore is lacking; the idea is cool but the execution of that idea is mediocre, especially in conversations. The character development lacks foreshadowing and feels like time jumps, as if something between missions and conversations was skipped.”
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15h Median play time
68h Average play time
5-50h Spent by most gamers
*Based on 45 analyzed playthroughs
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Age of Darkness Final Stand is a survival real-time strategy game with fantasy theme.

Age of Darkness Final Stand is available on PC and Windows.

On average players spend around 68 hours playing Age of Darkness Final Stand.

Age of Darkness Final Stand was released on January 15, 2025.

Age of Darkness Final Stand was developed by PlaySide.

Age of Darkness Final Stand has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

Age of Darkness Final Stand is a single player game with multiplayer and local co-op support.

Similar games include They Are Billions, Diplomacy is Not an Option, Conan Unconquered, Becastled, Frozenheim and others.