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Creepy Castle

If Undertale and Cave Story weren’t enough for you, Creepy Castle is the fix you need.
Creepy Castle Game Cover
89%Game Brain Score
story, gameplay
grinding, replayability
90% User Score Based on 178 reviews
Critic Score 85%Based on 1 reviews

Platforms

PCWindows
Creepy Castle Game Cover

About

Creepy Castle is a single player role playing game with drama and comedy themes. It was developed by Dopterra and was released on October 31, 2016. It received positive reviews from both critics and players.

In Creepy Castle , players navigate a monster-filled castle to uncover the truth about their new home, battling bosses and solving puzzles in turn-based combat. The game has received updates, including a new audio system, bug fixes, and a final scenario, "The Final Fist," which concludes the first season's storyline. Completing certain scenarios and scenarios 1, 2, 2B, and 4 unlocks this additional content.

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90%
Audience ScoreBased on 178 reviews
story34 positive mentions
grinding11 negative mentions

  • The game features a charming art style and engaging characters, with a well-crafted story that explores deeper themes.
  • The combat system is unique, incorporating mini-games that add variety and challenge to battles, making them more engaging.
  • The soundtrack is excellent, with catchy chiptune music that enhances the overall experience.
  • The map system is unhelpful and can lead to confusion, making navigation tedious and frustrating.
  • The game has a slow pace, with lengthy character movement and backtracking that can detract from the overall enjoyment.
  • Some mini-games in combat can feel repetitive, and the reliance on RNG for critical hits can lead to unfair situations.
  • story
    134 mentions Positive Neutral Negative

    The story of "Creepy Castle" is a charming and emotionally engaging narrative that unfolds across multiple scenarios, each with unique characters and themes. Players appreciate the depth of the characters and the exploration of serious topics like grief and anxiety, though some find the gameplay repetitive and the pacing uneven. Overall, the narrative is well-crafted, with a mix of lighthearted moments and darker undertones, making it a standout feature of the game despite some critiques regarding its execution and structure.

    • “Without spoiling much, the way the narrative builds and the way we learn more about the characters throughout the story is heartfelt. None of the characters are really evil; they all have understandable motives or are fun in their own way, which adds depth to the experience.”
    • “The story is super charming with a surprising amount of depth and worldbuilding, and the characters are adorable.”
    • “The main characters of the game are all charming, each with their own personalities and backstories, which adds a lot of depth to the overall narrative.”
    • “The story never caught me, and I found the gameplay and combat to be rather bland.”
    • “There's a whole lot of story that feels just missing in scenario one that never is brought up again.”
    • “Overall, I think that this game is worth getting and playing to the end of the main story, but I can't recommend playing the story again as the supporting characters to piece together the rest of the story because having to go through it all again with almost no difference is just too aggravating.”
  • gameplay
    91 mentions Positive Neutral Negative

    The gameplay is a blend of metroidvania exploration and mini-game-based combat, featuring slow-paced navigation and a limited inventory system that requires strategic item management. While the combat mechanics are unique and can be engaging, many players find the overall experience tedious and repetitive, with some aspects feeling overly simplistic or cumbersome. Despite its charming art style and engaging narrative, the gameplay may not appeal to everyone, particularly those seeking more dynamic or challenging mechanics.

    • “The combat gameplay consists mostly of slow exploration and minigame combats. For normal enemies, it involves 1 or 2 minigames, while bosses require 2-5 minigames depending on the opponent. Taking damage is nearly unavoidable, but there are foods scattered around for healing. The inventory is limited, so it's best to save space for useful items. There are two types of damage: normal and critical, with critical hits being rare for enemies and uncommon for bosses. The player starts with 10 HP and can use a special attack to deal critical damage or skip boss minigames, but it can't be used if the boss has 2 HP left. Bombs can eradicate any enemy on the map but cannot be used against bosses.”
    • “The gameplay is a neat example of old-school with a new twist. It combines elements of metroidvania, turn-based RPG, and WarioWare-style minigames, creating a unique experience. The graphics are nostalgic, and the minigames ensure that combat never gets old. The game captures that old video game feel while mixing in creative mechanics, making it fun and engaging.”
    • “The gameplay is easy to learn and can become challenging at times. It introduces mechanics in a fun way, and while it may seem simple, it offers a great adventure RPG experience with wonderful story, music, and gameplay.”
    • “The combat gameplay is mostly made up of slow exploration and minigame combats. For normal enemies, it's 1 or 2 minigames, and for bosses, it's 2-5 minigames depending on who is fighting against. Taking damage is nearly unavoidable in this game, and while there are foods scattered around for healing, the inventory is limited, making it best to save items until there's space for them.”
    • “So simply spoken, just moving around the environment alone simply isn't fun; it's cumbersome. Despite that, the game is heavily reliant on navigation and backtracking, which ironically is the only redeeming quality I can see in its core gameplay loop at times.”
    • “After finishing the first storyline, I found myself more interested in the story than the actual gameplay, which made it especially frustrating that parts of the story are locked behind monotonous gameplay.”
  • music
    91 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many reviewers praising its catchy chiptune soundtrack and nostalgic retro vibes reminiscent of classic 8-bit games. Composed by notable artists, the soundtrack features a diverse range of tracks that enhance the gameplay experience, making it a standout element of the game. Despite some minor criticisms regarding track repetition, the overall consensus is that the music is a highlight, contributing significantly to the game's charm and enjoyment.

