- October 14, 2015
- Iron Tower Studio
- 13h median play time
The Age of Decadence
A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage.
Platforms
About
The Age of Decadence is a turn-based, hardcore role-playing game set in a low magic, post-apocalyptic fantasy world. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
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- The game features a rich and immersive world with deep lore and interesting characters.
- There are multiple paths and choices that significantly impact the story, encouraging replayability.
- The writing is excellent, with engaging dialogue and a unique setting reminiscent of a post-apocalyptic Roman Empire.
- Combat is often punishing and can feel unfair, leading to frequent save scumming.
- The game can lock players out of content based on early character choices, making it frustrating for those who want to explore all options.
- Graphics and UI are dated and can detract from the overall experience.
story
3,244 mentions Positive Neutral NegativeThe story of "The Age of Decadence" is praised for its depth, complexity, and the significant impact of player choices on the narrative. Players appreciate the intricate world-building and the unique storylines tied to different character backgrounds, which encourage multiple playthroughs to fully experience the game's lore and outcomes. However, some critiques highlight issues with quest design, such as the potential for players to become locked out of content due to skill checks, leading to frustration and a sense of linearity despite the game's non-linear aspirations. Overall, the game is recommended for those who value rich storytelling and character-driven narratives, albeit with a challenging gameplay experience.
“Amazing dialogue, interesting setting, remarkable story, and the freedom to actually play the way that you want to play.”
“An incredibly well-crafted world, unique characters and plot lines, and a shocking amount of storylines to go through for each class.”
“The branching storylines and the multitude of paths you can take ensure that no playthrough feels quite the same.”
“So I'm actually disappointed; the game promised so much, but I guess I save scummed and backtracked through saves too little to understand I'm locking myself into a certain set of ending slides when doing the quests organically.”
“The plot is incoherent and delivered in massive multi-paragraph info-dumps.”
“The worst example is in the intro, where if you talk to an NPC called Cado, you're forced to join his guild and give him 250 gold without any option to refuse, which is impressively bad quest design.”