- July 30, 2015
- Fractal Phase
- 10h median play time
Sky Rogue
Platforms
About
"Sky Rogue is a rogue-lite action flight simulator where you can customize your aircraft with an array of weapons and engage in combat over procedurally generated islands. The game offers a challenging experience with its immediate accessibility and tough gameplay, providing a wide open space for intense air combat. Join the discussion in the official subreddit, /r/skyrogue."
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- Fun and colorful arcade aerial combat with a nostalgic feel reminiscent of classic flight games.
- Variety of planes and weapons available, allowing for customization and different playstyles.
- Engaging gameplay with a good balance of challenge and satisfaction, especially in dogfights.
- Difficulty spikes significantly after the early levels, making progression frustrating for some players.
- Permadeath mechanic can be punishing, as dying resets progress and upgrades.
- Limited variety in mission objectives and environments can lead to repetitive gameplay.
story
304 mentions Positive Neutral NegativeThe game's story aspect is minimal, with most players noting the absence of a compelling narrative or plot, as missions primarily revolve around straightforward objectives like "destroy this target." While the campaign consists of 12 days of procedurally generated missions, the lack of variety and depth in storytelling leaves many feeling that the gameplay is repetitive and lacks engagement beyond the action itself. However, the game compensates for this with a robust upgrade system and mod support, allowing for custom missions and enhancing replayability despite the simplistic mission structure.
“The missions are fun and challenge you to get through as many 'days' as possible.”
“You’ve been put on a series of missions to take down key opposition targets on your way to some nebulous secret weapon that could spell doom for your faction.”
“Each mission is randomly-generated, launching you from an aerial aircraft carrier into the skies above a suspiciously hex-tiled archipelago.”
“There's no story, just cool dog fights and bombing runs.”
“Unfortunately, the missions get repetitive after a bit, as does the music.”
“The game is good but the endgame can be summarized in: 'get in the interceptor, complete the mission as fast as possible, pray you don't get killed by the final boss or in the extremely hard late stages.'”