- August 15, 2018
- Daedalic Entertainment
- 10h median play time
State of Mind
State of Mind's setting and story, once they get going, do a lot to really sell the game. Some fun puzzles and a fantastic art style help too. This is a world I want to spend more time in.
Platforms
About
"State of Mind" is a thrilling game set in 2048 Berlin, where technology has taken over public sectors and surveillance is ubiquitous. The protagonist, Richard Nolan, wakes up in a hospital to find his family missing. As Richard investigates their disappearance, he becomes embroiled in a global conspiracy threatening humanity's future. The game explores the dichotomy between a dystopian reality and a digital utopia.











- Intriguing and thought-provoking story that explores themes of identity, technology, and transhumanism.
- Unique low-poly art style that complements the game's atmosphere and setting.
- Strong voice acting, particularly from the main character, Richard, voiced by Doug Cockle.
- Gameplay is minimal, often feeling like a walking simulator with very few meaningful choices or puzzles.
- The pacing can be slow, especially in the beginning, which may deter some players.
- Many plot points feel predictable and some character motivations are underdeveloped.
story
1,140 mentions Positive Neutral NegativeThe story of "State of Mind" is a complex and engaging narrative set in a dystopian future, exploring themes of transhumanism and the impact of technology on humanity. While many players appreciate its thought-provoking elements and character development, some criticize its predictability, pacing issues, and lack of meaningful player choices that affect the outcome. Overall, the game is recommended for those who enjoy story-driven experiences, despite its linear gameplay and occasional plot holes.
“I would highly recommend it to anyone who likes a story-rich game and isn't bothered that there are elements that will captivate the mind.”
“The story kept me on the edge of my seat!”
“The story is engaging, and the controls aren't too wonky.”
“For being a story-based game, it felt incredibly lacking in characters to connect to as well as a story to connect to.”
“The plot is somewhat tedious, the characters are all rather flat (the protagonist is obnoxious), the dialogues are extensive, the cinematic scenes lack interest for the most part.”
“There are way too many plot holes and conveniences; it is very predictable to the point where you understand what is going on before characters do, so all the big reveals just fall flat.”
State of Mind Review
You’re better off sticking to reality and avoiding this confused and cliched state of mind.
40%State of Mind Review
Fans of the story-driven adventure game will likely find parallels with previous successes like Life is Strange and SOMA, though State of Mind’s reductive puzzles and constant tone fail to match the level of personality in either. This said, the developers are committed to exploring transhumanism in relation to very pertinent contemporary concerns, and ensure there’s enough sci-fi fluff to distract from the simplistic gameplay structure.
73%State of Mind Review
State of Mind is an interesting project that prioritises its story beyond all other aspects of the experience. Unfortunately, while it does feature a very interesting narrative and a lot of compelling ideas, they are not executed very well at all. Even those acclimatised to the pacing and narrowness of other more successful 'interactive stories,' such as The Walking Dead, will find State of Mind to be inextricably rigid and overly linear. Everything encountered is positioned there to further the story. Both Berlin and City 5 lack proper secondary interactions and spontaneous encounters. Even the most linear of adventures cannot completely ignore the player's implied sense of possibility and wonder, without seriously affecting the immersion. For this reason, it's hard to feel engaged in State of Mind, despite its highly compelling story content. It might even be more enjoyable to watch a streamer play through it, than do it for oneself. Ouch.
50%