- December 10, 2014
- evantognotti
- 3h median play time
199X
Platforms
About
"199X" is a single-player Science Fiction RPG, built using the RPG Maker engine, that offers a 2-3 hour narrative experience. As the player, you control Clara, a girl who feels controlled and must regain her independence. The game features an intriguing story, a good soundtrack, and moments of humor and high emotion. Visit to listen to the soundtrack.
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- The game features a compelling and emotional narrative that deeply engages players, making them care for the main character, Clara.
- The unique fourth-wall-breaking mechanic allows players to feel a personal connection to the character and the story, creating a memorable experience.
- The soundtrack is well-composed and enhances the overall atmosphere of the game, contributing to its emotional impact.
- The gameplay is minimal and often feels tedious, with slow movement and a lack of meaningful choices that can frustrate players.
- The dialogue can be overly lengthy and repetitive, requiring players to exhaust all options before progressing, which disrupts the flow of the story.
- Some players may find the themes and writing pretentious or heavy-handed, which could detract from their enjoyment of the game.
story
172 mentions Positive Neutral NegativeThe story of "199x" is a compelling and emotionally charged narrative that heavily emphasizes themes of mental illness, social norms, and personal agency, often breaking the fourth wall to engage players in a unique storytelling experience. While the gameplay is minimal and linear, many players found the writing and character development to be strong enough to keep them invested, despite some critiques regarding pacing and character depth. Overall, the game is recommended for those seeking a thought-provoking story rather than traditional gameplay mechanics.
“199x is a short RPG Maker narrative adventure game with minimal gameplay that is more about the story and heavily plays with the idea of social norms, emotional manipulation, and mental illness, featuring a ton of 4th wall breaking that is basically the premise of the game.”
“The story is well written and it has a nice twist in the end.”
“More interactive story than game, 199x blurs the line between player and character and proves to be not only an interesting story, but also a fine example of how to deftly employ simplicity, metafiction, and minimalism to put a story center-stage.”
“Unfortunately, I wasn't 'wow'd' in the way many other players seem to have been by the story.”
“It's vague, boring, nonsensical; the story never really amps up, it just sort of wanders in boring circles that don't explain anything.”
“The world is empty in the sense that you can barely interact with or get near anything; the text just pops up by walking near something, the controls are floaty, the dialogs and monologs are poorly written, and the dialog options are pretty much the same.”