- July 7, 2020
- Star Drifters
- 10h median play time
Driftland: The Magic Revival
Platforms
About
In "Driftland: The Magic Revival," players oversee a world shattered by magical warfare, maintained by a lingering spell. As new sources of magic emerge and new mages are born, players must guide the restoration of civilization amidst resurging conflicts. They will manage resources, develop floating landmasses, and engage in strategic combat to rebuild and defend their empire.
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- Unique gameplay mechanics involving moving and connecting floating islands.
- Beautiful graphics and a charming art style.
- Engaging resource management that requires strategic planning.
- Lack of direct control over units can be frustrating.
- Campaign missions can feel repetitive and lack depth.
- AI behavior is often poor, leading to unchallenging gameplay.
gameplay
390 mentions Positive Neutral NegativeThe gameplay of Driftland: The Magic Revival is characterized by its unique mechanics involving floating islands and indirect unit control, reminiscent of games like Majesty and Netstorm. While many players appreciate the innovative concepts and strategic elements, the overall experience is often described as slow-paced, repetitive, and lacking depth, leading to a mixed reception regarding its engagement and challenge. Despite its potential and appealing visuals, the gameplay can feel tedious and unbalanced, with some players expressing a desire for more variety and refinement in mechanics.
“I damn I fell in love immediately, great gameplay, great mechanics and beautiful design.”
“The gameplay blends strategic city-building similar to the Anno series or similar, with RTS combat that includes RPG mechanics; your units grow stronger with experience, so the kind of cannon fodder tactics that typically plague the genre are significantly less effective.”
“This whole islands mechanic adds another layer to 'resource management' and they have done it so well.”
“The gameplay loop of upgrading your keep, to increase the range of your spells, to continue exploring is very unfun.”
“Honestly though this game is just not worth the price, 90% of the missions are laughably easy, and in general the gameplay is mostly repetitive, slow and not tactical at all (you play the same each game and win).”
“The gameplay is confusing and disordered, and the interesting mechanic of moving the floating islands around doesn't really add as much as it could due to them mostly being so close that there really isn't much choice on where and how to move them.”