- June 3, 2021
- Pixeye Games
- 8h median play time
Until We Die
Platforms
About
"Until We Die" is a base defense strategy game where you play as Ivan, defending a subway station from relentless mutant attacks for 30 days. You'll need to manually assign tasks to your AI-limited human allies for building defenses, researching technology, and launching counter-attacks against mutant lairs to ensure survival. The game ends if Ivan dies or the power generator is destroyed.
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- The game features beautiful graphics and a captivating atmosphere, reminiscent of Metro 2033 and Metal Slug.
- Gameplay is challenging and engaging, requiring strategic planning and quick decision-making to survive against waves of enemies.
- The developers are responsive to community feedback and have plans for future updates and content expansions.
- Currently, the game lacks a save feature, making it frustrating to lose progress after long play sessions.
- There is only one map available, leading to limited replayability and a feeling of unfinished content.
- The difficulty spikes can be punishing, with little room for error, which may deter casual players.
gameplay
304 mentions Positive Neutral NegativeThe gameplay of "Until We Die" is characterized by its wave-based, side-scrolling mechanics that blend elements of resource management and strategic defense, reminiscent of the "Kingdom" series. While many players appreciate the engaging art style and the challenge presented by the mechanics, there are significant criticisms regarding the game's difficulty, micromanagement requirements, and lack of content, which can lead to frustration. Overall, the gameplay is seen as fun and innovative, but it requires mastery of its systems and may benefit from further updates and balancing.
“The engaging storyline, coupled with strategic gameplay and captivating visuals, creates an immersive experience.”
“The mechanics of the game start simply, then build into more complex systems and tactics that I enjoy; abilities/resources/functions are added in as you expand, and they do so at a fairly constant rate, which keeps you excited for the next upgrade or expansion.”
“Addictive, adrenaline-fueling, nail-biting gameplay.”
“This game is like a 2004 flash player game with the current state of the mechanics.”
“This game is needlessly hard; even to really summarize this review, go play Kingdom Two Crowns. You'll have a better time and won't be pulling your hair out at what should be small setbacks. Don't get me wrong, the game is beautiful artistically and reminds me of Metal Slug, it's just that certain mechanics are very close to pure torture.”
“Because of a lack of freedom when it comes to base building, tedious micromanagement of your troops, set enemy wave patterns, and very basic player combat mechanics, I can't recommend this game.”