Sky Rogue Game Cover

"Sky Rogue is a rogue-lite action flight simulator where you can customize your aircraft with an array of weapons and engage in combat over procedurally generated islands. The game offers a challenging experience with its immediate accessibility and tough gameplay, providing a wide open space for intense air combat. Join the discussion in the official subreddit, /r/skyrogue."

  • Mac OS
  • Nintendo Switch
  • PC
  • Windows
  • Xbox One
  • Linux
  • Xbox

Reviews

93%
Audience ScoreBased on 894 reviews
story24 positive mentions
grinding7 negative mentions
  • Fun and colorful arcade aerial combat with a nostalgic feel reminiscent of classic flight games.
  • Variety of planes and weapons available, allowing for customization and different playstyles.
  • Engaging gameplay with a good balance of challenge and satisfaction, especially in dogfights.
  • Difficulty spikes significantly after the early levels, making progression frustrating for some players.
  • Permadeath mechanic can be punishing, as dying resets progress and upgrades.
  • Limited variety in mission objectives and environments can lead to repetitive gameplay.
  • story304 mentions

    The game's story aspect is minimal, with most players noting the absence of a compelling narrative or plot, as missions primarily revolve around straightforward objectives like "destroy this target." While the campaign consists of 12 days of procedurally generated missions, the lack of variety and depth in storytelling leaves many feeling that the gameplay is repetitive and lacks engagement beyond the action itself. However, the game compensates for this with a robust upgrade system and mod support, allowing for custom missions and enhancing replayability despite the simplistic mission structure.

    • “The missions are fun and challenge you to get through as many 'days' as possible.”
    • “You’ve been put on a series of missions to take down key opposition targets on your way to some nebulous secret weapon that could spell doom for your faction.”
    • “Each mission is randomly-generated, launching you from an aerial aircraft carrier into the skies above a suspiciously hex-tiled archipelago.”
    • “There's no story, just cool dog fights and bombing runs.”
    • “Unfortunately, the missions get repetitive after a bit, as does the music.”
    • “The game is good but the endgame can be summarized in: 'get in the interceptor, complete the mission as fast as possible, pray you don't get killed by the final boss or in the extremely hard late stages.'”
  • gameplay153 mentions

    The gameplay of Sky Rogue is characterized by a simple yet engaging loop that involves taking off, completing missions, and upgrading planes, which keeps players returning for more. While the mechanics are accessible and enjoyable, offering a mix of arcade-style controls and depth, some players find the roguelite elements and enemy scaling to be frustrating. Overall, the game combines satisfying flight mechanics with a retro aesthetic, though it could benefit from more content and polish in certain areas.

    • “Very rewarding gameplay, simple to learn with its arcade style controls and difficulty feels like the best 'curve' I've ever seen, levels get harder but at a very smooth rate, with a final boss that is very balanced and gives a fair fight, mixing air to ground and air to air combat.”
    • “The gameplay seems simple, but hides a lot of depth; you can fiddle with the loadouts for many different playstyles.”
    • “The core gameplay is fun and the pseudo roguelike system works great.”
    • “I'm just not wild about its pseudo RPG mechanics where you can upgrade equipment, but it only lasts for that playthrough.”
    • “The game could be passable with its solid gameplay framework, but with the complete lack of gameplay variety and horrible unbalance, it's not worth anything.”
    • “The mechanics for evading, aiming, and battling are neat, but the gameplay feels repetitive and lacks depth.”
  • graphics151 mentions

    The graphics of "Sky Rogue" are characterized by a charming low-poly aesthetic that evokes nostalgia for classic arcade games, reminiscent of titles like Star Fox and early 3D shooters. While not photorealistic, the simplistic yet colorful visuals are well-executed, providing clarity and enhancing gameplay without demanding high system specifications. Many players appreciate the retro art style, noting that it complements the game's fun mechanics and overall experience, despite some wishing for more graphical variety and polish.

