- May 7, 2020
- Tiny Warrior Games
- 17h median play time
Ato
Platforms
About
"Ato is a single-player, mystery Metroidvania sword-dueling game set in feudal Japan, where every combat encounter is an intense duel. With masterful visuals, an amazing soundtrack, and a visually driven story of a father seeking to retrieve his child, Ato offers challenging difficulty options and environmental puzzles. Explore colorful atmospheric environments and uncover the mystery of this compelling world."











- Ato features tight controls and fluid combat, making boss fights engaging and satisfying.
- The game has a unique storytelling approach, conveying emotions and narrative without any dialogue, which enhances the overall experience.
- The pixel art and atmospheric soundtrack create a beautiful and immersive world, complemented by a variety of secrets and collectibles to discover.
- The game can feel short, with some players completing it in around 5-7 hours, which may leave some wanting more content.
- Backtracking can become tedious, especially when trying to locate missed collectibles, as the map does not always clearly indicate unexplored areas.
- Some players found the combat mechanics, particularly the charged attack and parry system, to be a bit clunky or difficult to master.
- story90 mentions Positive Neutral Negative
The game's story is primarily conveyed through visual storytelling, with no dialogue, allowing players to interpret character motivations and emotions through animations and environmental cues. While the narrative is simple and somewhat thin, it effectively serves as a backdrop for the gameplay, providing enough emotional weight to keep players engaged. Overall, the story is appreciated for its artistic execution, though some players feel it takes a backseat to the gameplay experience.
“You play an eastern feline warrior in his quest to protect his family, slashing and dashing your way through a masked cult of fighters, soaking in the beautiful and somber worldbuilding on the way.”
“The story is told entirely without dialogue, and yet the characters and motivations were still pretty clear throughout the relatively short (~6-7 hours to 100%) runtime.”
“The story is completely unobtrusive, without a line of text in-game, but what is there is communicated exactly as much as it needs to in order to give you all the motivation you need.”
“The story isn't very bad, and the game can be beautiful at times, but this really proves that great art doesn't make a great game, although it helps.”
“There's not much that happens in the 'middle' of the story to connect the two, since the game is too busy with gameplay to focus on the story.”
“I find the solely visual storytelling can be a bit troublesome, in that without the proper context, I'm just left wandering around not really clear why I'm doing anything.”