DmC: Devil May Cry Game Cover
DmC Definitive Edition's customisation tools that allow the player to tweak gameplay to suit their own style is what makes this an excellent remaster for newcomers and veterans alike.
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DmC: Devil May Cry is a fast-paced action-adventure game that follows Dante, a Nephilim with powers derived from angel and demon blood. In this reboot of the series, Dante must battle his way through limbo, a twisted parallel dimension, to defeat the demon king Mundus. With a variety of weapons and combos, Dante's goal is to save humanity and restore order to the world.

  • PC
  • Windows
  • Cloud
  • Play​Station
  • Play​station 3
  • Xbox
  • Xbox 360

Reviews

84%
Audience ScoreBased on 11,735 reviews
story1,768 positive mentions
grinding52 negative mentions
  • story5,382 mentions

    The story of "DMC: Devil May Cry" has received mixed reviews, with many players finding it lacking compared to previous entries in the series. Critics often describe it as predictable, cliché, and filled with cringe-worthy dialogue, while some appreciate its modern take and social commentary. Despite its shortcomings, the gameplay is widely praised, with many players enjoying the combat mechanics and level design, suggesting that the game is best experienced for its action rather than its narrative depth. Overall, while the story may not resonate with all fans, it offers an engaging experience for newcomers to the franchise.

    • “The story is engaging, filled with memorable characters and dark humor.”
    • “The story, despite what I said, is not offensively bad and can be skipped, as usual.”
    • “The story is surprisingly decent if you just think of it as a spin-off and not an actual story in Devil May Cry's universe.”
    • “The story and characters are thin and incomplete--they expect you to know DMC lore before going in, despite this being a reboot.”
    • “Very solid DMC gameplay and level design but the story sucks, featuring underdeveloped main characters.”
    • “The narrative and direction work horrors to deliver something intelligible and well-structured, but it's supplemented by dreadful dialogue and shallow concepts, effectively making this story sound even more childish and stupid than the previous ones.”
  • gameplay3,002 mentions

    The gameplay of "DMC: Devil May Cry" is widely praised for its fluidity, responsiveness, and engaging combat mechanics, making it a standout feature of the game. Players appreciate the variety of weapons and combos available, as well as the introduction of new mechanics like the angel and demon weapon system, which adds depth to combat. However, some critiques focus on the lack of complexity compared to earlier titles in the series, particularly regarding the absence of a lock-on feature and the color-coded enemy mechanics, which can disrupt the flow of combat. Overall, while the story and character development may fall short, the gameplay remains a strong and enjoyable experience for both newcomers and series veterans.

    • “The gameplay is fast, fluid, and very satisfying.”
    • “The gameplay is really amazing and the story is incredible.”
    • “The gameplay is fun, and the story was amazing, including the dlc.”
    • “The gameplay suffers from a lack of depth that this series has been famous for.”
    • “The gameplay is fast-paced, but rewards players for taking the time to study all the combos.”
    • “The gameplay gets annoying as shit at the end.”
  • music1,751 mentions

    The music in "DMC: Devil May Cry" has received widespread acclaim for its energetic and adrenaline-pumping soundtrack, primarily composed by Combichrist and Noisia, which effectively complements the game's fast-paced combat and enhances the overall experience. While some players appreciate the heavy metal and electronic influences, others find it polarizing, with opinions varying based on personal taste. Overall, the soundtrack is often highlighted as one of the game's standout features, contributing significantly to its atmosphere and gameplay enjoyment.

    • “Music is just beautiful, dark, groovy and heavy.”
    • “The energetic and adrenaline-pumping soundtrack perfectly complements the gameplay, driving the action forward and heightening the overall experience.”
    • “The soundtrack is possibly the best in the series considering this game's reputation, with Combichrist and Noisia producing most of the soundtrack.”
    • “The music is terrible for me, and the general design of enemies and some of the ambients are not my cup of tea.”
    • “I couldn't stand the majority of the music personally.”
    • “The soundtrack however does not suit me at all, I loathe the dubstep crap and the electrified metal shit that they blast in my ears trying to get me pumped for combat.”
  • graphics1,552 mentions

    The graphics of "DMC: Devil May Cry" have received mixed reviews, with many praising the vibrant art style and dynamic environments, particularly the unique aesthetic of Limbo. While some players feel the visuals are dated compared to modern standards, others appreciate how well they hold up for a game released in 2013, noting that the graphics enhance the overall experience despite some inconsistencies. Overall, the game is recognized for its impressive visual presentation, even if it diverges from the original series' iconic style.

