Becastled
- February 8, 2021
- Mana Potion Studios
- 5h median play time
"Becastled" is a single-player real-time strategy game set in a fantasy world, where players build and defend their castles from sieges. The game boasts outstanding mechanics, impressive visuals, and a delightful soundtrack, but can be poorly optimized, buggy, and require lots of grinding. Explore the ancient conflict between light and dark while managing resources, training an army, and surviving relentless attacks in this highly replayable game.
Reviews
- Fun and engaging gameplay with a unique blend of city building and tower defense mechanics.
- Charming art style and relaxing soundtrack that enhance the overall experience.
- Active development with regular updates and community engagement from the developers.
- Significant pathfinding issues with units getting stuck or failing to respond to commands, especially in larger armies.
- Limited content and replayability, with many players reaching the endgame quickly after a few hours of play.
- Bugs and glitches that can disrupt gameplay, including issues with saving and loading games.
- gameplay237 mentions
- 36 % positive mentions
- 61 % neutral mentions
- 3 % negative mentions
The gameplay of the game is characterized by its simple mechanics and charming art style, making it accessible and enjoyable for players. However, many reviews highlight issues such as bugs, shallow gameplay loops, and a lack of content that can lead to repetitiveness and frustration. While the core mechanics are fun and engaging, there is a consensus that the game requires further refinement and additional features to enhance the overall experience.
“The game offers fun gameplay and can be challenging at first.”
“Absolutely amazing gameplay, can't wait till there is more content and better AI.”
“The game mechanics work really well, and the gameplay loop is addictive.”
“The gameplay loop is unfortunately pretty shallow and you soon get to a point where you have more resources than you can spend.”
“Overall looks and feels less complete than gameplay in media reviews from over a year ago.”
“The gameplay is pretty boring.”
- graphics150 mentions
- 51 % positive mentions
- 46 % neutral mentions
- 3 % negative mentions
The graphics of the game are generally praised for their charming and unique art style, which is described as cute, colorful, and visually appealing. However, many players report performance issues, including lag and stuttering, especially in late-game scenarios with larger cities, even when settings are lowered. Overall, while the visuals contribute positively to the game's atmosphere, technical optimizations are needed to enhance the gameplay experience.
“Aside from that though the game concept and style is incredible, graphics are really well put together and the devs do really seem to try to be bettering the game. I've had the game since it was first out and a lot has changed and been improved since then and it is only getting better!”
“The game has pretty visuals and a nice atmosphere all around, so I recommend it but know what you're getting for your money.”
“I absolutely love the art style of this game and the gameplay is pretty fun and rewarding most of the time.”
“I had to lower the settings drastically and it isn't my computer; I play plenty of games with demanding graphics.”
“There's a major memory leak or something where the further you get in the game, the tighter Becastled wraps its fingers around your CPU, RAM, graphics card, basically everything, and the game runs at a crawl when it really shouldn't.”
“But it is unplayable; I have the game with all the graphics set to the minimum, and it does not stop crashing every few minutes. I couldn't get past the third day in my longest playthrough.”
- stability136 mentions
- 1 % positive mentions
- 0 % neutral mentions
- 99 % negative mentions
The game is plagued by numerous bugs and glitches, particularly in late-game scenarios where pathfinding and unit behavior become problematic, making it difficult to manage troops effectively. While some players find enjoyment in the early stages, many report that the game is often unplayable due to these issues, especially as the complexity of the gameplay increases. Overall, the consensus is that while the game has potential, it remains too unstable in its current early access state to recommend.
“The game looks great, runs great, building mechanics and upgrades are nice, and the whole principle of the game is cool.”
“Its really good fun for a few hours and does genuinely get harder with each difficulty and terrain variant, however any late game stages are still quite buggy when you get past day 20 or so and have a massive siege force and defense force; troops and defenses start breaking and the game kinda just dies.”
“I can't recommend the game in its current state because of how buggy it can be.”
“The game is extremely buggy, but that was a given since it is early access.”
- optimization60 mentions
- 8 % positive mentions
- 68 % neutral mentions
- 23 % negative mentions
Overall, players report significant performance issues, particularly in the late game as city size and army numbers increase, leading to drastic frame rate drops and lag. Many users express frustration with the game's optimization, noting that even high-end PCs struggle to maintain smooth gameplay after a few hours. While some acknowledge the game's potential and enjoy its mechanics, they emphasize the urgent need for optimization and bug fixes to enhance the overall experience.
“Game is highly addictive even in its current state; it needs a few tweaks and optimizations, but the mechanics are on point and the graphics are good.”
“Loving the updates! Hope this keeps going; the recent updates have been great and have made the game much better to play, and the optimization is going well.”
“Although I believe the game has enough foundation to be an entertaining indie title, I recommend passing it over until such time as the memory leak and performance glitches have been addressed.”
“The only problem I encounter is when my army reaches a certain level and my city a certain size, that the performance goes down drastically.”
“There's also the issue with performance degradation over time where your FPS will go from 200+ to less than 40 after you have a lot going on.”
“A major problem, however, is the decrease in performance as your castle grows larger.”
- story52 mentions
- 21 % positive mentions
- 65 % neutral mentions
- 13 % negative mentions
The game's story aspect is largely criticized for its lack of depth and direction, with many players expressing a desire for a more structured narrative, campaigns, and missions to enhance engagement. While some appreciate the basic gameplay mechanics, they feel that the absence of a compelling storyline or incremental goals leads to repetitive gameplay. Overall, players are hopeful for future updates that could introduce a richer narrative experience.
“From a global map where each region represents a scenario, to a tutorial/campaign that gradually unlocks units and mechanics, to a lore-based campaign where each mission represents a certain story, these can really drag a new player in and give them something to do besides replaying the same skirmish maps over and over.”