    • “Sky Rogue is an addictive air combat game with some Ace Combat vibes, stylized visuals right down to first-person cockpit views for flyable planes ranging from fighters to cargo haulers converted to gunships, and a wide variety of weapons.”
    • “The graphics are low poly, but clean and satisfying; sharp notes of primary and secondary colors with a spicy napalm finish.”
    • “The graphics in the preview videos and pictures look cheesy, but once you're playing, you lose that sense of 'cheesy.' Once you get flying, you'll really get into it and not really pay attention to the fact that it's not Ace Combat-level graphics.”
    • “The graphics feel like this would be right at home on something like a Dreamcast, and has a clean, retro look to them.”
    • “The graphics are about on par with late 80s / early 90s.”
  • music87 mentions

    The music in the game is widely praised for its nostalgic 80's/90's synthwave style, which enhances the overall experience and keeps players engaged. While many find the soundtrack fun and energizing, some users note that it can become repetitive over time, with a desire for more variety in tracks. Overall, the soundtrack is considered a significant highlight, complementing the game's visuals and gameplay effectively.

    • “The music is also a lot of fun and very energizing.”
    • “A lot of games I just shut off the music during play, but I leave it on in Sky Rogue because it draws me into the game rather than being off-putting.”
    • “Sky Rogue boasts a pumping retro soundtrack, with some good old 16-bit sounding beats to perfectly highlight the carnage across the skies.”
    • “The credits music is incredibly loud and doesn't seem to respect the in-game music volume slider, but will be muted if it is set to zero.”
    • “The music can be more diverse, and I wish the customization option could stick, so if I die, I don't have to redo the colors, plane type, etc.”
    • “The music is repetitive; it's fun for the first few hours, but starts to get annoying. Different tunes for each battle would be nice.”
  • replayability38 mentions

    The game is widely praised for its high replayability, offering a variety of aircraft, customizable loadouts, and procedurally generated missions that keep gameplay fresh. Players appreciate the community-created content and co-op options, which further enhance the experience. While some note that the core missions are relatively short, the overall design encourages repeated playthroughs, making it a worthwhile investment for fans of arcade-style flight sims.

    • “Excellent game with tons of replayability, well worth its price.”
    • “The customization and procedural generation makes this game infinitely replayable and fun.”
    • “Great arcade shooter with great aircraft design, great workshop support, and endless replayability; would recommend to anyone.”
    • “I'd get it on sale as there isn't a ton of replayability once you've finished the fairly short sequence of missions (i.e. more random levels but nothing new to see or do).”
    • “Although it's limited to one set of play, the different types of 'aeros' and weaponry allow for a lot of replayability.”
    • “-replayability.”
  • stability10 mentions

    Overall, the game's stability is generally positive, with most users reporting smooth performance on various systems, including the Steam Deck and lower-end PCs. However, some players have noted minor bugs, particularly with split-screen functionality and occasional music glitches, though these issues do not significantly detract from the overall experience.

    • “Runs great on Steam Deck.”
    • “There's clear objectives, it runs great, and remembers games are meant to be fun above all else.”
    • “Runs great, even on my potato of a PC.”
    • “The music occasionally glitches a bit and starts playing over itself too, but neither of these things are deal breakers by any means.”
    • “Edit: oh and before I forget, split-screen is very buggy.”
    • “My only complaints were that the enemy variety is somewhat lacking as you progress through the days, and how split-screen was a tad buggy at first, though through trial and error, we got it working after like 20 minutes (with no problems since).”
  • optimization9 mentions

    Overall, the game's optimization is commendable, allowing it to run smoothly at 60 fps even on lower-end hardware, despite some issues with Unity's physics tick causing stuttering at higher frame rates. Players have reported good performance and minimal impact on system resources, with effective developer support addressing initial launch problems. The game is lightweight and well-coded, making it a solid choice for those concerned about performance.

    • “Regardless of the mod support, added content, increased challenge, and insane optimization that allows this game to run at a smooth 60 fps on a $60 hunk of scrap is astounding.”
    • “Normally, Unity games kick the fan on your machine quite hard, but this has been coded well to run smoothly.”
    • “It looks great and doesn't seem to impede performance too much.”
    • “When you inevitably die, you gain tech points based on your performance.”
    • “Once you do finally meet your fiery end, you gain tech points based on your progress and performance, which can then be used to unlock new weapons and planes.”
  • grinding8 mentions

    Overall, players find the grinding aspect of the game to be somewhat tedious but manageable, with some expressing a desire for a slower progression to enhance the sense of achievement. While the game does require grinding for upgrades and tech points, it is not excessively grindy, and players can adapt to the mechanics over time. However, the loss of progress upon dying can be frustrating for those who dislike grinding.

