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Strike Suit Zero

There are issues with the game. It's unpolished, game design could have been a bit sensible, there could have been more vareity in combat scenarious, but at its core it's a game made by developers who wanted to revive a genre no one wanted to touch.
Strike Suit Zero Game Cover
70%Game Brain Score
story, graphics
grinding, stability
77% User Score Based on 1,242 reviews
Critic Score 58%Based on 5 reviews

Platforms

LinuxPCMac OSPlaystation 4Xbox OneXboxWindowsPlayStation
Strike Suit Zero Game Cover

About

Strike Suit Zero is a single player shooter game with a science fiction theme. It was developed by Born Ready Games Ltd. and was released on January 23, 2013. It received neutral reviews from critics and mostly positive reviews from players.

Strike Suit Zero is a space combat game that places you in the cockpit of a transforming fighter jet. Engage in fast-paced aerial battles, switch between hover and flight modes, and utilize advanced weaponry to defeat your enemies. With a variety of missions and intense space combat, it's a must-play for fans of the genre.

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77%
Audience ScoreBased on 1,242 reviews
story123 positive mentions
grinding14 negative mentions

  • Visually stunning graphics and impressive space environments.
  • Fast-paced and engaging combat, especially in Strike Suit mode.
  • Great soundtrack that enhances the overall experience.
  • Repetitive mission structure with little variety in objectives.
  • Poorly designed targeting system that can be frustrating.
  • Difficulty spikes and lack of checkpoints can lead to frustrating gameplay.
  • story
    812 mentions Positive Neutral Negative

    The story of "Strike Suit Zero" is generally considered basic and predictable, revolving around a conflict between Earth and its colonies, with players piloting a prototype strike suit. While some players appreciate the engaging action and the nostalgic feel reminiscent of classic space shooters, many criticize the lack of character development and the repetitive mission structure, which often leads to frustration, especially during escort missions. Overall, the narrative serves primarily as a backdrop for the gameplay rather than a compelling element, with the final mission receiving particular disdain for its design.

    • “The story is well done, it wastes no time throwing you into the action, and when it's time to deliver this game brings out the big guns.”
    • “The story does an adequate job of tying the missions together, and even has a sufficiently interesting twist at the end.”
    • “The story element is presented through decent dialogue, but I never felt that I was really into it for that; this game is for those that love dazzling fireworks in a free moving environment.”
    • “There's a couple of plot twists, but characters aren't developed enough for you to care.”
    • “The story is basic, the acting is flat, the missions feel empty.”
    • “The story is shallow, but at least you have a slight idea of what you're doing and why.”
  • graphics
    233 mentions Positive Neutral Negative

    The graphics in "Strike Suit Zero" are generally praised for their stunning visuals and vibrant art style, especially considering the game's indie status and its 2013 release. Many reviewers highlight the impressive space environments, smooth animations, and immersive effects that enhance the overall experience, despite some noting that the graphics may not be cutting-edge by today's standards. Overall, the visuals contribute significantly to the game's appeal, making it a visually engaging space combat simulator.

    • “The graphics are absolutely beautiful, the combat is fun and challenging, and the feeling of maneuvering in three-dimensional space while avoiding missiles and ships is exhilarating.”
    • “The visuals are stunning, the controls are sleek, and the music is incredible.”
    • “Fast-paced space combat with wonderful visuals, art style, and music.”
    • “Graphics look heavy in general, but actually they are pretty unrefined.”
    • “The graphics in the game are a bit underwhelming, looking more like a game from the late 00s, rather than the 2010s.”
    • “The controlls don't feel nice and the graphics are really outdated.”
  • gameplay
    221 mentions Positive Neutral Negative

    The gameplay of the game is a mixed bag, with many players praising its fast-paced combat and unique transformation mechanics, which create an engaging experience. However, criticisms arise regarding control issues, repetitive gameplay, and frustrating mission designs that can detract from the overall enjoyment. While the graphics and soundtrack receive accolades, the gameplay's balance between simulation and arcade elements leaves some players wanting more refinement and variety.

    • “The gameplay is very much a fighter sim, mixed with a single fighter that plays off of Robotech, but instead of a plane based on an F-14 Tomcat that transforms, it's just an open-bodied craft that transforms a little like a transformer into a basic flying mech.”
    • “Most fluid gameplay that involves combat with a spaceship that transforms to/from a mech I have ever played, with a killer soundtrack.”
    • “The core gameplay in Strike Suit Zero is a balance between simulation and arcade shooter, creating an excellent combat experience.”
    • “Honestly, I have wanted to like this game a lot, but the mechanics are just annoying.”
    • “The biggest flaw is the core gameplay; it is a huge drag and way too difficult since you need to really manage your resources well, especially during later chapters.”
    • “The gameplay does get repetitive, which is my main criticism of the game.”
  • music
    201 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its nostalgic blend of 90s techno and orchestral elements, often drawing comparisons to iconic soundtracks from titles like *Homeworld* and *Ghost in the Shell*. While many players appreciate the atmospheric and immersive qualities of the soundtrack, some have noted its repetitiveness and occasional mismatch with gameplay intensity. Overall, the music enhances the gaming experience, contributing significantly to the game's appeal.

