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Firewatch

A gorgeous, spellbinding game that plays with your thoughts and delivers a narrative throughline that you never see coming. An absolute must for fans of storytelling in games.
Firewatch Game Cover
84%Game Brain Score
story, graphics
replayability, stability
89% User Score Based on 57,262 reviews
Critic Score 79%Based on 47 reviews

Platforms

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Firewatch Game Cover

About

Firewatch is a single player open world action adventure game with drama and mystery themes. It was developed by Campo Santo and was released on February 9, 2016. It received mostly positive reviews from critics and positive reviews from players.

Firewatch is a first-person mystery adventure game set in the Wyoming wilderness of 1989. As fire lookout Henry, you explore your surroundings, communicate with your supervisor over a handheld radio, and uncover a paranoid and suspenseful plot. Your only emotional lifeline amidst the isolation and beauty is the buddy relationship you develop with your supervisor, Delilah.

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89%
Audience ScoreBased on 57,262 reviews
story20.3k positive mentions
replayability396 negative mentions

  • The story of Firewatch is widely praised for its emotional depth and engaging narrative, particularly the relationship between Henry and Delilah, which unfolds through well-crafted dialogue.
  • The graphics are stunning, with a painterly art style that beautifully captures the Wyoming wilderness, enhancing the immersive storytelling experience.
  • The atmosphere is captivating, effectively conveying themes of isolation and personal struggle, complemented by a beautiful soundtrack that enhances key moments.
  • The story's ending can feel anticlimactic or underwhelming, leaving certain plot threads unresolved and detracting from the overall experience for some players.
  • The gameplay can feel repetitive and lacks depth, with long stretches of walking and minimal interaction, leading to a sense of tedium.
  • The game suffers from significant technical issues, including bugs and performance problems, which frustrate many players despite its engaging story and visuals.
  • story
    41,243 mentions Positive Neutral Negative

    The story of Firewatch is widely praised for its emotional depth and engaging narrative, focusing on themes of isolation, grief, and human connection. Players appreciate the well-crafted dialogue and character development, particularly the relationship between Henry and Delilah, which unfolds through radio conversations. However, some reviews note that the story's ending can feel anticlimactic or underwhelming, leaving certain plot threads unresolved, which may detract from the overall experience for some players.

    • “This captivating game makes you want to see it through to the end thanks to its incredible story.”
    • “The story is full of suspense and, in my opinion, pretty good.”
    • “Firewatch is a beautifully crafted narrative experience that blends stunning visual style with deep characterisation and emotional storytelling.”
    • “The story begins with some mystery but quickly loses steam, with big time skips, forced progression, no meaningful choices, and an anticlimactic ending.”
    • “The story felt like it was setting up a lot, then forgot about all that and ended with a confusing little mess that didn't make much sense and barely worked.”
    • “The story is linear, and your choices are mostly just for show—don’t expect any major consequences.”
  • graphics
    9,878 mentions Positive Neutral Negative

    The graphics of Firewatch have received widespread acclaim for their stunning, painterly art style that beautifully captures the Wyoming wilderness. Players appreciate the vibrant colors and atmospheric visuals, which enhance the immersive storytelling experience, despite some noting that the graphics may feel simplistic or dated compared to modern standards. Overall, the game's visuals are often described as breathtaking and a significant highlight, contributing to its emotional depth and engaging narrative.

    • “The graphics are absolutely stunning and run smoothly even with low-end GPUs.”
    • “The art style is stunning, warm, painterly colors that make every sunrise and sunset feel like a poster.”
    • “The visuals are breathtaking, and the story dives into themes of isolation and personal struggle.”
    • “The graphics are a bit dated and the lighting system is not my cup of tea, reminds me of one of those screen brightness lowering software like f.lux.”
    • “The graphics are very outdated and low res, it's a bad 'stylized' map.”
    • “The graphics are simple, but colorful.”
  • gameplay
    6,066 mentions Positive Neutral Negative

    The gameplay of "Firewatch" is primarily a walking simulator, focusing on exploration and dialogue rather than traditional mechanics. Players navigate a beautifully rendered wilderness using a map and compass, engaging in conversations via a walkie-talkie, which enhances the narrative experience. However, many reviewers note that the gameplay can feel repetitive and lacks depth, with a typical playtime of around 3-5 hours, leading to mixed feelings about its value at full price.

