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Ace Combat 7: Skies Unknown

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Ace Combat 7: Skies Unknown Game Cover
84%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, monetization
89% User Score Based on 26,674 reviews
Critic Score 79%Based on 51 reviews

Platforms

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Ace Combat 7: Skies Unknown Game Cover

About

Ace Combat 7: Skies Unknown is a single player and multiplayer arcade shooter game with drama, warfare and science fiction themes. It was developed by Bandai Namco Studios Inc. and was released on January 31, 2019. It received mostly positive reviews from critics and positive reviews from players.

The Japan-exclusive Premium Edition of Ace Combat 7: Skies Unknown includes the base game, the Season Pass, and the Original Aircraft Series.

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89%Audience ScoreBased on 26,674 reviews
story3.9k positive mentions
grinding215 negative mentions

  • The gameplay is highly praised for its smooth, responsive, and exhilarating arcade-style aerial combat with new features like weather effects and post-stall maneuvers, offering a satisfying experience for both newcomers and longtime fans.
  • The graphics and atmosphere are widely acclaimed for their stunning visuals, detailed aircraft models, dynamic weather effects, and immersive cinematic qualities that greatly enhance the flight experience.
  • The soundtrack is regarded as outstanding and integral to the game, with a dynamic, emotional, and memorable score that elevates the intensity and cinematic feel of missions.
  • The story is divisive, often criticized for being convoluted, cheesy, poorly paced, and lacking coherent character development, sometimes overshadowing the gameplay experience.
  • The game features grind-heavy progression and some repetitive mission design, which can make unlocking aircraft and upgrades tedious and detract from replayability for certain players.
  • Some technical issues persist including occasional performance drops in specific missions, less polished ground textures, suboptimal control schemes for mouse/keyboard and flight sticks, and reports of crashes or freezes on some setups.
  • story

    14,470 mentions Positive Neutral Negative

    The story in Ace Combat 7: Skies Unknown is generally perceived as engaging yet convoluted, with a mix of emotional and dramatic moments that appeal mostly to fans of anime-style narratives. While the narrative adds context and atmosphere to the missions, many players find it cheesy, confusing, or secondary to the gameplay, with some criticisms on pacing and character development. Overall, the story supports the game’s high-octane aerial combat but is often overshadowed by mission design frustrations and repetitive objectives.

    • “After a few missions, I was completely blown away and enthralled by the high-octane gameplay and a touching story.”
    • “The campaign follows Trigger, an ace pilot caught in the middle of the Lighthouse War, and the story is genuinely engaging with some absolutely jaw-dropping moments.”
    • “It's an arcade flight simulation with the usual war-is-bad while you play as fighter ace Jesus who can do the impossible; the story is fun and satisfying to a degree.”
    • “The story is the worst ace combat story out of them all.”
    • “The story is just a disconnected nonsensical mess.”
    • “The story is cringe but thankfully you can skip it.”
  • gameplay

    3,612 mentions Positive Neutral Negative

    Ace Combat 7 delivers a thrilling blend of classic arcade-style flight mechanics enhanced by new features like weather effects and post-stall maneuvers, offering smooth, engaging, and challenging gameplay. While the core gameplay remains true to the series' roots, it introduces enough variety in missions and aircraft customization to keep the experience fresh and satisfying for both newcomers and longtime fans. Despite some criticized mission design choices and minor control quirks, the gameplay is widely praised as the game's strongest aspect, providing an exhilarating and immersive aerial combat experience.