    • “A great short story and pretty great action, not to mention a music score that vibes off of 90s and early 2000s techno, reminiscent of Ghost in the Shell.”
    • “The music adds an amazing atmosphere and works well with the graphics and art style, creating a great experience beyond just merely the gameplay.”
    • “The soundtrack is the equal of any recent sci-fi game and was composed by Paul Ruskay of Homeworld fame.”
    • “The music is very repetitive, a sort of Homeworld ripoff instead.”
    • “I was also disappointed with the background music, which is a shame because I think it's the same guy that did the music for Homeworld.”
    • “The soundtrack is unbearably annoying, and it's just average through and through.”
  • replayability
    32 mentions Positive Neutral Negative

    The game offers high replayability through a scoring and medal system, unlockable weapons and ships, and multiple difficulty levels, encouraging players to revisit missions for better scores and upgrades. While many players appreciate the variety and challenge, some feel the linear structure limits long-term replay value, suggesting the addition of modes like free roam could enhance the experience. Overall, the combination of unlockables and mission variety provides substantial replay value, particularly for those seeking fast-paced action.

    • “High replayability with a scoring/medal system, special bonus objectives that unlock new upgrades and ships, multiple difficulty levels, and even a bonus arcade version of the game called Strike Suit Infinity!”
    • “The thirteen missions have a wide variety of objectives which make every one feel unique, and the improvement of both your ship and your pilot's abilities give it a high level of replayability.”
    • “There's also a good amount of replay value added in the form of mission medals and stat upgrade unlocks, which have me revisiting mission after mission to try for higher scores and get the unlocks/medals that I want.”
    • “There are not enough options to really add any replayability there.”
    • “Being linear, that's it, replayability is minimal unless you want to try harder difficulty.”
    • “The game has no replay (unless you count achievement score hunting as replayability).”
  • atmosphere
    25 mentions Positive Neutral Negative

    The game's atmosphere is generally praised for its engaging music, impressive graphics, and immersive sound design, which enhance the experience of epic space battles. However, some players noted inconsistencies, such as muffled audio and a lack of true spatial immersion, detracting from the overall experience. While many found the atmosphere captivating and reminiscent of classic titles, others felt it lacked depth and could be hindered by technical issues.

    • “The music adds an amazing atmosphere and works well with the graphics and art style, creating a great experience beyond just merely the gameplay.”
    • “The sound and music are just as good, really fitting the atmosphere of the game, helping to enhance the feeling that you're taking part in massive epic space battles.”
    • “The atmosphere of the game reminds me very much of the Homeworld series, which is a good thing.”
    • “There's barely any sense of atmosphere, and you and your enemies all generally sound muffled.”
    • “Didn't feel like I was in space - fighters perpetually move forward & nobody takes advantage of inertia & lack of atmosphere.”
    • “It feels a bit like Zone of the Enders without any soul in terms of atmosphere.”
  • optimization
    17 mentions Positive Neutral Negative

    The game's optimization is a mixed bag; while some players report smooth performance even on lower-end hardware, others experience significant issues such as hitching, stuttering, and input lag, particularly during combat and in the final mission. Additionally, the menus are poorly optimized for mouse control, suggesting a lack of polish in the overall user experience. Overall, while there are moments of good performance, the game suffers from notable stability problems that detract from the experience.

    • “Reminiscent of older LucasArts titles like Jedi Starfighter or Rogue Squadron, this game emphasizes a need for tight performance on every attack run and dares players to hunt for hidden objectives.”
    • “Very well optimized as well, with a playable framerate on an integrated graphics card (Intel HD 3000) running at 1280x800 with all settings on minimum (still looks amazing even at low quality).”
    • “Fully optimized for keyboard and mouse (takes some getting used to though).”
    • “As if all these problems weren’t bad enough, there is also a serious problem with stability. Even on my PC: i7-6700, 16 GB of RAM, Windows 7 64-bit, and an EVGA 1070, I have seen consistent hitching and stuttering while in combat.”
    • “The game's presentation is tight, with good visual effects and atmospheric sound design, but is plagued by poor optimization, resulting in increasingly intolerable frame stutter and worse, the video lagging behind my button inputs.”
    • “The game's menus are very poorly optimized for mouse control, and its design suggests the developers at some point were trying very hard to prepare the game for a console release that never happened.”
  • grinding
    14 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and repetitive, often leading to boredom during missions that require defeating numerous enemies or completing similar objectives multiple times. While some appreciate the space combat mechanics and the game's overall appeal, the excessive grinding, particularly in tutorial missions and lengthy battles against high-health targets, detracts from the enjoyment and can wear players down. Overall, the grinding experience is seen as a significant flaw that hampers the game's potential fun.

