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State of Mind

The originality of its vision and the thrust of its narrative more than excuse some sci-fi clichés, and you’re left with a breezy adventure game which compels with its ideas, if not always with its play.
State of Mind Game Cover
75%Game Brain Score
story, graphics
gameplay, stability
76% User Score Based on 887 reviews
Critic Score 70%Based on 1 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCPlaystation 5Mac OSPlaystation 4Xbox OneXboxWindowsPlayStation
State of Mind Game Cover

About

State of Mind is a single player action adventure game with thriller and science fiction themes. It was developed by Daedalic Entertainment and was released on August 15, 2018. It received mostly positive reviews from both critics and players.

"State of Mind" is a thrilling game set in 2048 Berlin, where technology has taken over public sectors and surveillance is ubiquitous. The protagonist, Richard Nolan, wakes up in a hospital to find his family missing. As Richard investigates their disappearance, he becomes embroiled in a global conspiracy threatening humanity's future. The game explores the dichotomy between a dystopian reality and a digital utopia.

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76%
Audience ScoreBased on 887 reviews
story470 positive mentions
gameplay46 negative mentions

  • The game features a striking low-poly art style that enhances the futuristic atmosphere.
  • The story is engaging and thought-provoking, exploring themes of transhumanism and the nature of reality.
  • The voice acting is well done, particularly the performance of the main character, Richard Nolan.
  • The pacing is extremely slow, especially in the first half, making it difficult to stay engaged.
  • Gameplay is minimal, often feeling more like a walking simulator with very few meaningful choices.
  • Technical issues, such as clunky controls and occasional bugs, detract from the overall experience.
  • story
    1,191 mentions Positive Neutral Negative

    The story of "State of Mind" is a complex, dystopian narrative that explores themes of transhumanism, digital immortality, and the human condition, set against a backdrop of a visually striking cyberpunk world. While many players found the story engaging and thought-provoking, with well-developed characters and philosophical depth, others criticized its slow pacing, predictability, and numerous plot holes that detracted from the overall experience. Overall, the game is best suited for those who prioritize narrative over gameplay, as it often feels more like an interactive movie than a traditional game.

    • “The game delivers a strong story, striking visuals, a fascinating world, and memorable characters.”
    • “The story, however, is the game’s true strength.”
    • “For players who value story, atmosphere, and philosophical depth over gameplay complexity, it offers a compelling meditation on the digital age and the fragile constructs of selfhood.”
    • “I played for a little over an hour and the story never drew me in.”
    • “However, the story and its pacing did not grab me.”
    • “For being a story-based game, it felt incredibly lacking in characters to connect to as well as a story to connect to.”
  • graphics
    330 mentions Positive Neutral Negative

    The graphics of the game are characterized by a distinctive low-poly art style that evokes nostalgia for retro gaming while effectively complementing its cyberpunk themes. Many players appreciate the unique aesthetic, noting that it enhances the storytelling and atmosphere, despite some criticism regarding character models and animations. Overall, the visuals are seen as a strong point, contributing to an immersive experience, even if they may not appeal to everyone.

    • “The polygon art style works beautifully, giving the world a distinctive look that I genuinely enjoyed throughout.”
    • “The futuristic world is beautifully crafted, with sleek environments, neon-lit cityscapes, and a distinct low-poly art style that gives it a unique identity.”
    • “The graphics may seem low quality at first, but this game's graphics are deceptively simple and work well within the story and overall atmosphere.”
    • “The art style clashes with in-game models, the loading screens are as present as if it were a Bethesda game, gameplay is worse than a fetch quest galore, default controls do not work (need to rebind joystick to joystick mouse or something), and after I moved it between disks I lost my saves, which I could not get back.”
    • “The graphics look terrible.”
    • “The angular, polygonal style of visuals enforces a rigid, unnatural atmosphere to the game; not unlike booting up Bubsy 3D.”
  • gameplay
    278 mentions Positive Neutral Negative

    The gameplay in this title is largely characterized as simplistic and repetitive, functioning more as an interactive story than a traditional game, with minimal mechanics primarily involving walking, dialogue, and basic puzzles. Many players found the controls clunky and the gameplay elements lacking depth, often describing it as a walking simulator with a few underwhelming mini-games. While the narrative and visual style received praise, the overall gameplay experience was deemed dull and unengaging, making it more suitable for those who prioritize story over interactive gameplay.