    • “The gameplay hits that sweet spot between arcade and simulation: easy to pick up, deeply satisfying to master.”
    • “The gameplay is the most refined it has ever been, with additions such as high-g turns making it more fluid and fun than ever.”
    • “The gameplay is smooth, responsive, and insanely satisfying, perfectly capturing the classic ace combat experience with new features like weather effects and post-stall maneuvers.”
    • “Stupid mechanics that get added more and more as you go on... difficulty rises during gameplay in the worse way possible, just stacking enemies on top of enemies while handicapping you and it just kills the fun dead.”
    • “I want to play for the story but the absolutely horrendous flight and game mechanics make it such a chore that I had to stop playing.”
    • “Spend 2/3's of the game being forcefully restricted by bs mechanics, arbitrary low altitude beyond reason, enemies protected by plot to the point the game blatantly cheats to keep them alive by making all missiles miss or making the opponent turn in a literal 50ft dime.”
  • graphics

    2,849 mentions Positive Neutral Negative

    The graphics in this game are widely praised for their stunning visuals, detailed aircraft models, realistic weather effects, and smooth performance even on mid-range hardware. While some criticism targets limited graphical settings, occasional blurry textures, and less detailed ground environments, the overall consensus highlights exceptional optimization and immersive, cinematic visuals that greatly enhance the arcade-style aerial combat experience.

    • “The visuals are stunning—clouds, lighting, explosions, and aircraft detail all look incredible and make every mission feel like you’re inside a movie.”
    • “The graphics are stunning—those deep, dark blue skies, the clouds that feel almost tangible, the weather effects that genuinely affect visibility and gameplay.”
    • “Graphically speaking, skies unknown is simply stunning and breathtaking. The game boasts incredible attention to detail in aircraft models, environments, and dynamic weather effects.”
    • “The campaign is rather short, the graphics are actually borderline bad for a 2019 title, the gameplay is shallow.”
    • “From graphical glitches to mission-breaking bugs, the lack of polish is evident, making the steep cost a hard pill to swallow.”
    • “The ground graphics were pretty bad once you got close to them... like PlayStation 2 quality buildings and assets.”
  • music

    2,598 mentions Positive Neutral Negative

    The music in this game is widely praised as outstanding and integral to the experience, with a phenomenal, dynamic soundtrack that perfectly complements the intense aerial combat and mission variety. Composed primarily by Keiki Kobayashi, the soundtrack blends orchestral and electronic elements, often enhancing emotional and dramatic moments, and is regarded as one of the series' best, frequently described as epic, immersive, and memorable. Many users highlight the music as a key reason to play, noting it elevates the gameplay to cinematic levels and remains engaging even outside the game.

    • “The soundtrack, composed by Keiki Kobayashi, is nothing short of a masterpiece, perfectly complementing the game's atmosphere and providing an emotional backdrop to the intense aerial combat.”
    • “Every track in this game, even the background music for the debriefings, is fantastic and charming. It blends orchestral and electronic elements to match mission tone and radio chatter contributes constant context during combat.”
    • “The music dynamically elevates every mission, swelling during climactic dogfights and pulling back just enough to let the tension breathe. Few games manage to make you feel like a legend purely through music, but this game completely nails it.”
    • “Music is also incredibly shallow, entirely lacking the depth or emotional tones of 4, 5, and zero's soundtracks that made those so compelling, replay after replay.”
    • “- sound is good but put poorly: voice chatter and music always get in the way of explosions and action, and overall, both feel like TV noise.”
    • “The music is straight from the late 90s/early 2000s, horrible, bring back Kohta Takahashi for AC2; the drum and bass and guitar tracks were so on point, what we have now is twitchy techno paired with some classical elements, similar to what NASA nerds sometimes use on their tech videos, it's horrible.”
  • replayability

    427 mentions Positive Neutral Negative

    The game offers strong replayability primarily through its campaign missions, which encourage multiple playthroughs with different aircraft, difficulty levels, and achievement hunting to unlock various planes, skins, and upgrades. While the 20-mission campaign is relatively short and somewhat linear compared to previous titles, the inclusion of challenging "ace" difficulties, unlockable content, and a tech tree significantly boosts replay value. Multiplayer mode, despite a declining player base, also contributes to replayability for those interested in competitive or cooperative play.

