About
Have you ever taken the time to listen? Strap in for a whimsical musical adventure with Melobot, your new favourite robot! In 'A Last Song', you'll explore a world both mysterious and threatening. Your mission? Wake up the odd fauna and flora of a silent planet with music, learn their quirky jingles, and shoo away the baddies. You've got nine keys and a world to save – no pressure! Dance with t…










- The game features a charming art style and a cozy atmosphere, making it visually appealing.
- The core gameplay mechanic of healing plants with music is unique and well-executed, providing a fun challenge.
- The boss fights are engaging and progressively challenging, adding depth to the gameplay experience.
- There are significant technical issues, including game-breaking glitches and poor customer support, making the game unplayable for some users.
- The game is considered overpriced for its short playtime, with many recommending to wait for a sale.
- Some controls feel unintuitive, and the overall design can lead to repetitive gameplay, detracting from the experience.
music
36 mentions Positive Neutral NegativeThe music in the game is generally well-received, described as nice and fitting for the cozy atmosphere, with a focus on melody rather than rhythm. Players engage with the music through a mini-instrument mechanic, which can vary in difficulty based on their musical background, potentially affecting playtime. While the core mechanic of repeating songs to heal plants is enjoyable, some players feel that the need to memorize multiple patterns can detract from the experience, suggesting that a more structured approach to music notation could enhance gameplay.
“The game looks gorgeous and the music is nice.”
“Through the use of music (small rhythm-matching sequences you repeat), you heal the plants and take back nature.”
“Maybe it's the fact I (and chat) got thoroughly invested in the storyline and started making comparisons to the real world, but the end cut-scene and final song did evoke genuine emotion and definitely got us thinking!”
“At that point sure, it's still the cute and pretty game it is now, but it loses the core identity and becomes a rhythm game so simple, it would barely be a single easy chart if you combined all the plant songs together.”
“On the other hand, if you rarely engage with music, it might take you 10+ hours with the need to set the game on easy.”
“I think overall the difficulty could've increased the toughness of combat-related things, while assigning keys to music could be an in-game mechanic, providing a reason to go back to the ship and improving the ending experience.”