    • “The soundtrack is deeply rooted in the NES sound chip, and it's no surprise; much of it was composed and/or arranged by the excellent Rushjet1, whose distinctive style is right at home here.”
    • “Honestly, even if you're not huge on the game itself, the music is worth the price of admission alone.”
    • “The music in this game is truly one of the best chiptune OSTs I've ever heard.”
    • “Some areas are wrapped up rather quickly, so unless you're really stuck (which you likely won't be, unless you're just really not used to this style of game) you won't ever get sick of the music.”
    • “But there are a few tracks in this game that I find rather boring to listen to, but there is nothing ear-grating in this soundtrack.”
    • “With the exception of one track, the songs in this game are completely chiptune.”
  • graphics
    48 mentions Positive Neutral Negative

    The graphics of the game are characterized by a charming retro pixel art style that evokes nostalgia for classic systems like the ZX Spectrum and Commodore 64, appealing to fans of old-school aesthetics. While some players may find the simplistic visuals and clunky UI off-putting, many appreciate the vibrant artwork and character designs, which are complemented by a delightful chiptune soundtrack. Overall, the graphics successfully blend nostalgia with modern flair, making it a memorable experience for those who enjoy retro-inspired games.

    • “The visuals are really something else; they're reminiscent of an old Commodore 64 game, but with the system limitations removed, much like Shovel Knight did with NES aesthetics.”
    • “The graphics and art style are well done and very memorable.”
    • “The colorful, uncluttered visuals are a nice throwback to the classic age of video games, and the levels are cleverly designed.”
    • “The graphics are 8-bit and are rather simplistic.”
    • “Graphically, it's what you'd expect from a retro-inspired game.”
    • “The base aesthetics might put some people off at first, but while the graphics are more minimalistic than other retro titles, they have enough personality in the cutscenes and close-ups to show effort and thought put into them.”
  • humor
    18 mentions Positive Neutral Negative

    The humor in the game is widely praised for its clever writing and balance between lightheartedness and deeper themes, often incorporating meta elements and dry wit reminiscent of classic titles like Monkey Island. Players appreciate the engaging dialogue, quirky characters, and humorous item descriptions, which contribute to a charming and enjoyable experience. While some characters' dialogue may fall flat, the overall comedic tone enhances the game's exploration of serious topics, making it both funny and meaningful.

    • “I couldn't help but smile in scenario 4 when the game used the duel system to do some really creative and funny things.”
    • “One moment, it's a dramatic and serious fantasy adventure; the next, it's funny and lighthearted; then it goes all deep and meaningful, with some clear real-life parallels; then you walk into a room with portraits of the developers and several lore tablets listing Kickstarter backers.”
    • “The dialogue is funny and modern, and the gameplay is retro-inspired without being purely retro itself (doesn't have retro difficulty, per se: nothing is so unclear that you don't know what you're supposed to be doing).”
  • grinding
    11 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and slow, with movement and combat pacing contributing to a frustrating experience. While some appreciate the exploration and lore, many feel that the repetitive nature of battles and navigation detracts from overall enjoyment, making the gameplay feel overly simplistic and drawn out. Despite the potential for shortcuts and abilities to enhance movement, the overall pacing remains a significant drawback.

    • “Every single step takes approximately 3/4 of a second, which means if you just want to move across a corridor, you have to adapt your senses to the extremely slow and tedious walking routine where the screen slowly scrolls with every single step, which can be headache-inducing.”
    • “The game has one massive flaw, however, and that is the pacing: there are many sections that are painfully tedious and repetitive.”
    • “The battle system seemed fun at the beginning, but the kindergarten-level difficulty just made it tedious after 2 or 3 battles.”
  • emotional
    9 mentions Positive Neutral Negative

    The game excels in its emotional depth, with a narrative that intricately develops its characters, making them relatable and multifaceted, rather than purely good or evil. Players report experiencing profound feelings, with moments that evoke nostalgia and heartfelt reactions, often leading to tears and a strong desire to continue the story. The blend of thoughtful dialogue, engaging world-building, and a mix of lighthearted and dark themes creates a unique emotional experience that resonates deeply with players.

