- June 4, 2015
- TimeSymmetry
- 5h median play time
Vector Thrust
Platforms
About
"Vector Thrust is a historical shooter game with fast-paced single and multiplayer combat options, using a unique cel-shaded art style. The game boasts over 260 playable aircraft and includes an extensive variety of game modes, customizable skirmishes, and story-based campaigns. With advanced tactical AI and full customization options, including user-made skins and custom battle scenarios, Vector Thrust offers a diverse and adaptable gaming experience."











- Vector Thrust offers a nostalgic experience reminiscent of classic Ace Combat games, with a wide variety of aircraft and engaging dogfighting mechanics.
- The cel-shaded graphics provide a unique visual style that appeals to fans of arcade flight games.
- The game includes a mission editor and modding support, allowing players to create custom scenarios and enhance their gameplay experience.
- The game is plagued by frequent crashes, bugs, and unfinished content, making it frustrating and difficult to enjoy.
- The controls are clunky and unresponsive, particularly for players using keyboard and mouse, which detracts from the overall experience.
- The campaign lacks depth and polish, with poorly executed voice acting and mission objectives that can be confusing or broken.
- story508 mentions Positive Neutral Negative
The game's story is often criticized for being generic and poorly executed, resembling a typical "rookie pilot rises to ace" narrative found in many flight simulators. Players report numerous bugs and glitches that hinder campaign progression, particularly in the first mission, which is frequently unplayable due to design flaws. While there are attempts at storytelling through static images and voiceovers, the overall presentation lacks depth and engagement, leaving many players feeling frustrated and disconnected from the narrative.
“The story set up with real world aircraft in a fictional world just like the Ace Combat series does.”
“I love how the story is told. After each mission, you get a bit of art to look at while your squad talks amongst themselves and to their base comrades. It's a wonderful way of storytelling, but I do wish there was more than one slide per mission ending.”
“Story-wise, you can tell that the game's universe was heavily influenced by the Strangereal universe in the Ace Combat series.”
“The game tries to have a story which is told via tedious exposition dumps which are each voiced over a single ugly picture each time there is a new story development... and it's just ugly.”
“Cannot advance the main story, but after a dozen or so tries to even get past the first mission, I've lost all interest in whatever story was trying to be told here.”
“The dialog is long and drawn out far more than needed (especially the briefings and debriefings), and the storyline is confusing (lacking any sort of context for the events that occur, or the factions involved), uninteresting, and, as longtime fans of Ace Combat may notice, a direct copy off of the plot of Ace Combat Zero (minus back-story and plus a few twists).”