    • “It's visually very beautiful and the gameplay is relaxing with just enough story to keep it engaging.”
    • “The gameplay follows a pretty unique concept consisting of walking, hiking, and communicating with your boss.”
    • “The gameplay is a perfect balance of comforting and mysterious.”
    • “The intro to the game is just text prompts, and the gameplay boils down to walking from point A to B, checking your map, picking up useless items that do absolutely nothing, and pressing 'E' to trigger canned animations.”
    • “Gameplay is extremely minimal, and sometimes a bit too minimal.”
    • “The gameplay is plodding and dull, the story is slow and boring, and the characters feel like a figment of your imagination.”
  • atmosphere
    3,762 mentions Positive Neutral Negative

    The atmosphere in "Firewatch" is widely praised for its immersive and captivating qualities, effectively capturing the essence of the Wyoming wilderness. Players appreciate the stunning visuals, atmospheric sound design, and the emotional depth conveyed through the dialogue between characters, which enhances the overall experience. While the game is noted for its beautiful and tranquil environment, some players feel that the story's conclusion does not fully satisfy the tension built throughout the gameplay, leaving a lingering sense of unease amidst the otherwise serene atmosphere.

    • “The atmosphere was beautiful, the storyline suspenseful, and the overall mechanics were easy to learn--even for someone really directionally challenged like myself.”
    • “Firewatch is a beautiful, slow-burning walking sim that leans heavily on atmosphere, voice acting, and emotional storytelling.”
    • “The atmosphere is amazing and the tension in the general hiking sections is so thick you could cut it with a knife.”
    • “The atmosphere of loneliness it cultivates is impressive, and the story is amazing.”
    • “However, as I continued to play, I got drawn into the cozy atmosphere and felt connected to both Delilah and Henry as I related to the feeling of wanting to just isolate and get away from everything.”
    • “The atmosphere is both cozy and a little scary.”
  • music
    3,482 mentions Positive Neutral Negative

    The music in Firewatch has been widely praised for its ability to enhance the game's atmosphere, with many players noting its beautiful, ambient quality that complements the stunning visuals and emotional storytelling. While the soundtrack is used sparingly, it effectively underscores key moments, creating a sense of tension and immersion that resonates with players. Overall, the combination of evocative music, engaging voice acting, and captivating scenery contributes to a deeply immersive experience that many players find memorable.

    • “The writing is excellent, with a good balance of humor and tragedy, and the music perfectly matches each moment — sometimes relaxing, other times intense enough to get your heart racing.”
    • “The soundtrack is unbelievably thought out and fits very well into every choice you make.”
    • “The atmosphere is top-notch: stunning visuals that make every sunset screenshot-worthy, paired with a soundtrack that knows exactly when to kick in.”
    • “The music fits the story and certainly does what it needs to do, but I can’t remember a single standout track other than the song two side characters share with each other, which, while it fits the vibe both in song structure and lyrics, again didn’t stand out particularly.”
    • “The lack of music, the haunting sound of the wind, the stillness of the trees...it all pulls you in, really becoming Henry and his experience working as a fire watchman.”
    • “The soundtrack is sparse but used really well, and the songs are fitting.”
  • emotional
    3,468 mentions Positive Neutral Negative

    Firewatch is widely praised for its emotional storytelling, with players noting its ability to evoke a range of feelings from joy to sadness. The game's narrative, centered around the relationship between the protagonist Henry and his supervisor Delilah, is described as deeply engaging and relatable, often leading to moments of genuine emotional connection. While some players found the ending underwhelming, many appreciated the journey and the emotional weight it carried, making it a memorable experience that resonates long after completion.