    • “Without spoiling much, the way the narrative builds and the way we learn more about the characters throughout the story is remarkable. None of the characters in the game are truly evil; they all have understandable motives or are fun in their own way. The depth of these characters makes you appreciate them far more. The game addresses themes such as grief, anxiety, and dread in a heartfelt manner.”
    • “I'm not the type of person who easily gets emotional, but there were several parts in this game where I felt my heartstrings being pulled. It was a sensation I haven't felt in a long time. After some of the most emotional moments, I just had to know what happened next and couldn't stop thinking about how the story would wrap up.”
    • “Even though this game was technically a 'flop' and is now quite obscure, it reached deep inside and touched my heart. It made me feel emotions I had long forgotten. This is the type of game I wish to create, and it reignited my love for video games after a slump, much like Undertale did for me years ago.”
  • character development
    7 mentions Positive Neutral Negative

    The character development in the game is highly praised for its charming designs and engaging interactions, which enhance the overall gameplay experience. Players appreciate the depth of the story and the unique personalities of the characters, noting that these elements are effectively integrated into the combat mechanics. The combination of cute aesthetics, humor, and emotional storytelling contributes to a memorable and impactful character experience.

    • “This is one of the most charming games I've ever played. I love every character here; I love Moth, I love Butterfly, I adore Ant Queen. This game just scratches a very specific itch for me character design-wise that I just can't get enough of, and the character interactions here are so fun!”
    • “That personality is the greatest advantage to the system, since it allows Creepy Castle to weave character development into the combat mechanics.”
    • “Despite the simple look, charming character design, and funny dialogs (mostly the food descriptions and the fortunes from fortune cookies), the story is really deep and, if you did not see it coming, would hit you in the feels harder than any simplistic game should.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the characters on a meaningful level.”
    • “I found the character arcs to be predictable and uninspired, leaving me wanting more complexity and growth.”
    • “Despite the interesting premise, the characters don't evolve throughout the game, which makes their interactions feel stale and unengaging.”
  • replayability
    7 mentions Positive Neutral Negative

    Overall, the game has limited replayability, primarily due to its minimalistic design and the similarity in character gameplay. While it offers a free-play mode for the first three chapters and allows players to choose different characters for some scenarios, the lack of significant variation in playthroughs and the focus on story detracts from its replay value. Players may find enjoyment in unlocking characters and exploring different scenarios, but the options for varied experiences are minimal.

    • “Of course, as a story-based RPG, you'd assume it's not meant to be replayable, yet there's a free-play mode for the first 3 chapters, allowing you to play as other characters, and you do have to complete chapter 2 (thankfully, the shortest one) twice as different characters.”
    • “For the price of the game along with the replay value of unlocking characters and chapters to play through, I can find myself really enjoying this game for a while.”
    • “Some scenarios are battle-heavy, while others focus much more on exploration, finding secrets, etc. They're helpfully labeled so that you can pick and choose which ones you want to play and in what order based on your enjoyment of the various aspects of the game, and there is some replayability in each because you can select new characters after you complete each one.”
    • “There is basically no replayability and every character plays exactly the same; it's just a different sprite in a game that already has a minimalistic presentation.”
    • “Overall, there aren't many options available to you to vary up a repeat playthrough, and it doesn't offer too much replay value besides improving how well you do at the harder mini-games.”
    • “In short, this is a neat pixel art-styled turn-based RPG, which focuses primarily on the story and characters with some good music, although it can be slow and doesn't have replayability despite trying to.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its engaging Metroid-style exploration and vibrant, bouncy soundtrack, which enhances the overall experience. Players appreciate how the dynamic mechanics and enjoyable action minigames seamlessly integrate with the atmospheric elements, contributing to a fun and immersive environment.

    • “A game with a really great atmosphere, and the change-up of mechanics keeps it fun.”
    • “The battles are composed of fun little action/reflex minigames that fit in so well with the atmosphere.”
    • “Fun Metroid-style exploration and a bouncy atmospheric soundtrack.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization is closely tied to player performance, influencing both damage taken and dealt during gameplay. This mechanic emphasizes the importance of skill, as effective performance can significantly impact combat outcomes.

    • “Your performance in the game determines how much damage you take and how much damage you deal.”
    • “Performance in the game will determine which side, or both, takes damage.”
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5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs
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Creepy Castle is a role playing game with drama and comedy themes.

Creepy Castle is available on PC and Windows.

On average players spend around 5 hours playing Creepy Castle.

Creepy Castle was released on October 31, 2016.

Creepy Castle was developed by Dopterra.

Creepy Castle has received positive reviews from both players and critics. Most players liked this game for its story but disliked it for its grinding.

Creepy Castle is a single player game.

Similar games include Underhero, Eastward, Jimmy and the Pulsating Mass, Iconoclasts, Sea of Stars and others.