    • “The main campaign is highly replayable, and the DLC missions provide a great challenge for veteran players, along with a fun story to boot.”
    • “With tons of aircraft to unlock, special weapons to research, and the pursuit of better mission rankings, the replay value is through the roof.”
    • “Ace Combat 7 comes with the full package: high-octane gameplay, steep learning curve, astounding graphics and soundtrack, and an inspired singleplayer campaign with amazing replayability.”
    • “The lack of replayability was disappointing.”
    • “While the game has a solid playtime, it lacks strong replayability.”
    • “The game has very low replay value, some very unrewarding missions with terrible difficulty scaling and atrocious PvP.”
  • optimization

    425 mentions Positive Neutral Negative

    Ace Combat 7 is widely praised for its excellent optimization across platforms, delivering smooth, stable performance with high frame rates even on mid-range or older hardware. The game runs well at high settings, supported by well-implemented Unreal Engine 4 optimization, providing visually impressive graphics without taxing system resources excessively. However, some users note minor performance dips in specific missions, occasional stuttering in multiplayer, and suboptimal mouse/keyboard and flight stick support, reflecting the game's console-centric design.

    • “Great optimization, beautiful graphics, story is pretty great, planes feel amazing, gameplay is absolutely insanely good bro, I can't recommend this game enough.”
    • “For an Unreal Engine 4 title, this is excellent behavior and very well optimized.”
    • “First things first, sadly an important thing these days, the technical side of things: it's pretty much flawless, it runs great and is definitely well optimized, the FPS is unlocked and reaching 200+ FPS is not uncommon with this game and trust me, flying at 144Hz and above feels absolutely awesome, the game never ever crashed in all my time spent with it, nor did I ever have to kill its process, it never locked up my system or anything and I honestly can't recall any bugs with it, at all, in 2019, that's quite an achievement compared to other AAA games.”
    • “This game ran great until I reached mission 16, then I got FPS drops to 3 because of the city at night. I tried lowering everything to minimum and it didn't work. I'm unable to finish the game, bad optimization.”
    • “Solo mode is nice; multiplayer, on the other hand, is unplayable due to constant stuttering.”
    • “Poor mouse and keyboard optimization (not unplayable, but will give you some severe disadvantages).”
  • grinding

    271 mentions Positive Neutral Negative

    Grinding in the game is widely viewed as a necessary but tedious aspect, with many missions requiring multiple replays to unlock planes and upgrades, leading to repetitive and sometimes frustrating gameplay. While flying and combat can be enjoyable, the progression system and mission design often pad the experience artificially, making unlocking content feel grind-heavy, especially later in the campaign. Multiplayer offers faster credit gains but may also involve its own grind, and overall, the grind detracts from replayability for some players despite a few standout missions.

    • “You'll need a second life for grinding.”
    • “This game is not grindy like some other games produced by Japanese companies.”
    • “Very fun to play, not grindy, great graphics.”
    • “Unlocking new planes and parts in the tech tree is rather (but not absurdly) grindy, requiring at least a few replays of a previous mission if you want to unlock more/all of the parts or planes you want; the target lead indicator for gunfire doesn't show up from very far away despite gunfire having an effective and maximum range about twice such, so you have to guess outside that; you can't skip the post mission conversation even if you've already completed the mission before; there's no option to change your loadout without exiting a mission; the gun firing direction doesn't update until after you stop adjusting flight direction or exceed an angle limit; menu navigation doesn't support mouse usage; a large portion of settings can't be adjusted without exiting a mission.”
    • “As this is a Japanese game, the grind is real, you will not unlock all of the planes in one playthrough, you will probably not unlock your favorite without grinding for a long while (I made a beeline to the F22, and unlocked it at mission 7), so if you're looking to play as one of the cooler planes, get ready to chip away at those skill points for hours to get them.”
    • “Extremely grindy and obtuse plane unlock system, a tedious campaign replay system, and terrible dialogue and story.”
  • humor

    217 mentions Positive Neutral Negative

    The humor in the game is widely described as over-the-top, cheesy, and sometimes unintentionally funny, which many players found entertaining and added charm to the experience. Characters, dialogue, and radio chatter often have a dry or silly comedic tone that lightens the gameplay, though some find the story and writing hilariously bad or cringy in a way that enhances enjoyment. Overall, the humor contributes to a fun, casual arcade-style flying game atmosphere that doesn't take itself too seriously.