    • “You start out with nothing but some basic weapons and a starter plane, and you're expected to kill enemies to get tech points, die, then use those points to unlock research, in an odd manner of grinding.”
    • “Also, if you don't like the idea of grinding to upgrade your aircraft, and then lose that progress when you are shot down, or in my case kamikaze into a blimp, then this game may be a little frustrating since that's a part of the game.”
    • “This game is super fun, I wish there was some story for it but as it stands the combat is good and the progression is solid if not a little grindy.”
  • atmosphere6 mentions

    The atmosphere of the game is described as both immersive and nostalgic, effectively capturing the essence of 90s gaming with its 16-bit graphics and fluid gameplay. Players appreciate the realistic flight mechanics and engaging audio, which enhance the overall experience, despite minor issues like unrealistic landings. The unforgiving nature of the gameplay adds to the tension, making each mission feel impactful and rewarding.

    • “The 16-bit throwback made me feel like a child again playing a SNES Ace Combat game that I never had... and boy... they hit every note right... it is atmospheric of a time where these kind of graphics using the Mode 7 chip were top of the line... it's like I am in the 90s again.”
    • “The fluid framerate, excellent controls, and atmospheric audio all combine to make this a game that you will be coming back to again and again.”
    • “The atmosphere is very unforgiving at times - if you've spent ten levels meticulously blowing up all kinds of stuff to get cash, upgrading like crazy, and then while you're going in for a bombing run against, say, a boat or something, and you simply fail to pull up fast enough... you're going to blow up, no questions asked.”
    • “Battles are restricted to the atmosphere, and take place on islands, which allows enemies to defend in the land, sea, and air.”
  • emotional4 mentions

    Players find the game emotionally resonant, evoking nostalgia for childhood gaming experiences, particularly reminiscent of 90s titles. The atmospheric graphics and gameplay successfully transport them back to a simpler time, despite some critiques regarding the storyline and controls. Overall, the emotional connection enhances the enjoyment and potential of the game.

    • “The 16-bit throwback made me feel like a child again, playing a SNES Ace Combat game that I never had... and boy... they hit every note right. It is atmospheric of a time when these kinds of graphics using the Mode 7 chip were top of the line... it's like I am in the 90s again.”
    • “Wholesome.”
    • “The storyline felt incredibly boring and failed to evoke any emotional response.”
    • “I found the emotional depth lacking; it just didn't resonate with me.”
    • “The characters were one-dimensional, making it hard to connect with their emotional journeys.”
  • humor4 mentions

    The humor in the game is characterized by its lighthearted and whimsical tone, with players enjoying the absurdity of flying comically designed planes in an arcade-style flight simulator. The modding community adds to this humor by creating amusing and outlandish aircraft, enhancing the overall playful experience.

    • “Funny little arcade flight simulator for fights between bigger games :)”
    • “Sky Rogue has a modding community that seems fairly talented and dedicated to making up some ridiculously cool or funny looking planes.”
    • “That is, do you, the reader with the funny eyebrows and the tendency to rudely throw a writer off his train of thought, like to blow stuff up?”
  • character development1 mentions

    Sky Rogue prioritizes gameplay over intricate character development, opting for a straightforward narrative that doesn't delve into deep or introspective themes.

    • “Sky Rogue doesn't need to impress you with deep, introspective character development or a complex narrative.”
    • “The characters feel one-dimensional and lack any real growth throughout the game.”
    • “I was disappointed by the lack of meaningful choices that could influence character development.”
  • monetization1 mentions

    The game features a straightforward monetization model with no microtransactions or downloadable content, resulting in a drama-free experience for players.

    • “It has no microtransactions, no DLC, no drama.”
    • “The monetization model is fair and transparent, allowing players to enjoy the game without feeling pressured to spend extra.”
    • “I appreciate that the game offers a complete experience without locking content behind paywalls.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
62hAverage play time
2-232hSpent by most gamers
*Based on 4 analyzed playthroughs

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