- June 20, 2016
- Doomster Entertainment
3DRPG
Platforms
About
"3DRPG is a single-player historical role-playing game with sensational graphics and a grind-heavy gameplay. The randomly generated world is filled with towns, dungeons, and recruitable characters, offering a JRPG battle system and various professions. As a lost soul in the Underworld, you must hunt down your killer to regain your life."
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- The game offers a fun and relaxing experience, making it a good way to pass the time.
- The voxel graphics and music are enjoyable, contributing to a charming atmosphere.
- Despite its flaws, the game has potential and can be entertaining for those who appreciate indie RPGs.
- The gameplay is repetitive and lacks depth, with minimal story and overly simplistic combat mechanics.
- Controls are clunky and the camera angles can be frustrating, making navigation difficult.
- The game feels unfinished and buggy, with many players reporting issues that detract from the overall experience.
graphics
60 mentions Positive Neutral NegativeThe game's graphics are characterized by a voxel art style that some players find appealing, offering a unique and clean aesthetic reminiscent of classic RPGs. However, many reviewers criticize the implementation, noting issues such as excessive blur effects, clunky camera controls, and a lack of graphical tweaks, leading to an overall mixed reception. While the visuals can be pleasant and relaxing, they are often described as not particularly impressive or innovative, with some players feeling that the graphics do not elevate the gameplay experience.
“The voxel graphics are perfect, the combat feels nice, the music is great, and it's just fun to play.”
“It mixes 2D and 3D graphics to bring a new cleaner feel to a classic adventure RPG style, and it's really neat!”
“Sharp, clean voxel graphics with that tilt-shift style lens filter.”
“Graphics tweaks are non-existent.”
“The isometric graphics are meh, and the camera has ADHD during the battles, and there's a terrible blur in a couple of areas... Redaval town is almost unviewable, but I discovered it's that way for a reason.”
“While the voxel usage produces uncommon, pleasing visuals, this is weakened by a pervasive blur effect on even close objects, a camera locked to 90-degree angle turns at a non-adjustable plane, and opaque zone walls that obstruct the camera when too close to the screen-side wall of a given zone.”