    • “The characters are all very funny, especially AWACS Long Caster and Captain Torres from the DLC missions.”
    • “Hilariously overdramatized dialogue really adds to the experience.”
    • “The wingmen/AWACS are great and totally have character, no one is monotone and they all have funny senses of humor.”
    • “You're not funny!”
    • “Gameplay mechanics and gimmicks generally lie somewhere between 'just plain stupid' to 'genuinely just unfunny'.”
    • “The only good one was AWACS operator Bandog; everyone else is actively unpleasant, incompetent, unfunny, or just forgettable.”
  • emotional

    204 mentions Positive Neutral Negative

    Ace Combat 7 delivers a surprisingly emotional experience with heartfelt storytelling, memorable characters, and a powerful orchestral soundtrack that enhances key moments. While some find the narrative melodramatic or lacking depth, many players felt deeply invested, often moved to tears by the game's highs, lows, and nostalgic references. Despite occasional criticisms of character development and story cohesion, the game commonly evokes a strong sense of immersion and emotional connection to the aerial combat and its themes.

    • “The story weaves themes of redemption, identity, and the morality of modern warfare into a surprisingly emotional tale—though it can be melodramatic and overly complicated at times.”
    • “The campaign tells a surprisingly heartfelt story, and multiplayer adds endless replay value.”
    • “[After a few missions,] I was completely blown away and enthralled by the high-octane gameplay and a touching story.”
    • “This game has one of the most boring stories I have played in a while.”
    • “Good gameplay and graphics but a ridiculous and boring story.”
    • “Boring story, repetitive missions, and way too easy.”
  • stability

    113 mentions Positive Neutral Negative

    The game generally runs well with excellent optimization, stable high FPS, and minimal bugs or crashes on a wide range of systems including PCs and Steam Deck. However, some users report occasional freezes, crashes, and glitches—particularly with certain flight stick compatibility and Proton setups on Linux—while others find the port nearly flawless. Overall, stability is strong but occasional technical issues and lack of certain controller support remain.

    • “First things first, sadly an important thing these days, the technical side of things: it's pretty much flawless, it runs great and is definitely well optimized. The fps is unlocked and reaching 200+ fps is not uncommon with this game and trust me, flying at 144hz and above feels absolutely awesome. The game never ever crashed in all my time spent with it, nor did I ever have to kill its process, it never locked up my system or anything and I honestly can't recall any bugs with it, at all, in 2019. That's quite an achievement compared to other AAA games.”
    • “It runs great - stable 60 on Ryzen 5 1400, RX 580 and 16 GB RAM.”
    • “Perfect optimization, no glitches.”
    • “Requires trial and error with specific ge-proton builds (like 10.2) to avoid hard freezes on modern AMD Linux setups.”
    • “Unfortunately, every time I launch the game it freezes or crashes to desktop about 5 minutes into a level.”
    • “This game seems to freeze up almost constantly, to the point I can't get past the 5th mission because it freezes every single time I try.”
  • atmosphere

    100 mentions Positive Neutral Negative

    The atmosphere is widely praised for its immersive and cinematic qualities, enhanced by dynamic weather effects, detailed visuals, and a powerful, genre-spanning soundtrack that perfectly complements the tone of each mission. Radio chatter, lighting, and environmental details contribute to a vivid sense of being a fighter pilot, making the game emotionally engaging and intense despite occasional narrative or gameplay pacing issues. Overall, the atmosphere is considered a defining strength that elevates the gameplay experience beyond typical flight action.