    • “The graphics still surprisingly hold up in 2024, and the combat is god tier in this game, Ninja Theory cooked with the combat department.”
    • “The visual aesthetics perfectly complement the game's intense action, enhancing the overall impact of every fight and traversal sequence.”
    • “The graphics are stunning and the controls are smooth and responsive.”
    • “Graphically, it's an oversaturated visual diarrhea with too much contrast, bloom and effects making the screen really hard to read, which is, again, really bad for a fast-paced spectacle fighter.”
    • “The graphics are very bad as well even in 8k DSR the game still looks like shit!”
    • “The art style is flat and uninspired, feels like it was designed by a congregation of angsty teenagers.”
  • humor358 mentions

    The humor in "DMC: Devil May Cry" is a mixed bag, with many players finding it both cringe-worthy and entertaining. While some appreciate the dark, edgy humor and absurdity of the dialogue, others feel it lacks the charm and wit of previous installments, often resorting to crude jokes and excessive profanity. Overall, the humor is seen as hit-or-miss, with some moments genuinely funny and others falling flat, but it contributes to the game's unique tone and appeal.

    • “The characters are totally hilarious for all the wrong reasons.”
    • “It's got this cheesy edgy quality to it that I rolled my eyes at, but actually found really funny and enjoyable.”
    • “The humor is great and the gameplay is some of the most fun I've had in a hack and slash.”
    • “Dante in this game is not funny, just vulgar and rude.”
    • “After playing this, I cannot go back to the writing of the original Devil May Cry because it is just so unfunny.”
    • “All-in-all, the main gripes I have are the lack of lock-on, the color-coded enemies, the generic story, and unfunny dialogue.”
  • replayability280 mentions

    The game's replayability is generally praised, with many players highlighting the variety of difficulty levels, unlockable content, and collectibles that encourage multiple playthroughs. While some reviews mention a lack of depth in certain levels, the overall consensus is that the game offers significant replay value, especially for completionists and those who enjoy mastering combat mechanics. However, a few players feel that the replayability is limited, particularly for those who prefer a more narrative-driven experience.

    • “Replayability 100% the game is meant to be played at least twice.”
    • “There is a lot of replay value as you continue to upgrade your character; you also get those hidden collectibles.”
    • “The game has more replay value if you decide to play Vergil’s Downfall DLC, which stars Dante’s brother Vergil.”
    • “Graphics are alright, story is meh, character designs are poor, gameplay is alright, platformer and camera are poor, replayability is nonexistent.”
    • “Sadly this game doesn't have much replayability past the difficulty settings and some bonus stages.”
    • “However the replay value isn't high; for most people, one playthrough is more than enough.”
  • optimization180 mentions

    The optimization of the game has received mixed reviews, with many praising its solid performance and ability to run smoothly on a variety of systems, including older hardware. However, some users reported issues such as stuttering, particularly with audio, and inconsistent performance on certain graphics cards, indicating that while the game is generally well-optimized, there are notable exceptions that can affect the experience. Overall, it is considered a decent port with good graphics and gameplay, but some players may encounter performance hiccups depending on their setup.

    • “The whole game just feels really, really well optimized and polished.”
    • “It's an extremely well optimized reboot of an already iconic outstanding series.”
    • “The PC version of this game is highly optimized and there was very little tweaking I had to do to have this game run flawlessly.”
    • “Well first off it's poorly optimized, I have a brand new PC and could only run the game on low settings without getting FPS drops and lagging/stuttering. Secondly, it's next to impossible to play this with a PS4 controller.”
    • “The stuttering is absolutely terrible and I never had any issues with that on PS3, PS4, or torrented.”
    • “The system requirements are questionable as to whether they'll get you a working 640x480 or a stuttering mess at times.”
  • character development168 mentions

    Character development in the game has received mixed reviews, with some players appreciating the growth of Dante from an edgy teenager to a more mature character, while others criticize it as shallow and lacking depth. Many fans of the original series express disappointment over the changes in character design and narrative direction, feeling that the new portrayals do not resonate with the established lore. Overall, while some players found the character arcs engaging, others felt they were underdeveloped and detracted from the overall experience.

    • “The character development in this game is really great; we get to walk with Dante as he discovers himself and learns what he truly is.”
    • “To be honest, I think at the beginning of the game, Dante was someone you could have mixed feelings for, but I think he had some great character development as the game progressed, developing into a hero that made me proud to have played.”
    • “I found the story absolutely fascinating and was quite engaging, especially the character development of Dante himself.”
    • “The character development seems kind of weaker than I would like.”
    • “The story is comparable to any Marvel movie or B-movie for that matter, too much talking, the usual 'don't kill the villain even though he screwed humanity through hell and back', some lines that I question if they needed to be there and an overarching 0 character development or meaningful interaction.”
    • “Review: the story was a bit half-assed, character development was shallow, and as such, the previous touch and flair that Dante is known for (balls, bravery, awesomeness, cool dude) and Vergil's nature (loyalty, skill, distaste for firearms, etc.) have been washed away and in their place, are shallow, under-developed and uninspiring characters for whom no fan of the Devil May Cry series can connect to easily.”
  • atmosphere156 mentions

    The atmosphere of the game is widely praised for its stunning visuals, imaginative level design, and a powerful soundtrack that enhances the overall experience. Reviewers highlight the unique blend of styles, from punk to demonic, creating an immersive environment that complements the gameplay. While some characters may lack depth, the game's artistic choices and chaotic ambiance effectively draw players into its world, making it a standout entry in the Devil May Cry series.