    • “Gameplay-wise, it functions more as an interactive graphic novel than a traditional game.”
    • “For players who value story, atmosphere, and philosophical depth over gameplay complexity, it offers a compelling meditation on the digital age and the fragile constructs of selfhood.”
    • “The gameplay is rather calm in some parts, but with a subtle thriller-esque feeling from the first minute; from the moment the game starts, the story had me hooked.”
    • “The gameplay is almost non-existent, with clunky controls and shallow mechanics that add no real value.”
    • “Gameplay consists of walking around, clicking on anything that has a green triangle over it, and not much else.”
    • “The gameplay is a non-existent phenomenon in this game.”
  • music
    120 mentions Positive Neutral Negative

    The music in the game is widely praised for its ability to enhance the atmosphere, with many reviewers noting its fitting and immersive qualities. While some tracks are described as repetitive, the overall soundtrack is considered beautiful and well-composed, contributing significantly to the game's emotional depth and setting. Additionally, the voice acting complements the music, creating a cohesive audio experience that many players found enjoyable.

    • “The music is beautiful and sets the mood as it should.”
    • “The soundtrack by Go Zebra Go was an awesome listen, and the tracks really give a soothing background to the dark outlook that the game presents.”
    • “Great atmosphere, characters, and music.”
    • “However, gameplay does feel like a chore most of the time - sluggish character control, a lot of unskippable cutscenes and dialogue, a few tedious puzzles and a very repetitive soundtrack.”
    • “The music is annoyingly repetitive.”
    • “However, the audio mixing can't be worse, because either you don't hear the characters speaking because of the background sound or the music plays over the sound.”
  • atmosphere
    61 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its stunning visuals, immersive sound design, and a compelling blend of dystopian and futuristic elements, creating a captivating experience that resonates with players. Many reviewers highlight the effective use of music and environmental details that enhance the overall ambiance, making it particularly appealing to those who prioritize story and atmosphere over gameplay complexity. Despite some criticisms regarding gameplay and pacing, the atmospheric qualities remain a standout feature, drawing players into its richly crafted world.

    • “Its world-building and atmosphere are fantastic, presenting a dystopian vision of Berlin in 2048 that feels both futuristic and disturbingly plausible.”
    • “The game's atmosphere is calming and immersive, making it an enjoyable experience.”
    • “Amazing atmosphere with wonderful futuristic world design.”
    • “The angular, polygonal style of visuals enforces a rigid, unnatural atmosphere to the game; not unlike booting up Bubsy 3D.”
    • “If you like the sci-fi/futuristic atmosphere (or at least what you think you will get when buying this game) then please spend your money on a better game in this genre (Remember Me, Observer).”
    • “It just doesn't fit with the atmosphere at all.”
  • stability
    25 mentions Positive Neutral Negative

    The game's stability has received mixed reviews, with many players reporting occasional freezes and glitches, particularly during character interactions and scene transitions. While some users experienced no significant issues, others noted frequent crashes that required reloading from checkpoints, which detracted from the overall experience. Overall, the game's performance appears to vary widely depending on individual setups and circumstances.

    • “Runs great on Linux with no issues on my PC.”
    • “The game maintains a steady frame rate, even during intense action sequences.”
    • “I've experienced zero crashes or bugs, making for a smooth gaming experience.”
    • “One common theme I saw during freezes was if my character got too close to another character, especially after a cut-scene/dialog where they take away control, it was like I would get locked into place.”
    • “Also, I experienced no less than 6 game freezes during my playthrough.”
    • “Having said that though, the game suffers from numerous graphical glitches, from the poor rendering of character models partway through walls, to the slack, when the character freezes and stands as still as a statue when you open doors/change scenes.”
  • optimization
    23 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with some players experiencing significant stuttering and unresponsive controls during specific scenes, particularly on lower-end systems and non-standard resolutions. However, many users reported stable performance at 60 fps on mid-range hardware, especially on Linux, with some praising the overall optimization and smooth gameplay. While the visual style is appreciated, it appears that the game struggles with performance in certain scenarios, indicating a need for further optimization.

    • “The optimization, performance, and everything is top-notch and playing the game feels really great because everything is just super smooth.”
    • “Performance wise the game ran stable 60 fps on a 1060 everything max with minimal fan usage, so it's well optimized.”
    • “Finished the game on Linux, with great performance and no issues at all.”
    • “Unbearable stuttering during the opening cutscene whenever the camera angle changes, and unresponsive controls during the 'eye focus' scene.”
    • “I also had a couple of technical annoyances to deal with, some freezes during the respective first conversations after launching the game and the game not really being optimized or even playable on non-16:9 resolutions, which resulted in me having to play the game in a window.”
    • “The visual style is great, and refreshing in the midst of the search for more polygons and higher-resolution textures, but the optimization suffers; despite its looks and the official system requirements, this game will not like low-end PCs very much.”
  • replayability
    20 mentions Positive Neutral Negative

    Overall, the game's replayability is limited due to its linear storytelling and lack of significant choices, with many players noting that once the story is experienced, there is little incentive to replay. While some players appreciate the ability to explore different endings or unlock achievements, the general consensus is that the game is best played once, as the core experience does not change significantly upon subsequent playthroughs.