    • “From flying through clouds to pushing straight into the sun, there are moments where you just stop and think, “yeah… this is Ace Combat.” The lighting, weather effects, and atmosphere really pull you into the experience.”
    • “The attention to detail in the aircraft models, the lighting that shifts as you climb through the atmosphere, and the cinematic camera angles during combat all combine to make each mission feel alive.”
    • “The skies are dynamic and beautiful, with breathtaking cloudscapes and atmospheric effects that enhance immersion and strategy.”
    • “It takes away from the atmosphere while playing because you are focused on taking out a target, but at the same time, your wingman is explaining to you an important part of the story.”
    • “All your missiles do not connect a good 70% of the time, enemies can be quite annoying, music seems out of place or not the right kind of song for the atmosphere happening in game, the writing made me want to swan dive into concrete, I was lost the entire campaign, the cutscene animations were so poorly animated, and you need to be sub 2000 meters for a standard missile to lock on and pray it hits.”
    • “Also, the intonation of the speech in the game is just too shallow so the vibe or atmosphere is just not there.”
  • monetization

    41 mentions Positive Neutral Negative

    Monetization in this game is highly divisive: while some praise the absence of microtransactions, loot boxes, and pay-to-win elements, others criticize the presence of expensive DLC, season passes, and perceived cash grab tactics such as cutting content for paid extras and costly hardware bundles. The game contrasts with previous entries and competitors by offering straightforward unlocks and no grind, though some players feel it lacks depth and post-launch support, labeling it an opportunistic money grab.

    • “And there are zero microtransactions. If you just want to vibe out and shoot crazy weaponry off iconic aircraft, this is definitely the game for you.”
    • “There are unlocks, very straightforward bonuses in terms of stats, not much grinding required for unlocks, and no microtransactions.”
    • “No bugs, no microtransactions, or any major issues.”
    • “The DLC microtransactions (I bought a few) are completely pay-to-win.”
    • “If you thought that Ace Combat needed pay-to-win microtransactions, PvP, and three season passes containing content hacked out of the base game starting on day 1, this is it.”
    • “This is literally the same trick that the same company pulled with Tekken and Soul Calibur, hacking out characters who were in the series for years to re-sell them as microtransactions to people who had already bought the game.”
  • character development

    32 mentions Positive Neutral Negative

    Character development in the game is mixed, with some praising multiple engaging storylines and well-handled growth even for silent protagonists, while others criticize it for being minimal, uneven, or overshadowed by gameplay and soundtrack strengths. Character design is often described as hit-or-miss, with some facial features feeling artificial or exaggerated, and side characters frequently lacking depth. Overall, the narrative and character arcs provide some merit but fall short compared to earlier series entries known for richer character development.

    • “The story is well narrated and the character development is done super well.”
    • “Character development was great, there were multiple character storylines going on at the same time and all of them were interesting, and it was interesting to see how everything connected in the end.”
    • “This game is a must play; it's action packed and entertaining, the story is deep and dark and the character development is amazing.”
    • “Character development is zero; your character doesn't speak at all and has no face.”
    • “The story is super odd and not really engaging with no real character development.”
    • “Character development seems to be very brief to non-existent; where characters will literally just die off-screen or die for no reason other than to give the main character a reason to be the sole remaining 'ace'.”
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14h Median play time
57h Average play time
7-29h Spent by most gamers
*Based on 86 analyzed playthroughs
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Frequently Asked Questions

Ace Combat 7: Skies Unknown is a arcade shooter game with drama, warfare and science fiction themes.

Ace Combat 7: Skies Unknown is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 57 hours playing Ace Combat 7: Skies Unknown.

Ace Combat 7: Skies Unknown was released on January 31, 2019.

Ace Combat 7: Skies Unknown was developed by Bandai Namco Studios Inc..

Ace Combat 7: Skies Unknown has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Ace Combat 7: Skies Unknown for its story but disliked it for its grinding.

Ace Combat 7: Skies Unknown is a single player game with multiplayer support.

Similar games include Project Wingman, Ace Combat Assault Horizon, Duskfont, Star Wars Squadrons, Strike Suit Zero and others.