“With future updates possibly holding a campaign and a more fleshed-out story, I can see this game becoming a brilliant city builder.”
“I like what little I have seen of the story; you play as the sun-worshiping people, so you have all of the sun up to build and train.”
“It also doesn't really have a story or much direction beyond the tutorial.”
“There is only basic skirmish mode, not story, no setups, no challenges, nothing at all.”
“It's fun, but with no story, or really any progression, the only challenge is changing the difficulty which will become old after a while.”
- music46 mentions
- 59 % positive mentions
- 35 % neutral mentions
- 7 % negative mentions
The music in the game has received a generally positive reception, with many players appreciating its relaxing and charming qualities that complement the gameplay. While some noted that the soundtrack can become repetitive due to a limited number of tracks, others found it enjoyable and atmospheric, enhancing the overall experience. Overall, the music is described as fitting well within the game's aesthetic, contributing to its appeal as a fun and engaging title.
“The music is superb, I don't know how I've gone 12 hours straight listening to just it!”
“Absolutely beautiful soundtrack and all around a very enjoyable game.”
“Calm medieval music chimes throughout the day and intensifies somewhat at night.”
“I don't like the music, so I turn that way down or off.”
“Game lacks some sounds and music could be better, but overall a fun siege defense game.”
“The music is somewhat repetitive because of the limited number of background music tracks, but given the price of this game, I would say it is fair; I cannot demand much.”
- replayability43 mentions
- 33 % positive mentions
- 60 % neutral mentions
- 7 % negative mentions
The replayability of Becastled is a mixed bag, with some players appreciating the procedural generation of maps and varying difficulty levels that enhance replay value, while others criticize the lack of content and repetitive gameplay that limits long-term engagement. Many reviewers express hope for future updates to improve the game's replayability, suggesting that it has potential but currently falls short due to bugs and limited variety. Overall, while some find it enjoyable for a few hours, others feel it lacks depth and content to sustain interest over time.
“Becastled is a simple yet perfect game for peaceful town management. The randomly generated lands make the game replayable.”
“There are different levels of difficulty and multiple types of terrain generation which offer a high replayability.”
“Relatively easy to learn, hard to master, with a lot of replayability coming from the unique terrains you are loaded into each game.”
“Lacks replayability and content though, you'll pretty quickly run out of a variety of buildings to construct and it quickly turns into just expanding your territory and building more of the same stuff.”
“Unfortunately, it is quite light on content right now, so not a lot of replayability.”
“Currently there is no replayability and the bugs are almost game breaking.”
- grinding15 mentions
- 13 % positive mentions
- 7 % neutral mentions
- 80 % negative mentions
Overall, players find the grinding aspect of the game to be a mixed experience. While it starts off engaging, many reviewers note that it becomes tedious and repetitive in the late game, particularly due to micromanagement and pathfinding issues. Suggestions for improvement include adding more content, such as a tech tree or seasonal changes, to enhance gameplay variety and reduce monotony.
“Not too grindy.”
“It's a great base building game that's lots of fun and it's not too grindy.”
“Late game gets tedious fairly quickly because it becomes quite repetitive and, as of now, there isn't much to do after upgrading your fortress and buildings to stone level.”
“Great game for the first few hours and then gets very tedious repeating the same thing over and over.”
“As I began the review, there is a well-conceived, simple, yet fun game here, and these are all issues that I could easily see being fixed down the line given the early access status; however right now most of the fun is buried under issues that seem to strive to make every action as tedious as humanly possible.”
- humor11 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its quirky and often absurd situations, such as units behaving unpredictably and amusing graphical styles. While players appreciate the comedic elements and find the game funny, they also note that it can become repetitive and is marred by bugs that, while annoying, often add to the overall humor rather than detract from the experience. Overall, the game is seen as a lighthearted medieval simulator with a charmingly humorous approach, despite its early access status and some lingering issues.
“A funny and easy medieval simulator with some fights.”
“Clean visuals, not so hard mechanics, and funny military combat.”
“Now be warned there are bugs and quite a few of them, but if I'm honest, most of them are more funny and silly rather than game-breaking and can be fixed by reloading.”
- atmosphere7 mentions
- 57 % positive mentions
- 14 % neutral mentions
- 29 % negative mentions
The game's atmosphere is characterized by its unique fantasy world, cute graphics, and calming visuals, creating an immersive experience that encourages extended play. The music complements the aesthetic well, although it may become repetitive over time. Overall, players appreciate the vibrant and lively environment, enhanced by dynamic elements like shifting trees and bustling characters.
“The glowing people set a tone for an interesting fantasy world and make for a unique atmosphere with cute graphics.”
“Very calming, love the atmosphere!”
“The music is great, but it got a little old after a while due to how limited it is. However, it nails the atmosphere and was exactly what I wanted/expected from this game.”
“With a cute aesthetic and atmosphere, it's very easy to lose a few hours in each sitting.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is highlighted by the deep care and dedication of the development team, particularly in light of their personal experiences as they navigate life-changing and heartbreaking events in Ukraine. This connection adds a heartfelt layer to the game's narrative and overall impact.
“Not to mention the dev team cares so much about this game; it is very heartwarming.”
“All our team members are from Ukraine, and the last weeks have been life-changing and heartbreaking for all of us.”
- monetization2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
Reviews suggest that while some players perceive the monetization strategies of these games as cash grabs, others encourage giving the games a fair chance before jumping to conclusions. There is a sense that the simplicity of the games may lead to quick development and abandonment, raising concerns about their long-term value.
“Maybe these types of games are easy to make and abandon for a cash grab.”
“This feels like a cash grab rather than a genuine effort to create a quality game.”
“The monetization strategy is overly aggressive and detracts from the overall experience.”