A Last Song Game Cover

Have you ever taken the time to listen? Strap in for a whimsical musical adventure with Melobot, your new favourite robot! In 'A Last Song', you'll explore a world both mysterious and threatening. Your mission? Wake up the odd fauna and flora of a silent planet with music, learn their quirky jingles, and shoo away the baddies. You've got nine keys and a world to save – no pressure! Dance with t…

  • PC
  • Windows

Reviews

57%
Audience ScoreBased on 13 reviews
gameplay3 positive mentions
story3 negative mentions
  • The game features a charming art style and a cozy atmosphere, making it visually appealing.
  • The core gameplay mechanic of healing plants through music is unique and well-executed, providing a fun challenge.
  • The game is suitable for younger audiences and offers a simple yet engaging storyline.
  • There are significant technical issues, including game-breaking glitches and poor customer support.
  • The game has a short playtime, with many players feeling it is not worth the price.
  • Some controls can feel unintuitive, and the overall design lacks cohesion, leading to repetitive gameplay.
  • music18 mentions

    The music in the game is generally well-received, described as nice and integral to the gameplay, where players heal plants using musical notes rather than focusing on rhythm. While the core mechanic of repeating songs is engaging, some players feel that the difficulty could be better balanced, especially for those with less musical experience, which may affect overall playtime and enjoyment. The emotional impact of the final song and cutscene resonates with players, enhancing the game's cozy atmosphere.

    • “The game looks gorgeous and the music is nice.”
    • “Through the use of music (small rhythm-matching sequences you repeat), you heal the plants and take back nature.”
    • “Interesting idea - super cozy game that has you heal plants with music.”
    • “At that point, sure, it's still the cute and pretty game it is now, but it loses the core identity and becomes a rhythm game so simple that it would barely be a single easy chart if you combined all the plant songs together.”
    • “I think overall the difficulty could've increased the toughness of combat-related things, while assigning keys to music could be an in-game mechanic. For example, at the botany table in the ship, you could mark note sequences for each song using the note notation from the tutorial, and they would then appear on the notes themselves. Each plant would over time change from being a by-ear repetition to a reading of 'sheet music'. This could provide a reason to go back to the ship and improve the ending experience, as the ending is great if you've got a musical ear, but can fall flat if you need to repeat stuff due to not being a maestro just yet.”
    • “On the other hand, if you rarely engage with music, it might take you 10+ hours with the need to set the game on easy.”
  • gameplay5 mentions

    The gameplay is engaging and well-executed, focusing on melody rather than rhythm, allowing players to learn and perform mini-songs for various plants using a keyboard. While the core mechanics of song repetition and plant assignment are enjoyable, the need to memorize multiple patterns can become cumbersome, suggesting that an increase in difficulty and the introduction of a music notation system could enhance the overall experience.

    • “The gameplay concept is very fun and well executed.”
    • “Contrary to almost all musical games out there, the focus of the gameplay is not the rhythm but instead the melody (you will play a mini-instrument with 9 notes mapped on the keyboard).”
    • “The core mechanic is fun to learn, with varied mini-songs for each plant on all the different instruments.”
    • “Contrary to almost all musical games out there, the focus of the gameplay is not the rhythm but instead the melody. You will play a mini-instrument with 9 notes mapped on the keyboard.”
    • “I think overall the difficulty could've increased the toughness of combat-related elements, while assigning keys to music could be an in-game mechanic. For example, at the botany table on the ship, you could mark note sequences for each song using the note notation from the tutorial, and they would then appear on the notes themselves. Each plant would gradually change from being a by-ear repetition to a reading of 'sheet music'. This would provide a reason to return to the ship and could even enhance the ending experience.”
  • story3 mentions

    The game's story is engaging and child-friendly, featuring fun aesthetics and a simple narrative that appeals to younger players. It draws comparisons to films like Wall-E, and many players find themselves emotionally invested, particularly in the impactful ending and its thought-provoking themes.

    • “Has a pretty good story element; if you liked Wall-E, you might like this game.”
    • “Maybe it's the fact I (and chat) got thoroughly invested in the storyline and started making comparisons to the real world, but the end cutscene and final song did evoke genuine emotion and definitely got us thinking!”
    • “The story felt disjointed and lacked a coherent flow, making it hard to stay engaged.”
    • “Character development was shallow, leaving me feeling disconnected from their journeys.”
    • “The plot twists were predictable and failed to deliver any real surprises or excitement.”
  • graphics2 mentions

    The graphics feature an adorable art style that is appealing and suitable for children, making it a fun choice for family play. The aesthetics contribute to a lighthearted atmosphere, complemented by a simple storyline.

    • “The art style is adorable.”
    • “The fun aesthetics and relatively simple storyline make it suitable for playing with a child.”
  • stability1 mentions

    Users report experiencing sound glitches, indicating that stability issues may affect the overall gameplay experience.

    • “I had to play with sound glitches.”
    • “The game crashes frequently, making it nearly unplayable.”
    • “I experienced constant lag and frame drops during gameplay.”
  • grinding1 mentions

    Players find that the grinding aspect of the game can become tedious and repetitive, detracting from the overall enjoyment.

    • “There is a lot of small situations like that which make what should be fun a little bit tedious or repetitive at times.”
    • “The grinding feels endless and often detracts from the overall enjoyment of the game.”
    • “I find myself doing the same tasks over and over, which makes the experience feel more like a chore than a game.”
Positive mentions (%)Positive
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Negative mentions (%)Negative

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