    • “The atmosphere of this game is great, while the soundtrack is awesome and a bop as well.”
    • “The environments were detailed and the soundtrack added to the game's overall atmosphere.”
    • “The atmosphere and the art style in all the missions were varied and some of the most creative that I've seen.”
    • “The atmosphere of Limbo is something that can't be transferred using words.”
    • “It could be argued that they take away from the atmosphere of the game, but it’s a hard argument to make considering the plot surrounding that atmosphere.”
    • “Sometimes I do really think the devs are cruel drug addicts, because the amount of craziness placed on every frame in this game and these popular modern vulgar jokes completely fit his attitude.”
  • emotional68 mentions

    The emotional aspect of the game receives mixed feedback, with some players finding the story compelling and capable of evoking strong feelings, while others criticize it for lacking depth and emotional buildup, particularly in character relationships. Many express moments of genuine emotional impact, such as crying during key scenes, but also note that the overall narrative can feel forced or underdeveloped. The game's blend of humor, violence, and emotional storytelling creates a unique experience, though it may not resonate with all fans, especially those deeply attached to the franchise's legacy.

    • “I cried.”
    • “Tears welled up in his eyes when he realized what exactly was at stake.”
    • “Dante's journey to unravel his mysterious past and dismantle the demonic empire is both compelling and filled with emotional depth, distinguishing this title from its predecessors.”
    • “Boring levels, boring story, bosses that are repeated 2 or 3 times during the game, just...ugh.”
    • “One of the coolest soundtracks I've heard, great atmosphere; however, little replayability, rather easy, and a very boring story.”
  • grinding60 mentions

    The grinding aspect of the game has been widely criticized for being excessively tedious, with many players feeling that it requires an unrealistic time investment. Repetitive combat mechanics, limited boss variety, and cumbersome platforming sections contribute to a sense of monotony, making the experience feel more like a chore than enjoyable gameplay. While some players appreciate the skill unlocks and fast-paced elements, the overall sentiment leans towards frustration with the grind-heavy nature of the game.

    • “You'll need a second life for grinding.”
    • “How lazy were these devs? Did they actually think someone will enjoy these boring and tedious mechanics?”
    • “The combat becomes tedious because enemies further along in the game can only be dealt with effectively using certain pre-ordained moves, which eliminates your license as a player and makes the game inflexible and repetitive.”
    • “Cumbersome and tedious platforming sections that far overstay their welcome, and crop up far too often to be fun.”
  • stability58 mentions

    Overall, the game's stability is mixed; while many players report smooth performance with minimal bugs, others experience significant glitches that can disrupt gameplay. Some users noted that the game runs well on various platforms, including Steam Deck and lower-end PCs, but issues like buggy AI, camera problems, and control scheme frustrations detract from the experience. Despite these concerns, many still find the gameplay enjoyable, indicating that stability may vary depending on individual setups and experiences.

    • “Gameplay is fun and runs great.”
    • “Visually the game is pretty, far more than most Capcom PC ports, and it runs great with almost any type of machine.”
    • “I've been playing it on Steam Deck (which runs great) but decided to also try it on my PC.”
    • “Even with mods, the amount of buggy interactions and AI, the godawful story, the mediocre weapons, and the nonsense control scheme destroys any fun that there is to be had.”
    • “Game is really fun but also buggy; it was fun to play but hard to enjoy.”
    • “No lock-on, color-coded enemies that ruin the flow of combat, worthless filler parkour/grapple hook sections, few bosses, buggy camera that fights your control, and button input glitches.”
  • monetization12 mentions

    The game is praised for its lack of microtransactions and modern monetization tactics, offering a nostalgic experience reminiscent of early 2010s titles. However, the downloadable content (DLC) is criticized as a cash grab that should have been included in the base game, leading to disappointment among players who felt misled by the game's advertising. Overall, while the core gameplay is enjoyable, the monetization strategy has left some players frustrated.

    • “It was a complete, quality, OG Capcom feeling action game that had no microtransactions, no monetization, just typical early 2010's add-ons, and most importantly - and this is a big one, and it really nailed it - it was fun to play.”
    • “The game's DLC is just a cash grab for the publisher and should have been included in the base game. I bought the game with all DLC while it was discounted for around the price of the DLC at full price.”
    • “Because of the confusion and mis-advertising, many people were upset with this game, and I realize why.”
    • “The ads made it look like some focus-grouped-to-death vanilla hack and slash that'd be painful to sit through.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

11hMedian play time
21hAverage play time
9hMain story
40hCompletionist
8-32hSpent by most gamers
*Based on 38 analyzed playthroughs

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