    • “Firewatch is an amazing experience filled with emotional lows, highs, and passion.”
    • “It masterfully uses the isolation of the Wyoming wilderness and the crackle of the radio to tell a beautifully written, emotionally complex story.”
    • “The storytelling is some of the best I’ve ever seen in a game—intimate, emotional, and unforgettable.”
    • “Essentially a walking simulator with a very boring story.”
    • “Incredibly flat and boring story that leads nowhere.”
    • “Sadly, it ignores every good idea to end up being a very beautiful, very atmospheric, very well voice acted, very boring story.”
  • replayability
    1,417 mentions Positive Neutral Negative

    The game's replayability is generally viewed as low, with most players completing it in about 3-6 hours and finding little incentive to replay due to its linear narrative and minimal impact from dialogue choices. While some mention the potential for exploring different dialogue options or finding easter eggs, many agree that the experience is primarily a one-time journey, making it less appealing at its full price. Overall, players recommend waiting for a sale given the short playtime and limited replay value.

    • “Well written story, and good replay value for going back to hear all the other dialogues.”
    • “It's also fairly replayable with a few secrets in the world and various dialogue options.”
    • “The story has so many layers that are easy to miss; despite being a pretty short and formulaic game it actually has a lot of replay value and the atmosphere balances cozy and suspense really well.”
    • “My only complaint is it doesn't have replayability, and that it's fairly short.”
    • “No replay value or challenge - just a fun adventure.”
    • “It's 4 hours long and there's no replayability at all.”
  • humor
    1,150 mentions Positive Neutral Negative

    The humor in "Firewatch" is frequently highlighted as a standout feature, characterized by sharp, witty dialogue that balances lightheartedness with deeper emotional themes. Players appreciate the natural banter between the main characters, Henry and Delilah, which often elicits genuine laughter while also conveying vulnerability and complexity. However, some critiques mention that the humor can occasionally feel forced or overshadowed by the game's more serious moments, leading to a mix of comedic and poignant experiences throughout the narrative.

    • “The dialogue between Henry and Delilah was funny, and surprisingly touching - kinda like eavesdropping on two flawed but relatable humans.”
    • “Their banter is natural and often hilarious, filled with sarcastic quips, emotional honesty, and moments of vulnerability.”
    • “The writing is sharp, blending humor, tension, and vulnerability in a way that makes you care about these two flawed souls.”
    • “It's supposed to be funny but I found it obnoxious, especially since the game's opening establishes you as a middle-aged adult.”
    • “Detestable characters, dry unfunny dialogue overloaded with bland sarcasm masquerading as wit, anti-climactic and unresolved ending.”
    • “Ironically, you are called a big dumb idiot a few times, but unfunny enough that's all you are ever allowed to be, as the game pulls the ejector on your passenger seat, on the cusp of it having any consequence at all.”
  • stability
    582 mentions Positive Neutral Negative

    The stability of the game has been widely criticized, with many players reporting numerous bugs and glitches that affect gameplay, particularly in movement and achievement unlocking. While some users noted that the game runs smoothly overall, the frequency and severity of these issues, including collision problems and animation glitches, detracted from the experience for many. Despite its engaging story and visuals, the persistent technical problems have left a significant number of players frustrated, especially given the game's age.

    • “Its a pretty great story minus some minor flaws, has a great voice cast, has amazing characters, and is almost completely bug-free gameplay.”
    • “Runs great on machines new and old.”
    • “The game runs great on the Alienware Steam Machine (Linux/SteamOS).”
    • “Never in my f***ing life have I played a game as buggy as this one.”
    • “A buggy mess (requiring me to reload saves and relaunch the game 20+ times across a less than 4 hour playthrough) that doesn't even have an interesting mystery or satisfying ending.”
    • “The game is also pretty buggy.”
  • optimization
    441 mentions Positive Neutral Negative

    The optimization of Firewatch has received mixed reviews, with many players experiencing significant performance issues such as stuttering and frame rate drops, particularly on lower-end systems. While some users report smooth gameplay on high-end hardware, others note that the game is poorly optimized for various configurations, including older machines and certain platforms like Apple Silicon Macs. Overall, despite its stunning visuals and compelling narrative, the game's technical performance detracts from the experience for many players.

