Gods Will Fall Game Cover
An inventive Souls-meets-roguelike that frustrates and delights in equal measure.

In "Gods Will Fall," players lead a group of Celtic warriors, each with unique strengths, in a quest to defeat oppressive gods. Traverse through procedurally generated levels, engaging in brutal combat, and manage your clan's survival in this dark fantasy action-adventure game. Your decisions and the fates of your warriors are crucial in the battle against the cruel deities.

Reviews

39%
Audience ScoreBased on 31 reviews
story3 positive mentions
character development3 negative mentions
  • The game features a beautiful art style and well-designed visuals that enhance the overall experience.
  • The unique mechanics involving randomized warriors and their relationships add depth and replayability to the gameplay.
  • Combat can feel rewarding once mastered, especially when defeating bosses and utilizing different weapon types.
  • The controls are poorly designed for keyboard and mouse, making the game frustrating to play without a controller.
  • Combat feels clunky and unbalanced, with issues like lack of targeting and inconsistent enemy attack patterns leading to a frustrating experience.
  • The game can feel repetitive and lacks meaningful exploration, with dungeons often feeling empty and filled with the same enemies.
  • gameplay11 mentions

    Gameplay reviews highlight a mix of enjoyment and frustration, with a unique health recovery mechanic and a combined parry-dodge system that some players dislike. While the randomized adventurer system adds an interesting narrative element, it fails to significantly enhance gameplay variety. Overall, the combat is described as tight and fair on controllers, but limited in styles and abilities, leading to a lack of excitement and a need for improvements in mechanics and bugs.

    • “I enjoyed how the health recovery mechanic worked as well; it's primarily what kept me interested in playing.”
    • “The gameplay (strongly recommend you do the tutorial to get a feel of the game).”
    • “Behind the rough edges visually and in gameplay design is a charming roguelike with decently tight (controller) combat that feels fair and punishes button-mashing.”
    • “While most games make parry and dodge two separate mechanics, this game makes them one, which I'm not a huge fan of.”
    • “I was plagued with having to play this game trying to give it a shot and just further cementing the sad truth that this game is the worst budget to gameplay ratio on Steam.”
    • “The gargling voice-over in the intro made me so uncomfortable I had to mute my volume, there is a VSync bug which doesn't like when you have that setting turned off and makes the game unplayable, and keyboard gameplay is awkward and clearly not the way this game was made to be played.”
  • story6 mentions

    The story is criticized for being unengaging and lacking depth, despite a unique narrative style and randomized character backstories. Players found the evolving storylines to have minimal impact on gameplay, leading to a disappointing experience overall, especially after completing the game without a satisfying conclusion.

    • “Your band of adventurers consists of eight randomized adventurers with randomized relationships and backstories. This mechanic sold the game to me, but while it presents an interesting storyline dynamic, it rarely feels exciting and doesn't create interesting gameplay variation outside of stat boosts or debuffs.”
    • “I ended up giving this a negative review because once you beat the game, there really isn't a conclusive ending to the story.”
    • “I personally found the game to be rather easy once I got accustomed to it, so the main 'hook' of the game, the evolving storylines, had little ultimate impact on me.”
  • graphics5 mentions

    The game's art style is praised for its beauty and overall quality, particularly in the visuals and combat design. However, some elements, like the boss models during cutscenes, are criticized for their low-quality appearance reminiscent of PS1 graphics. While the graphics are a highlight, the experience may be hindered by poor keyboard controls, making a controller necessary for optimal play.

    • “The art style is beautiful overall and the game seems well-made.”
    • “I loved the visuals, the combat, and although some weapons with their own fighting styles are difficult, I loved them.”
    • “If you take it as what it is, an indie beat 'em up with a pretty great art style, I think you'll have a good time.”
    • “The nicest thing this game has going for it are the visuals, but everything else just fell short for me.”
    • “The graphics are outdated and lack the detail expected from modern games.”
    • “While the art style is unique, the execution leaves much to be desired, making the game feel visually unappealing.”
  • music4 mentions

    The music and ambiance in the game are generally praised for their haunting quality and immersive experience, effectively enhancing the player's journey through each dungeon. However, some players find the repetitive nature of the dungeon music to be monotonous, leading to a trance-like state that detracts from the overall enjoyment.

    • “The music, ambiance, and narration are haunting and elevate the player's experience significantly.”
    • “I absolutely love the music and the way each dungeon delivers an ambiance that truly immerses you in the level.”
    • “The music and ambiance create a captivating atmosphere that enhances the overall gameplay experience.”
    • “It doesn't help that the dungeon music is a drone-y loop that will put you in a trance (not in a good way) while you do the same thing over and over.”
  • character development1 mentions

    Character development in the game is generally viewed as lacking depth, with reviewers noting that there are no particularly engaging storylines or character arcs to enhance the overall experience.

    • “Aside from that, there isn't really anything overly interesting going on in terms of story or character development.”
    • “The characters feel one-dimensional and lack any real growth throughout the game.”
    • “I was hoping for more depth in the character arcs, but they all seem predictable and uninspired.”
  • stability1 mentions

    Overall, users report that while combat may have some clunky moments, the smooth and natural movement of the warriors contributes to a more stable gameplay experience, reducing the feeling of bugs during combat.

  • atmosphere1 mentions

    The game's atmosphere and world-building are highly praised, contributing to an enjoyable experience despite its short length of around five hours. Players appreciate the immersive environment, which enhances their overall engagement with the game.

    • “The game is a little short, having completed my first run in 5 hours; however, I really enjoyed my time in this game. The atmosphere and world are excellent.”
  • grinding1 mentions

    Players express frustration with the grinding mechanics, noting that once you enter a dungeon, you cannot exit until your entire crew is defeated. This design forces players to either persistently grind through challenging encounters or risk losing their characters permanently, leading to a potentially punishing experience.

    • “Once you enter a dungeon, there's no backing out until your whole crew is dead. If you enter a dungeon with a boss that has a health bar that spans the screen twice, you can't abandon the dungeon and come back later without permanently losing crew members. You either walk away with fewer warriors or keep grinding to reach the boss and revive your fallen members until you're out of warriors.”
    • “The grinding in this game feels endless and tedious. It often feels like I'm just repeating the same tasks over and over without any real progress.”
    • “I find the grinding mechanics frustrating. It seems like the only way to advance is to spend hours doing the same thing, which makes the game feel more like a chore than fun.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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