    • “An otherwise capable indie arcade space sim whose tedious amount of enemies, combined with useless AI wingmen, sabotages any fun that might be derived.”
    • “Many missions, especially the incredibly tedious ones that involve picking off every turret from a large cruiser, turned into me going for an attack, then flying aimlessly while my shield recharged before trying again.”
    • “The space combat is solid, but when you're grinding through another 'destroy 20 enemy fighters' objective for the fourth time in the same mission, it gets a little old.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is described as a mix of hilariously bad elements and genuinely funny moments, particularly with the ship's transformation feature and chaotic space battles. While the voice acting and music are considered bland, the game's beautiful artwork and cheesy sci-fi tropes contribute to its comedic charm. Overall, players find the combination of action and humor engaging, despite some pacing issues.

    • “A funny arcade shooter with an interesting story and beautiful artwork.”
    • “It just looks really pretty, and the fact that your spaceship can transform is just funny.”
    • “Good music, funny space battles, and cool ship designs.”
  • emotional
    6 mentions Positive Neutral Negative

    Players report a strong emotional impact from the game, highlighting the toll of war and the immersive visuals that evoke feelings reminiscent of classic space operas. The soundtrack enhances this emotional experience, though some reviewers suggest that more character interaction and non-linear mission choices could deepen empathy and replayability. Overall, the game successfully elicits a range of emotions, from nostalgia to sadness.

    • “Meanwhile, the war rages on, and its emotional toll is felt by all.”
    • “Maybe I'll come back to it one day and find out something I missed, but man does this game make me want to cry.”
    • “Now, the soundtrack is absolutely great; it really reminded me of the old days when I used to play Homeworld 2 and Strike Suit Zero actually made me feel like I was piloting one of the fighters from Homeworld because the setting is so similar and I'm pretty sure it was one of the inspirations.”
  • stability
    5 mentions Positive Neutral Negative

    The game's stability is a mixed bag, with some users reporting significant bugs and freezing issues, particularly at the main menu, leading to frustration. However, others note that it is one of the least buggy games they've played recently, suggesting a varied experience among players. Overall, while there are notable stability concerns, opinions on the severity of these issues differ.

    • “The game is okay, but it is buggy sometimes.”
    • “Also own the SS Infinity that freezes at the main menu.”
    • “Unfortunately, it is also horrendously buggy, which makes it exceedingly frustrating: it's not enough to be good, you also have to be lucky, because luck is the only way to avoid the worst effects of the bugs.”
  • monetization
    3 mentions Positive Neutral Negative

    Many users express frustration with "subscribe to survive" games that feature excessive in-game purchases, arguing that this undermines the intended skill-based and balanced gameplay experience.

    • “I have a problem with 'subscribe to survive' games that have an overboard in-game purchase system, which undermines the intent of being a game of skill or balanced play.”
    • “The monetization model feels exploitative, making it hard to enjoy the game without spending a lot of money.”
    • “It's frustrating that progress is locked behind paywalls, forcing players to choose between spending money or grinding endlessly.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is largely criticized, with reviewers noting a lack of depth and meaningful growth for the characters, who primarily serve as order-givers. While the voice acting is considered decent, the overall narrative and character arcs feel underdeveloped, detracting from the game's potential.

    • “It is not a $20.00 title; I feel it missed out on much needed development such as character development, story depth, and scenario design.”
    • “While the voice acting is fairly decent, character development is non-existent: they are simply there to give you orders.”
    • “The characters lack depth and growth, making it hard to feel invested in their journeys.”
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6h Median play time
13h Average play time
2-30h Spent by most gamers
*Based on 3 analyzed playthroughs
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Strike Suit Zero is a shooter game with science fiction theme.

Strike Suit Zero is available on PC, Mac OS, PlayStation 4, Xbox One and others.

On average players spend around 13 hours playing Strike Suit Zero.

Strike Suit Zero was released on January 23, 2013.

Strike Suit Zero was developed by Born Ready Games Ltd..

Strike Suit Zero has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its grinding.

Strike Suit Zero is a single player game.

Similar games include Strike Suit Infinity, Chorus, House of the Dying Sun, Project Wingman, Ace Combat 7: Skies Unknown and others.