    • “Great optimization, incredibly beautiful nature.”
    • “The graphics are absolutely stunning and run smoothly even with low-end GPUs.”
    • “Pretty and optimized game with a short but entertaining story.”
    • “The biggest downside is the frequent and severe dips in framerate that take you out of the experience: the technical part could use some optimization.”
    • “The game is really poorly optimized to be considered a full release game.”
    • “Overall, it feels as though the devs made no attempt whatsoever to optimize the game by any stretch, and the game's performance kind of tainted the experience for me.”
  • character development
    393 mentions Positive Neutral Negative

    Character development in the game is widely praised, with many reviewers highlighting the depth and emotional resonance of the interactions between the main characters, Henry and Delilah. The dialogue-driven narrative effectively fosters a strong connection with players, allowing for meaningful character growth despite the game's short length. However, some critiques mention that the ending may not fully satisfy the buildup of character arcs, leaving a sense of incompleteness in the overall development.

    • “Its emotionally rich story unfolds at a perfect pace, drawing you deep into the world of Wyoming’s wilderness through immersive dialogue and character development.”
    • “What truly elevates Firewatch is its character development and voice acting.”
    • “The character development is incredibly in-depth.”
    • “Bad character development/non existent, rushed ending and makes no sense.”
    • “The plot is disappointing and there's not really any character development to speak of.”
    • “However, the story, although gripping, lacked depth and character development.”
  • grinding
    347 mentions Positive Neutral Negative

    The aspect of "grinding" in the game is frequently described as tedious, with many players noting long stretches of walking, backtracking, and navigation challenges that detract from the overall experience. While some appreciate the engaging story and visuals that help mitigate the monotony, others find the gameplay repetitive and lacking in meaningful interaction, leading to a sense of frustration. Overall, the game is characterized as a walking simulator that can feel grindy at times, but its narrative elements often redeem the experience for players who enjoy story-driven content.

    • “There is virtually no grinding in this game.”
    • “Good dialogue and voice acting, not too tedious of walking, doesn't overstay its welcome.”
    • “No grinding for experience, realistic but mysterious storyline, not searching every odd corner of the map for collectibles or achievements.”
    • “Expect long stretches of walking, some tedious backtracking, and a map that’s easy to get turned around in.”
    • “Large stretches of the game involve walking through the same environments with little variation, which becomes tedious.”
    • “The biggest issue with the game is the walking part of the walking simulator–it just feels tedious.”
  • monetization
    45 mentions Positive Neutral Negative

    The monetization aspect of the game has drawn significant criticism, with many players feeling misled by its advertising, which promised a rich narrative and engaging gameplay that ultimately fell short. While the game features no in-game purchases or microtransactions, players describe it as a cash grab, lacking depth and leaving many plot points unresolved. Overall, the consensus suggests that the game's marketing does not align with the actual experience, leading to disappointment among players.

    • “It's a simple, narrative-driven game that doesn’t overcomplicate things with a crazy HUD, a ton of weapons, or skills to unlock before you can progress the story. There are no microtransactions, which is refreshing to experience in a game.”
    • “[*][b][u]In-game purchases[/u][/b]: none”
    • “This game isn't for anyone who only plays games for the multiplayer or loves microtransactions.”
    • “However, my personal experience with the game was marred by misleading advertising and significant gaps in the plot.”
    • “This shouldn't have been made into a game at all in the first place, and it feels like a blatant cash grab.”
    • “In all honesty, this lacked potential and could have been better, but it seems the people who made this game were more interested in a cash grab and thought using good animation was enough to make a good game.”
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4h Median play time
5h Average play time
4h Main story
5h Completionist
4-5h Spent by most gamers
*Based on 988 analyzed playthroughs
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Frequently Asked Questions

Firewatch is a open world action adventure game with drama and mystery themes.

Firewatch is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

The main story can be completed in around 4 hours, while the entire game is estimated to take about 5 hours to finish. On average players spend around 5 hours playing Firewatch.

Firewatch was released on February 9, 2016.

Firewatch was developed by Campo Santo.

Firewatch has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its story but disliked it for its replayability.

Firewatch is a single player game.

Similar games include Oxenfree, What Remains of Edith Finch, Gone Home, Marie's Room, Life is Strange and others.