2-bit Game Cover

What could be simpler than a yes-or-no flip of a coin? The core mechanic here is Save-or-Suffer. Anything you attempt is assumed to work eventually, unless a target of your action Saves by flipping its Chance coin (and possibly a Stat Coin). Inanimate objects don't have Chance coins. Some Special coins let you do things faster or better (e.g., the "threaten a fatal injury" option is quicker and be…

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