    • “I really hope to see more games from this publisher in the future heading in this direction and adding more dynamic elements to allow for even greater immersion and replay value, because the core and the formula are definitely already on the table!”
    • “Has some replay value as there are some different choices you can make; the main storyline is almost 8 hours of playtime.”
    • “There's at least some replay value because you can make different choices and get new achievements.”
    • “8/10 game, no replayability though; you can just see all the endings by reloading the checkpoint (which is not bad, I don't have to play the whole game to see the different endings) or just watch them on YouTube.”
    • “The replay value also lacks quite a bit, since you can unlock most of the stuff relatively quickly, and in total, the story leaves you uninterested the second time around.”
    • “Replay value is minimal as there aren't many significant choices to try out.”
  • grinding
    18 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being tedious and boring, with many players finding the puzzles, character interactions, and extensive cutscenes to be more of a chore than an engaging experience. The lack of manual save options and repetitive gameplay elements contribute to a sense of frustration, making the overall experience feel drawn out and unfulfilling. While some players appreciate the interactive movie style, the overwhelming sentiment is that the game suffers from excessive grindiness and a lack of meaningful content.

    • “It can be a bit grindy sometimes.”
    • “Grinding can feel a bit repetitive.”
    • “You might need a second life for grinding.”
    • “It just felt tedious and boring.”
    • “However, gameplay does feel like a chore most of the time - sluggish character control, a lot of unskippable cutscenes and dialogue, a few tedious puzzles and a very repetitive soundtrack.”
    • “Unfortunately, the latter part of the game becomes drawn out with an exceptional number of useless scenes and trivial puzzles that makes it too tedious to finish.”
  • emotional
    16 mentions Positive Neutral Negative

    The game elicits strong emotional responses from players, with many expressing that it made them cry and left a lasting impact, particularly through its engaging story and character motivations. However, some critiques highlight issues like stiff dialogue and pacing that can detract from the emotional experience. Overall, it is recommended for those who appreciate deep, philosophical narratives, despite some gameplay mechanics that may hinder immersion.

    • “This game made me cry like a baby; it was so good, I want to see a part two of this.”
    • “A hard-hitting emotional story not for the weak of heart.”
    • “Cyberpunk and transhumanism are nothing new, but this game overcame this by its highly emotional plot - I could really feel the emotions of the characters as the story was progressing.”
    • “It's a boring story with mediocre voice acting that is dragged on for too long and could've been over in 4 hours.”
  • character development
    11 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews, with many players criticizing the weak characterization and stilted dialogue, leading to a lack of emotional engagement. While some appreciate the unique character designs and their fit within the game's themes, others find them unattractive and poorly executed. Overall, the potential for meaningful character development exists, but it often feels underwhelming and inconsistent throughout the gameplay.

    • “With stunning cinematic scenes, a fantastic story, and well-written character development within the story.”
    • “I also felt that the game’s unique character designs actually fit the game perfectly, which is honestly kind of surprising due to their blocky/polygonal designs.”
    • “Lots of decisions don't seem to have a big impact on the story, but all in all you do get to decide some major character developments, so that's nice.”
    • “Character development is quite weak; controls are super clunky (keyboard or gamepad), and the story is lacking.”
    • “The character design is absolutely horrendous and anatomically incorrect, with disproportionately long arms and legs.”
    • “Overall, the dialogue is stilted, and the character development (or even really 'characterization' in a lot of cases) is nonexistent; it's serviceable writing at best.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is highlighted by the absurdity of its antagonist resembling a former Apple CEO, which adds a comedic layer to an otherwise shallow narrative about transhumanism. While the story fails to deliver serious drama, it inadvertently becomes amusing, evoking nostalgic vibes reminiscent of earlier titles from Daedalic Entertainment. Overall, the humor is a notable aspect, even if it stems from the game's shortcomings.

    • “I found it hilarious that the antagonist is basically a lookalike of a past Apple CEO.”
    • “It's funny, but even though story-wise and graphically the two games are very different, I was still getting 'the moment of silence' vibes throughout the game. It's nice to see how far Daedalic Entertainment has come since 2004, and I can't wait to see what's next.”
    • “Without any real challenge and, worst of all, the story is ridiculous. It is based on transhumanism, but it is so shallow that towards the end it actually made me laugh instead of building drama.”
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10h Median play time
10h Average play time
10-12h Spent by most gamers
*Based on 18 analyzed playthroughs
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Frequently Asked Questions

State of Mind is a action adventure game with thriller and science fiction themes.

State of Mind is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 10 hours playing State of Mind.

State of Mind was released on August 15, 2018.

State of Mind was developed by Daedalic Entertainment.

State of Mind has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its gameplay.

State of Mind is a single player game.

Similar games include The Descendant, Blacksad: Under the Skin, Observer, The Invincible, Call of Cthulhu and others.